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Tried Brutal Doom and I don’t think I like playing it. Feels like too much of a departure of what makes Doom “Doom”. I know I can adjust it to how I like it but that kinda defeats the purpose. It’s cool to look that though.
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# ? Aug 25, 2020 04:59 |
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# ? May 15, 2024 05:03 |
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In that case PB's even more of a departure, especially considering its randomization elements.
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# ? Aug 25, 2020 05:13 |
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DisDisDis posted:round 6 in there is a completely insane and obtuse map worth watching the individual round results for, by smile who also authored one of the maps in january jumpjam i believe This is great. Smilecythe also did the first map for that Finnish mappers episode, which was a hmmm interesting choice for an opener. Turned a lot of folks off, but IMO it's worth buckling down and figuring it out, pretty satisfying.
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# ? Aug 25, 2020 06:07 |
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Tim Thomas posted:god i wish there was a new UT Yeah, shallow as it was I did like the team management thing that 2k4 had.
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# ? Aug 25, 2020 09:13 |
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They should have just released Unreal Championship Manager games
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# ? Aug 25, 2020 09:23 |
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Barudak posted:They should have just released Unreal Championship Manager games Hell I'd play 'em I think there was some game on Steam at some point where you were managing a MMO raid group, forgot the name, but I was interested in that..
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# ? Aug 25, 2020 09:34 |
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pistol (well, shotgun) starting quake 1 vanilla campaign on NM at the moment, is it just me or is episode 3 just not designed for it? e1 and e2 were fine (apart from e2m6 which i ended up skipping, watched a vid of someone doing it and they had to use the first shambler's lightning attack to knock themselves to the elevator and bypass most of the level) but e3 is being stingy as gently caress with actually giving me weapons
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# ? Aug 25, 2020 09:40 |
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koren posted:
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# ? Aug 25, 2020 09:45 |
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Stunt_enby posted:fun fact they brought him on as a consultant for do4m SeANMcBAY posted:Tried Brutal Doom and I don’t think I like playing it. Feels like too much of a departure of what makes Doom “Doom”. I know I can adjust it to how I like it but that kinda defeats the purpose. It’s cool to look that though.
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# ? Aug 25, 2020 11:49 |
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The Kins posted:Incorrect. It was ROTT 2013 that advertised bringing Mark on as "gore consulatant", but his computer at the time was too poo poo to run the game (though to be fair, ROTT 2013 is so poorly optimised it's accidentally the new Crysis and it will take quantum computing to get a consistent 60fps out of it) so he didn't really end up doing anything beyond name recognition. His involvement with Doom 2016 mostly entailed being really mad about them "ripping off" his mod with the Glory Kills, despite them being very different executions (haa!) of the same basic concept. Ha, ROTT 2013 is usually one of the first games I try when upgrading my computer and I've never managed to get it running well. I have no idea what they did to UE3 to make it run like that. Even loving Cryostasis runs at 60fps on this machine and that's legendarily poorly optimised. Also on the topic of optimisation, eduke32 and Ion Maiden have recently gotten patches to fix the terrible jerkiness issues. Apparently this was because input was polled according to the in-game tickrate or something which meant it never ran smoothly on my machine(s) regardless of settings. Now it's pretty much flawless which is nice! A shame about the... issues with the developers as Ion Maiden is actually really fun now they've balanced it more.
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# ? Aug 25, 2020 11:53 |
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Convex posted:Ha, ROTT 2013 is usually one of the first games I try when upgrading my computer and I've never managed to get it running well. I have no idea what they did to UE3 to make it run like that. Even loving Cryostasis runs at 60fps on this machine and that's legendarily poorly optimised. I have a vague understanding of what they did wrong, if I interpreted it correctly. They built the levels seemingly out of building blocks rather then a typical block out mesh, somewhat like how Turok levels work oddly enough. This process is unfit for UE3 because it causes it to draw far more than it should.
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# ? Aug 25, 2020 12:12 |
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koren posted:
But the last WAD I played was already French as gently caress
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# ? Aug 25, 2020 12:24 |
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Rocket Pan posted:I have a vague understanding of what they did wrong, if I interpreted it correctly. They built the levels seemingly out of building blocks rather then a typical block out mesh, somewhat like how Turok levels work oddly enough. This process is unfit for UE3 because it causes it to draw far more than it should. That's interesting. So I guess it's not something that could be patched easily as the foundation of the game is just functionally flawed?
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# ? Aug 25, 2020 12:33 |
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Convex posted:That's interesting. So I guess it's not something that could be patched easily as the foundation of the game is just functionally flawed? They'd have to remake the maps, yeah
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# ? Aug 25, 2020 12:46 |
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kirbysuperstar posted:Yeah, shallow as it was I did like the team management thing that 2k4 had. a game that's basically Football Manager but for sci-fi gladiatorial combat would be incredible, honestly
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# ? Aug 25, 2020 12:46 |
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kirbysuperstar posted:They'd have to remake the maps, yeah
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# ? Aug 25, 2020 12:47 |
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WeedlordGoku69 posted:a game that's basically Football Manager but for sci-fi gladiatorial combat would be incredible, honestly Seconding this, why hasn't it been done already?
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# ? Aug 25, 2020 13:30 |
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kirbysuperstar posted:They'd have to remake the maps, yeah Couldn't that be done automatically, taking the level and merging its static geometry, then some optimization passes on the resulting merged mesh?
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# ? Aug 25, 2020 13:33 |
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WeedlordGoku69 posted:a game that's basically Football Manager but for sci-fi gladiatorial combat would be incredible, honestly If screaming at your AI flag runner being a dipshit who went out partying the night before forcing you to use an emergency backup who doesn't know this map that well is wrong just shut down videogames.
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# ? Aug 25, 2020 13:42 |
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Tim Thomas posted:it warms my heart that doom is probably the most progressive game/fanbase in existence ITYOOL 2020
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# ? Aug 25, 2020 14:55 |
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Linguica posted:I don't know if I would go that far. I think Doom's situation has more to do with 20+ uninterrupted years of being basically free from any commercial pressures or technological treadmills or battles to be won. There's little reason for dumb assholes to stick around very long. that’s fair! I’m not aware of, say, the humanity of the net hack community so your comment tracks actually, here’s a crosstab I wanna see: what’s the typical rate of homophobia/transphobia/misogyny in the open source community at large vs doom
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# ? Aug 25, 2020 15:13 |
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Cat Mattress posted:Couldn't that be done automatically, taking the level and merging its static geometry, then some optimization passes on the resulting merged mesh? Potentially, I think? But would they at this point?
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# ? Aug 25, 2020 15:17 |
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The Kins posted:BD is definitely more punishing than vanilla Doom, with higher damage output and less or no windup on enemy attacks. As such, a lot of maps become either much harder or borderline impossible with BD due to them being built with the assumptions of vanilla gameplay. There was a period where BD fans would pester the developers of mapsets and other mods to make them BD-compatible, which furthered the process of Mark making little in the way of friends among his modding peers. That’s hilarious and I hope most of those mappers didn’t cave. I feel like the simplicity of Doom’s vanilla gameplay and tools is a major reason for its longevity.
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# ? Aug 25, 2020 16:23 |
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I once again recommend trying Project Brutality before giving up on Brutal Doom, something about that is a lot more forgiving. Also consider this mod, Particle Based Tracers which makes things like the Shotgun and Chaingun dudes not be hitscan anymore which imo goes a LONG way to making Doom gameplay more fun. What appeals to me about Project Brutality is the beefiness of the shooting. I've been going down a rabbit hole of FPS games lately, looking for games that are equally beefy. So far some of the things I've discovered are Quake 1.5 and Wolfenstein: The New Order, and obviously the newer Dooms.. Dusk is also pretty good in this area. Immortal Redneck felt like poo poo, I really thought I was going to like that one. I plan on firing up F.E.A.R. pretty soon. Having gone through all the Unreal Tournaments, its clear that UT99 is still the best of them all by a pretty significant margin. I wanted to play Quake but I did not enjoy Quake Champions and the bots for Quake 3 feel like absolute poo poo after you've played UT99. I wish someone would make Nuclear Throne in first person.
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# ? Aug 25, 2020 16:33 |
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I’ll give it another try once I finish more vanilla stuff. I’m still pretty new to playing Doom and not stopping after playing the first few levels of Knee Deep. Sound design and power of the weapons is what brought me back to retro shooters in the first place. Everything feels so weak in most modern shooters.
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# ? Aug 25, 2020 16:38 |
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SolidSnakesBandana posted:I wish someone would make Nuclear Throne in first person. Vlambeer made Gun Godz which is free on itch and Steam. It's not a rogue like IIRC but is probably the closest to FPS Nuclear Throne you'll get.
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# ? Aug 25, 2020 16:45 |
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SolidSnakesBandana posted:I once again recommend trying Project Brutality before giving up on Brutal Doom, something about that is a lot more forgiving. Also consider this mod, Particle Based Tracers which makes things like the Shotgun and Chaingun dudes not be hitscan anymore which imo goes a LONG way to making Doom gameplay more fun. Rage 2 isn't a very good game but nu-id did the shooting part of it so I did pretty much everything on account of how fun the combat was. Might also want to check out the Shadow Warrior games. The first one has good swordplay but not the best gunplay, the second greatly improved on that regard but has samey procgen levels and overly fiddly rpg mechanics. E: Oh and whether or not you like how BD plays, Bolognese is the best gore mod and works with pretty much everything. I've also played campaigns with Nashgore but prefer the former's chunks. Mordja fucked around with this message at 17:31 on Aug 25, 2020 |
# ? Aug 25, 2020 16:54 |
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SolidSnakesBandana posted:I wish someone would make Nuclear Throne in first person. https://golden-epsilon.itch.io/nuclear-throne-3d
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# ? Aug 25, 2020 18:06 |
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The monkey paw closes
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# ? Aug 25, 2020 19:13 |
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The Donut posted:Seconding this, why hasn't it been done already? well, after saying that, I started poking at the idea and I realized why pretty quick. first off, you essentially have to make an entire, well-balanced game... that nobody would be able to actually play, because they'd be 100% engaging with it through their AI team. this is already sort of a disheartening idea. you could just rip off Quake 3 or UT2k4 or something, which makes this a lot easier and sort of strips out the problem of "why can't you play it" (because if you wanted to, you'd be playing that and not this), but this leaves problem #2, which is coming up with AI bots that are not only good enough to pass for a human, but also granular enough in their skill and parameters for any two players to be easy to differentiate from each other, which is one hell of a coding task in and of itself
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# ? Aug 25, 2020 23:15 |
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WeedlordGoku69 posted:a game that's basically Football Manager but for sci-fi gladiatorial combat would be incredible, honestly The Donut posted:Seconding this, why hasn't it been done already? WeedlordGoku69 posted:well, after saying that, I started poking at the idea and I realized why pretty quick. This is basically the Carnage Heart series, as well as Armored Core: Formula Front
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# ? Aug 25, 2020 23:32 |
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WeedlordGoku69 posted:well, after saying that, I started poking at the idea and I realized why pretty quick. Yeah it would probably be difficult to make its own standalone thing, but it is a fun layer to put on top of otherwise standard botmatches. It's more about establishing a narrative for your "team" than actually being a realistic simulation of some kind of future bloodsport. Something like if one of your teammates gets gibbed particularly hard they get "injured" and they're out for the next few matches. It would definitely have to be an engaging arena shooter on its own merits, though.
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# ? Aug 25, 2020 23:33 |
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The Cheshire Cat posted:It's more about establishing a narrative for your "team" than actually being a realistic simulation of some kind of future bloodsport. Something like if one of your teammates gets gibbed particularly hard they get "injured" and they're out for the next few matches. honestly, if I decided to actually poke at this any further, I'd probably use a different framing so that, instead of it being an actual future-bloodsport, you're essentially managing an esports team. the most obvious angle here would be expandability/modularity: it introduces the obvious expansion angle of "more games to simulate/compete in." maybe the base game could be an arena shooter, and then expansions could add a MOBA, a more pseudo-realistic CS/Siege/Valorant-type shooter, an RTS, or what have you if it takes off. setting aside motives, though, it also makes the quoted idea easier to achieve, because you're not having to establish a narrative specifically through the combat itself. the players are, rather than larger-than-life future bloodsport badasses, just regular people who are good at video game, and would have regular people drama and regular people injuries/illnesses. for example: you're the coach of the Austin Dinosaurs, a relatively middling team. there's a 5v5 CTF tournament coming up on the schedule, and you want to sign the team up because winning will be a big boost to your cred (and, as a result, your finances and opportunities). however, everyone else in the tourney is punching decently above your weight class, so you set the training to be intense and rigorous for the week leading up to it and cut breaks from "full meals and 8 hours of sleep" to "meals consisting of Cheetos and Mountain Dew during training and maximum 1-hour naps," in the hopes that you can eke some extra performance out of your players. then your flag runner gets an RSI the day before the tourney as a result of this, meaning he'll be out for at least a month and you have to pull in a ringer and keep your fingers crossed that he's good enough to not hold the other four back. these kinds of situations are why Football Manager whips so much rear end and there's no real reason it's gotta be exclusive to soccer nerds
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# ? Aug 25, 2020 23:56 |
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SolidSnakesBandana posted:
I'm telling you dawg, get Post Void. It is $3.
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# ? Aug 26, 2020 05:06 |
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Convex posted:Vlambeer made Gun Godz which is free on itch and Steam. It's not a rogue like IIRC but is probably the closest to FPS Nuclear Throne you'll get. Also this but don't get the Steam version because you can't turn while using the chaingun for whatever reason.
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# ? Aug 26, 2020 05:20 |
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im just gonna say it: under a socialist system, blood 2 would not exist
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# ? Aug 26, 2020 15:00 |
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ETPC posted:im just gonna say it: Counterpoint: Blood 2 would exist but be good
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# ? Aug 26, 2020 15:01 |
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the people would make their own blood 2
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# ? Aug 26, 2020 15:04 |
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WeedlordGoku69 posted:honestly, if I decided to actually poke at this any further, I'd probably use a different framing so that, instead of it being an actual future-bloodsport, you're essentially managing an esports team. Ok yuouve changed my mind this sounds stupid.
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# ? Aug 26, 2020 15:04 |
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# ? May 15, 2024 05:03 |
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Why'd they set Blood 2 in the future?? A lot of Blood's charm was it being in the past.
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# ? Aug 26, 2020 15:09 |