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Raged posted:I am really not a fan of this push for "Commie" mission fleet running where everyone gets a share. I have run a bunch of the regular fleets and it runs much better. people can drop in and out and don't lose out on their mission money. Yeah I pretty much feel the same way. It's silly to have to have each person who runs the mission create up to 9 separate contracts for specific ISK amounts after each mission, in what is a pretty poo poo UI for doing that. On top of that you're also losing ISK to contract fees, which is pretty much throwing away money. If you want the full payout for a story mission you're still going to need to run that multiple times anyway, and with more people in a fleet the number of times needed to run that mission increases a lot. And lol at adjusting for joining late. The whole thing is hella' complicated compared to "Is it your book? You collect the story loot and payout."
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# ? Sep 3, 2020 17:39 |
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# ? May 8, 2024 22:11 |
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Dieting Hippo posted:Yeah I pretty much feel the same way. It's silly to have to have each person who runs the mission create up to 9 separate contracts for specific ISK amounts after each mission, in what is a pretty poo poo UI for doing that. On top of that you're also losing ISK to contract fees, which is pretty much throwing away money. If you want the full payout for a story mission you're still going to need to run that multiple times anyway, and with more people in a fleet the number of times needed to run that mission increases a lot. Yeah with the way the game is currently set up it doesnt make much sense to do it any other way than if it’s your book it’s your money.
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# ? Sep 3, 2020 18:05 |
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nessin posted:I'm sort of the other way around. I'm sort of waiting through it while training to see how the market settles out but right now it's way too much effort to make money to feel comfortable doing the actual fun stuff for a phone game, if I wanted to put in that much effort I'd rather be playing Eve Online. On top of that while Echoes smooths out a significant chunk of the problem with EO, it just doesn't have the same level of satisfaction when things actually work out, but then again that may change once I can afford to fly and lose a decent ship on a regular basis. I've been making 5-10M* an hour in highsec farming Scouts/Inquisitors. I wrote a guide for it and everything. You could try doing that if you feel making money is tedious doing t6 ratting or something (which nets you 3M an hour if you're active and alert) *admittedly only 5-10M in "value", after the 25% tax, the currently incredibly low material costs, and time taken to manufacture inquisitor rigs, it drops in value, but it's basically just a ton of semi-AFK farming for me while chatting on discord and whatnot nakieon fucked around with this message at 18:29 on Sep 3, 2020 |
# ? Sep 3, 2020 18:23 |
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nakieon posted:I've been making 5-10M* an hour in highsec farming Scouts/Inquisitors. I wrote a guide for it and everything. that is... significantly more than i'm making running advanced missions. is the guide in discord somewhere? i can't find it...
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# ? Sep 3, 2020 18:32 |
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Kaysette posted:that is... significantly more than i'm making running advanced missions. is the guide in discord somewhere? i can't find it... I am in Karmafleet corp and discord since I signed up on SA too recently. I shared it to the #friendly-chat channel which goons/allies should have access to but I'll post it here: https://docs.google.com/spreadsheets/d/1agYy1tC_k9QcmEwGu-EN8EEKXTMLGSGbgezlOJruGPM/edit#gid=1817023978 If you get data that is missing in the data sheets, please let me know I would like to make a complete compilation of data for our collective benefit. It'd also be great if this could be shared to your discord as it will only make us all more richer and better able to secure Delve (totally don't have an ulterior motive to get more eyes on this thing so Bases stay alive longer and get more data points!)
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# ? Sep 3, 2020 18:51 |
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nakieon posted:I am in Karmafleet corp and discord since I signed up on SA too recently. I shared it to the #friendly-chat channel which goons/allies should have access to but I'll post it here: quote:2. Clear all anomalies that have a level equal to base level. What does this mean?
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# ? Sep 3, 2020 19:10 |
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rocketrobot posted:What does this mean? For example - typically, when you enter a 0.8 or lower system you will see that there are tons of level 2 (or higher level, depending on security level) anomalies but there will be mysteriously a single level 1 base and a level 1 anomaly. I consider the level 1 anomaly a "linked" anomaly because these equal-to-base-level anomalies can become Scouts/Inquisitors (and at level 6 and above in low/null, also Deadspace/Mentor). Repeatedly farm the level 1 anoms if you're choosing to do the first TLDR approach and just about 5-10% of the time it'll spawn as a scout or inquisitor. Clear that. If you were to clear the level 2 anomalies instead, they will never spawn as Scout or Inquisitor. They will just be small/medium/large, so you want to ignore them. It gets tricky when all of the solar system anomalies are level 2 and the base is level 2. I don't bother staying to farm in those because you don't know which anomaly is the linked anomaly and there would be 2. nakieon fucked around with this message at 19:30 on Sep 3, 2020 |
# ? Sep 3, 2020 19:13 |
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rocketrobot posted:What does this mean? All systems have a Pirate Base anomaly in it, and it's usually lower level than the anoms that spawn. You want to leave the base up, and clear the lowest level anoms to push the anomaly levels up. It is extremely difficult to get pubbies and randoms to cooperate with this. Think chain farming belts in nullsec back in the day. orange juche fucked around with this message at 19:16 on Sep 3, 2020 |
# ? Sep 3, 2020 19:14 |
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orange juche posted:Think chain farming belts in nullsec back in the day. im never farming officers again
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# ? Sep 3, 2020 19:37 |
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https://clips.twitch.tv/LachrymoseOpenPoxPipeHype
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# ? Sep 3, 2020 19:53 |
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# ? Sep 3, 2020 20:03 |
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# ? Sep 3, 2020 20:04 |
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# ? Sep 3, 2020 20:04 |
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# ? Sep 3, 2020 20:06 |
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let the tears begin to flow
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# ? Sep 3, 2020 20:10 |
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# ? Sep 3, 2020 20:10 |
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Aurora suggested they add a HONK emote to the official Discord. Ahahaha.
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# ? Sep 3, 2020 20:13 |
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nakieon posted:For example - typically, when you enter a 0.8 or lower system you will see that there are tons of level 2 (or higher level, depending on security level) anomalies but there will be mysteriously a single level 1 base and a level 1 anomaly. I consider the level 1 anomaly a "linked" anomaly because these equal-to-base-level anomalies can become Scouts/Inquisitors (and at level 6 and above in low/null, also Deadspace/Mentor). Repeatedly farm the level 1 anoms if you're choosing to do the first TLDR approach and just about 5-10% of the time it'll spawn as a scout or inquisitor. Clear that. orange juche posted:All systems have a Pirate Base anomaly in it, and it's usually lower level than the anoms that spawn. You want to leave the base up, and clear the lowest level anoms to push the anomaly levels up. Thanks guys. I also wasn't understanding why you shouldn't clear bases. It all makes sense now!
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# ? Sep 3, 2020 20:17 |
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rocketrobot posted:Thanks guys. I also wasn't understanding why you shouldn't clear bases. It all makes sense now! No prob, happy to help. I also made a picture on how it all works, it's in a new sheet called PICTURE OF ANOM SPAWNING. Check it out!
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# ? Sep 3, 2020 20:26 |
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nakieon posted:No prob, happy to help. I also made a picture on how it all works, it's in a new sheet called PICTURE OF ANOM SPAWNING. Check it out! I am reading about the grimdark future now! edit: and I just got 18 amarr datacores and a mk3 acolyte blueprint. Which is like 500k in 15 minutes. Nice. rocketrobot fucked around with this message at 20:44 on Sep 3, 2020 |
# ? Sep 3, 2020 20:36 |
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rocketrobot posted:I am reading about the grimdark future now! What ship are you using? I’ve got a coercer II and an omen but I’m guessing the cruiser might be slower. I should grab a MWD and zip around in the destroyer like the sheet suggests.
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# ? Sep 3, 2020 21:12 |
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nakieon posted:No prob, happy to help. I also made a picture on how it all works, it's in a new sheet called PICTURE OF ANOM SPAWNING. Check it out! That's some mighty fine game science. Put this man in line to steal the corp wallet
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# ? Sep 3, 2020 21:12 |
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# ? Sep 3, 2020 21:20 |
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Kaysette posted:What ship are you using? I’ve got a coercer II and an omen but I’m guessing the cruiser might be slower. I should grab a MWD and zip around in the destroyer like the sheet suggests. I know you asked someone else but I use a Talwar on my main since I don't have small laser skills, but my alt with Coercer II with faction Beams do just fine. Both the Talwar and Coercer has MWD, but I still get beat by the rare inty. I am honestly unsure which is faster, I think the Coercer II inches ahead on killing things faster BUT it's range is limited, so I can't clear waves while sitting by a cargo crate to start looting as soon as I can. I can do that on the Talwar, but killing is slower. So you're just fine with the C2 as long as you get a MWD - just don't move from spawn (until someone warps in, then absolutely wrestle over the loot and sit by a crate waiting to click loot*). Cruiser will 100% be slower. I have never lost a cargo crate to a cruiser - only intys or other mwd destroyers. I do not recommend using the Omen for highsec farming where speed is of the essence. Being on an emulator, sitting on a crate is important for me because it's very fast for me to loot and move on vs mobile players, I do not feel threatened at all when people hang at the crates and try to steal. Hell, I'm doing the stealing most of the time too! *Don't hover over the loot button, the game appears to have a small delay in recognizing when a crate unlocks after the last enemy dies if you already clicked on a crate in overview to expand the options (like approach, orbit, loot, etc). To avoid this, hover over the crate in overview, as soon as the last enemy disappears from your locked/lockable targets area, press on the crate and click loot. Works everytime for me.
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# ? Sep 3, 2020 21:27 |
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Kaysette posted:What ship are you using? I’ve got a coercer II and an omen but I’m guessing the cruiser might be slower. I should grab a MWD and zip around in the destroyer like the sheet suggests. I was using the faction destroyer for giggles. But, now I'm using a vexor with hobgoblins, 2 rapid fire missile launchers (no really), a MWD, & nos. I also have 2 armor reps but don't need them. I use my vexor because I maxed basic drone skills before realizing the price of medium drones wasn't going down any time soon. Therefor, I have a 25km drone control range and the missiles are about the same. So, I sit on boxes. Edit: although after reading the above post, I might switch to the Dragoon or something. The loot boxes can be pretty far apart rocketrobot fucked around with this message at 21:34 on Sep 3, 2020 |
# ? Sep 3, 2020 21:29 |
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The reason for the season
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# ? Sep 3, 2020 21:40 |
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Is it bad form to jump from xbux to Goosefleet?
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# ? Sep 3, 2020 22:44 |
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Rynder posted:Is it bad form to jump from xbux to Goosefleet? 24 hour lockout regardless
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# ? Sep 3, 2020 22:51 |
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hey all, I have internet back up again. Assuming we don't meltdown in the next two days, we're gonna have our first Pondering with this leadership on Saturday, 4pm eastern time US, 8 pm UTC (I'm p sure) We're gonna discuss what we want to do with this alliance, the directions we want to take, where we want to take residence, what we want to use taxes for, and how we can maximize pubbie tears (I have some ideas). We'll record it for whoever's not in attendance. Khris Kruel fucked around with this message at 00:40 on Sep 4, 2020 |
# ? Sep 4, 2020 00:24 |
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Raged posted:I am really not a fan of this push for "Commie" mission fleet running where everyone gets a share. I have run a bunch of the regular fleets and it runs much better. people can drop in and out and don't lose out on their mission money. 1.) The person who's book it is doesn't make the contracts, everyone else makes 1 contract each. Some other poster mentioned having to make 10 contracts after each mission? That's not how it works. Each person makes 1 contract per mission, hardly the barrier you're making it out to be. 2.) Probably true for you. I very rarely have time to run a full mission fleet, but can drop into a commie fleet and make money. I make more money when commie fleet is running that when it isn't. YMMV. 3.) What? This doesn't make sense... Are your complaining that it means you have less people w/o books running in your fleets, helping you clear your book and increasing your personal isk/hr at their expense? If so I'm sorry to say that's a bit bourgeoisie of you and, well... 4.) You can lose a single missions worth of payout? If you join late on a normal fleet, you might not get to even run your mission. If you leave early on a normal fleet, you don't get to run your mission. Commie fleet wins on this point. Edit/addendum: If you've got the MoneyFleet spreadsheet up, CommieFleet is super simple. The answer to "why over-complicate things?" is we're not. DrHammond fucked around with this message at 00:58 on Sep 4, 2020 |
# ? Sep 4, 2020 00:53 |
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Khris Kruel posted:hey all, I have internet back up again. when do i get to start the political commissar interviews
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# ? Sep 4, 2020 01:39 |
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i roamed a bit in high sec and found some good scout/inquis anoms with no competition. i'm currently curating a dead end system with a level 2 base. i've done two inquis anoms here so far. i feel like a gardner. one interceptor hosed my flow up and got two crates but at least these have four crates each.
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# ? Sep 4, 2020 04:04 |
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Kaysette posted:i roamed a bit in high sec and found some good scout/inquis anoms with no competition. i'm currently curating a dead end system with a level 2 base. i've done two inquis anoms here so far. i feel like a gardner. one interceptor hosed my flow up and got two crates but at least these have four crates each. it begins...
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# ? Sep 4, 2020 04:09 |
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Commiefleet sounds like a really tedious way to run something that already seemed to be working pretty well, but what do I know, I'm just a space chud
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# ? Sep 4, 2020 07:22 |
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I'm failing to see what's supposedly tedious about it. When you finish a book, each pilot in fleet makes a contract each to the book owner. Book owner takes 10 seconds to accept the pile of 5-10 contracts. Do this while autopiloting to the next system, super little effort and 0 time lost. That's it. You lose contract fees, which sucks, but it's drop in/drop out for people who can't marathon story fleets. More accessibility = more people running = more isk for everyone. Socialism will win. (Just run a normal fleet if u want)
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# ? Sep 4, 2020 08:49 |
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Protip: Named MWDs that are much better than mk3&5 versions are significantly cheaper.
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# ? Sep 4, 2020 08:50 |
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Squashing Machine posted:Commiefleet sounds like a really tedious way to run something that already seemed to be working pretty well, but what do I know, I'm just a space chud Based on how long the wall of text was when it was first suggested, it really sounded like people who wanted to play more casually for shorter sessions weren't having fun because they weren't playing long enough to get their missions run. Commiefleet seems like a perfectly good way to make sure people don't feel like they're "wasting their time" if their book doesn't get run.
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# ? Sep 4, 2020 11:06 |
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Colin Mockery posted:Based on how long the wall of text was when it was first suggested, it really sounded like people who wanted to play more casually for shorter sessions weren't having fun because they weren't playing long enough to get their missions run. Commiefleet seems like a perfectly good way to make sure people don't feel like they're "wasting their time" if their book doesn't get run. It also wouldn't be so bad if the interface wasn't hot fuckin garbage.
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# ? Sep 4, 2020 11:30 |
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Raged posted:I am really not a fan of this push for "Commie" mission fleet running where everyone gets a share. I have run a bunch of the regular fleets and it runs much better. people can drop in and out and don't lose out on their mission money. Dieting Hippo posted:Yeah I pretty much feel the same way. It's silly to have to have each person who runs the mission create up to 9 separate contracts for specific ISK amounts after each mission, in what is a pretty poo poo UI for doing that. On top of that you're also losing ISK to contract fees, which is pretty much throwing away money. If you want the full payout for a story mission you're still going to need to run that multiple times anyway, and with more people in a fleet the number of times needed to run that mission increases a lot. Ive done it both ways now and I can see some advantages in both. Also, some of these cons listed above are actually 100% wrong. You dont lose money from your own mission if you join late, you get half a share from being late (say joining on the last phase of someone elses mission) FOR THAT MISSION, you get half a share for minimal effort, its not a bad deal. Next book/mission you take part in you will get a full share. People do join just to rat.... and guess what, they get a share because they are helping speed up mission running! The mission runner doesnt create the contracts each person who wants a share contracts it to the mission runner. I like how you can dip in and out of a commie fleet and get a share for your time. If you have to leave you havent wasted two hours in the hope the route planner favoured you early because you get steady isk per hour anyway. If you dont have 4-6 hours you can join and make some isk for your contribution. If people join late it doesnt matter if the new route puts you back at the end because you will get shares in every run anyway (typcially we havent recalced routes very often, but a lot of my normal fleets did). If you are planning to play for 6-8 hours you will be getting a share out of every single book mission anyway which will add up to a book payout anyway. The price of you paying for the book is subtracted from the share, so all you lose in a minute clicking accept on everyones contracts and 6 or 7% fee which isnt a lot. A downside is you only need like 5 people in mallers for most missions, if you have 10 your share is cut significantly and that can feel pretty bad (but better than not getting your mission ran at all) Normal fleet is nice because you get a massive 50-75 million isk dump and its all yours. If you are a gambler and the route favours you can get yours done and if you dont feel bad dip out and made more money than you would of on commie fleet. There is no messing with contracts etc which is the upside. If you have all day to mission this is easier in the long run providing you can find 4-6 people willing to do the same, but a lot of people who dont have time been getting in on commie fleet and making money faster because of it. I do both, and there is no pressure to do commie fleet, you can do whatever you like. If you want to run yours normally make a group and it sounds like you will have takers. This will be redundant in a few weeks when book prices make this infeasible anyway and probably the only way to run them will be normally. It will be back to only the people with many hours spare who can take advantage of them. ps Im not in leadership, nor did I come up with the commie fleet idea. Its less commie and more profit sharing anyway, but that isnt as fun a slogan I guess. Edit: DrHammond said it more succinctly than me. Touchdown Boy fucked around with this message at 12:37 on Sep 4, 2020 |
# ? Sep 4, 2020 12:33 |
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# ? May 8, 2024 22:11 |
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We're already famous
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# ? Sep 4, 2020 12:38 |