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Cat Mattress posted:Well yes obviously I was digging that until the Siamese cat popped up, I'd forgotten about the Siamese cat.
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# ? Sep 5, 2020 12:10 |
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# ? Jun 3, 2024 20:56 |
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Something I never really thought about in Skyrim is that the roads are all too narrow for any kind of wagon trains or caravans since they're all single lane. Do y'all know of any mods that widen all the main roads?
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# ? Sep 5, 2020 19:26 |
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Admiral Ray posted:Something I never really thought about in Skyrim is that the roads are all too narrow for any kind of wagon trains or caravans since they're all single lane. Do y'all know of any mods that widen all the main roads? Hope you never played oblivion and noticed all of the rivers leading to the imperial cities ports have little stone bridges across them making it impossible for all the large ships to ever leave the city, let alone make it through the shallow winding rivers even without them.
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# ? Sep 5, 2020 19:30 |
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Ra Ra Rasputin posted:Hope you never played oblivion and noticed all of the rivers leading to the imperial cities ports have little stone bridges across them making it impossible for all the large ships to ever leave the city, let alone make it through the shallow winding rivers even without them. The boat can just fast travel to its destination port.
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# ? Sep 5, 2020 20:25 |
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Ra Ra Rasputin posted:Hope you never played oblivion and noticed all of the rivers leading to the imperial cities ports have little stone bridges across them making it impossible for all the large ships to ever leave the city, let alone make it through the shallow winding rivers even without them. I haven't played Oblivion since it came out, tbh. I only recently thought about this since I was looking at the AI overhaul stuff.
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# ? Sep 5, 2020 21:21 |
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I've got a mod idea but have been out of the loop for aaaages so want to check if someone else has made it: One of my big problems lategame is you stop caring about gear. You get your double-enchanted gear and your fancy Daedric artefact of choice then just ignore everything else you pick up. Mehrunes Razor? Thanks, that's just going on my wall. I end up having more fun when I drop everything off at home and go back to rebuilding my gear from scratch. So, I think it'd be good if there was some sort of mechanic that encouraged you to keep switching gear. My thought was you could 'Master' a weapon or armour after killing enough things/completing enough quests whilst using it, giving you a persistent bonus to XP gain that only kicks in when you're not using any Mastered equipment. That way, you can still break out your old favourites when you want them, but you're incentivised to keep cycling out gear. (Mastery would probably be set for the base item, rather than the item record, to prevent you mastering a rotating sequence of crafted Dragonscale cuirasses) Anything that aims for a similar effect already?
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# ? Sep 6, 2020 17:46 |
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I think both Skyrim and FO4 had a favored-weapon mod, didn't somebody here do the Skyrim one? You could start from there and then adjust accordingly.
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# ? Sep 6, 2020 19:38 |
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Man, the Cities of the North collection is dope. Winterhold's came out a few days ago and looks fantastic, though it doesn't have all the patches for my current setup, yet.
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# ? Sep 9, 2020 05:07 |
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Admiral Ray posted:Man, the Cities of the North collection is dope. Winterhold's came out a few days ago and looks fantastic, though it doesn't have all the patches for my current setup, yet. Yeah, hopefully the person/team behind The Great Cities of JK's North get a work around out soon. They're usually quite good at it. This is also the second to last COTN planned. After this comes Falkreath.
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# ? Sep 9, 2020 05:16 |
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Has anyone followed Skyblivion? It seems like it has to be vaporware, they've released almost nothing and have been grinding at it since 2013. Is that the case?
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# ? Sep 9, 2020 05:54 |
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Antifa Spacemarine posted:Has anyone followed Skyblivion? It seems like it has to be vaporware, they've released almost nothing and have been grinding at it since 2013. Is that the case? They released a teaser trailer for it last year featuring VO work from a dude trying his damnedest to sound like Patrick Stewart, but that's kind of it. They also announced a few months ago that they'd be sharing assets and finished work with the Beyond Skyrim: Cyrodiil team to help both project finish faster, but yeah, it's not looking like it'll be anywhere close to done for YEARS yet.
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# ? Sep 9, 2020 06:21 |
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If you follow their discord they post in progress screenshots pretty regularly
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# ? Sep 9, 2020 10:47 |
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Morroblivion eventually released (you can even download it right now!), so I'm not too worried about Skyblivion and Skywind being vaporware. They'll get it done as long as Bethesda keeps on their track of releasing Fallout: Shitpile and different versions of Skyrim. The only thing that I wish could be done is a magical integration of Fallout 4's rendering system into Skyrim. The 4 light limit on any given mesh is bullshit, especially since Oblivion didn't have that problem. Admiral Ray fucked around with this message at 15:58 on Sep 9, 2020 |
# ? Sep 9, 2020 15:47 |
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Do night sky retexture mods work with weather overhauls? I'd like to use this (and maybe this one too) with Mythical Ages and I'm curious if they'd play nice.
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# ? Sep 10, 2020 17:01 |
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Kaiju Cage Match posted:Do night sky retexture mods work with weather overhauls? I'd like to use this (and maybe this one too) with Mythical Ages and I'm curious if they'd play nice. Generally speaking yeah, but check the compatibility notes for everything. If you're using Mod Organizer it's pretty trivial to see whether anything in one mod is overwriting anything in the other.
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# ? Sep 11, 2020 02:25 |
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docbeard posted:Generally speaking yeah, but check the compatibility notes for everything. If you're using Mod Organizer it's pretty trivial to see whether anything in one mod is overwriting anything in the other. Thanks. Noob question: How do I check in MO2 to see if they're overwriting, just right click on information and look for conflicts?
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# ? Sep 11, 2020 03:18 |
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On the master list, under Flags, there's a little lightning bolt with a minus sign icon indicating "some files in this mod are overwritten by other mods" and if you click on it, it highlights which other mods further down the list overwrite files from that particular mod. Vice versa with a bolt/plus sign indicating that this mod overwrites files in mods above it on the list.
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# ? Sep 11, 2020 03:22 |
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Double clicking on the mod will also bring up a panel with a tab on it that says "CONFLICTS". That tab will also give you a list of everything that the currently selected mod either overwrites or is overwritten by. Double clicking texture files will usually bring up a preview window that you can leaf back and forth with to compare conflicted textures so you can make the decision which one you want to win the conflict. Right clicking an individual item in the list will give you the option to to "hide" it, so that MO ignores it when it builds its virtual Data folder, or to go directly to the same file in another mod that's either being overwritten or is doing the overwriting so you can hide that version instead.
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# ? Sep 11, 2020 06:17 |
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Thanks again. There's no lightning bolt symbols present on the three mods, so it's all good I guess.
Kaiju Cage Match fucked around with this message at 12:28 on Sep 11, 2020 |
# ? Sep 11, 2020 12:26 |
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So I've recently started the ridiculous and silly process of trying to create a single plugin to rule them all and man, it sure is a loving pain in the rear end. SSEEdit is a wonderful tool, but I wish I could copy and paste with crtl-c and crtl-v instead of drag and drop. Also crtl-z to undo would be nice since I'm a clown. Is zEdit better?
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# ? Sep 11, 2020 17:19 |
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Out of masochism, I kept edging through Beyond Reach and I think it's just about broken itself at the end. I think I'm supposed to be on the last quest of the main line and I can't figure out how to make it advance. I guess I'll spoiler in case somebody else wants to try to Edgy Goth Poetry Quest Mod: I'm at the point where I have to try to talk to the prince and/or just outright kill him. He's having dinner and some of the other people there said some lines. Well, they didn't actually say anything because speech is hosed but some subtitled die fly by. It looked like small talk for as little as I could read them. Now they're just all sitting there and prompting any of the NPCs just brings up generic responses. In the previous quest, I had to turn on noclipping to get past some areas because the triggers weren't working, but that quest ultimately cleared. I'm thinking of just walking around from it since I have some other quest mods installed to try. Speaking of those, is Legacy of Dragonborn basically me being lead around by ghosts who then call me a dirty thief and try to kill me after I take the quest MacGuffin?
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# ? Sep 12, 2020 19:03 |
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The madman behind Vokriinator has released a version that requires nine mods: SPERG Mysticism Adamant Path of Sorcery Vokrii Vokrii - Mysticism patch (in Vokrii's page) Ordinator Ordinator - Combat Styles Vokriinator Black Booted it up and yeah it's something.
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# ? Sep 12, 2020 23:51 |
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Rocko Bonaparte posted:Out of masochism, I kept edging through Beyond Reach and I think it's just about broken itself at the end. Edit: Also I'm not surprised, Beyond Boulder Dome was glitchy as hell.
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# ? Sep 13, 2020 00:04 |
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Kaiju Cage Match posted:The madman behind Vokriinator has released a version that requires nine mods:
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# ? Sep 13, 2020 02:03 |
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I should have written "Edgelording." The entendres quintuple themselves when it comes to Skyrim modding. Or, should I use "sextuple?"
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# ? Sep 13, 2020 04:37 |
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I like Skyrim texture overhall 2020 for the most part, but rocks, mountains and stone walls look like absolute poo poo in VR. Any good mods to get them to look more natural?
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# ? Sep 13, 2020 09:28 |
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So... Beyond Reach. I finished it--or rather, it was more a "you can't fire me, I quit!" Don't play it. Right towards the end you get some more deus ex machina courtesy of Mara where she basically whisks you back to the basement of the palace in Evermore for the finale. I'm going to spoil some of this for the sake of some . There you discover the kids you escorted to Evermore for safety from the plague were being diddled by everybody. Hooray for modded Skyrim! Also, this whole scandal is getting dealt with while, like, every enemy faction is fighting the city and themselves just outside the door in some free-for-all. That 40,000 septim house you could buy was also on fire. I still can't figure out what the underlying story was supposed to be. Half of that was because dialog was missing audio; subtitles would just rocket by. The other half was the goth poetry text boosted up by somebody trying to use all their big SAT words. I think it basically comes down to: Some remnant of Ayleid depravity was still around and Namira was using it to try to get senpai to notice her. I only got that far filling the blanks from unrelated lore that now shows up in my YouTube feed. As a chaser, I headed to Falkreath to start the quests for Wyrmstooth and wound up riding with the caravan to Elseweyr instead because that's where the quest marker was pointing. It's kind of a hilarious detour. I'm having to get used to not having an overworld map but it all plays out in small areas with the excess trimmed away. The Khajiit dialog is also fantastic.
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# ? Sep 14, 2020 20:36 |
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Rocko Bonaparte posted:I'm going to spoil some of this for the sake of some . There you discover the kids you escorted to Evermore for safety from the plague were being diddled by everybody. Hooray for modded Skyrim! Definitely a topic I trust the Skyrim modding community to have the range and nuance to treat with the gravity it deserves and not just use it for edgy shock value.
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# ? Sep 14, 2020 20:44 |
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Yeah it answered a question I had in my head about why the recommended modlist seemed really focus on making terrain and buildings look better: the alternative gets into these kinds of shenanigans.
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# ? Sep 14, 2020 20:59 |
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As much as I am embarrassed to admit it. I am still new to this and don't fully understand load order. I know it's more complicated than this, but, if you want something to override something else do you want it to load before or after the other mod? For example, Say I am running 2020 textures but I hate how it makes rocks and mountains look. So I add a rocks and mountains mod, I do the suggested load order and the rocks and mountains have changed but all of the other HD textures are gone. What have I done wrong that makes it so it totally nullifies the texture mod instead of just re-skinning the mountains and rocks? I guess TLDR I don't really get how it works. Sorry for such a noob question.
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# ? Sep 14, 2020 21:16 |
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veni veni veni posted:As much as I am embarrassed to admit it. I am still new to this and don't fully understand load order. I know it's more complicated than this, but, if you want something to override something else do you want it to load before or after the other mod? You want to load the rocks and mountains after the original. The game loads the mods in order as you go down. No idea what your particular conflict is about though, sorry, I haven't changed my mods for months just in case the house of cards falls down.
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# ? Sep 14, 2020 21:22 |
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veni veni veni posted:As much as I am embarrassed to admit it. I am still new to this and don't fully understand load order. I know it's more complicated than this, but, if you want something to override something else do you want it to load before or after the other mod? heh hey everyone check out the fuggin ice brain on this guy hahahaha
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# ? Sep 14, 2020 21:35 |
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k thanks. And In the case of like, static mesh improvement, would that be something you'd want to run before or after a texture mod?
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# ? Sep 14, 2020 21:42 |
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veni veni veni posted:k thanks. Usually before, but both SMIM and, hopefully, whatever texture mod you're using will have detailed instructions. What mod manager are you using?
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# ? Sep 14, 2020 21:45 |
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I'm still using Vortex. I know everyone says Mod Organizer is better, but I barely know what I'm doing and it seems a little more straight forward.
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# ? Sep 14, 2020 21:55 |
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veni veni veni posted:I'm still using Vortex. I know everyone says Mod Organizer is better, but I barely know what I'm doing and it seems a little more straight forward. As long as the answer isn't "none of them" and it works for you, it's cool. I'm not familiar with Vortex, so I don't know how it handles conflicts between assets, but the short version is that the order you install mods as well as the order that their plugins are loaded can be important. And again, most recent supercedes anything older. (If using Mod Organizer, you can drag and drop mods in the left pane and look at conflicts and such. I assume Vortex offers similar functionality, but I don't have the foggiest how it works). Sorting out conflicts between two mods is (usually) easy. Sorting out conflicts between dozens or hundreds of mods is...less so.
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# ? Sep 14, 2020 22:04 |
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Installation order of mods doesn't matter in mod organizer. As long as the load order on the left is correct, and the archive order on the right is correct, everything can be fixed up. Unless of course you have poo poo in the main folder, or a whole bunch of stuff rampaging through your overwrite folder.
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# ? Sep 14, 2020 22:06 |
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veni veni veni posted:I'm still using Vortex. I know everyone says Mod Organizer is better, but I barely know what I'm doing and it seems a little more straight forward. I recently made the jump from Nexus Mod Manager to Mod Organizer and it wasn't as painful as I'd expected it to be. It takes a little while to get used to MO's weird virtual Data folder, but it's actually a lot more intuitive than it first seems. You just have to get used to running EVERYTHING you will be modding Skyrim with through MO. The Phoenix Flavour site has a very good step by step guide to setting up a brand new MO install as part of its guide process. It's geared towards doing a full PF set up but it works well enough as a standalone guide too.
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# ? Sep 14, 2020 22:08 |
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Thanks. I just kind of ignored the "suggested" Vortex load order and went with what was logical and everything seems to be working now. Also, what are your guys thoughts on Skyrim 2020 textures? I feel like it's a real mixed bag. The towns look quite nice. Like wood structures, things like that, but I think most everything else looks bad. Paths, rocks, mountains, undergrowth etc. etc. It's very high definition (which is pretty nice for VR) but it all feels very haphazardly slapped on to create a pretty unnatural look. I actually just ditched it in favor of Tamriel Reloaded HD, and despite being noticeably more low res than 2020 textures, it just feels a lot more natural and well put together. Also the foliage looks fantastic and it actually gave me a performance bump. Guess I'm sticking with this for now. it's a shame losing that clarity since VR is so up close though. Also, I can't believe I have been playing without SMIM until now. Wow, what difference, especially for VR. There were so many flat, simulated textures that now have some sort of depth to them.
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# ? Sep 14, 2020 22:35 |
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# ? Jun 3, 2024 20:56 |
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veni veni veni posted:Thanks. I just kind of ignored the "suggested" Vortex load order and went with what was logical and everything seems to be working now. The texture overhaul I recently switched to is Tamrielic Textures - Landscapes and the landscapes look fantastic. It has 4K versions so the level of detail is nice. It doesn't cover things like houses, so you could try keeping Skyrim 2020 and overwriting the landscapes with Tamrielic.
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# ? Sep 14, 2020 22:55 |