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Magil Zeal posted:10 for the initial event, but I believe it's more if more rulers convert. I had Catholic fervor shoot up from 39% to 97% after a single outbreak where 15 counties converted.
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# ? Sep 12, 2020 09:34 |
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# ? May 30, 2024 00:46 |
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I dunno if it’s just me but I have this problem of not being able to juggle multiple things at once. I am now playing as the King of Leon and trying to kill everyone with my massive Intrigue score but even when I do succeed I just end up broke, someone declares war on me or Galicia falls into the hands of a bunch of kids that I have to keep murdering. Is there some sort of general tips on what to do once you get a bunch of land to grow sustainably or something?
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# ? Sep 12, 2020 09:35 |
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I guess I can't murder my way to a collapse. The Barren Evil Queen of East Francia lived to be 80 years old, and had acquired a huge number of evil traits, and i made my self go mad trying to murder all her heirs. I was hoping when she died becoming part of Bavaria would cause a collapse, but nope. The drat ruling family of that place has endless cousins that could take over the throne. So I guess i'll just have to do it the old fashioned way and just fight a war for independence. I have expanded Austria to being fairly big, mostly stealing stuff from Bohemia but it got absorbed by some huge kingdom to the east. I also had to pope killed because i was constantly getting alerts to terrible things he was doing, it was annoying me. I had him beaten by a mob while he was out. The guy who took over the Papacy was a guy from Wales that was a commoner. I wish i could play as the pope, but I assume an expansion will do that. I only just noticed that you can assign your councilors to specific jobs within your realm.
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# ? Sep 12, 2020 09:38 |
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Something mentioned earlier in the thread but I want to really highlight now I've confirmed it's true: Catholicism can lose its head of faith in CK3. After being the target of four crusades on my lands in one lifetime, I just snapped on the fourth and decided to take the fight to the pope first. Bought a claim on the pope's land, conquered it in the window between the crusade's announcement and the actual declaration, peaced out making the pope landless. In previous CK games (and EU), that would make the papacy itself a landless title like a mercenary company, but not here--the papacy title was destroyed and catholicism now has no head of faith. No head of faith, no crusade! Wish I'd done that ages ago.Vinny Possum posted:Only if you kick the anglos out first and make the duchy fully gaelic If you control the whole of the empire of Britannia and all your powerful vassals are Celtic, the decision to reclaim Britain for the celts will convert your capital county to your culture for free. Also the 10 year period where cultural conversion is like 1000% faster is just enough time to completely wipe out Anglo-Saxon as a culture if you have a really good spymaster working on county conversions non-stop for those 10 years.
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# ? Sep 12, 2020 10:00 |
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Well I nullified the Saharans' most recent war through a good ol' kidnapping. However since the truce only lasts 5 years while the cooldown on kidnapping is 10, I guess I have to murder him
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# ? Sep 12, 2020 10:05 |
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I remember distinctly that even in CK2, collapsing Empires is actually pretty tough because they have so much momentum in terms of mustering levies and cowing smaller de jure entities into submission. You need to somehow get the Empire title destroyed if you want poo poo to truly start falling apart.
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# ? Sep 12, 2020 10:08 |
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Is there an event that just randomly makes someone have an affair with someone at your court? There's so many secrets exposed about people having random courtiers as lovers.
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# ? Sep 12, 2020 10:24 |
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Oh my god. I think I found a possible culprit for the cheating soulmate issue. Event "yearly.1001" allows I guess any adult character to be seduced by a random spouse of their liege, vassal, rival, or landed family member. There is very little restriction on the spouses who qualify here - they can't be celibate or chaste, but beyond that, they pretty much just have to be less than sixty-five years old and have matching sexuality. Their attachment to their spouse is not checked at all.
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# ? Sep 12, 2020 10:25 |
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Well, since I had been feuding with one of the tribals for 6 wars in three decades, after I murdered him to clear the kidnapping cooldown, I forgot that when I went on the offensive on his heir I would have to go to war with his liege since he was a duke-level ruler. So when the kidnapping occurred, I had nothing I could do but ransom him for 100 gold, and send him on his way lol
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# ? Sep 12, 2020 11:15 |
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Broken Cog posted:Is there an event that just randomly makes someone have an affair with someone at your court? There's so many secrets exposed about people having random courtiers as lovers. Yes, there's an event that can trigger during a feast.
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# ? Sep 12, 2020 11:18 |
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toasterwarrior posted:I don't know what influences the Dynasty Head selection process, but the dumbfuck AI just blew 2k on the military perk that reduces casus belli costs by 20%. loving gigantic waste of points, moron. Say that when you're spending 13k prestige force vassalizing a neighbor That said my fourth emperor being all intrigue has made snatching kingdoms so much easier. Find a claimant, fabricate a hook to force them into your court, assassinate the king, press the claim and presto, new king/queen vassal
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# ? Sep 12, 2020 11:21 |
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I'm just picturing the ruler who would embrace the new turbogavelkind. "My children, gather close. The time of my death draws near. I spent fifty years fighting to unite these lands, securing a lasting legacy for our dynasty that will endure throughout the ages. Upon my death, I wish for it to be destroyed and split up into many warring states that will be consumed by the very enemies I had to fight for it to begin with. Because gently caress all ya'll. Peace." Speaking of the game as a storytelling medium, I present Shattered Realms Game 1: Muahaha! I have abducted their ruler! Now that I've forged a claim on his land he'll be forced to sign it over to me! Actually, no sir. What do you mean? He's in my dungeon right now. I can see him! Helloooo you childless idiot! Yes sir, but you can't go to war like that. First we need to release him, escort him back to his castle, let him get a good night's sleep, spend a decade's worth of money on mercenaries, then we can fight him sir. Wouldn't be fair otherwise. What... who... how? I murder and I kidnap and we're going to stand on tradition now?!? It's the rules of medieval warfare sir. Fine, fine. Well I still have a claim on his land! I'll simply execute him then take the land! Afraid not, sir. You see when people in these parts die without a direct heir we pick a random commoner and give them the land, sir. WHAT? Who would ever... ...and we make sure they're the best, sir. A real paragon of breeding and extensive training that was somehow still a commoner, sir. Fine, fine. I guess I'll live the rest of my life stabbing everyone around me in a perfectly legal fashion for no reason. ...and he did just that. By his death at 68 he had meaninglessly murdered a dozen rulers and sent the Aquitane countryside into anarchy.
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# ? Sep 12, 2020 11:50 |
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Reveilled posted:Something mentioned earlier in the thread but I want to really highlight now I've confirmed it's true: Catholicism can lose its head of faith in CK3. After being the target of four crusades on my lands in one lifetime, I just snapped on the fourth and decided to take the fight to the pope first. Bought a claim on the pope's land, conquered it in the window between the crusade's announcement and the actual declaration, peaced out making the pope landless. In previous CK games (and EU), that would make the papacy itself a landless title like a mercenary company, but not here--the papacy title was destroyed and catholicism now has no head of faith. No head of faith, no crusade! Wish I'd done that ages ago. As far as I remember, in CK2 event triggers had to be connected with a character. The Pope always had to exist, because the worldwide events (like the coming of Mongols) were triggered by him. Hence the Pope chilling in his papal dimension when losing Rome.
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# ? Sep 12, 2020 11:50 |
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twistedmentat posted:I wish i could play as the pope, but I assume an expansion will do that. Unlikely since one of the core mechanics of the game, arguably the central conceit, is managing your dynasty and the Papacy is not dynastically inherited. But give it a month and there will almost certainly be a mod for it.
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# ? Sep 12, 2020 12:12 |
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Mailer posted:I'm just picturing the ruler who would embrace the new turbogavelkind. "My children, gather close. The time of my death draws near. I spent fifty years fighting to unite these lands, securing a lasting legacy for our dynasty that will endure throughout the ages. Upon my death, I wish for it to be destroyed and split up into many warring states that will be consumed by the very enemies I had to fight for it to begin with. Because gently caress all ya'll. Peace." It’s a game bro.
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# ? Sep 12, 2020 12:13 |
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Half of Wales is de jure drifting into being England, AKA my primary title. If I make the Empire of Britannia, will it stop drifting because England is no longer my primary?
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# ? Sep 12, 2020 12:16 |
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Jeza posted:Half of Wales is de jure drifting into being England, AKA my primary title. If I make the Empire of Britannia, will it stop drifting because England is no longer my primary?
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# ? Sep 12, 2020 12:20 |
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Broken Cog posted:No, but it will stop drifting if you make both Britannia and Kingdom of Wales. Oh, OK.
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# ? Sep 12, 2020 12:25 |
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This drunk started as the Duke of Transylvania. Not a bad bit of expanding (he is the King of Wallachia now). So what actually happened was his father's mother in law was the Queen of Armenia. I was in the middle of a war and couldn't help her out while her vassals were trying to lower crown authority. At some point in the war though she and all her male heirs died making my King the new heir to all of Armenia. He is now the King of Armenia, the Principalities of Armenia, Wallachia, Daylam, and Jazira. As a side note is Confederate Partition broken? My eldest daughter is getting 4 of my 5 kingdoms. My second daughter is getting a kingdom and a duchy, and my youngest daughter is getting a couple counties. This seems wrong if everything is divided equally. I feel like I should have 3 Queens after this.
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# ? Sep 12, 2020 12:26 |
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My heir won't even vote for himself when his votes are all it would take to swing him into the lead. I guess he just doesn't want to rule, huh?
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# ? Sep 12, 2020 13:05 |
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is there a mod to remove the sea lane loophole from even the harsh exclave rule
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# ? Sep 12, 2020 13:10 |
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The hunting event where your heir kills some peasant is pretty nice if you want to skip a generation. Free heir removal.
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# ? Sep 12, 2020 13:26 |
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I don't know what's weirder, that my idiot viking vassals sailed all the way to India to conquer backwater counties, or that Galicia-Volhynia seems to have somehow beaten them there.
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# ? Sep 12, 2020 13:33 |
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oddium posted:is there a mod to remove the sea lane loophole from even the harsh exclave rule https://steamcommunity.com/sharedfiles/filedetails/?id=2222647541 That's the only one I know of
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# ? Sep 12, 2020 13:43 |
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Gavelkind is the most moral succession law, and i say this as a real life elder son
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# ? Sep 12, 2020 13:48 |
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oddium posted:is there a mod to remove the sea lane loophole from even the harsh exclave rule Honestly, the sea lanes rule should just be gone and be replaced by a (low-number) X sea squares limit to contiguous land that can get upgraded in later ages through various innovations. It's a bit silly that you can keep a realm — not even a full kingdom — together from northern Scandinavia down to the Arabian or Indian peninsula, but it is at the same time somehow impossible to maintain a diplomatic connection between Italy and Palestine. In fact, the innovation system opens up for all kinds of sensible balancing opportunities, but I wonder if they've painted themselves into a corner where they can't easily add more as new systems are rolled out in DLC without having to rebalance all tech growth and invention costs every time they do it.
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# ? Sep 12, 2020 14:38 |
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I'd love a decision as a ruler in Scandinavia to let all vassals with oversea holdings get independence as long as they either forfeited their Scandinavian holdings or gave them up to unlanded relatives or something. It's extremely annoying having to deal with the results of the vassal bordergore down the coast.
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# ? Sep 12, 2020 14:43 |
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The CB should really only be for duchies and do that automatically as part of the CB. Have it only available to chiefs, or high chiefs with fewer holdings than their target.
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# ? Sep 12, 2020 14:48 |
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Is there a way to choose where mercenaries populate on your map? I'll amass my armies close to the enemy target but mercenaries always seem to uselessly pop up at my capital no matter what. Also I've seen people mention ctrl-clicking to stop armies amassing before all your levies are raised, but I don't know exactly what this means and haven't been able to get it to work. How does that work?
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# ? Sep 12, 2020 15:04 |
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redcheval posted:Is there a way to choose where mercenaries populate on your map? I'll amass my armies close to the enemy target but mercenaries always seem to uselessly pop up at my capital no matter what. Mercs seem to work like MAA in that you can instantly raise them anywhere as long as they are under contract. Might need to dismiss the stacks that spawn at your capital when you hire them first though. When you click on "Raise all here" you can see a little symbol below the number of troops, that symbol means the army is raising troops, and they will not move until they are fully raised, but if you ctrl-click, you can force move and they will stop raising.
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# ? Sep 12, 2020 15:10 |
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redcheval posted:Is there a way to choose where mercenaries populate on your map? I'll amass my armies close to the enemy target but mercenaries always seem to uselessly pop up at my capital no matter what. To your first question, do you have multiple rally points in play? I've only ever had one in play, or created one and chosen "Raise All Here" on that specific point. To your second question, if you hold ctrl and click to move the stack, they will immediately begin to march. If you only click to move they will fully assemble and then march. A difference of a month or more.
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# ? Sep 12, 2020 15:11 |
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redcheval posted:Is there a way to choose where mercenaries populate on your map? I'll amass my armies close to the enemy target but mercenaries always seem to uselessly pop up at my capital no matter what. They rise up at your first rally point, which by default is set to your capital. Move the rally point (and only keep one active unless you specifically need to have your army pop up in a bunch of different places at the press of a button) and you can control it completely.
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# ? Sep 12, 2020 15:14 |
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redcheval posted:Also I've seen people mention ctrl-clicking to stop armies amassing before all your levies are raised, but I don't know exactly what this means and haven't been able to get it to work. How does that work? While the army is raising select it with a left click. Then press and hold Ctrl and right click a province to get them to instantly move towards that province. This works when the game is paused. Hryme fucked around with this message at 15:20 on Sep 12, 2020 |
# ? Sep 12, 2020 15:17 |
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One of my duke-level vassals suddenly became independent and took three counties with him. His lands are labeled as the Company of the Skull Cup. What the heck happened? Did he inherit a mercenary company or something?
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# ? Sep 12, 2020 15:28 |
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Ahhhh thanks! Also pro tip on moving rally points around instead of just peppering them all over the map even when I only ever raise them in one place at a time!
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# ? Sep 12, 2020 15:29 |
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Communist Walrus posted:One of my duke-level vassals suddenly became independent and took three counties with him. His lands are labeled as the Company of the Skull Cup. What the heck happened? Did he inherit a mercenary company or something? I haven't seen it happen in CK3 (somehow, because I'm lousy at money management normally), but in CK2 that would be a common consequence of going bankrupt while having a huge mercenary contract running: they notice the ruler can't pay and that they're much more powerful than whoever hired them, so they take over. Given the new way mercenary payments are done, it doesn't seem like it would be nearly the same kind of situation, but it wouldn't surprise me if it was still an event that could happen.
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# ? Sep 12, 2020 15:32 |
Really hoping we get a that battle royale mode where everyone starts with 1 county.
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# ? Sep 12, 2020 15:33 |
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Also, be aware that all your men-at-arms and your commander will instantly teleport to wherever you're raising your army, so if you're fighting a small war and don't need levies, you can basically start fighting day one by moving the rally point as close as possible, raising armies, and ctrl-clicking all while the game is paused. It feels kinda cheap, to be honest.
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# ? Sep 12, 2020 15:34 |
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Communist Walrus posted:One of my duke-level vassals suddenly became independent and took three counties with him. His lands are labeled as the Company of the Skull Cup. What the heck happened? Did he inherit a mercenary company or something? I've seen spare sons with nothing to do end up wandering into mercenary companies instead of other courts. If they then end up as captain (ie, already holding a duke-tier title) and then enough of the siblings ahead of them conveniently die then I guess that could be the result? Azhais posted:https://steamcommunity.com/sharedfiles/filedetails/?id=2222647541 This one doesn't do that, it just puts a range limit on the Conquest CB that Vikings etc. use. Exclave rule has always been a Band-Aid, a better answer is to make overseas territory harder to hold in general (more likely to revolt, make boating more expensive in money and attrition, etc) but obviously that will make map painting harder for players too. Dallan Invictus fucked around with this message at 22:24 on Sep 20, 2020 |
# ? Sep 12, 2020 15:37 |
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# ? May 30, 2024 00:46 |
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Is there a way to get people outside my realm to even consider breaking bethrothals? There's an absolutely perfect match for my 15-year-old Wendish emperor over in the HRE. But she's already betrothed to some random goof and I can't get her name to even appear on the arrange marriage screen (whether I try from her, her guardian, or her emperor dad). I must have this pretty, intelligent, amazon who is just outside the limit for creating inbred children with my handsome, intelligent, herculean self. Centuries of careful breeding have put us on the cusp of creating the superhero we need to unite the slavs! The Little Kielbasa fucked around with this message at 15:42 on Sep 12, 2020 |
# ? Sep 12, 2020 15:38 |