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muscles like this!
Jan 17, 2005


exquisite tea posted:

Games that begin with an unskippable cutscene, but do not default to subtitles on... should be illegal.

Ghost Recon: Breakpoint is super bad about this because when you start the game for the first time it drops you right in to the story and for some reason you can't adjust subtitles while in game.

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Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Lobok posted:

The subtitles appear over the dialogue text but in a different font and size so neither are legible.

Subtitles setting in every menu imo

including the title menu

subtitles over text super unhelpful and actively ungood, ie [Speaking English] [Expressing Surprise] [Revealing Plot Twist]

repeatedly dying gives "Would you like to change difficulty to Easy, and/or enable subtitles?"

LordSaturn
Aug 12, 2007

sadly unfunny

Evilreaver posted:

repeatedly dying gives "Would you like to change difficulty to Easy, and/or enable subtitles?"

this but it's because all the characters have super-intense Scottish accents

Danger - Octopus!
Apr 20, 2008


Nap Ghost

exquisite tea posted:

PC games where sometimes the highest setting is Ultra, and sometimes it's High on the same exact screen. If it's the maximum setting, just call it all the same thing! Worst of all is when they provide no visual indicator of what the highest is and have you loop back around to Low for every bar. Or when the Ultra preset isn't actually Ultra and you have to find the secret double-ultra settings.

Another thing I hate: Games that change their default screen setting back to Windowed because you dared to alt+tab once. Stop it!!

Related, big budget AAA games that don't bother having any kind of benchmarking where you can test what your chosen settings look like without having to actually start the game or go through lengthy loading and gameplay to get there.

Ugly In The Morning
Jul 1, 2010
Pillbug

Danger - Octopus! posted:

Related, big budget AAA games that don't bother having any kind of benchmarking where you can test what your chosen settings look like without having to actually start the game or go through lengthy loading and gameplay to get there.

Having standardized stuff it’s rendering and a results screen is also huge, you don’t have to wonder if your performance changed because of a setting change or because you were doing something more intensive.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


How am I going to justify my $750 video card purchases if I can't even use an in-game benchmark!!!

Ugly In The Morning
Jul 1, 2010
Pillbug

exquisite tea posted:

How am I going to justify my $750 video card purchases if I can't even use an in-game benchmark!!!

I honestly spend more time benchmarking my games than playing them sometimes. There’s something weirdly relaxing about tweaking my overclock and fan speeds til everything is perfect.

Alhazred
Feb 16, 2011




Ugly In The Morning posted:

I would love a game where the supervillain is aware they’re in a game and starts making it glitch out to gently caress with the hero.

That actually happens in Arkham Asylum.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Guys hear me out, we put lives in the game right? And if they die in the level they lose all progress and go back to the hub. And if they run out of lives they get kicked to the main menu and load back up outside the castle. It'll be a great idea and not as all pointless and tacked on because "Mario has lives right?"

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!

Evilreaver posted:

Subtitles setting in every menu imo

The Xbox 360 had a profile-wide Settings page that would attempt to set the default of any game you played to what you had set there. I don't remember all the settings, but I know two of them were Look Inversion and Subtitles.

I don't think the Xbox One had that feature, though.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Which games are the best at letting you do multiple quests at once, letting you pick up mcguffins in advance, and allows you to shortcut trouble by planning in advance? (E.g. In MGSV you can skip huge chunks of traveling in some missions by hiding in a box at a delivery point.)

What games are the opposite? What games forbid you do to more than one task at once, stress that you must do everything in order, and disallow any planning or player-driven ingenuity?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Inspector Gesicht posted:

Which games are the best at letting you do multiple quests at once, letting you pick up mcguffins in advance, and allows you to shortcut trouble by planning in advance? (E.g. In MGSV you can skip huge chunks of traveling in some missions by hiding in a box at a delivery point.)

What games are the opposite? What games forbid you do to more than one task at once, stress that you must do everything in order, and disallow any planning or player-driven ingenuity?

Mario 64 kicks you out of a level any time you get a star whether it's the one you went in for or not

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I think that's due to a memory limitation since Mario 64 occupies less space than single cinematic from Final Fantasy VII. No sequel would have the same excuse.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
There's a troubling amount of games where only one sidequest can be active at once

Most modern final fantasies, actually

NonzeroCircle
Apr 12, 2010

El Camino

Inspector Gesicht posted:

Which games are the best at letting you do multiple quests at once, letting you pick up mcguffins in advance, and allows you to shortcut trouble by planning in advance? (E.g. In MGSV you can skip huge chunks of traveling in some missions by hiding in a box at a delivery point.)

What games are the opposite? What games forbid you do to more than one task at once, stress that you must do everything in order, and disallow any planning or player-driven ingenuity?

Horizon Zero Dawn is pretty reactive to stuff you've already done, if you've already got the various bits you need or have killed the thing for whoever then Aloy will more often than not be like "I already did that, here you go".

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I'm currently enjoying Control's having all quests active at once, despite only showing you the objective for the one you select. Lots of them involve doing stuff in widely separated areas so it's nice that you can mail a letter or say hi to a plant while you're on your way to something else, and it still counts.

Lobok
Jul 13, 2006

Say Watt?

Simply Simon posted:

There's a troubling amount of games where only one sidequest can be active at once

Most modern final fantasies, actually

It was super annoying in Horizon that you needed a weapon challenge active for any of those challenge feats to count when you did them. Which meant selecting active quests ahead of fights and switching them mid-fight sometimes, two things that require going into menus and taking you out of the action. It was like getting a parent to look over at you before doing a cool jump into the pool.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


There's the odd time you have to kill a machine again because it now drops a trophy, but you don't need an excuse to fight a Thunderjaw or Stormbird again.

The original Xenoblade had quests where you have to "Kill 20 Bedbugs", and Bedbugs killed prior to being given the quest don't count. I think the sequel improved upon this, but that title is far too Anime for my tastes.

Opopanax
Aug 8, 2007

I HEX YE!!!


Len posted:

Guys hear me out, we put lives in the game right? And if they die in the level they lose all progress and go back to the hub. And if they run out of lives they get kicked to the main menu and load back up outside the castle. It'll be a great idea and not as all pointless and tacked on because "Mario has lives right?"

Look who just got hired for the next Yooka Laylee game

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Retro Futurist posted:

Look who just got hired for the next Yooka Laylee game

Someone from the Mario 64 team?

darkwasthenight
Jan 7, 2011

GENE TRAITOR

Inspector Gesicht posted:

Which games are the best at letting you do multiple quests at once, letting you pick up mcguffins in advance, and allows you to shortcut trouble by planning in advance? (E.g. In MGSV you can skip huge chunks of traveling in some missions by hiding in a box at a delivery point.)

What games are the opposite? What games forbid you do to more than one task at once, stress that you must do everything in order, and disallow any planning or player-driven ingenuity?

New Vegas is pretty good. If you know the route you can beeline for Vegas at level one, waltz straight into The Tops to cap Benny, then head up to his suite to chat to Yes Man and start the endgame quests. You can do most of the side dungeons before getting the mission to go there and generally the characters will react with appropriate surprise when you immediately produce the pre-severed head of the raider boss they just asked you to tag.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


NonzeroCircle posted:

Horizon Zero Dawn is pretty reactive to stuff you've already done, if you've already got the various bits you need or have killed the thing for whoever then Aloy will more often than not be like "I already did that, here you go".

While not offering much in the way of player choice, Horizon surprisingly reactive to the order in which you do quests. Odd Grata for example is likely one of the very first sidequests you'll do in the game, but you can wait until the end of the story to do it, and the dialogue will be completely different at certain points throughout the main campaign. Not only that, but Aloy's attitude towards her will change as well. There's also unique dialogue for things most players would normally never see, like if you visit Rost's grave after the Eclipse invade, but before Aloy enters the Eluethia chamber. Almost everyone is going to do that sequence all at once, but you can take a random detour if you want and hear dialogue that doesn't appear at any other point.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


If a game can't afford to have alternative dialogue then they could try a chapter-select like in Nier Automata. That way you can have as many time-sensitive quests as you want that are rooted in the game's continuity, since if you time-travel then nothing is technically missable. This would help avoid the "Horatio problem" seen in Watch Dogs 2.

Boxman
Sep 27, 2004

Big fan of :frog:


Len posted:

Guys hear me out, we put lives in the game right? And if they die in the level they lose all progress and go back to the hub. And if they run out of lives they get kicked to the main menu and load back up outside the castle. It'll be a great idea and not as all pointless and tacked on because "Mario has lives right?"

As someone who loved Prince of Persia 2008, people complaining that game let you easily retry a platforming section because it wasn't a lives system made my head hurt.

That game's little thing dragging it down was the fact that you could play a drinking game for every time someone said "fertile ground" and you'd be dead in the first hour.

EDIT: lol this wikipedia article is spectacular

quote:

The Hunter is one of the Corrupted. He was a prince who enjoyed hunting, but soon became too good at hunting.

RareAcumen
Dec 28, 2012




Inspector Gesicht posted:

Which games are the best at letting you do multiple quests at once, letting you pick up mcguffins in advance, and allows you to shortcut trouble by planning in advance? (E.g. In MGSV you can skip huge chunks of traveling in some missions by hiding in a box at a delivery point.)

The FF7 Remake tracks quest progress like the second the game starts or something so by the time you actually get to the point that it opens up in chapter 2 and you the ability to do quests and go to a shop and stuff you're probably like 80-60% done with three quests already. And then when you've completed one, it asks if you want to warp to the person who asked you to do them to collect your reward.

DQ11 stops the game to play a little jingle when you've completed a quest and tells you who and where you got it from. The game gives you a teleport spell that costs 0 mp to use so you're never really out of luck when it comes to getting back to a place you've visited.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


All I know about Dragon Quest XI is that it has the most obnoxious Overworld theme possible.

https://www.youtube.com/watch?v=d3AnyHbCXmo

Lobok
Jul 13, 2006

Say Watt?

RareAcumen posted:

The FF7 Remake tracks quest progress like the second the game starts or something so by the time you actually get to the point that it opens up in chapter 2 and you the ability to do quests and go to a shop and stuff you're probably like 80-60% done with three quests already. And then when you've completed one, it asks if you want to warp to the person who asked you to do them to collect your reward.

DQ11 stops the game to play a little jingle when you've completed a quest and tells you who and where you got it from. The game gives you a teleport spell that costs 0 mp to use so you're never really out of luck when it comes to getting back to a place you've visited.

My dream in an RPG is for you to be able to contact a quest giver remotely. In modern times or sci-fi it could be some kind of telecommunications tech and in fantasy a spell or magic mirror or whatever.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Inspector Gesicht posted:

All I know about Dragon Quest XI is that it has the most obnoxious Overworld theme possible.

https://www.youtube.com/watch?v=d3AnyHbCXmo

https://www.youtube.com/watch?v=xfdFU3O3nf8
It's so obnoxious I've watched a 20 minute video on why it's so bad, without ever having played or cared about the series.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Lobok posted:

My dream in an RPG is for you to be able to contact a quest giver remotely. In modern times or sci-fi it could be some kind of telecommunications tech and in fantasy a spell or magic mirror or whatever.

City of Heroes did that, through the wonderful explanation of 'it's the 21st century, mobile phones exist'.

An Actual Princess
Dec 23, 2006

dq11 on the switch had amazing music, sorry if you played an inferior version


Len posted:

Guys hear me out, we put lives in the game right? And if they die in the level they lose all progress and go back to the hub. And if they run out of lives they get kicked to the main menu and load back up outside the castle. It'll be a great idea and not as all pointless and tacked on because "Mario has lives right?"

mario 64 came out in 1996. lives in platformers were a pretty standard thing

Lobok
Jul 13, 2006

Say Watt?

Cleretic posted:

City of Heroes did that, through the wonderful explanation of 'it's the 21st century, mobile phones exist'.

Nice. It's one of those QoL things in games that seems obvious enough someone had to have done it already.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Overwatch Porn posted:

dq11 on the switch had amazing music, sorry if you played an inferior version


mario 64 came out in 1996. lives in platformers were a pretty standard thing

The level already resets when you die they didn't need another waste of my time. They were already working on redefining the platformer when they went 3d they could have dropped it

Len has a new favorite as of 02:58 on Sep 21, 2020

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Cleretic posted:

City of Heroes did that, through the wonderful explanation of 'it's the 21st century, mobile phones exist'.

WoW did it more and more with each expac too.

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Doctor Spaceman posted:

WoW did it more and more with each expac too.

One of Yahtzee's games, the fourth one X days a X (forget the title), a point+click adventure, you had a cell phone so you could call and talk to NPCs without walking over to them, to save you some time and turn in quests and such.

Too bad all the rooms in the game are one hub room away from each other, and if it was a fetch quest you couldn't turn it in remotely anyway :v:

RareAcumen
Dec 28, 2012




Lobok posted:

My dream in an RPG is for you to be able to contact a quest giver remotely. In modern times or sci-fi it could be some kind of telecommunications tech and in fantasy a spell or magic mirror or whatever.

Same, but shopping. If I cant get stuff delivered then I should be at least able to order ahead and have it ready to go when I walk in.

Tunicate
May 15, 2012

Lobok posted:

My dream in an RPG is for you to be able to contact a quest giver remotely. In modern times or sci-fi it could be some kind of telecommunications tech and in fantasy a spell or magic mirror or whatever.

star trek online lets you talk to the main plot quest givers from anywhere in the game, and instantly teleport to the mission start locations as well.

Lobok
Jul 13, 2006

Say Watt?

RareAcumen posted:

Same, but shopping. If I cant get stuff delivered then I should be at least able to order ahead and have it ready to go when I walk in.

BotW goes partway by having the Slate be a WiiU but it could be a full smartphone.

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!
Risk of Rain 2:

One of the unlock challenges is completely ridiculous. Complete a special, seeded run that changes daily, as a melee character, without "falling below 100% health". In practice, this means don't get hit, since there are only three ways to get over 100% health, and none of them last any length of time. Do note that shields are counted in that 100% health, despite putting your health numbers at something like 216/200.

Did I mention that as part of these special runs you need to destroy crystals that explode on death? As a melee character?

Alhazred
Feb 16, 2011




NonzeroCircle posted:

Horizon Zero Dawn is pretty reactive to stuff you've already done, if you've already got the various bits you need or have killed the thing for whoever then Aloy will more often than not be like "I already did that, here you go".

That happens in AssCreed: Odyssey too. Some npc wants you to kill someone and Kassandra says "hey, I already did that, drachmae please."

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Perestroika
Apr 8, 2010

Spiritfarer is really cute, but it has a problem of becoming aimless if you accidentally don't do things in the developers expected. The basic gameplay loop is that every time you pick up a new spirit, they'll unlock a new kind of resource or crafting, while having a series of requests from you. Usually the only way to fulfill these requests is with resources from another spirit, who will in turn have new requests you can't fulfill right away, and so on. At the beginning that works pretty well, organically introducing you to new mechanics and resources at a decent clip.

Trouble is, if you unintentionally break the expected sequence of the spirits you pick up, you can end up with a series of requests that you have no idea how to fulfill. Right now I've got a spirit on board that wants me to build him something with advanced metal pieces. For that I need to build a smithy (which the game doesn't explicitly tell me, but is easy enough to intuit). For the smithy, I need a new type of resources. For those, I need to unlock a new event (game doesn't tell me which), for that I need a new spirit (game also doesn't tell me who/where), and for that spirit I first need another spirit (game also doesn't tell me who/where).

Apparently the game expected me to pick up that very last spirit in that line a good while back, but never required me to nor particularly signposted me to them. So basically if I hadn't wiki'd it, I would have been stuck traveling around the world more or less at random until I stumbled across the right combination to finally unlock it.

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