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I wish the the Knuckles grips were more button-like, sometimes I have to squeeze way too hard or I'm squeezing in the wrong direction and my hands start to hurt after a while. And not all games that use the grips have the haptic feedback enabled, which makes it worse.
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# ? Aug 26, 2020 19:10 |
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# ? Jun 6, 2024 06:55 |
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There is a possible leak for the Quest revision: $299 - 64 gb version $399 - 256 gb version release date: 10/13 https://www.youtube.com/watch?v=_Op1Jp7qw10
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# ? Aug 26, 2020 19:25 |
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The Room VR A Dark Matter is now in Viveport
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# ? Aug 26, 2020 19:28 |
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Bad Munki posted:Yeah but those per-eye displays take up a much larger fov than a 13” display a couple feet away. It’s a question of angular pixel density, not absolute resolution. Just wildly guessing at what would be required to get that density at a full field of view, it’d be like what, 8k per eye or something similarly ridiculous. Sometimes I wonder if the point where VR has basically no visible pixels and is also affordable will be the point it truly hits the mainstream. Blurriness, even a small amount always felt like a hard sell in a world that is used to crystal clear screens.
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# ? Aug 26, 2020 19:32 |
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veni veni veni posted:Sometimes I wonder if the point where VR has basically no visible pixels and is also affordable will be the point it truly hits the mainstream. Blurriness, even a small amount always felt like a hard sell in a world that is used to crystal clear screens. There's basically one of two things that need to happen before this can happen: - A incredibly drastic change in graphics rendering that no longer scales with pixel count OR - Variable rate shading that allows us to only shade the area that the user is actually looking in, potentially also taking into account the increased pixel density at the edges of VR displays due to lens distortion. Nvidia is heavily investing in the latter with their research at the moment, while also researching new techniques like real time ray tracing that scale linearly with pixel count and sample count (which is basically worst case). So much of the GPU's compute power is wasted on parts of the screen that the user isn't actually resolving at anything close to the resolution being output.
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# ? Aug 26, 2020 20:20 |
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Turin Turambar posted:The Room VR A Dark Matter is now in Viveport Wow Viveport actually has some good stuff now, it was pretty dire when I checked a few months back. It also has Paper Beast, I had no idea that game had come out either.
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# ? Aug 26, 2020 20:27 |
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yergacheffe posted:Wow Viveport actually has some good stuff now, it was pretty dire when I checked a few months back. Viveports had good games in it for a while. Even if viveport itself has kinda sucked as software. and if you got in on the infinity cheap sale thing welp, theres tons of good poo poo to play.
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# ? Aug 27, 2020 02:20 |
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New Oculus features-leak, courtesy from Reddit:quote:Drawing couch location: https://imgur.com/a/IwrNuU3
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# ? Aug 27, 2020 07:39 |
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yergacheffe posted:Wow Viveport actually has some good stuff now, it was pretty dire when I checked a few months back. I think I made a list of the popular ones. Let me search it... Creed A Fisherman’s Tale Museum of Other Realities Angry Birds VR OnShape Synth Riders To the Top I Expect you to Die Arizona Sunshine TheBlu BoxVR Obduction Pixel Ripped Paper Beats Fujii Down the Rabbit Hole Ironlights Crisis vrigade 2 To the Top 2MD VR Football Five Nights at Freedies Vox Machinae The Room VR SuperHot VR Turin Turambar fucked around with this message at 18:09 on Aug 29, 2020 |
# ? Aug 27, 2020 10:18 |
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Do any new games other than Blade and Sorcery use the Vive trackers? Or are they still mostly just powering natural locomotion?
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# ? Aug 27, 2020 11:17 |
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New beta version of VD • Added a VR Graphics Quality option in the Settings panel in VR • Desktop and VR bitrates are now separate and can be changed more precisely with a slider • Added stage tracking option (this forces the tracking to be centered to your play space) • Small tweaks to the Wi-Fi banner in the Computers tab • Fixed issue with hands floating away in some games • Fixed game compatibility with: Gunheart, The Wizards - Enhanced Edition, Magic Realm: Online, Sansar, Vox Machinae (Oculus store), Onward (Steam)
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# ? Aug 27, 2020 12:29 |
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Is there a listing of games that have implemented the Index Knuckles? It sucks buying a game that says it supports the Index only to get in game and have to gently caress around with the controller mappings.
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# ? Aug 27, 2020 12:55 |
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ShadowHawk posted:Do any new games other than Blade and Sorcery use the Vive trackers? Or are they still mostly just powering natural locomotion? Your non-mixed-reality-streaming options are pretty much Blade and Sorcery or VRChat.
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# ? Aug 27, 2020 13:54 |
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I broke virtual desktop somehow. Launching steamvr is giving me a black screen. I can see the void and menu on my pc's screen and the quest/controllers are detected. The 2d desktop display works fine and native quest games work. Sidequest detects the headset and oculus link loads correctly. But launching steamvr is just not working. I've Uninstalled and reinstalled everything, verified developer mode is enabled, and disabled the windows night light, which is apparently an issue sometimes. Is there anything else I should check before I start rolling back drivers and windows versions?
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# ? Aug 27, 2020 16:24 |
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Gadgeteer is out of EA https://www.youtube.com/watch?v=UvphpD_09Kg Features Added ‘Online Mode’ functionality, allowing players to play machines (+ puzzles) made by other users and share their own machines online Added Puzzle Designer, which allows users to design their own puzzles for other players to solve. Find it in Maker Mode! Added 40 new household gadgets, including the rubber duck, soap bar and bowling ball The Home Room now includes dioramas for all modes, each with their own interactable machine 15 new pre-made machines have been added to ‘Online Mode’. You can find them by filtering to Puzzle and looking for Metanaut_VR in the top right corner A new secret button has been added to the Home Room Added the ability to delete gadgets by placing them back in the library panel The library panel now opens to the last tab you were viewing, after being closed
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# ? Aug 27, 2020 17:34 |
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Great Beer posted:I broke virtual desktop somehow. Launching steamvr is giving me a black screen. I can see the void and menu on my pc's screen and the quest/controllers are detected. The 2d desktop display works fine and native quest games work. Sidequest detects the headset and oculus link loads correctly. But launching steamvr is just not working. I've Uninstalled and reinstalled everything, verified developer mode is enabled, and disabled the windows night light, which is apparently an issue sometimes. Is there anything else I should check before I start rolling back drivers and windows versions? Since you mentioned virtual desktop, I assume you're doing this wireless. Have you tried using a physical cable and see if that works? It's not the solution, I know, but it might help determine what/where the issue could be. Also, when I was using my Quest for PCVR, I had to accept the two prompts it gives you in a certain order (accepting the connection to my PC before the Beta Link prompt), otherwise I'd get a black screen. I'm sure you've already knew this, though.
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# ? Aug 27, 2020 18:25 |
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Got Onward for Oculus Quest. It's pretty cool, but my first few games were a bunch of kids screaming racial slurs and teamkilling.
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# ? Aug 27, 2020 20:01 |
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I just got an email stating that "Oculus Medium" is turning into "Medium By Adobe". I'm starting to think Facebook just hired some new consultant who is like "Oculus isn't a recognizable brand. No one cares about the word 'Oculus', we must stuff it full of industry buzzwords'
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# ? Aug 27, 2020 20:13 |
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Airspace posted:I just got an email stating that "Oculus Medium" is turning into "Medium By Adobe". Facebook sold off the Medium team to Adobe. Not sure what buzzwords you're talking about.
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# ? Aug 27, 2020 20:18 |
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veni veni veni posted:Sometimes I wonder if the point where VR has basically no visible pixels and is also affordable will be the point it truly hits the mainstream. Blurriness, even a small amount always felt like a hard sell in a world that is used to crystal clear screens. People still happily watch mobile data limited 360p youtube reuploads of vines that have gone through like three layers of re-encoding and you can count the individual pixels in them. It absolutely is not a matter of screen resolution
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# ? Aug 27, 2020 20:23 |
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spacetoaster posted:Got Onward for Oculus Quest. In contrast to this, Echo Arena just got a huge social update, along with their full launch on the Quest: https://medium.com/echo-games-blog/echo-vr-quest-launch-c67f506066cc They have a ton of cool stuff in here that I hope becomes more standard for VR: quote:Previously referred to as “moderated groups”, Echo VR Social Lobbies are a unique way for players to connect with other like-minded individuals in-game. When viewing the Main Menu on boot, players can choose which Social Lobby they’d like to opt in to. Joining a Social Lobby only affects who you socialize with and matchmaking is unchanged. For example, this means if you choose to socialize with someone in Casual Mature Gamers you can still be matched up with players from the Echo Combat group. This doesn't apply to in matches, but you spend a good chunk of time in the lobbies, so this is great. Some examples of lobbies they have are Playground (read: children), Competitive Gamers, Casual Mature Gamers. quote:Customize your experience on first boot This is stuff like setting a default safety bubble where people disappear if they get too close, and whether voice chat is on by default or if it's push to talk, etc. A proactive step so you can feel more confident that if you join the lobby you can't get harassed right off the bat, which I think is really cool. quote:Change Voice Pitch They even add a voice pitch tool so you can deepen your voice if you don't want people to harass you for how you sound, which is pretty fantastic. There's a ton of pitfalls that come with social VR and I think this is a ton of cool stuff they're trying out.
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# ? Aug 27, 2020 20:24 |
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ishikabibble posted:People still happily watch mobile data limited 360p youtube reuploads of vines that have gone through like three layers of re-encoding and you can count the individual pixels in them. It absolutely is not a matter of screen resolution Yeah but I *have* a VR headset and it's still a big deal to bother setting it all up to play with it. I'm still anxiously waiting for the next Alyx, nothing else has been so immersive.
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# ? Aug 27, 2020 20:25 |
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# ? Aug 27, 2020 20:26 |
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ShadowHawk posted:Do any new games other than Blade and Sorcery use the Vive trackers? Or are they still mostly just powering natural locomotion? https://store.steampowered.com/app/951450/Fit_It/ Been meaning to boot this up. Actual japanese hole in the wall with full tracker support.
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# ? Aug 27, 2020 20:27 |
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They just showed a new trailer for Respawn's VR Medal of Honor as well.
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# ? Aug 27, 2020 20:30 |
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njsykora posted:They just showed a new trailer for Respawn's VR Medal of Honor as well. https://www.youtube.com/watch?v=Q6VFHMl0UpI
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# ? Aug 27, 2020 20:32 |
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That knife tho Interview said there'd be full multiplayer too.
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# ? Aug 27, 2020 20:37 |
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Kazy posted:Facebook sold off the Medium team to Adobe. Not sure what buzzwords you're talking about. Ah, didn't know that. That makes more sense.
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# ? Aug 27, 2020 20:49 |
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Oculus only
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# ? Aug 27, 2020 20:50 |
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Revive exists so the Oculus only doesn't mean much.
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# ? Aug 27, 2020 20:59 |
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ishikabibble posted:Facebook only Fixed
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# ? Aug 27, 2020 20:59 |
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EA making it's latest Medal of Honor game exclusive to Facebook. Okay.
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# ? Aug 27, 2020 20:59 |
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It was something to do inbetween adding star wars to sims 4
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# ? Aug 27, 2020 21:00 |
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ErrEff posted:EA making it's latest Medal of Honor game exclusive to Facebook. Okay. You mean the game they showed last year at OC6 and we already knew was exclusive? Parallelwoody posted:Revive exists so the Oculus only doesn't mean much. Pretty much. I can't think of anything atm that isn't accessible that way.
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# ? Aug 27, 2020 21:02 |
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ErrEff posted:EA making it's latest Medal of Honor game exclusive to Facebook. Okay. It's a game funded by Facebook so... yes.
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# ? Aug 27, 2020 21:10 |
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Speaking of FB... https://www.youtube.com/watch?v=lDWLB9iR6K4 UploadVR article says it's very Rec Room-ish. https://uploadvr.com/facebook-horizon-preview/
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# ? Aug 27, 2020 21:53 |
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EbolaIvory posted:Pretty much. I can't think of anything atm that isn't accessible that way. Does Stormland perform well with Revive yet?
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# ? Aug 27, 2020 22:01 |
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Thoom posted:Does Stormland perform well with Revive yet? I recently asked this and got no answer so I think it's safe to assume it's still hot garbage
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# ? Aug 27, 2020 22:06 |
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Thoom posted:Does Stormland perform well with Revive yet? It doesn't even perform well with Virtual Desktop and a Quest. That particular game has something that makes it not work properly, in anything but native.
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# ? Aug 27, 2020 22:07 |
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# ? Jun 6, 2024 06:55 |
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Thoom posted:Does Stormland perform well with Revive yet?
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# ? Aug 27, 2020 22:15 |