|
Saralene posted:Fortunately in this case it means it was a port based on the original source code, not a port to Valve's Source engine. I wasn't sure which definition of "source" it was, at the risk of embarrassing myself. I assumed that it was what you said due to the lower case 's' in "source", but I am a cynical bastard and didn't want to take that for granted.
|
# ? Sep 19, 2020 15:59 |
|
|
# ? Jun 8, 2024 08:21 |
|
Surprise retro release: Freedom Fighters by IO Interactive!
|
# ? Sep 21, 2020 15:26 |
oh dang son it's the one hitman engine game where you're intended to shoot everything that moves
|
|
# ? Sep 21, 2020 17:35 |
|
The Kins posted:Surprise retro release: Freedom Fighters by IO Interactive! Dang, that game was loving rad back in the day.
|
# ? Sep 22, 2020 00:40 |
|
The Kins posted:Surprise retro release: Freedom Fighters by IO Interactive! Is Freedom Fighters worth checking out? Don't know that much about it, other than that it's a third person shooter.
|
# ? Sep 22, 2020 05:01 |
|
I have a soft spot for IO Interactive and the music of Jesper Kyd, but I never understood the sheer amount of love it gets. It is a competent third-person shooter, it does what it does well, but I wouldn’t call it... revolutionary If you didn’t play it back in the day I wonder if you’ll really like it playing for the first time right now. But don’t let that stop you from giving IO Interactive money, they can use it now that they are independent.
|
# ? Sep 22, 2020 07:22 |
|
Mierenneuker posted:If you didn’t play it back in the day I wonder if you’ll really like it playing for the first time right now. But don’t let that stop you from giving IO Interactive money, they can use it now that they are independent. Oh wow, they actually pulled through? It's nice not seeing yet another conglomerate statistic.
|
# ? Sep 22, 2020 08:30 |
|
The Kins posted:Surprise retro release: Freedom Fighters by IO Interactive! I have wanted this to hit gog for years. Nothing beats pointing at a dude and sending 12 angry friends to gently caress their day up.
|
# ? Sep 22, 2020 15:39 |
|
ilmucche posted:I have wanted this to hit gog for years. Nothing beats pointing at a dude and sending 12 angry friends to gently caress their day up. You might like a game called Sacrifice.
|
# ? Sep 22, 2020 15:51 |
|
The Kins posted:Surprise retro release: Freedom Fighters by IO Interactive! Nice! That's a game that I loved back in the days and of course couldn't make it work with more recent rigs. ilmucche posted:I have wanted this to hit gog for years. Nothing beats pointing at a dude and sending 12 angry friends to gently caress their day up. chaosapiant posted:You might like a game called Sacrifice. (I really like Sacrifice and have a soft spot for it)
|
# ? Sep 22, 2020 19:57 |
|
The Kins posted:Surprise retro release: Freedom Fighters by IO Interactive! I've definitely played a part of this, but I don't really remember any of it, other than a few scenes from the intro. So weird. Maybe it had some issue on my PC and couldn't play past the early parts. I will definitely check this release at some point.
|
# ? Sep 23, 2020 11:57 |
all I can recall is a sniper section near the latter half of the game it wasn't a very mindblowingly remarkable game
|
|
# ? Sep 23, 2020 17:21 |
|
In regards to Sacrifice:ilmucche posted:Nothing beats pointing at a dude and sending 12 angry Cronenbergs to gently caress their day up.
|
# ? Sep 24, 2020 01:01 |
|
Surprise releases! Metal Gear (MSX Version, 2006 PS2 port from MGS3) Metal Gear Solid 1 (2000 Windows 95 port) Metal Gear Solid 2: Substance (2003 PC Port) Konami Collector's Series: Castlevania and Contra
|
# ? Sep 25, 2020 14:09 |
|
Rereleasing that particular Castlevania/Contra collection when both series already have their respective Anniversary collections with more games in them is just bizarre
|
# ? Sep 25, 2020 14:15 |
|
Maybe Konami didn't want the rest of the titles completely DRM-free yet, for whatever reason.
|
# ? Sep 25, 2020 14:34 |
|
The Kins posted:Surprise releases! I had no idea that there was ever any Metal Gear game for the PC, so I'm a bit gobsmacked by those. Veib posted:Rereleasing that particular Castlevania/Contra collection when both series already have their respective Anniversary collections with more games in them is just bizarre That also surpised me; I assumed, as most probably did, that it was the recent re-release packages. In a weak defence if this release, this package is very inexpensive.
|
# ? Sep 25, 2020 15:51 |
|
I only ever saw cracked releases for MGS1 and that collector series. Have a physical copy of that MGS2 port around here somewhere, but I can't recall why I never got more than a few rooms into it.
|
# ? Sep 25, 2020 23:03 |
yeah the ports were a travesty, my personal high poowater mark for japanese companies releasing tragic PC versions of console games I've got a warez version of PC MGS2:S kicking around, it always bugged me how you can't draw an assault rifle without the trigger being taped down (the diff between drawing and shooting on the PS2 was the amount of pressure on the pressure-sensitive face buttons) they didn't even try
|
|
# ? Sep 25, 2020 23:50 |
|
I remember hearing that the Windows port of MGS1 was pretty good. I think it's actually a port of Intergal, which means it comes with the VR missions. The MGS2 PC port was not great, but I found that someone made a patch for it: https://github.com/VFansss/mgs2-v-s-fix/wiki. There's a similar installer for MGS1 PC that I think gets it to run in 1080p and all, but I think it qualifies as since it comes with the whole game. scamtank posted:yeah the ports were a travesty, my personal high poowater mark for japanese companies releasing tragic PC versions of console games MGS2's PC port I think was based off the XBOX version. I don't know if the XBOX has pressure sensitive buttons, but that could have been part of the problem. I didn't own it, but the worse PC port I remember from around that time was the one for Resident Evil 4. Apart from performance issues, it lacked something that you'd expect from a PC port of that game. Max Wilco fucked around with this message at 02:36 on Sep 26, 2020 |
# ? Sep 26, 2020 02:32 |
|
I am using the mgs2 fan patch with a 360 gamepad it works. no pressure button so they re-mapped things, like holstering gun with the L3. it also installs easy with a nicely done startup window
|
# ? Sep 26, 2020 02:44 |
|
also fwiw if i can get this patch working you can too
|
# ? Sep 26, 2020 02:49 |
|
Pushy Cat posted:I am using the mgs2 fan patch with a 360 gamepad it works. no pressure button so they re-mapped things, like holstering gun with the L3. it also installs easy with a nicely done startup window Are you using the GOG version or an old disc version?
|
# ? Sep 26, 2020 02:54 |
|
gog
|
# ? Sep 26, 2020 03:05 |
oh jesus, thanks for reminding me of the state RE4 was in at start the lighting engine was entirely out of commission, everything was just fullbright. I recall the gaming magazine i used to read had like a whole thing on the subject of de-fuckifying the awful release of that game with mods
|
|
# ? Sep 26, 2020 11:28 |
|
scamtank posted:oh jesus, thanks for reminding me of the state RE4 was in at start Both ports were eventually completely redone by Poland-based QLOC (who have a pretty strong history of good-rear end PC ports) for their HD re-releases on PS3/360/PC.
|
# ? Sep 26, 2020 12:02 |
|
The Kins posted:The original RE4 and DMC3 PC ports were farmed out to Sourcenext, a studio with a... very mixed history with porting console games. They were so bad that Capcom made extra sure that their next-gen engine, MT Framework, would natively support PC just to make extra sure that ports of that "quality" would never happen again. funny enough the HD rerelease of re4 has never run well on any pc i've tried it on. it either slows to a crawl or doesn't start at all! there's probably some way to fix it like a fan patch or something but I never bothered since i played it on console way back and wasn't gonna replay it for a while anyway.
|
# ? Sep 26, 2020 12:45 |
|
The best part of the RE4 port was no mouse control. The default was WASD to move and 2468 on the numpad to aim.
|
# ? Sep 26, 2020 16:49 |
|
Kibayasu posted:The best part of the RE4 port was no mouse control. The default was WASD to move and 2468 on the numpad to aim.
|
# ? Sep 26, 2020 17:07 |
|
It may have been the arrow keys but my brain wants to say numpad. Maybe that was another game. Either way, no mouse control. That had to be hacked in by a mod.
|
# ? Sep 26, 2020 17:12 |
|
Kibayasu posted:The best part of the RE4 port was no mouse control. The default was WASD to move and 2468 on the numpad to aim. I remember this, and it was bloody awful. Fortunately, a fan patch was soon to follow. Still, colossally bloody stupid.
|
# ? Sep 26, 2020 17:38 |
|
Kibayasu posted:The best part of the RE4 port was no mouse control. The default was WASD to move and 2468 on the numpad to aim. lmao
|
# ? Sep 26, 2020 17:59 |
|
Kibayasu posted:The best part of the RE4 port was no mouse control. The default was WASD to move and 2468 on the numpad to aim. That's what I was hinting at. You'd think that at the very least, a PC port of RE4 would give you mouse aiming. Now that I think about it, it seems like a lot of PC ports in the mid-2000s were pretty sub-par.
|
# ? Sep 26, 2020 18:02 |
|
Max Wilco posted:Now that I think about it, it seems like a lot of PC ports in the mid-2000s were pretty sub-par. This time period was where the "PC gaming is dead" catchphrase spawned. Thankfully for gaming as a whole, it got better.
|
# ? Sep 26, 2020 20:25 |
|
Not to mention that was also right around the peak of "well PC doesn't deserve our game because pIrAcY" dipshittery, though I guess that goes hand in hand with digital distro not being fully cemented yet.
|
# ? Sep 26, 2020 22:35 |
|
John Murdoch posted:Not to mention that was also right around the peak of "well PC doesn't deserve our game because pIrAcY" dipshittery, though I guess that goes hand in hand with digital distro not being fully cemented yet. Cliffy B's war on piracy and demos (calling them like sleeping with a cheap hooker) was a weird time.
|
# ? Sep 26, 2020 22:47 |
|
I think the poo poo ports thing didn’t really start clearing up until 2010. That was when Capcom started releasing stuff like Dead Rising 2 on that new engine someone mentioned, on top of Steam really taking off and showing publishers there was a huge market for PC games. Between late 2010 and now I don’t think I bought more than a half dozen poo poo ports.
|
# ? Sep 26, 2020 23:33 |
|
Ugly In The Morning posted:I think the poo poo ports thing didn’t really start clearing up until 2010. That was when Capcom started releasing stuff like Dead Rising 2 on that new engine someone mentioned, on top of Steam really taking off and showing publishers there was a huge market for PC games. Between late 2010 and now I don’t think I bought more than a half dozen poo poo ports. poo poo ports aren't really possible in a technical sense anymore, because the vast majority of games are built on middleware engines like Unity or Unreal, and control setups are largely standardized (eg mouse +keyboard, WASD for movement, R for reload, E for generic interaction/use, etc). You have to really gently caress up badly now to make a game that doesn't work reasonably well ported to another platform flavour with a modern engine.
|
# ? Sep 27, 2020 08:14 |
|
Angry_Ed posted:Cliffy B's war on piracy and demos (calling them like sleeping with a cheap hooker) was a weird time. I’m sorry....what? Is there a link to this nonsense?
|
# ? Sep 27, 2020 13:30 |
|
|
# ? Jun 8, 2024 08:21 |
|
Neddy Seagoon posted:poo poo ports aren't really possible in a technical sense anymore, because the vast majority of games are built on middleware engines like Unity or Unreal, and control setups are largely standardized (eg mouse +keyboard, WASD for movement, R for reload, E for generic interaction/use, etc). You have to really gently caress up badly now to make a game that doesn't work reasonably well ported to another platform flavour with a modern engine. Horizon Zero Dawn was an absolute train wreck of a port last month.
|
# ? Sep 27, 2020 16:22 |