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RickRogers posted:What is everyone's favourite (3d) dungeon actually? Would be interesting to gauge the opinions. OOT Forest Temple easily. The creepy forlorn music, the ghosts, the architecture and use of 3D, e.g. the twisty hallway, all capped off with Phantom Ganon in the paintings as the boss fight. Perfection.
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# ? Aug 25, 2020 04:11 |
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# ? Jun 3, 2024 22:02 |
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Water Temple. Fight me, you cowards. But in reality, overall Wind Waker had the best dungeons, though.
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# ? Aug 25, 2020 05:31 |
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The Bloop posted:I did eventide eaaarly, like one of each upgrade early drat, yeah, I can see that being one hell of an experience in that case.
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# ? Aug 25, 2020 05:34 |
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Second play through with all the dlc out I went straight there. I have yet to go back and finish it.
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# ? Aug 25, 2020 05:43 |
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Kassad posted:The teaser seems to be hinting at some underground areas getting opened up. Sure, but an underdark won't help make the surface interesting to revisit. I'm usually against time travel ideas, but in this case, I feel like it's got an excellent setup: The ancient war Impa tells you about. Either you have to go back to help, or take the old hero's place because mummy Dorf went back and merked him. Plus, since Link already has his Master Sword, going to the past would allow him the opportunity to dual-wield them
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# ? Aug 25, 2020 05:48 |
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Mylan posted:Sure, but an underdark won't help make the surface interesting to revisit. Just have a big earthquake or something. Lift some areas up, sink other areas down, and tilt other areas on their side. Then add caves and stuff. That's a simple way of making the overworld fresh without too much work. (And it sounds pretty cool too.)
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# ? Aug 25, 2020 05:56 |
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https://twitter.com/ktwfc/status/1298125805520707585?s=21
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# ? Aug 25, 2020 06:13 |
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Arbiter's Grounds was pretty cool. I loved the atmosphere, because Hryrule's Death Row was so far down the list of concepts I was expecting in a Zeld game that it was kind of shocking. Plus you get to skateboard into a giant skull.
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# ? Aug 25, 2020 15:16 |
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TL posted:Arbiter's Grounds was pretty cool. I loved the atmosphere, because Hryrule's Death Row was so far down the list of concepts I was expecting in a Zeld game that it was kind of shocking. Plus you get to skateboard into a giant skull. Aren't the Arbiter's grounds in BotW? In the desert, I assume?
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# ? Aug 25, 2020 15:42 |
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Fuzz posted:Aren't the Arbiter's grounds in BotW? In the desert, I assume? Yeah, there's ruins called Arbiter's Grounds in the SW desert, but it doesn't seem to share the layout, which is a pity. There's a Molduga there if you like that kind of thing though.
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# ? Aug 25, 2020 15:50 |
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TL posted:Arbiter's Grounds was pretty cool. I loved the atmosphere, because Hryrule's Death Row was so far down the list of concepts I was expecting in a Zeld game that it was kind of shocking. Plus you get to skateboard into a giant skull. I mean it gets/got poo poo all the time for doing a one eighty from windwaker, but them dungeons be the poo poo, I doth say.
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# ? Aug 25, 2020 16:09 |
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I really, really want to explore the inside of the Akala Citadel.
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# ? Aug 25, 2020 16:10 |
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DorianGravy posted:Just have a big earthquake or something. Lift some areas up, sink other areas down, and tilt other areas on their side. Then add caves and stuff. That's a simple way of making the overworld fresh without too much work. (And it sounds pretty cool too.) Do a wow: cataclysm thing? That may come across as quite lazy. I would much rather they did some new area.
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# ? Aug 25, 2020 16:13 |
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RickRogers posted:Twilight Princess was so nicely thought out with all the different dungeon concepts. Agreed, though I will add I found Lakebed Temple to be extremely frustrating. Strangely enough, I've never had any major issues with the Water Temple in OoT.
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# ? Aug 25, 2020 16:34 |
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TL posted:Agreed, though I will add I found Lakebed Temple to be extremely frustrating. Strangely enough, I've never had any major issues with the Water Temple in OoT. The only issue really is an easily missable key due to camera fuckery
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# ? Aug 25, 2020 16:54 |
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mastajake posted:I really, really want to explore the inside of the Akala Citadel. Things I didn't know I wanted but now do
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# ? Aug 25, 2020 17:16 |
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New console with your BotW2 sir? https://www.google.com/amp/s/www.bloomberg.com/amp/news/articles/2020-08-25/nintendo-plans-upgraded-switch-console-and-major-games-for-2021
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# ? Aug 25, 2020 17:42 |
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jisforjosh posted:Things I didn't know I wanted but now do Yeah, I want more interiors. And more extensive ruins - for example, the actual ruins of the actual Arbiters Ground instead of a few bits of arches would have been awesome, with some underground/built-up bits surviving. Like the top of Akkala Citadel, but more extensive. A time-shift mechanic like the Lanayru Time Stones from SS could work really well too.
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# ? Aug 25, 2020 17:48 |
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I love the puzzle in the Great Plateau where you need to cut down trees in order to create a makeshift bridge across a freezing river. It's kinda a shame you never really need to do something like this again because Cryonis itself is just an easy, obvious solution to any situation where you need to cross a body of water. There are even some cool puzzles baked into the rest of the world that involve crossing swamps and rivers, but it's just way too simple and obvious to just use Cryonis instead. I don't think I'm alone in seeing Cryonis as the odd man out among the runes, it's just not that fun to use and there's not a lot of room to use it creatively, and it tends to take away from puzzles more often than it adds.
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# ? Aug 25, 2020 17:58 |
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Jumping on board the Twilight Princess dungeon train, they still stood out even in its last-gen rerelease. They consistently hit a big, epic feel and there's just so many of them. In some ways it still feels like the truest dungeon progression in the 3D games even if others have individually better ones.
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# ? Aug 25, 2020 18:35 |
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I’ve always defended Twilight Princess as an amazing pre-BOTW Zelda game. It’s only downfall was the mind numbing slow rear end introduction and noobie village sequence. That part loving sucked...
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# ? Aug 25, 2020 19:09 |
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Cartoon Man posted:I’ve always defended Twilight Princess as an amazing pre-BOTW Zelda game. It’s only downfall was the mind numbing slow rear end introduction and noobie village sequence. That part loving sucked... Its also probably the worst looking Zelda game, both because they went for a 'realistic' brown saturated style that dated it instantly and because a lot of the character design just leans into being grotesque for the sake of it.
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# ? Aug 25, 2020 19:12 |
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Zore posted:Its also probably the worst looking Zelda game, both because they went for a 'realistic' brown saturated style that dated it instantly and because a lot of the character design just leans into being grotesque for the sake of it. It reminded me of Time Splitters 2 in that way.
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# ? Aug 25, 2020 19:14 |
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Captain Hygiene posted:Jumping on board the Twilight Princess dungeon train, they still stood out even in its last-gen rerelease. They consistently hit a big, epic feel and there's just so many of them. In some ways it still feels like the truest dungeon progression in the 3D games even if others have individually better ones. I feel like skyward sword had really beautiful dungeons, like they really threw some cool curve balls out after TP. But the bosses were way lacking, and whilst Ghirahim is fun and all, having him be a dungeon boss, twice, was so lazy I was honestly a little shocked. Zore posted:Its also probably the worst looking Zelda game, both because they went for a 'realistic' brown saturated style that dated it instantly and because a lot of the character design just leans into being grotesque for the sake of it. At least I remember the characters. I really struggle to remember more than five from BotW, who aren't dead that is.
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# ? Aug 25, 2020 19:22 |
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i didnt like it that much from the bit i played and i never finished it but skyward sword had the best characters hands down. debate me.
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# ? Aug 25, 2020 19:25 |
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RickRogers posted:I feel like skyward sword had really beautiful dungeons, like they really threw some cool curve balls out after TP. But the bosses were way lacking, and whilst Ghirahim is fun and all, having him be a dungeon boss, twice, was so lazy I was honestly a little shocked.
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# ? Aug 25, 2020 19:32 |
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Vikar Jerome posted:i didnt like it that much from the bit i played and i never finished it but skyward sword had the best characters hands down. debate me.
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# ? Aug 25, 2020 19:43 |
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I mean there's like 3 memorable characters in Wind Waker; Tetra, King of Red Lions and Aryll. Maaaaybe Nico and Makar?
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# ? Aug 25, 2020 19:47 |
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Say what you will about Tingle, but it’s hard to call him unmemorable
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# ? Aug 25, 2020 19:49 |
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Augus posted:I love the puzzle in the Great Plateau where you need to cut down trees in order to create a makeshift bridge across a freezing river. It's kinda a shame you never really need to do something like this again because Cryonis itself is just an easy, obvious solution to any situation where you need to cross a body of water. There are even some cool puzzles baked into the rest of the world that involve crossing swamps and rivers, but it's just way too simple and obvious to just use Cryonis instead. but yeah there's an awful lot of places in the world where they provide obvious opportunities to use some creative methods of passage like makeshift bridges and elevators that are all incredibly easily bypassed via a combination of climbing, gliding, and cryonis. feels like some of the world was designed before the design/availability of the abilities was finalized
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# ? Aug 25, 2020 19:56 |
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Cut down a log and use it as a bridge is part of the initial design concept for the whole game right? I remember that being what they did in their 2.5d proof of concept.
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# ? Aug 25, 2020 19:58 |
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Zore posted:I mean there's like 3 memorable characters in Wind Waker; Tetra, King of Red Lions and Aryll. Maaaaybe Nico and Makar?
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# ? Aug 25, 2020 20:05 |
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I honestly don't remember who that is. nrook posted:Say what you will about Tingle, but its hard to call him unmemorable lol, I totally forgot Tingle was in WW. Its what dove into his weird 'I'm enslaving my brothers and also a dude who happens to dress like us' thing too.
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# ? Aug 25, 2020 20:10 |
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Zore posted:I mean there's like 3 memorable characters in Wind Waker; Tetra, King of Red Lions and Aryll. Maaaaybe Nico and Makar? That's fair, I like the main characters a lot but there really aren't many when you actually think about it. Anyways I don't even disagree much with the original statement, I like the Skyward Sword characters a whole lot.
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# ? Aug 25, 2020 20:12 |
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skyward sword has the best zelda and the best groose.
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# ? Aug 25, 2020 20:15 |
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Captain Hygiene posted:That's fair, I like the main characters a lot but there really aren't many when you actually think about it. Anyways I don't even disagree much with the original statement, I like the Skyward Sword characters a whole lot. Yeah, don't get me wrong I like Wind Waker a lot. But a ton of that is built on Link and his relationship specifically with the KoRL, Tetra and Aryll. And honestly past the mid-game Tetra and Aryll get sidelined super hard.
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# ? Aug 25, 2020 20:16 |
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Vikar Jerome posted:skyward sword has the best zelda and the best groose. Ehhhhhhh I really do like SS Zelda, but Tetra (I know, old game), ghost zelda, and BotW Zelda are all p great
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# ? Aug 25, 2020 20:19 |
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I don’t really look to the Zelda series for an expansive cast of characters. The memorable character designs of OoT and MM worked very well because they communicate so clearly what the character is and does without having to read anything. I would prefer more stuff like Link & Epona or the memory cut scenes of BotW.
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# ? Aug 25, 2020 20:38 |
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Zore posted:I honestly don't remember who that is. Sounds like the problem is you then! WW has a lot of memorable NPCs IMO. Windfall Island alone has a number of characters whose names I don't know, but their designs and personalities are still pretty fresh in my mind.
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# ? Aug 25, 2020 20:39 |
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# ? Jun 3, 2024 22:02 |
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MokBa posted:Sounds like the problem is you then! WW has a lot of memorable NPCs IMO. Windfall Island alone has a number of characters whose names I don't know, but their designs and personalities are still pretty fresh in my mind. Kid with the snot, the two brothers (marlin was one I think) who teach you moves and live over each other. Grandma! That lady with blue hair and a jar on her head. The pig family. I don't even think that it's what they do that's so memorable, compared to the background characters from BotW, just that they look so memorable (often big expressive eyes, interesting outfits)and the look fits the personality so well.
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# ? Aug 25, 2020 20:53 |