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https://thumbs.gfycat.com/IllustriousWelcomeFennecfox-mobile.mp4
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# ? Sep 12, 2020 04:53 |
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# ? Jun 6, 2024 01:24 |
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A lot of FUD in the comment about the free fly: https://twitter.com/pcgamer/status/1304495092351279104 https://www.pcgamer.com/star-citize...uffer-pcgamertw It's almost as if Star Citizen has a terrible reputation.
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# ? Sep 12, 2020 05:57 |
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i checked and was surprised to see some slight ($5) discounts on game packages but they don't even do this for the first real decent ship (cutlass black).
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# ? Sep 12, 2020 06:02 |
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800peepee51doodoo posted:A bit off topic but gently caress am I getting sick of this premise. "The earth is dying! We must go into space!" No. If the earth dies, all humans die, full loving stop. There's no where we can go in the universe, other than earth, that can support human life. Its so crazy to me that people think it would be easier to travel thousands of light years through the void to terraform uninhabitable planets than it would be to fix the problems here. 800peepee51doodoo posted:Yeah, I'm sure there is more life out there and, just as you say, we will almost certainly never encounter it because space is loving big and there's an unbreakable speed limit. Even if, somehow, we could find another planet that had the same physical properties, liquid water, breathable atmosphere, etc, we still couldn't live there because we depend on an uncountable number of interconnected living systems to survive as a species. Even if we found life on another planet, we would still likely need to import our own native organisms and soils since we almost surely wouldn't be able to get nutrition or grow food in alien environments if we wanted to live there. Like, the problem is that trying to live somewhere else other than earth would require exponentially more effort than anything we would be able to do here to fix our problems. It would be easier to fix the earth after a massive ELE meteor strike than it would be to terraform mars or whatever. It just bugs me that people can more easily imagine terraforming an alien world than reversing climate change. Pop sci-fi, especially in video games, is still stuck in at least the 1980ies in term of sci fi concepts, WW2 in space and 80ies cyberpunk, that's pretty much all they can do, and all the fucktarded audience can recognize. This is becoming as cringe as grown adult getting excited for another Star Wars movie. It's like almost no one in game dev (and to a lesser extent, in the movie/TV industry) has read any sci-fi after loving Gibson.
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# ? Sep 12, 2020 08:04 |
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kilus aof posted:It's almost as if Star Citizen has a terrible reputation.
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# ? Sep 12, 2020 08:15 |
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Crobert has answered a backer https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3368356quote:I wouldn't normally do this but I know you've invested a lot of time into Star Citizen, including on the testing and community content creation so I'm going to take your reply to as a sign of frustration and try to add a little more context to help you see a bigger picture.
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# ? Sep 12, 2020 09:32 |
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Early Alpha?
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# ? Sep 12, 2020 09:51 |
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quote:We have also decided we wanted to invest more time into the quality of life, performance and stability in Star Citizen as it is actively played every day by tens of thousands of people; on normal days we have an average of over 30,000 different people playing and at the peak during events this year we've hit 100,000 unique accounts playing in one day which is pretty impressive for a game in an early Alpha state lol
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# ? Sep 12, 2020 10:03 |
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Pretty cheeky post from an inept motherfucker who's living on stolen funds, attempting to do something he's not remotely qualified to do, and then getting upset that people are questioning him. Wow, Chris, you have "thicker skin" than other developers, eh? (LOL @ "other developers") Well that will certainly come in handy when people call you out for failing to do things you've been blithely telling the world is easy-peasy for you, and only Rockstar (maybe) can compete. I can't imagine the balls it takes to engage in this level of fraud, stealing hundreds of millions of dollars from the mentally handicapped, giving nothing in return, and continuing to act like you're the aggrieved party.
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# ? Sep 12, 2020 10:39 |
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That's a lot of words to say "Game dev is hard guys! Please don't criticize us."
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# ? Sep 12, 2020 11:28 |
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Jonny Shiloh posted:Tony used to live in a box, now he writes AI Deeturbomber posted:YEP Osiris: New Dawn is the game that actually has enourmous jumping sand worms, right? I hear it's largely dead in Early Access.
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# ? Sep 12, 2020 11:45 |
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peter gabriel posted:Someone said that we probably won't move to Mars because if we have the tech to do that we'll probably have the tech to fix Earth a lot easier, and I was like 'yeah that makes sense' and ever since that I've had a real downer on technological progress. I don't believe that for two reasons: - Firstly, some people are insane.These are people who climb Mt. Everest for no reason in basically (from today's point of view) thicker sweater. People who dive into the deepest depths of oceans. People with twelve kids who move across country full of indians lusting for your blood for taking their country. And so on. This thread is full of practical people (judging from the fact that we don't buy into SC these days), but that just makes our views skewed. Somebody will do it. - Secondly, lots of people are very good at running away from their mistakes (to repeat them). Fix Earth? Nah, man, we got Mars right there. It's way tougher than fixing Earth, you say? Nahhhh, it's an empty planet, what could be so hard about it. If you've ever met someone who instead of paying back a loan to bank took a loan from loanshark, then instead of filing for bankrupcy or paying it back by consolidating started to steal metals (when they could've made more in a day with digging work), you'll know what I mean. Sanya Juutilainen fucked around with this message at 12:07 on Sep 12, 2020 |
# ? Sep 12, 2020 11:56 |
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Sectopod posted:That's a lot of words to say "Game dev is hard guys! Please don't criticize us." We, the Developer, intend to treat you with the same respect we would give a publisher
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# ? Sep 12, 2020 12:25 |
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The Titanic posted:Alpha Centauri is like 4 1/2 light years away. Even at sub-light speeds you'd still get there before Star Citizen is a finished product.
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# ? Sep 12, 2020 12:54 |
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Tindahbawx posted:Even at sub-light speeds you'd still get there before Star Citizen is a finished product. And that's even taking into account the time dilation you'd experience on the trip. I'm not sure what it would amount to but even if it's like a 10:1 thing I think that still gives you a few decades of leeway.
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# ? Sep 12, 2020 12:58 |
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Star posted:Crobert has answered a backer https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3368356 There is just so much to unpack here, from the passive agressiveness toward a loving backer, to dreamssalepitch.txt, but I'm gonna focus on the part that really made almost choke while laughing: Chris "The Thumb" Roberts" posted:We have also decided we wanted to invest more time into the quality of life, performance and stability in Star Citizen as it is actively played every day by tens of thousands of people; on normal days we have an average of over 30,000 different people playing and at the peak during events this year we've hit 100,000 unique accounts playing in one day which is pretty impressive for a game in an early Alpha state. We are on track to have over one million unique players this year. Star Citizen already has the main gameloops of a space sim; cargo hauling, commodity trading, mercenary, pirate, bounty hunting and mining. Just spending time refining and finishing out these would make Star Citizen with all it's detail and fidelity more engrossing than any "finished" space sim you can play today. The mad loving lad. Get it straight you loving goon FUDSTERS, SC already has all the main gameloops of a space sim, and we're just a couple of RefactoringRefinement™ away from being the BDSSE, and that other british gently caress with his "finished" space sim is just a poser. I can't help but to think that this reappearance of Crobberts has something to do with with Frontier dabbing on his rear end in a stock exchange annual report. ronmcd posted:Thread on frontier forum links to their annual financial results posted on the London Stock Exchange:
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# ? Sep 12, 2020 13:43 |
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Sanya Juutilainen posted:I don't believe that for two reasons: Moving to and living on Mars in any other capacity than a limited Apollo style scientific study is so many orders of magnitude more complicated and difficult than climbing Everest, colonising America etc was at the times those things were done. Antarctica is much, much more hospitable to humans than Mars and far easier to get to and no-one is trying to move there. You can't even throw numbers at it like other colonisation attempts. Even if climate change is going to be terminal for a lot of humans the Earth will still be far easier to live on, especially if you have the kind of resources and money it takes to get to Mars.
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# ? Sep 12, 2020 13:57 |
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jarlywarly posted:Antarctica is much, much more hospitable to humans than Mars and far easier to get to and no-one is trying to move there. I'd argue with all points here. Antarctica is actually less hospitable if you solve oxygen making - which we are able to. It's recently about comparatively easy to get to, pricewise (people are paying comparative money to get to orbit as to get to Antarctica - it's just that vessels to orbit are far more limited so far). And people are trying to move there all the time. IMO it's only matter of price, which - as of late - is dropping fast as heck. The main issue is getting to orbit which we are getting better at - everything else is just testing it enough. If you can get enough stuff to orbit, getting to Mars becomes trivial, especially with people who can pilot the vessel if crap happens during Mars descent; that's currently the only issue because of radio communication with automated navigation.
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# ? Sep 12, 2020 14:30 |
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Star posted:Crobert has answered a backer https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3368356 this fuckin guy
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# ? Sep 12, 2020 14:33 |
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maybe I should re-read it but some parts of it sound right. what isn't right is that they're still pretending they're transparent
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# ? Sep 12, 2020 14:44 |
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CR is loving salty.
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# ? Sep 12, 2020 15:51 |
"I have extremely thick skin" I shout as I type up a 3000 word essay on why making video games is hard so please don't ask why everything is broken.
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# ? Sep 12, 2020 15:56 |
I like the excuse that they can't work on salvaging or any of the features people actually want because they are gated behind mystery tech iCache and Server Meshing. But they never address progress on these supposedly foundational core tech issues and if/when they will ever be completed (they wont).
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# ? Sep 12, 2020 16:00 |
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quote:We have also decided we wanted to invest more time into the quality of life, performance and stability in Star Citizen as it is actively played every day by tens of thousands of people; on normal days we have an average of over 30,000 different people playing and at the peak during events this year we've hit 100,000 unique accounts playing in one day which is pretty impressive for a game in an early Alpha state. We are on track to have over one million unique players this year. Star Citizen already has the main gameloops of a space sim; cargo hauling, commodity trading, mercenary, pirate, bounty hunting and mining. Just spending time refining and finishing out these would make Star Citizen with all it's detail and fidelity more engrossing than any "finished" space sim you can play today. I am dumb, so I ask: how these numbers compare to other games? 1M unique users seems low to me ( there are almost 2.8M accounts, seems that active/real users are approximately 1/3 of these accounts? ) And which magical math formula could translate 30 000 day users to average concurrent users?
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# ? Sep 12, 2020 16:14 |
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But uncle Chris, what about Theatres of War...Chris? What about Theatres of War? You know, the secret present you hid from us so well...what about it?
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# ? Sep 12, 2020 16:26 |
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Popete posted:"I have extremely thick skin" I shout as I type up a 3000 word essay on why making video games is hard so please don't ask why everything is broken. he probably does have thick skin, after decades of failed projects, being booted out of companies, making poo poo tier films and getting sued by Kevin Costner I bet star citizen feels like a rip roaring success to him
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# ? Sep 12, 2020 16:26 |
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Someone ask the salty Chris about Theatres of War please. I want another "it's in the game already" excuse.
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# ? Sep 12, 2020 16:27 |
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https://twitter.com/dsmart/status/1304803872918077444?s=20 The ELE FINALLY
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# ? Sep 12, 2020 16:30 |
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The ELE also needs iCache and Server Meshing
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# ? Sep 12, 2020 16:32 |
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press alt + esc + f9 + right shift to pay respects
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# ? Sep 12, 2020 16:36 |
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CROBERTS https://twitter.com/dril/status/549425182767861760?s=20
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# ? Sep 12, 2020 16:36 |
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peter gabriel posted:press alt + esc + f9 + right shift to pay respects I just did that and I now own an Idris, thanks dancing cat
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# ? Sep 12, 2020 16:41 |
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his nibs posted:I just did that and I now own an Idris, thanks dancing cat stay frosty o8
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# ? Sep 12, 2020 16:48 |
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his nibs posted:I just did that and I now own an Idris, thanks dancing cat Can I mop your decks?
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# ? Sep 12, 2020 16:48 |
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Has Roberts or anyone else mentioned using RTX in SC? Seems like the kind of thing he would jump on and talk about implementing because it's "real" lighting and not a cheat or baked-in fake lighting, like all those lesser developers use.
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# ? Sep 12, 2020 16:49 |
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quote:GTX-980TI
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# ? Sep 12, 2020 16:59 |
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Bofast posted:Osiris: New Dawn is the game that actually has enourmous jumping sand worms, right? I think space games might be too big for some folks' britches, as it were.
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# ? Sep 12, 2020 17:03 |
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Kramjacks posted:Has Roberts or anyone else mentioned using RTX in SC? Seems like the kind of thing he would jump on and talk about implementing because it's "real" lighting and not a cheat or baked-in fake lighting, like all those lesser developers use. Each photon will be an actual object tracked, so that you can for example shine a torch from one planet into it's sky, and eventually those photons will hit other planets star systems away. This is already completed and just needs adding. Should be out in 3.12
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# ? Sep 12, 2020 17:08 |
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HorseBodyInspector posted:I am dumb, so I ask: how these numbers compare to other games? If I pick Nov 20th as the day CIG breaks 1 million unique customers/players, it means it would take about 2842046 total, or 58,940 more, accounts to reach that. Which means the percentage of actual players/customers is 35% of the total accounts.
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# ? Sep 12, 2020 17:10 |
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# ? Jun 6, 2024 01:24 |
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This is actualy ELE Tier 0, please bear in mind that the proper implementation of the ELE is actually on the roadmap for release some time in <year+1>
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# ? Sep 12, 2020 17:18 |