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Groovelord Neato posted:Why'd they set Blood 2 in the future?? A lot of Blood's charm was it being in the past. "christ GT is giving us a year long dev cycle to make this game. uhhhhh how can we jumpstart this....well we have all these assets from this anime mech game we're making"
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# ? Aug 26, 2020 15:11 |
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# ? May 14, 2024 06:55 |
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caleb posted:I'm telling you dawg, get Post Void. It is $3. Yeah, it's awesome. An endless runner styled speed FPS. Shotgun is op in it.
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# ? Aug 26, 2020 15:12 |
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Groovelord Neato posted:Why'd they set Blood 2 in the future?? A lot of Blood's charm was it being in the past. I always wondered that about Quake as well.
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# ? Aug 26, 2020 15:14 |
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SolidSnakesBandana posted:I always wondered that about Quake as well. Quake 1 is already set in the future, you’re just teleporting into gothic horror fantasyland to gently caress it up with your future guns Anyway the answer in this case is that Q2 was not intended as a sequel to Q1 in terms of plot or setting. Q1’s vibe mostly came from Romero who had hosed off by the time of Q2. skasion fucked around with this message at 16:34 on Aug 26, 2020 |
# ? Aug 26, 2020 16:29 |
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Quake 1 is basically medieval European Stargate with the Lovecraft pantheon.
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# ? Aug 26, 2020 16:42 |
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Quake 1 does however also have tech bases that iirc use what would later become the strogg logo, so I do like that accidental bit of foreshadowing.
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# ? Aug 26, 2020 16:45 |
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It was also not supposed to be named Quake 2 originally but due to some issues they stuck the Quake 2 name on it anyway.
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# ? Aug 26, 2020 16:49 |
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I thought it was just that they couldn’t come up with a good name. "Strogg", "Lock and Load", and "Load" were some of the names they were throwing around.
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# ? Aug 26, 2020 16:59 |
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ETPC posted:im just gonna say it: Half-pertinent reminder: https://twitter.com/DOOM/status/1298621226668003328
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# ? Aug 26, 2020 17:54 |
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im in support of this form of blood blood zine
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# ? Aug 26, 2020 18:10 |
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Anyone ever notice Monolith's problem with sequels? Blood was a fantastic game with awesome gameplay and atmosphere. Blood 2 was a rushed mess with a ludicrous story, and was visually and tonally inconsistent with the previous game. Condemned was an amazing game with unique gameplay and outstanding atmosphere. Condemned 2 was rushed with a ludicrous story, while also being visually and tonally inconsistent with the first game. Then there's the FEAR series, which had similar problems. I think NOLF 2 and Shadow of War are the only sequels that didn't go this way, and even then, some people really don't like NOLF 2, while Shadow had its whole microtransaction controversy.
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# ? Aug 26, 2020 18:12 |
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david_a posted:I thought it was just that they couldn’t come up with a good name. "Strogg", "Lock and Load", and "Load" were some of the names they were throwing around. I don't know the story so I just said issues, them not coming up with a good name I would say is an issue though even if it is a smaller one
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# ? Aug 26, 2020 18:18 |
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WOR what is it good for?
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# ? Aug 26, 2020 18:22 |
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i refuse to believe that id, even post-romero no thoughts head empty id, thought that 'strogg', 'wor', 'load' or 'lock and load' were ever going to be good names even if they got the rights to them
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# ? Aug 26, 2020 18:25 |
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Yesterday I finished Doom 64 (Switch port). This was the second time I'd played since I first tried 64 EX like 4 years ago. And having played it after going through Doom 1 and 2 only a few months ago, I can now say I like it way more than 2, and I can't decide if it as good as or better than the original. No idea if that a hot take or anything. Only few things I don't like: No animation on the super shotgun, plasma rifle feels weak, and the BFG doesn't feel as useful. Despite that, I love the new models for the demons, maps are fun to play through, and honestly the chaingun feels amazing to use with rumble and the awesome model. Ambient soundtrack is extremely creepy and added some great atmosphere. I know it wasn't in the original but lost levels was a great addition too, even though it was only a few maps they were enjoyable to run through. I still need to play 3 one of these days but at the moment I think my ranking goes 1 = 64 > 4 > 2 > Eternal
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# ? Aug 26, 2020 18:31 |
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They could have gone with Tank You Very Much for Q2.
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# ? Aug 26, 2020 18:38 |
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I love the Doom64 BFG noise zzzBAAAAOOOOOWWWW
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# ? Aug 26, 2020 18:39 |
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I haven’t played it yet but doesn’t Doom Eternal basically say Doom 3 isn’t canon while it reveals you’re playing as the same Doomguy from 1, 2 and 64? I know Doom canon shouldn’t matter but that’s interesting.
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# ? Aug 26, 2020 18:40 |
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SeANMcBAY posted:I haven’t played it yet but doesn’t Doom Eternal basically say Doom 3 isn’t canon while it reveals you’re playing as the same Doomguy from 1, 2 and 64? I know Doom canon shouldn’t matter but that’s interesting. It elaborates on the aspect of Doom 2016 where doomguy is actually a legendary warrior who spent a very long time in hell killing demons in the distant past, which gels with the ending of Doom 64, but it's not really explicit. It's easier to argue that you're playing as John Stalvern.
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# ? Aug 26, 2020 18:44 |
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thedangergroove posted:They could have gone with Tank You Very Much for Q2. All winners.
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# ? Aug 26, 2020 19:27 |
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SeANMcBAY posted:I haven’t played it yet but doesn’t Doom Eternal basically say Doom 3 isn’t canon while it reveals you’re playing as the same Doomguy from 1, 2 and 64? I know Doom canon shouldn’t matter but that’s interesting. Hopefully.
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# ? Aug 26, 2020 19:32 |
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Hmmm, a thought I just had, why did id never return to Wolfenstein themselves? They made the original sidescrollers and the 3D games, but then RTCW and everything onwards were developed by different teams.
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# ? Aug 26, 2020 19:35 |
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Mordja posted:Hmmm, a thought I just had, why did id never return to Wolfenstein themselves? They made the original sidescrollers and the 3D games, but then RTCW and everything onwards were developed by different teams. Probably cause Wolfenstein wasn’t their original IP in the first place so they didn’t feel the need to after hitting it big with Doom.
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# ? Aug 26, 2020 19:38 |
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SeANMcBAY posted:Probably cause Wolfenstein wasn’t their original IP in the first place so they didn’t feel the need to after hitting it big with Doom. Huh, didn't know that.
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# ? Aug 26, 2020 19:46 |
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Mordja posted:Huh, didn't know that. https://en.wikipedia.org/wiki/Castle_Wolfenstein?wprov=sfti1
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# ? Aug 26, 2020 19:47 |
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thedangergroove posted:WOR whot is it good for?
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# ? Aug 26, 2020 19:49 |
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Castle Wolfenstein is understandably overlooked by its legacy but it was a Thief level of advancement in stealth design. Line of sight, disguises, holding up enemies, limited ammo, sound and voices, it was stunningly advanced in its time.
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# ? Aug 26, 2020 19:55 |
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It's quite funny that this: Turned into this:
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# ? Aug 26, 2020 21:20 |
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Mordja posted:Hmmm, a thought I just had, why did id never return to Wolfenstein themselves? They made the original sidescrollers Nope, that was Muse.
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# ? Aug 26, 2020 21:24 |
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Plan Z posted:Anyone ever notice Monolith's problem with sequels? Blood was a fantastic game with awesome gameplay and atmosphere. Blood 2 was a rushed mess with a ludicrous story, and was visually and tonally inconsistent with the previous game. Condemned was an amazing game with unique gameplay and outstanding atmosphere. Condemned 2 was rushed with a ludicrous story, while also being visually and tonally inconsistent with the first game. Then there's the FEAR series, which had similar problems. I think NOLF 2 and Shadow of War are the only sequels that didn't go this way, and even then, some people really don't like NOLF 2, while Shadow had its whole microtransaction controversy. Monolith's main thing is that they are a very "work for hire" dev studio. Which isn't uncommon in game dev, but they are higher profile than most. Basically publishers just come to them with a budget and an idea and say "can you make this game for us?" and they'll do it, which means that they aren't really in control of their own finances or timetable. They then squirrel away the money they make from doing that to work on their own projects. So a lot of the time the game that's the big hit is the thing they wanted to do and had control over the development, while the sequel is "some publisher came to us with a big bag of money".
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# ? Aug 26, 2020 21:37 |
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Kamrat posted:It's quite funny that this: There are some minor stealth elements in 3D so it kinda works.
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# ? Aug 26, 2020 21:48 |
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The Cheshire Cat posted:Monolith's main thing is that they are a very "work for hire" dev studio. Which isn't uncommon in game dev, but they are higher profile than most. Basically publishers just come to them with a budget and an idea and say "can you make this game for us?" and they'll do it, which means that they aren't really in control of their own finances or timetable. They then squirrel away the money they make from doing that to work on their own projects. So a lot of the time the game that's the big hit is the thing they wanted to do and had control over the development, while the sequel is "some publisher came to us with a big bag of money". That makes sense. The biggest thing that sticks out to me is how nutty the stories in their sequels get. It really does reek of what you're talking about, where writers either get no editors to keep things on the rails, or they just have an entirely new staff altogether. working on the sequel.
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# ? Aug 26, 2020 22:55 |
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Plan Z posted:That makes sense. The biggest thing that sticks out to me is how nutty the stories in their sequels get. It really does reek of what you're talking about, where writers either get no editors to keep things on the rails, or they just have an entirely new staff altogether. working on the sequel. Was the NOLF 2 story really that nutty compared to NOLF 1 or is this more a generalized thing? I never really got a chance to play it (and still haven't tried messing with the Windows 10 version someone hacked together)
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# ? Aug 26, 2020 23:30 |
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Not liking Crysis is fine but GManLives' defense of Fallout 76 is what set off warning bells. The constant bitching about "SJW"s cemented it for me and I am not surprised to learn he's chuddy. Civvie is cool and I'll second a rec for Jarek The Gaming Dragon, despite his name and claim that Wolfenstein 2009 is mediocre.
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# ? Aug 26, 2020 23:39 |
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I pretty much binged watched Civvie since someone posted his new Quake 2 video and his videos make me want to play Postal games (not 3!) now. Something I never ever expected.
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# ? Aug 26, 2020 23:45 |
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Disposable Scud posted:Not liking Crysis is fine but GManLives' defense of Fallout 76 is what set off warning bells. The constant bitching about "SJW"s cemented it for me and I am not surprised to learn he's chuddy. Civvie is cool and I'll second a rec for Jarek The Gaming Dragon, despite his name and claim that Wolfenstein 2009 is mediocre. Any concern I had about Civvie was wiped clean by the glee he takes in loving with Cancer Mouse. I’m afraid Jarek has a point on that one, I thought Wolfenstein ‘09 was a drag too.
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# ? Aug 26, 2020 23:46 |
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SeANMcBAY posted:I pretty much binged watched Civvie since someone posted his new Quake 2 video and his videos make me want to play Postal games (not 3!) now. Something I never ever expected.
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# ? Aug 26, 2020 23:48 |
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ponzicar posted:Yeah, it's awesome. An endless runner styled speed FPS. Shotgun is op in it. Explosive ammo always. Never take slow enemy bullets because the eye turrets become basically area denial if you do. I kind of play it "wrong" though. Everyone I have seen on YouTube just runs like a crazy person for the exit while spamming m1 + reload and sliding constantly. I corner peek like I'm playing Heavy Bullets and go about it methodically. That's probably why I'm stuck on 8/11. Also playing a bunch of Reelism 2 lately and enjoying it so much. Kins is a wizard.
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# ? Aug 26, 2020 23:49 |
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I think calling the gunplay mediocre is very charitable.
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# ? Aug 26, 2020 23:50 |
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# ? May 14, 2024 06:55 |
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Stunt_enby posted:it's not really worth it RE postal 2, the gunplay is mediocre and the "humor" sucks poo poo. its open world approach/interactivity was kind of novel for the time but doesn't hold up It looks like stupid fun and it’s nothing on Steam pretty much so I’ll probably give it a try anyways.
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# ? Aug 26, 2020 23:54 |