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Solanumai
Mar 26, 2006

It's shrine maiden, not shrine maid!
The appropriate response to an enemy sniper is to use the piss rifle and bodyshot them into a frothing rage.

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cock hero flux
Apr 17, 2011



Shere posted:

The appropriate response to an enemy sniper is to use the piss rifle and bodyshot them into a frothing rage.

unfortunately the piss cannon can headshot now so it's not as infuriating

i've had good results just by following up every headshot I get on them with the skullcracker taunt(which starts with the sniper pointing directly at his own head) though

Girbot
Jan 13, 2009

Shere posted:

It's functionally useless in casual, especially when the other three options exist.

Girbot posted:

Quick-fix is an absolute powerhouse on both extremes of aggregate team-skill.

When your teammates are functionally useless (which is often, highlighted by some of the posts in this thread which as a whole makes me glad Valve is slow or unwilling to implement balance changes based on community input) they aren't going to make good use of uber, or kritz, and probably share damage from single sources to the point that having a medi-gun that just spits out healing 40% faster and builds charge every* 37 seconds is extremely powerful for breaking a casual stalemate/clusterfuck between the hours of 7am and 6pm until the comp players wind down for the night or pubstars and 6-stacks show up. *Remember, they aren't going to make use of strategy, so use that poo poo liberally.

If you ran an experiment where two people played medic, one on each team, teams controlled by twitch chat, the team with the quick-fix medic would beat the other team nearly every time. This is essentially the level of aggregate team-skill I'm discussing and can be found in hundreds of casual game every day.

When your teammates aren't functionally useless, aren't memeing, and have enough hours in the game that they don't need the giant arrows on the map to find their way, they don't need uber or kritz in casual and being able to keep everyone of worth topped off at 125% and/or fly around with people who don't pencil jump is equally powerful. Yeah, ubers and kritz are super powerful, and are there the semi-rare equally or closely balanced matches in casual that necessitate their use? Yeah, but to pretend quick-fix is "functionally useless" is laughably bereft.

Girbot fucked around with this message at 20:03 on Sep 24, 2020

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
I've argued this before but the vaccinator is only good in 1v1 situations or when the enemy team is disorganized. It's useless against a push by 2 or 3 enemies using different damage types.

The wrangler is good and fun and interesting, and the only time it sucks to play against is when the engie is abusing the shield/repair system. Easy fixes, either have the shield come off really quickly when the wrangler goes away (but the gun is still disabled) OR have it reduce the amount of repairs you can do on the sentry more, like at a greater penalty than the damage reduction. It currently reduces repair and damage by 66%, push the 'reduced repair' rate up to 75% or something.

Instead of complaining, let's theorycraft how to fix the useless weapons!

I think the bison should do a little less damage to players but cause some mild pushback, it would end up hitting more by virtue of kind of taking the enemy with it, and would then do significantly more damage to retreating enemies while also helping them get away from you, and would do less damage to those charging you while also slowing them down a little.

Ditocoaf
Jun 1, 2011

Baron von Eevl posted:

The wrangler is good and fun and interesting, and the only time it sucks to play against is when the engie is abusing the shield/repair system. Easy fixes, either have the shield come off really quickly when the wrangler goes away (but the gun is still disabled) OR have it reduce the amount of repairs you can do on the sentry more, like at a greater penalty than the damage reduction. It currently reduces repair and damage by 66%, push the 'reduced repair' rate up to 75% or something.

I think the wrangler could still be as valuable and interesting without the shield at all. The aim, range, and extra damage already combine to be at least as useful as the pistol. You can even remove or shorten the "disabled" time on weapon switch, rewarding the engineer more for actively switching between wrangling and repairing, or risk letting the sentry die when it's worth the extra damage output.

Sentries can be rebuilt. I like playing engineer (because TF2's shotgun is perfect and I like playing any class that uses it) but permanent nests are bad gameplay for both sides and don't need encouragement.

Ditocoaf fucked around with this message at 20:26 on Sep 24, 2020

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

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Yeah but it's still a sentry, you can't dodge with it easily and you can't repair it while it's wrangled (unless you have a buddy).

Honestly I don't think it's that big of an issue, and I think the RR's pull mechanic is way more annoying if you're sentry busting but that also allows some really fun and weird things so I wouldn't want to take that away. My strat when I'd use the wrangler would be with minisentries, I'd flank or sneak to their spawn and use the wrangled mini to take down their nest from out of range, get their tele entrance, or harass their snipers from behind.

Otacon
Aug 13, 2002


Baron von Eevl posted:

Instead of complaining, let's theorycraft how to fix the useless weapons!

Revert all Caber changes. Boom, Caber fixed. Boom.

CoolCab
Apr 17, 2005

glem

Baron von Eevl posted:



Instead of complaining, let's theorycraft how to fix the useless weapons!



make the bfb boost decay relatively slowly and remove the damage mechanic entirely. even if you needed a super harsh decay, and i don't think you do, the weapon would be better at basically any other drawback. give it the old drawbacks for god's sake, even when this gun was poo poo forever it was never this poo poo.

Paul MaudDib
May 3, 2006

TEAM NVIDIA:
FORUM POLICE

Baron von Eevl posted:

I've argued this before but the vaccinator is only good in 1v1 situations or when the enemy team is disorganized. It's useless against a push by 2 or 3 enemies using different damage types.

:wrong:

it gives you the ability to functionally ignore at least one of those enemies, so you can turn a 1v2 or a 1v3 into a 1v1 for three seconds, on demand, which with a power class is often long enough to take out an enemy and then pivot to the second enemy (where you can pop resistance again and then just murder them while they're powerless to damage you.)

Also, functionally there are only two damage types anyway as pyro is the only one who has any flame weapons of note, and the fact that a "charge" is independent of what resist is currently selected means that you can easily resist damage on both of the types that matter, if you are going up against two classes with different damage types (or soldier, who being Valve's favorite class of course gets both damage types). Pop one shield and then rotate to the other damage type, giving you a major resist and a minor resist. Or pop one shield, rotate to the other, then pop a second shield and have major resists on both types.

That didn't use to be the case, it used to just be "minor passive resist on a single type, or pop uber for a major resist on a single type, whatever the player has currently selected" but in their infinite wisdom Valve realized Vaccinator wasn't oppressive enough and decided to let you "split a charge" by turning it into a standalone buff that travels with the patient rather than being attached to the healing beam, and as a result you can now just pop multiple resists on a single player.

(plus also the utility of explosive classes like demo being able to splash "charger" type enemies like scout or pyro without fear of self-damage)

Vaccinator absolutely needs to be nerfed so that popping a second charge "overwrites" the first resist so that you can't have two resists going at once, that buff was loving stupid and completely unnecessary. It would still be a lovely weapon to play against but the way multiple resist types let you cheese team fights is just completely loving gratuitous.

Paul MaudDib fucked around with this message at 22:53 on Sep 24, 2020

Paul MaudDib
May 3, 2006

TEAM NVIDIA:
FORUM POLICE

Baron von Eevl posted:

Honestly I don't think it's that big of an issue, and I think the RR's pull mechanic is way more annoying if you're sentry busting but that also allows some really fun and weird things so I wouldn't want to take that away.

you could make the pull mechanic not instant, so like, the sentry goes through an "un-deploying" sequence, the opposite animation of the deploy animation, during which time it is of course super vulnerable to anyone who's there to finish it off. Then three seconds later or w/e it appears in your arms.

That removes the 'yoink' mechanic from the game without nerfing the utility of being able to remotely grab your sentry and/or drag it to unexpected places.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
The ability to save a sentry that's about to be destroyed by an ubered demoman is the point of the RR. The counterplay is to either kill or distract the engineer first/while they're carrying it, or force them to pull it to such a remote location that it's essentially destroyed anyway.

Paul MaudDib
May 3, 2006

TEAM NVIDIA:
FORUM POLICE

Fojar38 posted:

The ability to save a sentry that's about to be destroyed by an ubered demoman is the point of the RR. The counterplay is to either kill or distract the engineer first, or force them to pull it to such a remote location that it's essentially destroyed anyway.

I mean, the ability to heal remotely is hugely valuable in itself, an engineer can effectively sit in multiple nests at once by firing arrows over at their buddy's sentry too, that's a massive force multiplier. Especially when, you know, paired with the wrangler.

And it also grants you effectively unlimited metal, you can never "run out" of metal for repairs, because the RR has its own dedicated ammo supply.

Should it really get a "yoink" mechanic on top of that too? Like right now it is the Obvious Best Weapon if you're stacking engineers and want to focus on support.

Paul MaudDib fucked around with this message at 22:42 on Sep 24, 2020

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I play RR Engineer a lot and the best way to get rid of a sentry that I'm drip-feeding from far away is for a demo to put down enough stickies to kill it in one detonation. It can't tank that much burst damage and when I see a demo putting down stickies I'll usually pre-emptively yoink it, which incidentally gets rid of the sentry and frees up the choke that it was guarding. Then I have to put it down in a new, likely less ideal location and hope that the enemy team doesn't take advantage of the now unguarded path to push up and kill me and my sentry as it slowly redeploys.

The RR is also limited by its fire rate and its clip size. I can save my sentry from chip damage with the RR but not from a coordinated attack from multiple explosive classes, in which case odds are I'm gonna yoink it which leads to the above scenario. This applies to any other sentries I might be trying to keep alive except I can't yoink them, and also if I'm shielding it with the wrangler I'm not doing anything else. All the engineers typical strengths and weaknesses apply here.

If the enemy is stacking 6 engineers then you are going to need to coordinate with your team to break it no matter what they're using.

Peanut President
Nov 5, 2008

by Athanatos
Wrangler seems like an easy fix:
-no longer shields the sentry
-if the wrangler is put away the sentry shuts down

Ariong
Jun 25, 2012

Get bashed, platonist!

What if the shield were only up while the sentry wasn't firing, but went down whenever it fired?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I actually barely use the Wrangler because I find the ability to defend myself from flanks and spies with the pistol to be better than the shield, especially since if you're using the shield then the sentry either isn't firing, or you're exposing yourself in order to aim it and thus easy sniper fodder.

cock hero flux
Apr 17, 2011



rescue ranger nerf: the marked for death causes you to take full crits now

you can still do the same stuff with it but now you really have to gamble that the other team can't hit you while you're yoinking it to safety

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Basically what I'm saying is that the engineer is either playing aggressively with the wrangler in which case shoot him first, or he's squatting next to a dispenser somewhere plinking it with the RR, in which case you want to pressure the sentry and force him to either yoink it (which eliminates the sentry) or shields it (which stops it from firing because if he's turtling around a corner he doesn't have an angle)

VideoGames
Aug 18, 2003
I just want my axetinguisher back to how it was.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Hello it is time for Professional Game Balance Solutions(tm)

Rescue Ranger: give it a 1 sec wind-up time on the right click
Wrangler: cut the shield's strength in half and it's fine
Axetinguisher and Pyro's Reserve Shooter: just revert them the airblast isn't oppressive anymore

QwertySanchez
Jun 19, 2009

a wacky guy
Flying Guillotine: restore it's previous behaviour, but make it so you have to either retrieve your cleaver (like the sandman ball*) or get a new one from the spawn room.

*I know the ball recharges but I'm trying to compromise with whatever clown thought the original guillotine was broken because "being able to hit someone with two different projectiles with two different arcs and speeds within a few seconds to utilise it" wasn't a big enough downside apparently.

Let the heavy use demoman shields in place of his minigun. charging included, can't use the demoman's melee weapons though.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Baron von Eevl posted:

Instead of complaining, let's theorycraft how to fix the useless weapons!
IMO, it's important to try to make the main gimmick of a useless weapon viable instead of replacing it with something else entirely (which is how we end up with a mess like most of Scout's weapons).

Dalokohs Bar: Doesn't heal you at all, can't be tossed. Sets your health to 400 for 60 seconds (takes 3 seconds to eat, regenerates after 30). This means that if you're (for example) damaged to a 150 health, picking up a medium healthpack will heal you back up 350. Medigun overheal still only goes up to 450.

Amputator - you gain some uber from healing. Enough so that healing 6 teammates gives you 130% as much uber as a medic would get for healing an injured player over the same period of time (including taunt start and stop time).

Caber - regenerates with ammo pickups, does 130 explosive damage to both the target and the demo (mitigated with demoknight shields).

Solemn Vow - gives you limited spawning wallhacks when out (i.e, you can see teammates but not spies through buildings).

Peanut President
Nov 5, 2008

by Athanatos
since we're posting ideas how about: "dont autobalance someone literally as they're winning the game"

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
I feel like pulling the most recent person to join the team who wasn't touching the objective in the last 15 seconds (and don't autobalance anyone if there's a timer at less than 10 seconds) is probably a fair way to do it, like if you just joined and weren't actively helping well poo poo not a big deal.

It's also a bummer to join a server and have the round end before you get out of spawn, but no real way around that other than delaying adding you to the server until after it ends and it's not like that's any better.

Girbot
Jan 13, 2009
Since most people's casual rating is near the same value, they're arguably doing at least that one thing correctly.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
I am working on the Pyroland contract


I would like to have any other contract to work on



how go?

Peanut President
Nov 5, 2008

by Athanatos

Baron von Eevl posted:

I feel like pulling the most recent person to join the team who wasn't touching the objective in the last 15 seconds (and don't autobalance anyone if there's a timer at less than 10 seconds) is probably a fair way to do it, like if you just joined and weren't actively helping well poo poo not a big deal.

It's also a bummer to join a server and have the round end before you get out of spawn, but no real way around that other than delaying adding you to the server until after it ends and it's not like that's any better.

i mean in the situation I'm referring to I was pushing the cart as heavy, all the way though upward, got to the final room, get headshot, autobalanced, we lose 20 seconds later. Maybe just get rid of autobalance if the cart or point is within x seconds of being capped at the current rate.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


no autobalance with like 2- 3 minutes on the clock sounds pretty good.

Dabir
Nov 10, 2012

The Amputator does give uber from healing.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Shinjobi posted:

I am working on the Pyroland contract


I would like to have any other contract to work on



how go?

You need one of these

Butt Detective
Mar 24, 2013

Only the dead can know peace from these hats.
What's the general consensus on posting workshop submissions? I recently uploaded a war paint I'm super happy with, and I'd ideally like to get a little more exposure/opinions on it. :shobon: Alternatively, is there a Steam workshop thread floating around?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Dabir posted:

The Amputator does give uber from healing.
Huh. A Tough Break update, apparently. Can't find any specifics beyond "a small amount of Uber".

Ditocoaf
Jun 1, 2011

Xander77 posted:

Huh. A Tough Break update, apparently. Can't find any specifics beyond "a small amount of Uber".

TF2 Wiki always has the details. Apparently it's 1% uber for every 49 HP healed.

That's a bit weird, since the medigun's charge rate is steady per-second even as your heal rate varies depending on how recently your target took damage. But it's definitely comparable, especially since the amputator seems to heal at about the same speed as the medigun, with the same recent-damage scaling. Doing some sloppy mental math, you'd need to be healing 5 targets simultaneously in-combat to match the medigun's charge rate, but out-of-combat it only takes 1.66 targets since you'll be healing them so much faster.

Ditocoaf fucked around with this message at 11:47 on Sep 26, 2020

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
Of course that's only if those targets can continuously be healed, realistically you're probably only going to be able to get a few percent of uber charge by healing any target. A heavy's only going to be able to give you 6%, and that's if he's down to single-digit HP.

Grapplejack
Nov 27, 2007

My personal wrangler fix idea was that it gave your sentry +75/150/200 hp but deploying and rebuilding times were doubled. I thought that would give it extra heft and keep it as a heavily defensive option but it also meant that if you get pressured you don't have the ability to reposition, which is one of the big problems with the Wrangler

Ariong
Jun 25, 2012

Get bashed, platonist!

Butt Detective posted:

What's the general consensus on posting workshop submissions? I recently uploaded a war paint I'm super happy with, and I'd ideally like to get a little more exposure/opinions on it. :shobon: Alternatively, is there a Steam workshop thread floating around?

Sounds fine to me.

panic state
Jun 11, 2019



cock hero flux posted:

the vaccinator is a pathetic item for losers because it really is just "one specific guy on the other team has been kicking my rear end and rather than trying to figure out a way to beat him i'm going to sacrifice my own ability to play the game purely to act as a damage debuff against him".

it should be removed, and then in order to fill the gap of dealing with pubstomp snipers the ullapool caber should be changed to have 100% crit rate if you have the sticky jumper and boots equipped

Otacon posted:

Revert all Caber changes. Boom, Caber fixed. Boom.

bless
https://www.youtube.com/watch?v=TvJRK6FaSD0

Ditocoaf
Jun 1, 2011

Is there a good place to play Highlander these days? (I asked earlier but it was bad timing, got buried in the balance chat.)

Butt Detective
Mar 24, 2013

Only the dead can know peace from these hats.

Ariong posted:

Sounds fine to me.

In that case, here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2236221805

It's called Death By Chocolate and the idea is that it looks, as the name suggests, like it's made of chocolate. I originally made this war paint about two years ago, but was never all that happy with the main texture, so I decided to retool it and make it more Halloween themed. Partially because Scream Fortress/Smissmas updates seem to be the only "reliable" updates right now. :sigh:

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Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
I like that, it looks good. Leaves room for some good pun nametags.

Speaking of Scream Fortress, looking forward to being able to play Monster Bash again, which is actually a legit great map and so far the only decent player destruction map I've seen.

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