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I can see it being decent but it's really just a worse dualcaster mage. Can't even do the cool twinflame combo.
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# ? Sep 3, 2020 16:47 |
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# ? Jun 3, 2024 10:33 |
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Idk if I'm missing something but the card would be so much more fun with flash.
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# ? Sep 3, 2020 16:47 |
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80s James Hetfield posted:lmao, why did they suddenly give black enchantment removal?! Because of all the colour combinations Rakdos is the only one without a way to reasonably remove an enchantment once it’s down on the board, even if only temporarily and that somewhat limits the power of enchantments they can print that can work against that colour combo.
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# ? Sep 3, 2020 16:48 |
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80s James Hetfield posted:lmao, why did they suddenly give black enchantment removal?! It was stupid that the power at any cost color could not at any cost deal with enchantments.
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# ? Sep 3, 2020 16:50 |
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fadam posted:This one is weird tho because I think they said that they want Black to not be able to easily deal with it’s “Deal with the Devil” enchantments like Pact or the draw 3 from Theros. I guess they think the life loss is enough. Its for opponent's enchantments, so liliana is still pacted to die on turn 4
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# ? Sep 3, 2020 16:53 |
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drat I’m dumb as hell lol. I even reread it to make sure it didn’t only targets opponents stuff.
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# ? Sep 3, 2020 16:54 |
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Orange Fluffy Sheep posted:It was stupid that the power at any cost color could not at any cost deal with enchantments. To be fair this is not a very steep “at any cost” and I think it should’ve been something like lose that much life for a creature, discard that many cards for an enchantment
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# ? Sep 3, 2020 16:54 |
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Part of me wants to put together a historic RU or RUG land destruction deck with poo poo like mythos of illuna, primal amulet, haphazard bombardment, and mirari conjecture. Just blow up all your lands, copy my enchantments, copy my wellsprings, copy my copies, blow up 8 lands at once. etc, etc.
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# ? Sep 3, 2020 16:54 |
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Orange Fluffy Sheep posted:It was stupid that the power at any cost color could not at any cost deal with enchantments. Black should be able to do everything other colors can do, just at greater prices for things that aren't primary for black imo. Paying life or sacrificing permanents should be adequate.
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# ? Sep 3, 2020 16:55 |
maro has all but explicitly said on his blog that he thinks the fetches are a mistake he'd remove from the game if he could, so i wouldn't expect to see them in standard again
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# ? Sep 3, 2020 17:00 |
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TheKingofSprings posted:Because of all the colour combinations Rakdos is the only one without a way to reasonably remove an enchantment once it’s down on the board, even if only temporarily and that somewhat limits the power of enchantments they can print that can work against that colour combo. considering that last time their answer to this "how can black deal with enchantments?" was Thoughtseize, it's much more playable this way also it's amazing how quickly people forgot about Pharikas Libation
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# ? Sep 3, 2020 17:03 |
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Targeted enchantment removal is much better than an edict.
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# ? Sep 3, 2020 17:04 |
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They discussed the reasoning back when they showed us Pharika's Libation. White can deal with any permanent. Blue can counter any spell or bounce then counter any nonland permanent. Green can blow up artifact/creature/land and fight creatures/attack plansewalkers. Red can't deal with enchantments but can blow up artifacts/lands and burn out creatures/planeswalkers. Black being weak to enchantments and artifacts was supposed to be balanced out by black having discard against them, but discard has the trouble of being useless versus an empty hand and doesn't deal with the board. So they decided to give Black (and Rakdos) the ability to deal with enchantments via conditional removal in libation, and now targeted but potentially painful direct removal with feed.
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# ? Sep 3, 2020 17:07 |
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Mikujin posted:Targeted enchantment removal is much better than an edict. sorry what I meant was that black got enchantment removal 6 months ago, not that they were comparable
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# ? Sep 3, 2020 17:07 |
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Lone Goat posted:considering that last time their answer to this "how can black deal with enchantments?" was Thoughtseize, it's much more playable this way Edicts suck as dedicated removal you relentless loving curmudgeon
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# ? Sep 3, 2020 17:10 |
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AngryBooch posted:https://twitter.com/MTGGoldfish/status/1301517571301281800 At the beginning of your end step, if there is cards exiled,
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# ? Sep 3, 2020 17:11 |
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BioThermo posted:Snapclover Mage If this had Flash the thread would be complaining within a week of how OP it is on Arena. I am fine with with it as is since it’ll still be played but Mythic seems kinda weird for the effect and body. Edit: just remembered Riptide Lab is in Historic. Hell yeah combo this with that and the wizard from Dominaria for maximum janky fun Yoked fucked around with this message at 17:15 on Sep 3, 2020 |
# ? Sep 3, 2020 17:13 |
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TheKingofSprings posted:Edicts suck as dedicated removal you relentless loving curmudgeon Yes I know please calm down. It was a mid-low tier pick in draft, I was generally happy to have access to it in my sideboard. It was probably just printed to dip their toe into the water of black enchantment removal before they put out the Real poo poo.
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# ? Sep 3, 2020 17:14 |
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TheKingofSprings posted:Edicts suck as dedicated removal you relentless loving curmudgeon Holy crap you are toxic.
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# ? Sep 3, 2020 17:18 |
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President Ark posted:maro has all but explicitly said on his blog that he thinks the fetches are a mistake he'd remove from the game if he could, so i wouldn't expect to see them in standard again He's completely correct, they are.
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# ? Sep 3, 2020 17:19 |
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Sickening posted:Holy crap you are toxic. LG is snippy to every other post made in the thread and it’s to the point where it’s gotten to be an old and tiresome gimmick, I don’t mind calling it out after long enough. Lone Goat posted:It was probably just printed to dip their toe into the water of black enchantment removal before they put out the Real poo poo. I think this card is probably a step too far in the other direction, the two cards are pretty funny when you put them next to one another.
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# ? Sep 3, 2020 17:24 |
Tulul posted:Holy hatebears, Batman. Love both those hatebears, maybe that will be enough to make a decent deck in Historic. That goblin seems way better than it looks but I don't know if it fits in the current goblin builds.
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# ? Sep 3, 2020 17:28 |
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Mat Cauthon posted:Love both those hatebears, maybe that will be enough to make a decent deck in Historic. I don't think it's meant to socket into Goblins as much as it's meant to slot into decks that are currently using Legion Warboss (Other than Winota)
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# ? Sep 3, 2020 17:30 |
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Mat Cauthon posted:Love both those hatebears, maybe that will be enough to make a decent deck in Historic. That Goblin is very much an aggro card where Goblins is a midrange deck, they’re wanting to do different things.
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# ? Sep 3, 2020 17:30 |
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Yoked posted:If this had Flash the thread would be complaining within a week of how OP it is on Arena. I am personally excited to play this alongside See the Truth, only to have my opponent's Robber of the Rich snag my truth from me.
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# ? Sep 3, 2020 17:32 |
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Orange Fluffy Sheep posted:He's completely correct, they are. Only in paper due to all the shuffling; in digital theyre perfectly fine (also bc they are cheap in digital)
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# ? Sep 3, 2020 17:33 |
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No Wave posted:Idk if I'm missing something but the card would be so much more fun with flash. I read it twice before realising it didn't. Being able to also copy your opponents spells would be rad.
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# ? Sep 3, 2020 17:39 |
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DAD LOST MY IPOD posted:
I'm really looking forward to seeing what gets built around Party, I like the idea of getting cheap partiers out, casting this guy for 2-3 and getting a nasty swing in. I don't think I'd feel bad having it in Jund sac in historic, casting him on a discount after CoCo and giving Mayhem Devil deathtouch.
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# ? Sep 3, 2020 17:41 |
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Tulul posted:
Is that Tuk-Tuk's head?
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# ? Sep 3, 2020 17:41 |
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Shrecknet posted:Only in paper due to all the shuffling; in digital theyre perfectly fine (also bc they are cheap in digital) They also constrain dual land design due to untapped typed duals being ao far above everything else in terms of consistency that anything that isn't that is sub optimal. They also interact strangely with graveyard strategies to the point mono-color decks run them for Delve, and land recursion from the graveyard can use one Arid Mesa to drag every plains and mountain out of the deck, and Landfall doubles up, so either it sucks or is overpowered to account for double triggers at no cost. It's more than just the shuffle. In ZNR needleverge pathway works the same as Arid Mesa would, producing a mono-red or mono-white land, but without the baggage.
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# ? Sep 3, 2020 17:45 |
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BizarroAzrael posted:I'm really looking forward to seeing what gets built around Party, I like the idea of getting cheap partiers out, casting this guy for 2-3 and getting a nasty swing in. I don't think I'd feel bad having it in Jund sac in historic, casting him on a discount after CoCo and giving Mayhem Devil deathtouch. Does Jund Sac have enough classed creatures to make that work? ("Class" meaning Warrior, Wizard, Rogue, or Cleric). I think a Party deck will want to invest heavily in creatures to be strong even after fighting through removal spells. The dual land cycle doesn't benefit any particular wedges. There's going to be an interesting deckbuilding question with the green multiclass creatures and the very powerful payoffs in other colours.
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# ? Sep 3, 2020 17:45 |
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https://twitter.com/lsv/status/1301555791921442816 Re: Legion Angel
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# ? Sep 3, 2020 17:46 |
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are we really freaking out about blue getting a bad dualcaster mage at mythic lmao
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# ? Sep 3, 2020 17:47 |
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Why are people calling it a bad Dualcaster Mage in the first place? It costs one less and has a pretty insane lategame with a Lightning Bolt, it seems pretty reasonable to me.
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# ? Sep 3, 2020 17:50 |
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Paul Zuvella posted:are we really freaking out about blue getting a bad dualcaster mage at mythic lmao No?
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# ? Sep 3, 2020 17:51 |
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It's better than dualcaster mage by a huge margin because it costs 2.
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# ? Sep 3, 2020 17:55 |
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Red should be getting this *bad rare! *might not actually be bad
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# ? Sep 3, 2020 17:58 |
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TheKingofSprings posted:Edicts suck as dedicated removal you relentless loving curmudgeon 99% of your posts in this thread are you getting hysterical about something, have you considered stepping away from the game/the thread for your mental health?
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# ? Sep 3, 2020 18:02 |
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Chamale posted:Does Jund Sac have enough classed creatures to make that work? ("Class" meaning Warrior, Wizard, Rogue, or Cleric). I think a Party deck will want to invest heavily in creatures to be strong even after fighting through removal spells. Might need a rework, it has Priest of the Forgotten Gods for cleric though.
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# ? Sep 3, 2020 18:04 |
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# ? Jun 3, 2024 10:33 |
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I'd definitely be excited about this set if I played constructed. There's a lot of great hate cards already, and the spell/lands all have a lot of potential. I don't think people are giving them the attention they deserve. Don't they have the potential to change the game almost as much as companions, but in a good way? The cost to include them in your deck over a normal basic isn't nothing, but a spell in your hand that you can cast or play "face down" as a land is going to make decks much smoother. They're auto-includes in Commander in a lot of cases too, and people are always looking to squeeze in more spells without cutting lands.
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# ? Sep 3, 2020 18:08 |