|
http://www.steelstrategy.com/2020/06/teaching-someone-to-play-thematic.html Here's a link to some decent "learning to play" lists and a link in the link to a podcast discussion on bringing new people into the game. I am responsible for some of that content. Seconding the Cannot Get Your Ship Out guys. They're good folks, and we have Geek19 collaborate on a lot of stuff.
|
# ? Sep 7, 2020 04:28 |
|
|
# ? May 27, 2024 13:54 |
|
Val Helmethead posted:http://www.steelstrategy.com/2020/06/teaching-someone-to-play-thematic.html Cool, thanks! Gonna give this a shot this weekend. Rules question from messing around solo: I've got Raymus on a Pelta with Shields + Ashoka on a nearby ship. Can I turn 1 reveal Navigation, gain a Navigation with Raymus, turn it into a Repair with Ashoka, then turn the dial into a Navigation (thus giving me a nav token + repair token to start STM)?
|
# ? Sep 8, 2020 04:38 |
|
I play fairly often. I am in NYC and we have a small but consistant community that transitioned to a discord after COVID hit. There are a few other, larger discords as well that I know folks organize games and casual tournaments through.
|
# ? Sep 10, 2020 07:31 |
|
StashAugustine posted:Cool, thanks! Gonna give this a shot this weekend. Rules question from messing around solo: I've got Raymus on a Pelta with Shields + Ashoka on a nearby ship. Can I turn 1 reveal Navigation, gain a Navigation with Raymus, turn it into a Repair with Ashoka, then turn the dial into a Navigation (thus giving me a nav token + repair token to start STM)? I am not 100% on this answer, but I don’t think you can do that. You gain the navigation token during the reveal the command dial step. Raymus does his thing during that step, but I believe Ashoka has to wait until you finish the reveal command dial step before you can use her. And since you can’t have 2 navigation tokens at the same same time, there is no way to make that work.
|
# ? Sep 10, 2020 14:47 |
|
Orvin posted:I am not 100% on this answer, but I dont think you can do that. You gain the navigation token during the reveal the command dial step. Raymus does his thing during that step, but I believe Ashoka has to wait until you finish the reveal command dial step before you can use her. And since you cant have 2 navigation tokens at the same same time, there is no way to make that work. I agree. You've got to finish the Reveal Command Dial step before triggering Ahsoka. Specifically you keep the dial / gain the Raymus token at the same time, so by the time you are able to use Ahsoka you already "have" a dial and a token, both Navigates. The chance to turn the dial into a token has passed. Edit: Also, I'm Biggs on the main discord, and am usually putting together Vassal tournaments (when I can). Keep your eyes open there for things. Val Helmethead fucked around with this message at 17:33 on Sep 10, 2020 |
# ? Sep 10, 2020 17:31 |
|
Bit late on this but the teaching game went great, hopefully we're playing again this weekend. I was Rebs, both sides had their big flagships trade shots but not kill each other while the neb-b and arquitens got killed; I won out on the last turn when the corvette managed to practically one-shot the raider. I'm thinking for next time running Rebels-themed lists with me being Rebels again since they're a wacky combo fleet and Imperials are just an upgrade of the starting fleet:quote:Faction: Imperial quote:Faction: Rebel Not sure about objectives or if there's anything obviously bad in there. Ahsoka, Ezra, and Kallus are all probably extravagances but in there for theme. I've tested it out solo and it looks like the Imps are more straightforward since the Hammerheads have to stick together which makes it hard for them to not get in the front arc of the ISD, especially if they're trying to bring it down in particular.
|
# ? Sep 17, 2020 19:44 |
|
I will say raiders can be really hard to use, so swapping them for Demolisher could be better if you're teaching someone.
|
# ? Sep 17, 2020 19:47 |
|
I say leave 'em. Pelta + 4 Hammerheads needs all the help it can get against an ISD. I say this as someone who loves Peltas. That's an EXPENSIVE Pelta, which is not what you want out of a Pelta.
|
# ? Sep 18, 2020 04:51 |
|
Val Helmethead posted:I say leave 'em. Pelta + 4 Hammerheads needs all the help it can get against an ISD. Yeah the shields combo is kinda fun but it feels a little iffy against an ISD that will pretty much doubletap a Hammerhead no matter how much you patch it up, though it's okay for helping out the pings you get from TFA. I'll probably leave it though since I'm the one flying the janky combo fleet and it fits the theme, though I guess I'd be open for trying alternate loadouts.
|
# ? Sep 18, 2020 17:01 |
|
Had a great time with Armada flying those lists. I pulled ahead a bit early with Fire Lanes and managed to kill a Raider early, but the other one bagged a hammerhead before it could kill it and once the ISD got its guns in range it obliterated two corvettes in one go and then we called it. I'm thinking I might go with a more conventional list next time, my sister had fun with all the Rebels characters but I can't figure how to take out an ISD with that list
|
# ? Sep 20, 2020 03:56 |
|
StashAugustine posted:Had a great time with Armada flying those lists. I pulled ahead a bit early with Fire Lanes and managed to kill a Raider early, but the other one bagged a hammerhead before it could kill it and once the ISD got its guns in range it obliterated two corvettes in one go and then we called it. I'm thinking I might go with a more conventional list next time, my sister had fun with all the Rebels characters but I can't figure how to take out an ISD with that list Havin' fun it's what's important, especially as a learning game. I can't wait until I can get some in person games again.
|
# ? Sep 20, 2020 04:31 |
|
The hammerheads need to be kept super cheap. On the torpedo versions, you want external racks, and the title that gives them a reroll. You expect them to die, but hopefully after they have delivered their heavy shot. Because of this, hammerheads shouldn’t make up the bulk of your list. You need some other threat that is scarier than them. Either a nasty squad ball, and something to push them. Or a large base ship of some sort. It also doesn’t help that Sato is considered a pretty bad commander. He is way to gimmicky to make use of over other commanders that are more straight forward. For example, here is a list that I took to a tournament last year. I did okay, I was somewhere in the middle of the pack after 3 rounds with 20 people playing. I needed more work flying my hammerheads in formation. They had a bad habit of not being in position at the same time as the liberty when the shooting started in earnest. But it was a fun list to fly. Liberty HIE Fleet (397/400) Rebels Commander: General Dodonna Objectives: Superior Positions, Advanced Gunnery, Asteroid Tactics [flagship] MC80 Liberty Star Cruiser (96) - General Dodonna (20) - Mon Karren (8) - Heavy Ion Emplacements (9) - Strategic Adviser (4) - Engine Techs (8) - H9 Turbolasers (8) - Quad Battery Turrets (5) - Weapons Battery Techs (5) = 163 total points GR-75 Medium Transports (18) - Comms Net (2) = 20 total points Hammerhead Torpedo Corvette (36) - Task Force Organa (1) - External Racks (3) = 40 total points Hammerhead Scout Corvette (41) - Task Force Organa (1) = 42 total points Hammerhead Scout Corvette (41) - Task Force Organa (1) = 42 total points Squadrons (90/134): 5x YT-2400 (80) 1x Y-Wing Squadron (10)
|
# ? Sep 20, 2020 04:36 |
|
drat, that's a loaded Liberty! Isn't taking H9 and Weapons Battery Techs a little redundant? How did running five YT-2400s work out? For both the game and your wallet?
|
# ? Sep 20, 2020 20:49 |
|
H9 and Weapons techs makes absolutely sure you get a blue crit for HIEs when you need them. Especially when you are using QBTs to throw a single blue die at long range. It’s a bit gimicky, but it’s really satisfying to be sure to evaporate those shields when you need to. The YT-2400 are almost broken at their price point. Nothing much comes close to having the speed, hull value, or attack dice, and then add rogue on top. They won’t stand up to a dedicated anti-squadron Quasar build. But will hold off most Ace builds long enough for you to get in position to nuke their squadron pushers. One thing to remember is that with rogue, you still probably want to set up a squadron command (or two) on turn 2 or 3, whenever squadrons will be getting in range. Getting the jump on your opponent who is expecting you to wait until squadron phase to do rogue things can remove a squadron or two before it has a chance to do anything. You have to be a bit careful about overreaching though. You might be setting up your squads to take a bunch of return fire early in the match.
|
# ? Sep 20, 2020 21:59 |
|
I want to try the ball of rogues next time I play. Hera, 2x normal X-Wing squadrons, and Rogue Squadron. Hera gives Rogue to the 2 normal X-Wing squadrons, the Rogues already have it ( ), and she’s got it herself...sounds like it could be a fun gimmick, at least once.
|
# ? Sep 20, 2020 22:05 |
|
Yeah honestly if I'm going to reject the Sato combo I'm just gonna drop the hammerheads since I'm not really a huge fan of how they fly. Might just try an Ackbar fleet or something. Also has anyone tried Rebellion in the Rim? I've had a FFG star wars rpg campaign that's on hiatus for a few months and was thinking it might be worth trying with the people who can still make it
|
# ? Sep 22, 2020 15:36 |
|
RitR is super fun. Was midway through our groups 2nd playthrough when covid hit.
|
# ? Sep 22, 2020 19:38 |
|
StashAugustine posted:Yeah honestly if I'm going to reject the Sato combo I'm just gonna drop the hammerheads since I'm not really a huge fan of how they fly. Might just try an Ackbar fleet or something. RitR is great, I really like the smaller fleets and slowly building them up. It's fun to play with mostly base ships/squads and not have 12 different abilities all going off at once during the early games. Plus when you do get a good title for your ship or a nice combo working it really feels like an achievement. I do think it works a lot better with 6 than with 4 though, 4 can get a little repetitive with playing against the same opposing fleet a lot.
|
# ? Sep 22, 2020 19:44 |
|
One complaint I have heard about Rebellion in the Rim is that some of the large base ships, specifically the Starhawk, are unbalanced in the smaller format. With the smaller point limits, it can be basically impossible to kill a Starhawk before it murderizes it’s opposition. I think the Onager can also be tricky to deal with as well. I have heard an easy house rule is just to ban those ships, or make them a late campaign upgrade. Just to make everything more balanced and fun.
|
# ? Sep 22, 2020 20:22 |
|
We did a half points rule for big ships for people that wanted to run those ships and it seemed to work out ok.
|
# ? Sep 23, 2020 01:28 |
|
I kinda wanna see some of the dumb as poo poo ships from Rebellion* make it into Armada. (The 1998 computer game)
|
# ? Sep 24, 2020 19:42 |
|
As long as eventually I get my dumb original dreadnoughts I'll be happy.
|
# ? Sep 24, 2020 19:49 |
|
bunnyofdoom posted:I kinda wanna see some of the dumb as poo poo ships from Rebellion* make it into Armada. The Starhawk is already occupying the space the Bulwark did, and we've got the Raider instead of the Lancer (thank goodness), and if we dodge the Carrack and Star Galleon entirely, we'll be doing well. The Dreadnaught had screen time in Rebels, so I think it's only a matter of time. I admit I was disappointed to see the Interdictor blown up to star destroyer size, but at least it's in.
|
# ? Sep 24, 2020 20:24 |
|
Yeah, it's a shame. And with the Interdictor now so big, I'm assuming there's no chance of a Vindicator cruiser?
|
# ? Sep 24, 2020 20:32 |
|
Anybody have any luck with Legion? I bought the base set right before covid came around and then well...suddenly nobody to play it with
The Shame Boy fucked around with this message at 21:25 on Sep 24, 2020 |
# ? Sep 24, 2020 21:10 |
|
I've got friends I play with, and we were in the beginning stages of setting up a local group to play with...then COVID I'm going to visit one of them this weekend, and I'll be bringing my
|
# ? Sep 24, 2020 22:40 |
|
Eimi posted:Yeah, it's a shame. And with the Interdictor now so big, I'm assuming there's no chance of a Vindicator cruiser? Is it not roughly the size of the Victory class?
|
# ? Sep 24, 2020 23:37 |
|
Arquinsiel posted:Is it not roughly the size of the Victory class? It would be a medium, basically a more maneuverable cruiser ya.
|
# ? Sep 24, 2020 23:47 |
|
There is also Correllian Gunships, Liberators and Dauntless for the Rebels and Imp escort carriers, strike cruisers and galleons/star galleons (Although I guess the gozantis are them) for Emps
|
# ? Sep 25, 2020 00:27 |
|
The Shame Boy posted:Anybody have any luck with Legion? I bought the base set right before covid came around and then well...suddenly nobody to play it with The Legion Discord is your best bet. Lots of games online if you can bear TTS. https://discord.gg/3TSCVC
|
# ? Sep 25, 2020 01:03 |
|
Eimi posted:It would be a medium, basically a more maneuverable cruiser ya.
|
# ? Sep 25, 2020 05:07 |
|
The Shame Boy posted:Anybody have any luck with Legion? I bought the base set right before covid came around and then well...suddenly nobody to play it with Given how fast the models sell out, there should be plenty!
|
# ? Sep 25, 2020 13:21 |
|
Trying a Madine fleet with 3 CR90s and the incredible moves you can do with them are really funny; but I am having trouble with target priority- I killed one of two Raiders and went to to work on the ISD; but its not quite enough to kill it (we had to call for time start of turn 5) so I probably should have focused on killing the lighter ships first?
|
# ? Sep 27, 2020 04:40 |
|
With the large base ships, you have to try to figure out if you have a realistic chance to kill it before you engage. If it can limp away with 1 health, then you wasted all those attacks, and probably took some losses yourself. Part of Armada is figuring out when you have gotten enough points for the win, then going to full speed to run out the clock. There is a reason one of the more popular ship lists is Imperial 2 ship. It Usually has 2 ISDs, or an ISD and something else kinda beefy. They pick a target, blast it to pieces, then get to speed three to jump over the opponents ships and run for the edge of the board.
|
# ? Sep 27, 2020 05:16 |
|
A somewhat higher level skill in the game is knowing how much different things are worth (or at least having a good guess). That helps you figure out what your win condition for any given match actually is. Sure that ISD is probably 180 points, but if it is taking 340 points worth of your fleet to engage and destroy him, and that it isn't even a forgone conclusion you'll do it... Well, you then need to think a bit harder about where your points will be coming from.
|
# ? Sep 27, 2020 05:38 |
|
Quick army pic as I was cleaning up the table:quote:(498/500) It was a fun game, playing for a central objective vs wookies, Mandalorians, and Cassian/K2. Rex’s command card ability to shoot into a melee for a turn is hilarious, but that was about the only fire support I ended up using. Icon Of Sin fucked around with this message at 13:09 on Sep 29, 2020 |
# ? Sep 29, 2020 13:07 |
|
bunnyofdoom posted:There is also Correllian Gunships, Liberators and Dauntless for the Rebels and Imp escort carriers, strike cruisers and galleons/star galleons (Although I guess the gozantis are them) for Emps Is the gunship the one that's in the background of a couple of shots in ROTJ and Rogue One? I guess my question would be, are there roles/niches that those other ships could fit into that aren't already served by other ships?
|
# ? Sep 30, 2020 07:49 |
|
This is the "Corellian Gunship": https://starwars.fandom.com/wiki/DP20_frigate The weird ship that was in RotJ and Rogue One was this weirdass thing: https://starwars.fandom.com/wiki/Braha%27tok-class_gunship
|
# ? Sep 30, 2020 08:27 |
|
The gunship is basically a corvette converted into a missile boat, it d be cool but idk how you'd make it not just a CR90 with black dice. A dreadnaught might be cool, give the rebels a tanky medium built around blue dice.
|
# ? Sep 30, 2020 14:24 |
|
|
# ? May 27, 2024 13:54 |
|
I wish they’d de-link dice and range, like they did in Legion. Suddenly a long-range missile boat like the corellian gunship would be possible, but they’d have to make a FAQ for every single ship already out to do that
|
# ? Sep 30, 2020 16:11 |