Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
dogstile
May 1, 2012

fucking clocks
how do they work?

rideANDxORdie posted:

That dude is max or almost max rolled in every category with stars in the right place, the only area he's not insanely strong in is fatigue, where he's just decent but that can be easily mitigated by how you choose to build him (2h maceman, dedicated polearm specialist (non-swordlance), or nimble duelist if you like. I would kill for a recruit like that too

I think its actually his health that worries me more than his fatigue and I just wouldn't take him to a kraken fight because holy gently caress. Dudes gonna get injured every time man with crossbow looks at him. Maybe a solid case for actually putting the perk that ignores injury's on a guy? I dunno never used it.

The 47 mdef is mental though.

Adbot
ADBOT LOVES YOU

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
The noble war finished and it told me I won! Holy poo poo, this game is great.

grobbo
May 29, 2014

NewMars posted:

So what's the bet on the next expansion: not-asia or not-mesoamerica?

I'd love to see a jungle biome (travellable by sea only, perhaps?). There's quite a lot you could do there within the tone of the game without breaking things:

- Missions to raid ancient temples, with fiendish traps to give the nimble bros a usefulness boost
- Blow-pipes for some ranged fun with poison.
- Volcanic eruption crisis, for a bit of a break from the usual warring. Pyroclastic flow and lava raining down on the battlefield as the gang try and rescue villagers or prevent a human sacrifice to the mountain.
- Aguirre, Wrath of God origin: give me a powerful starting character who is so obnoxious and obsessive that he periodically wreaks havoc with the rest of the company's morale.

TheBeardyCleaver
Jan 9, 2019
There is so much that can be done with this game. The mechanics are solid, no need to make a "Battle Brothers 2", though of course some perk revamps are always appreciated. In any case I don't see the need for a new engine and fancier graphics. And dear god, no 3D models for no reason (and I say this as a 3D artist by trade).

Jungle biomes by boat, polar regions with frost damage, ship combat with actual sea krakens. I really hope they keep going with the DLC's. They may need to instance the maps a bit, so it's not all one sprawling thing that will eat the memory of lesser computers, but boats are a good solution.

Weebus
Feb 26, 2017
They probably won't do it but a necromancer background would be really interesting to play. But then I guess it wouldn't really be a mercenary game anymore.

dogstile
May 1, 2012

fucking clocks
how do they work?
I'd like them to put rivers into the game at some point.

Let me recreate Stirling bridge.

Weebus posted:

They probably won't do it but a necromancer background would be really interesting to play. But then I guess it wouldn't really be a mercenary game anymore.

I've got a dagger bro that basically does this for me.

Weebus
Feb 26, 2017
Haha I've only managed to get that dagger once. Fighting witches is hell.

dogstile
May 1, 2012

fucking clocks
how do they work?
My entire company had whips and maces for that fight.

Every single person. My archer actually one shot four of the witches, so i'm super happy about how it went. I think eventually they get too tired to cast the damage hex as well?

TheBeardyCleaver
Jan 9, 2019

dogstile posted:

I've got a dagger bro that basically does this for me.

I had forgotten about that! Viper, we have a thing to do.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I adore the Qatal Dagger. Can you get Unique ones?

El Spamo
Aug 21, 2003

Fuss and misery
An Ocean & Islands expansions would be baller.
I'd worry that the world map might get too big, in that in one game it'd be too much to handle to visit everywhere and touch the various parts without it being too unwieldy in terms of travel costs (time, resources, etc.)

You'd almost want to pick which biomes and regions your world starts in. The southern deserts really feel like it's maxed out the world size, any larger and I would feel like I couldn't get to the other side. As it is I finished the first crisis and spent the gross majority of time in the south. Maybe fought barbarians twice. If there were a third proper region, I think you'd feel shut out of at at least one other region even if it's there because it'd be too expensive to haul rear end aaaalllll the way up to the other side of the world.

Maybe that's someone's jam though.

So, the original point, picking regions. Game starts, and either by choice or random assignment you have 2 of the 3 regional types: Northern, Deserts, Islands. The mid-euro mainland section would always be there and be the 'anchor' around which the other biomes rotate. That way the world stays a reasonable size, replayability I think gets a bit of a boost since the world will be a little different each time, and it even future proofs another expansion since adding a biome is about integrating it into the map generation rather than trying to shoehorn it into the existing map.

I swear to god I should start a youtube channel for sub-optimal gameplay guides. How to play a game and enjoy it without ULTRA-MAXXX ENDGAME STRATZ

Alchenar
Apr 9, 2008

I think the current game is poking at the limits of what it can do. The next game needs to work on keeping the procgen elements while smoothing out the 'rng says gently caress you' moments when it comes to enemy army generation.

Weebus
Feb 26, 2017

Night10194 posted:

I adore the Qatal Dagger. Can you get Unique ones?

Champion necromancers can spawn with them.

WarpedLichen
Aug 14, 2008


dogstile posted:

I think its actually his health that worries me more than his fatigue and I just wouldn't take him to a kraken fight because holy gently caress. Dudes gonna get injured every time man with crossbow looks at him. Maybe a solid case for actually putting the perk that ignores injury's on a guy? I dunno never used it.

The 47 mdef is mental though.

His health is fine. It's a low roll for an adventurous noble but I make 40ish health thieves work late game all the time. People act as if you can't get to end game with some of the cheaper backgrounds.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Did the sunken library fight. It is technically easier than the black monolith in the sense that you can go in there with a full crew of level 11 guys; and if you know how the fight works you should be able to clear it without losing anyone; but god drat is that the most annoying and tedious fight I've ever done in this game (I've never tried the kraken because gently caress that).

rideANDxORdie
Jun 11, 2010
I've been thinking about this a lot and I would rather a sequel than more DLC at this point. I think the tactical combat side of the game is pretty much perfect when you're fighting humanoid enemies, but honestly there's a ton on the strategic layer that I'm either ambivalent about or hope changes. I know it's dead horse territory but despite the game saying it's designed for ironman, it's really not that enjoyable to play that way to me - and most of the time, my pet peeve run enders are coming from the strategic side, not from tactical (i.e. I'm okay losing a bro because I hosed up positioning during a fight, I'm not okay losing a run because the group of spiders/schrats I've had eyes on and following their trails mysteriously ambush ME in the woods when I initiate combat). I know I'm not alone here, even the streamers I see playing ironman abuse alt-f4 reloads because losing your 90-day campaign because you checked your phone for two seconds too long on the overmap sucks.

I would like better contract variety, better retreat and ambush mechanics, a more moldable overworld (maybe not at pliable as Mount and Blade, but more than what we have now), more to different backgrounds besides just different stat spreads (more unique bonuses like the houndmasters or witchhunters), more ranged backgrounds, etc. I have lots. But really more than anything is I would like for Overhype to work on how to make the game actually work for ironman. I said it before, but you can technically completely bomb a mission in XCOM, failing all objectives with a 100% casualty rate, and still not have that end your campaign necessarily. Battle Brothers you feel like you're never more than one bad defeat away from insolvency. Even if you have 20/20 bros, a full wipe of 12 means you probably lost every single good brother you had and even best case scenario you now have half of a squad of also-rans and the difficulty is not scaling backwards to accomodate that.

My last major point of contention is actually similar to one I have in XCOM. The reverse difficulty curve. The beginning of the game is so capricious because bros are so weak that you can make all the right tactical decisions w/r/t to height, surrounding, weapon choice, etc, and you're still basically banking your run on a series of 50-75% chances because at this point, you have no rotate or smoke bombs or fast adaptation or anything, you can't mitigate enough of the risk and sometimes, just like XCOM, you will bomb an early mission because you missed three 70% shots having never had a better option. It's not particularly fun, you have no exciting options via gear or perks yet, just a guy who sucks poo poo and a spear with +20% to-hit. You can see how the fanbase reacts to this because the 3-skull origins that are supposed to be the hardest (gladiators and lone wolf) are often seen as the easiest as the changes these origins make alleviate this part of the game. Lots of fans seem to think lone wolf is the easiest way to play, not realizing the difficulty in these origins come not from the starting point, but from the limitations placed that hamper your endgame (exorbitant pay and only 12 roster slots)

I love this game to death, it's my most played contemporary game ever but even I can see room for improvement. A perk overhaul would be nice too, although the new enemies and balance changes from Blazing Deserts have done a decent job shaking up meta builds

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I wish this were my most played game ever but sadly I lost 4 years of my life to World of Warcraft. This game would be third though. (I have about 1200 hours in civ V albeit over a much longer time period; 910 hours in Battle brothers and about 700 in civ VI.)

rideANDxORdie
Jun 11, 2010
What's up blizzard buddy? I dodged the WoW bullet but had to put the "contemporary" qualifier in my post because of Diablo 2, a game that came out when I was in middle/high school and thankfully, predates playtime counters but safe to say I'll never have that kind of free time again. My steam most played though is this, then XCOM2, then darkest dungeon but I've got my share of hours in Civ games too. I was shocked how deep Battle Brothers went when I first tried it out on the advice of some XCOM buddies, now I have 3x the time in this easily

El Spamo
Aug 21, 2003

Fuss and misery
A sequel would almost certainly be an improvement of the game mechanics since all the lessons learned in the first one can be applied to the new system.
The downside would be the loss (or deferment) of the current expansion content. Probably.

On the other hand, a sequel could certainly integrate some or all of the current expansion content so that you still see the sourthern cities, lindwurms, barbarians, etc. (or the best bits of them) and there'll be space for the sequel's likely expansions.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

rideANDxORdie posted:

What's up blizzard buddy? I dodged the WoW bullet but had to put the "contemporary" qualifier in my post because of Diablo 2, a game that came out when I was in middle/high school and thankfully, predates playtime counters but safe to say I'll never have that kind of free time again. My steam most played though is this, then XCOM2, then darkest dungeon but I've got my share of hours in Civ games too. I was shocked how deep Battle Brothers went when I first tried it out on the advice of some XCOM buddies, now I have 3x the time in this easily

Hmm I forgot about Diablo 2. A lot of my early gaming life didn't have steam to keep a handy tab on how much I played. I doubt it hit battle brothers levels though, I was 12 when it came out so my time in it would have been limited by my parents. Still I have come back to it a few times over the years but never crazy seriously. Other early contenders might be something like lords of the realm 2, XCOM Interceptor (the only classic XCOM game I played) and Star Trek birth of the federation. Those were the major games that I put tons and tons of time into as a kid but I don't think I ever would have had the chance to play them enough to hit the nearly a thousand hours I've played battle brothers. It's strange that I have more time to play video games as an adult than I ever did as a kid.

Now WoW on the other hand. WoW altered the course of my life. I abandoned a law degree for WoW.

Actually I forgot Hearthstone - I quit a year or so ago; but that was a huge part of my life for a number of years. That's probably actually second to WoW.

dogstile
May 1, 2012

fucking clocks
how do they work?

WarpedLichen posted:

His health is fine. It's a low roll for an adventurous noble but I make 40ish health thieves work late game all the time. People act as if you can't get to end game with some of the cheaper backgrounds.

I'm finding now all of my lower health dudes are in a state of injury after every single fight now, so i'm trying to avoid it. The surgeon helps a bit, but its still a pain in the rear end. He's still a loving solid bro.

El Spamo posted:

An Ocean & Islands expansions would be baller.
I'd worry that the world map might get too big, in that in one game it'd be too much to handle to visit everywhere and touch the various parts without it being too unwieldy in terms of travel costs (time, resources, etc.)

You'd almost want to pick which biomes and regions your world starts in. The southern deserts really feel like it's maxed out the world size, any larger and I would feel like I couldn't get to the other side. As it is I finished the first crisis and spent the gross majority of time in the south. Maybe fought barbarians twice. If there were a third proper region, I think you'd feel shut out of at at least one other region even if it's there because it'd be too expensive to haul rear end aaaalllll the way up to the other side of the world.

This isn't actually a problem, just add more fast travel options. You can already do so with harbours so why not in between the big towns, just pay a caravan cost and teleport.

dogstile fucked around with this message at 19:14 on Sep 8, 2020

vyelkin
Jan 2, 2011
I'd love to see a water-based expansion. My dream wishlist for this would include:
  • Adding rivers to the map and making harbours much more common for fast travel, including to inland cities on rivers.
  • Including water and rivers in battle maps when fighting near the coast or a river.
  • Adding an archipelago off the coast of the map, probably with a jungle biome and a new human faction to go with it.
  • Maybe the jungle could be a place where Davkul cultists live and there are some jungle cities where they're a bit more welcoming to outsiders but Davkul worship still runs deep. Could be lots of contracts, enemy lairs, etc., based on this.
  • As an aside, find a way to make sure jungle battle maps aren't a huge slog to fight in like forests are. I think deserts were a good addition because it's basically plains but more tiring, not super annoying like forests or swamps.
  • Adding the potential for pirate attacks when taking ships on the open ocean, therefore including a new ship-based battle map.
  • In addition to pirate attacks on the cramped confines of a ship, there could be beast attacks on the ship maps. My dream would be having like some kind of evil bird enemy that attacks you at sea, and they're tough to fight because they'll circle around over the water where you can't reach them except with ranged weapons, then they'll attack quickly and try to footwork away and fly away to regroup before you can bring a lot of melee weapons against them.
  • A new crisis involving the sea and the archipelago and the new human faction. Maybe mix up the crisis by, instead of having it be factions smashing against each other, have it be more like an RPG quest chain where you're hired to do a series of contracts investigating a Davkul cult or something like that. With added individual crisis missions throughout the map where the cult springs up to do evil stuff or summon demons or whatever.
  • New beast-like enemies you can find in the jungle, but are also a part of the new crisis, like they're beasts but they're also part of the Davkul cult so they fight together in the crisis. Like how barbarians bring unholds to battle.
  • Maybe even a way for your band to hire your own boat, for player-directed rapid travel over water and so that you can fight marauding pirates and raid those ships you can see passing on the map.

And I'm sure there's more we could think up.

Fabricated
Apr 9, 2007

Living the Dream
I feel like you could just very marginally scale up and make an incredible sequel to this game. The balance to strike is how to just make "More Battle Brothers" without kludging it all up with poo poo.

Also I am bad with the Gladiator start like I'm bad at everything in this game but their special events are hilarious.

rideANDxORdie
Jun 11, 2010
The gladiator start actually can be pretty tough in the beginning, especially compared to lone wolf where you get a free god-tier bro from day 1. Gladiator will give you three amazing bros, but the payroll demands and some of their special events (they get really pissy if you just have cheap crap provisions) means you have to start hustling ASAP. I'm just now playing a militia start and I keep freaking out when I have less than 5k gold, then I remember my daily wages are 115 gold and not 556. I never liked lone wolf starts that much, I like gladiator much, much better but ultimately the 12-man roster is a dealbreaker for me - I've had two or three gladiator campaigns since DLC came out and only once did I play to a second crisis. I'm thinking about modding the troop cap but that just crosses over my arbitrary cheating/not-cheating line for some reason...

Broken Cog
Dec 29, 2009

We're all friends here
I wish more starts had some flavour unique to them. Afaik it's only the default start, the cultists, the gladiators and the lone wolf (well, I think he only has one) that has unique events for their background. The manhunters technically do too if you count the after battle capture stuff.

rideANDxORdie
Jun 11, 2010
A more rounded out swamp biome would own, oasis battles have been really interesting and not just a slog since you only have to deal with the movement restrictions, not the stat maluses that make swamp fights so lovely right now. Maybe if swamp combat maps only had the really bad swamp tiles in certain areas and the map generator could piece in things like bridges or crossing reliably.

Speaking of, how do you guys feel about the addition of fortifications and more non-traversal tiles in the game in general? Despite really not liking fighting in the woods, I've found the additional props to be pretty cool when it comes to adding another thing to consider. It's been nice being able to put certain guys' backs against a few walls for necrosavants or use blocked tiles to stymie "dumb" opponents like ancient dead and weidergangers. I do think the devs are right when they said that BBros truly shines in mostly open-field combat

dogstile
May 1, 2012

fucking clocks
how do they work?
I like the props, i kinda hate when i go up against a fort late game and its like, a 4 tile climb up a mountain and there is 31 of them in there, though. I just quit and load back in.

Still faster than hitting the retreat button!

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Can confirm kiting still a valid tactic in the desert; 12 Ifrit mission with a 5 man party is just deeply unpleasant since you can't isolate the groups, but ancient dead do okay against them. Really gotta run away at first to get the undead to not tunnel vision you though.



Also will chime in to say I like the props on most maps a lot, it gets pretty boring for every fight to be on flat grassland or tundra, but I do get the annoyance with some of the hill or swamp forts.

WarpedLichen
Aug 14, 2008


I liked the props but now it's getting a bit tiring because every single fight as I go camp clearing is the same little camp.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I find that the fortifications tend to actually improve the annoying terrain fights - forest camps/forts spawn you in clearings for eg; which is a huge improvement over the super annoying forest fights before. Swamp camps tend to have a big chunk of solid land for you to fight on. Mountain camps often spawn you on a plateau.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
I had a fight against a big goblin camp that was up on a hill with palisades, and all my brothers started like 3 or 4 levels below the camp. That was a deeply unpleasant, literally uphill fight I eventually abandoned and just reloaded the previous save. Whatever loot that camp could've held wasn't worth all the arrows my brothers ate before they even got to start moving.

Broken Cog
Dec 29, 2009

We're all friends here
I cannot overstate how happy I am that you no longer fight undead in swamps or forests.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
For starting origins, I find myself playing only the lone wolf start these days. Back before origins was a thing, one thing that always bothered me about the game was that events and stuff made it sound like you were there, fighting with the company, but you had no physical presence in the game, no avatar. For some reason I find that having that player avatar being present makes the game far more enjoyable to me (even if it leads to a few unfortunate early game overs).

Of course, my main annoyance now is events where your Lone Wolf is treated like a third person, and the gladiator event where the fangirl asks you why you weren't fighting yourself when my character absolutely was there tearing the enemy apart :mad:

AG3 fucked around with this message at 08:49 on Sep 9, 2020

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Canonically in the original start "you" are a guy who gets a career-ending injury in the fight which kills the previous captain so that's why you don't actually do anything in fights.

TheBeardyCleaver
Jan 9, 2019
Speaking of Lone Wolf, is the squire event still a thing? My post DLC LW run is on day 80 and the lazy arse still haven't shown up. Used to be around day 10 before. Went and hired a god tier squire to make up for it, but still, I want my free squire to carry my poo poo and polish my armour! All i used him for was nets in the beginning, bags&belts + quick hands actually made him a useful companion early game.

Jay Rust
Sep 27, 2011

Yeah it’s still there, I think you can’t have recruited anyone else for it to fire. I’m assuming, anyway

rideANDxORdie
Jun 11, 2010

RabidWeasel posted:

Canonically in the original start "you" are a guy who gets a career-ending injury in the fight which kills the previous captain so that's why you don't actually do anything in fights.

I completely forgot about this lol. Now I'm nostalgic about kicking off each campaign by knifing down hoggart and praying I get his armor and weapon

I've played this game so much I kind of forgot and just assumed "I" was some sort of like manifestation of the company's will or something

rideANDxORdie fucked around with this message at 00:23 on Sep 10, 2020

MOVIE MAJICK
Jan 4, 2012

by Pragmatica
What's the trick to the barbarian raider start?

Ixtlilton
Mar 10, 2012

How to Draw
by Rube Goldberg

MOVIE MAJICK posted:

What's the trick to the barbarian raider start?

Good map seed, that's about it.

Adbot
ADBOT LOVES YOU

TheBeardyCleaver
Jan 9, 2019

Jay Rust posted:

Yeah it’s still there, I think you can’t have recruited anyone else for it to fire. I’m assuming, anyway

I was leveling the guy to 11 and then looking for a god tier lad after that, so i think i went about 30 days or so. Ah well, I'll probably retire that run anyway now that gladiators are going so well. Don't hear anything about manhunters, so I'll be trying that next.

MOVIE MAJICK posted:

What's the trick to the barbarian raider start?

It's probably alright anyway now that you can hang out in the south and do arenas and things. Used to be a lot about getting a decent amount of cities for the non hostile nobles, but now I'd just look for a seed with decent starting bro's. That monk makes a good sergeant with good rolls.

TheBeardyCleaver fucked around with this message at 01:54 on Sep 10, 2020

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply