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One of the less obvious tricks against the poor squids is that Tanya still one-shots them like other boats, and can't be grabbed, which is a hilarious mental image
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# ? Sep 2, 2020 17:19 |
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# ? Jun 10, 2024 08:32 |
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doesn't the squid's basic attack actually gently caress up seals? the same flailing around thing they do against dolphins?
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# ? Sep 2, 2020 22:28 |
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Radio Free Kobold posted:doesn't the squid's basic attack actually gently caress up seals? the same flailing around thing they do against dolphins? In that last video, several SEALS die to squids. Also, uhhh... there's going to be a slight downgrade after the Soviet campaign.
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# ? Sep 2, 2020 23:48 |
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i mean if you tossed me into the water with an angry kraken I'd probably die like a bitch too
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# ? Sep 3, 2020 00:16 |
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Radio Free Kobold posted:i mean if you tossed me into the water with an angry kraken I'd probably die like a bitch too
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# ? Sep 3, 2020 00:32 |
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Yeah, the Giant Squids are a really neat unit, kinda expensive but being able to just lockdown an Aircraft Carrier and steadily destroy it is not to be underestimated, although definitely keep them away from Dolphins, those units do utterly insane damage vs Squids, although of course Dolphins themselves are super fragile as well. Gather enough Squids with some subs to cover for Dolphins and just laugh as the enemy navy is locked down and destroyed.
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# ? Sep 3, 2020 07:48 |
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UED Special Ops posted:it has a great mix of sea and land combat, This is something that RA2 can do really well and I wish more missions showed it off. The campaigns have a LOT of ground only missions.
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# ? Sep 3, 2020 14:08 |
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Mokinokaro posted:The campaigns have a LOT of ground only missions. Ironically that is a side-effect of the setting. The game needs to show iconic US landmarks (and blow them up), and the new engine tech it plays with is all related to urban areas.
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# ? Sep 3, 2020 15:13 |
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A more naval-based invasion of New York (and blowing up of the Statue of Liberty) could've done more with the naval assets.
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# ? Sep 3, 2020 15:17 |
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Playing the whole New York intro from the Soviet side would've been fantastic, like that one Chicago(?) mission on steroids. Fight your way past the coastal defenses (Grand Cannons, Aegis cruisers, etc.) using a limited number of zeppelins and naval units, then land some tanks and paradrop a bunch of conscripts to force a beachhead, get your MCV and set up shop, then push up the map to destroy the Statue of Liberty with a heavy focus on combined land/naval actions. Something like this maybe? Large allied base at the Brooklyn Naval Yard and one of the seaports (or maybe the large airport around Newark?), Soviet player's choice of two landing zones, and multiple ways to advance up the map. The mission leaves off, of course, with you using four dreadnoughts to attack the statue of liberty and the allies being reduced to a small outpost in the corner of the map... Radio Free Kobold fucked around with this message at 16:45 on Sep 3, 2020 |
# ? Sep 3, 2020 16:40 |
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Radio Free Kobold posted:Playing the whole New York intro from the Soviet side would've been fantastic, like that one Chicago(?) mission on steroids. Fight your way past the coastal defenses (Grand Cannons, Aegis cruisers, etc.) using a limited number of zeppelins and naval units, then land some tanks and paradrop a bunch of conscripts to force a beachhead, get your MCV and set up shop, then push up the map to destroy the Statue of Liberty with a heavy focus on combined land/naval actions. Something like this maybe? There is a mod that does this - so precisely that I wondered at first if you were deliberately referring to it. And I wish, I wish so much, it had continued to be as awesome as its first missions.
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# ? Sep 3, 2020 17:33 |
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Loxbourne posted:There is a mod that does this - so precisely that I wondered at first if you were deliberately referring to it. And I wish, I wish so much, it had continued to be as awesome as its first missions. What? There is? How, where, what name?
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# ? Sep 3, 2020 17:48 |
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Radio Free Kobold posted:What? There is? How, where, what name? I'll PM it, just to be on the safe side with spoilers.
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# ? Sep 3, 2020 20:44 |
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Thanks Also, chances are very high that I might know the mod and its on the list of things to showcase after this or the next set of games.
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# ? Sep 3, 2020 20:50 |
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Soviet 11: Operation: Red Revolution https://www.youtube.com/watch?v=bbmFdqBfM70 Operation: Red Revolution Yuri was a traitor this whole time?! Looks like Me(nt)a(lis)t's back on the menu, boys! The heart of Mother Russia! Location: Moscow, Soviet Union Objective: Capture or Kill Yuri! Briefing: Yuri has turned against us. There is only one answer for such treason. Author's note: A truly grueling mission on Hard difficulty, constantly being attacked by Yuri's forces, including healthy mixes of apocalypse tanks, yuris, V3s, and terror drones, among others. *Note for future me and you: I forget about two buildings in this mission so I may retread some information in the next mission's commentary. Oops!* Name: Yuri Aliases: None Affiliation: Soviet Occupation: Premier to the Glorious Soviet Union Voiced/Played by: Udo Kier Aide/Confidant to the Premier of the Soviet Union. May not be on the up-and-up, dislikes Gen. Vladimir. Knows the meaning of "Soviet Irony." Do not tr~urk! Glorious Yuri is friend to all! Personal friend of Iosef Stalin. Traitor to the Motherland! Name: Lt. Zofia Aliases: None Affiliation: Soviet Occupation: Intelligence Officer Voiced/Played by: Aleksandra Kaniak Intelligence Officer to the Commander. Loyal until the end, she is the Commander's most trusted subordinate. Name: Alexander Romanov Aliases: None Affiliation: Soviet Occupation: Premier of the Glorious Soviet Union [DECEASED] Voiced/Played by: Nicholas Worth Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow. Either has a medical condition, or is affected by Yuri by some fashion. Nuclear Reactor ARMOR: Concrete COST: 1000 POWER PROVIDED: 2000 PURPOSE: Provides Power The Soviets have solved the problem of needing additional Tesla Reactors by developing the Nuclear Reactor. This large building puts out the equivalent of many Tesla Reactors, supplying the Soviet commander with virtually all of the power he will ever need. The destruction of a Nuclear Reactor causes a large nuclear explosion, and creates fallout that will kill infantry and lightly-armoured vehicles. Author's Note: The ultimate power generating structure, the Nuclear Reactor can easily supply all your needs. While they are large and slightly vulnerable, they are easy to build and removes any real limitation on accumulating Tesla Coils, outside of cost. Kirov Airship RANGE: Short ARMOR: Light WEAPON: Blimp Bombs COST: 2000 These huge Soviet zeppelins are a true force to contend with in the air. Able to withstand tremendous amounts of damage, a Kirov attacks with massive payloads of heavy bombs. These can devastate an area. Slow speed is the main weakness of this unit. Author's Note: Large and in charge, the Kirov Airship can shake off any but the most concentrated of AA defenses. Their durability makes up for their lethargic movement. Anything caught under their sights is as good as dead. Aftermath: Faster than Par Time: "Already your name is known to school children as the greatest general the world has ever known." Slower than Par Time: "Yuri's defenses were weak and feeble. Your tank divisions swept him aside as you have swept aside so many others." Jobbo_Fett fucked around with this message at 02:42 on Sep 9, 2020 |
# ? Sep 9, 2020 02:27 |
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That was as clutch a win as I've seen you have in any of these videos.
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# ? Sep 9, 2020 03:41 |
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PurpleXVI posted:That was as clutch a win as I've seen you have in any of these videos. It was! It makes me curious to see if its got a Mission Failed - Objectives Completed potential to it. Also never build the Nuclear Reactor, its jist easier that way.
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# ? Sep 9, 2020 04:05 |
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I've never beaten this mission.
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# ? Sep 9, 2020 04:14 |
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I don't remember this mission being nearly so hard, but then again 13 year old me doesn't remember a lot of poo poo. That was a baller rear end victory though.
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# ? Sep 9, 2020 05:38 |
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I remember the first time I beat this mission a long time ago because the only reason I did that time is because I abused the fact that the AI units follows the same path to your base as long as there isn't a ground unit in the way. And 2 or 3 Kirovs on each approach carpet bombing a few points along that path means nothing will get through once they've ranked up. Even after fighting off Yuri's armada it didn't click with me that Kirovs were probably how I should attack too.
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# ? Sep 9, 2020 06:44 |
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You can park a kirov or two at the spot near the cliffs just off your base where all of the enemies run past and they'll drop bombs and kill almost everything. Since the enemy only sends kirovs if you build the nuke silo you can skip a lot of AA if you go the air route (and flak guns are vastly better at taking out V3s than the allies silly little missiles). Never build the psychic sensor Zofia mentions on this particular mission. You will regret it.
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# ? Sep 9, 2020 06:53 |
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Poil posted:Never build the psychic sensor Zofia mentions on this particular mission. You will regret it. Is it a trap, or will there just be an infinite spam of warnings? The cutscene that told us about it seemed super suspicious
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# ? Sep 9, 2020 08:55 |
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My last playthrough had me doing this on foot, as a challenge. Don't be like me; use Kirovs.
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# ? Sep 9, 2020 09:47 |
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Kirovs are the best and coolest unit in the entire game you should use them whenever you can
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# ? Sep 9, 2020 11:39 |
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Xarn posted:Is it a trap, or will there just be an infinite spam of warnings? The cutscene that told us about it seemed super suspicious
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# ? Sep 9, 2020 11:58 |
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Man, as a kid I didnt know what triggered all the endless bad guys and boy howdy did I slowly grind my way through yuri's endless forces. I built so many flak turrets. Fun fact about the kirov. Even if you shoot them down them crashing into your buildings does a pretty big chunk of damage too. And yuriko has a LOT of kirovs.
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# ? Sep 9, 2020 13:09 |
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+1 that this is the hardest mission in the game. I ended up just nuking the building twice since it doesn't get repaired.
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# ? Sep 9, 2020 13:41 |
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Maybe it's just nostalgia from a 13 year old but I really don't remember this mission being that hard. Sending a billion kirov up the left side of the map always worked for me. Then again, I only played on normal as a kid
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# ? Sep 9, 2020 13:55 |
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If you're going the kirov route you might as well bomb all of the enemy bases down before the mission objective. They have surprisingly weak AA against several airships bombing the crap out of them.
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# ? Sep 9, 2020 14:55 |
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As a kid I spent probably like a couple weeks trying to beat this mission; I was never fast/twitchy enough or good enough at spinning plates to be able to handle everything the AI throws at you. I also didn’t know about the specific triggers other than “nuclear silo summons kirovs,” and in retrospect I probably could have saved myself some headaches if I wasn’t a dumb kid. So one day I said gently caress it and just decided to explore the map rather than building a base—and when I found the secret way to cheese this mission I felt like a goddamned genius, because none of the message boards I read back then seemed to know it even existed
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# ? Sep 9, 2020 15:00 |
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I think that if you play your cards right, the starting two Kirovs can take out the power to Yuri's base, after which it gets much easier
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# ? Sep 9, 2020 16:27 |
So I guess I'm the only one who really doesn't like Kirovs? The blimp design is cool but it's just soo...sloooow... If it had some range, say, as an airborne artillery platform, it would be so much more useful. And cooler.
anilEhilated fucked around with this message at 17:01 on Sep 9, 2020 |
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# ? Sep 9, 2020 16:44 |
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Jobbo Fett posted:Who could have known that the evil mind-control guy was actually ... evil This is the kind of scintillating wit that keeps me coming back to this LP for more.
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# ? Sep 9, 2020 18:42 |
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anilEhilated posted:So I guess I'm the only one who really doesn't like Kirovs? The blimp design is cool but it's just soo...sloooow... If it had some range, say, as an airborne artillery platform, it would be so much more useful. And cooler. Their design is great. Gameplay is not, but hey, RA is all about that tank spam anyway.
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# ? Sep 9, 2020 19:18 |
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Always beware of the Sneaky Kirov.
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# ? Sep 9, 2020 19:22 |
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anilEhilated posted:So I guess I'm the only one who really doesn't like Kirovs? The blimp design is cool but it's just soo...sloooow... If it had some range, say, as an airborne artillery platform, it would be so much more useful. And cooler. they would definitely be better if they had tesla coils on them
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# ? Sep 9, 2020 20:17 |
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Is there anything that wouldn't be?
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# ? Sep 9, 2020 21:30 |
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In regards to the squid we saw last time, they and the dolphins are probably the silliest units in the game. Cool, but also, probably, half the reason this series became as corny as it was, rather than leaning on seriousness just a bit. But going into details would be spoilers, and I also know a lot of people prefer the sillier side of C&C.
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# ? Sep 9, 2020 21:35 |
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I feel like ra2 hits the perfect balance of serious and goofy as all hell. The earlier entries are all a little too serious and then this one opens up with "drive friendly, the Texas way" E: And "president Doo-gan" with his friend "sam, like uncle sam!"
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# ? Sep 9, 2020 22:20 |
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# ? Jun 10, 2024 08:32 |
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I always thought the first C&C was a bit more laid-back than the rest. But that's probably due to Tiberian Sun being really dour in comparison, and the image of Kane kicking back while talking about dinosaurs having been seared into my brain. E: Just went back and looked, and in my mind, he's wearing a Hawaiian shirt in that cutscene, not his usual black one. Although the main bad guy wearing a regular black t-shirt still seems plenty relaxed to me.
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# ? Sep 9, 2020 22:43 |