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Cardiovorax posted:The first time I heard Hotblack Desiato (or whatever the guy's name was) shout "TASTE MY BIG BONER" was the moment I decided I was done with that game. Why do I still immediately remember that his name is Garcia Hotspur.
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# ? Sep 24, 2020 21:18 |
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# ? Jun 13, 2024 04:00 |
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SkeletonHero posted:It is time for Devolver to untangle the rights to CarnEvil and give it a home release. I would drop money on this in a fuckin second also, one of my favorite light gun games ever.
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# ? Sep 24, 2020 21:20 |
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Yardbomb posted:Why do I still immediately remember that his name is Garcia loving Hotspur.
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# ? Sep 24, 2020 21:24 |
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Yardbomb posted:I would drop money on this in a fuckin second also, one of my favorite light gun games ever. Hey you don't have PMs but here is a link to the new Asym/DbD thread someone made: https://forums.somethingawful.com/showthread.php?threadid=3935519&userid=0&perpage=40&pagenumber=1 It's not super busy yet though.
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# ? Sep 24, 2020 22:59 |
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Relax Or DIE posted:Hey you don't have PMs but here is a link to the new Asym/DbD thread someone made: https://forums.somethingawful.com/showthread.php?threadid=3935519&userid=0&perpage=40&pagenumber=1 Thanks man.
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# ? Sep 24, 2020 23:16 |
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I was gonna say, Hotblack Desiato was from Hitchhikers Guide to the Galaxy.
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# ? Sep 24, 2020 23:24 |
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Haha, yeah, sorry about that. I just remembered Something Something Hot*mumble* and that's just the closest phrase I could still find in my memory.
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# ? Sep 24, 2020 23:26 |
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This looks like a good horror game concept
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# ? Sep 25, 2020 02:02 |
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The Saddest Rhino posted:This looks like a good horror game concept That's one of those times you should stop and ask if you should
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# ? Sep 25, 2020 02:03 |
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It's kind of neat in a "hey, look what I managed to make this do" sort of sense.
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# ? Sep 25, 2020 02:07 |
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I would rather play that than any individual Sonic game, soooo
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# ? Sep 25, 2020 04:10 |
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I got a bit of a request, can anyone link a good LP of the original Clock Tower? I could have sworn SGF had done it at some point but I guess he just did NightCry and ReMothered. Clock Tower's one of those games that I love to watch for the visuals and music but looks absolutely miserable to play.
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# ? Sep 27, 2020 01:40 |
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e: dammit. I was going to like you to the archived one by Mr. Sunabozou, but being a blip/viddler LP, it's pretty much factually dead at this point. Sorry, I've got nothing.
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# ? Sep 27, 2020 01:47 |
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some of those are rehosted on the internet archive https://archive.org/details/LP_Clock_Tower
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# ? Sep 27, 2020 02:14 |
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Yo, thanks guys! Was looking for the SNES version but this looks like a lot of fun. Gotta start getting in the Halloween mood.
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# ? Sep 27, 2020 02:21 |
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Post Ironic Cereal posted:Yo, thanks guys! Was looking for the SNES version but this looks like a lot of fun. Gotta start getting in the Halloween mood. Then Nigguraths Lp of it is pretty good https://lparchive.org/Clock-Tower-The-First-Fear/
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# ? Sep 27, 2020 09:26 |
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There’s a new Amnesia coming out. Any indication that it’s going to be good? I didn’t know about it.
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# ? Sep 27, 2020 17:59 |
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man nurse posted:There’s a new Amnesia coming out. Any indication that it’s going to be good? I didn’t know about it. I've pre-ordered it cause I really like Frictional, though the latest trailer didn't make me very enthusiastic.
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# ? Sep 27, 2020 18:12 |
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davidspackage posted:I've pre-ordered it cause I really like Frictional, though the latest trailer didn't make me very enthusiastic. Psyche, it's by the Chinese Room again. This time they've further purified the experience by removing the option to physically move or look around.
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# ? Sep 27, 2020 18:40 |
Mannn, Korsakovia and Dear Esther were great. What happened?! edit: These pictures do a remarkable job of making me want to punch Pinchbeck
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# ? Sep 27, 2020 18:49 |
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"“the Naughty Dog of the U.K." hahahahaha
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# ? Sep 27, 2020 19:25 |
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Discendo Vox posted:Mannn, Korsakovia and Dear Esther were great. What happened?! Its the PT situation all over again. An experience that only works because its novel, and relatively short is padded out into a full length game. (partially because its also cheap to make.)
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# ? Sep 27, 2020 19:58 |
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I've really felt every Chinese Room game after Dear Esther was a huge drop in quality as well. I appreciate the idea behind the Walking Sim Experience, but it has been so poorly executed so many times that I have lost count. Everybody's Has Gone To The Rapture was particularly infuriating because the movement was glacial, which seems to be part of the Walking Sim Experience in general. The only ones I really didn't mind was Gone Home (on the first run, after that it loses basically everything it had going for it) and Firewatch. Tacoma was decent, but the plot hinges on basically the worst narrative decision possible. Maybe if they added even rudimentary puzzles to the experience it would be more enjoyable. The entire genre bascially require no input from you as a player, which doesn't do it for me. On rare occasions the story might make you think a little, but since they all basically have the same plot in different permutations once you have seen one you know all the tricks. I can't think of many other genres which have stagnated so quickly in terms of creativity. People complain about horror games trying to redo the plot of Silent Hill 2 forever, but virtually every walking sim has been a remake of Dear Esther. Edit: Don't even get me started on weepy nostalgia trip indie games like 198X or Night in the Woods. Kill The Past, Protect The Life. Zushio fucked around with this message at 20:49 on Sep 27, 2020 |
# ? Sep 27, 2020 20:45 |
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Zushio posted:Everybody's Has Gone To The Rapture was particularly infuriating because the movement was glacial, which seems to be part of the Walking Sim Experience in general. Charitably, one could also say that it is in order to provide the narrative pacing that they think the story needs. Pick your preference there.
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# ? Sep 27, 2020 20:52 |
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I forgot about Infra. Infra is just hosed and amazing and everyone should watch the LP by Selenic Martian. https://www.youtube.com/playlist?list=PLtFZlKcq4lSY7YR6wK0BEUo0P0yVP0qpP I'm not sure it's a game I could actually play though, my OCD would just go wild with it. Cardiovorax posted:I'm personally assuming that this is to stretch out the content. "Walking Sim" games tend to be on the short side to begin with. If they let you zip from point of interest to point of interest at your own pace, I think that this would only become even more apparent, so developers make a point of not letting you do that. I understand where you are coming from, but in that case it just shows a lack of confidence in the content. If you need to force people to experience your story rather than running past it perhaps your story needs a few revisions. There is nothing wrong with a short game in my mine. If you made your traversal actually fun to do that would honestly improve the experience in mind. Apply the Deus Ex style concept of the 1 City Block and have a lot to explore and see, rather than the few small set pieces most walking sims offer connected by endless corridors of forest/inaccessable buildings/winding country paths. This is part of why Gone Home is enjoyable, because while you still move slowly you are restricted to a fairly constrained space that suits your level of mobility. Zushio fucked around with this message at 21:09 on Sep 27, 2020 |
# ? Sep 27, 2020 20:58 |
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What's so hosed about it? Is it in a good way or a bad way? Those are a lot of videos.
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# ? Sep 27, 2020 21:01 |
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Cardiovorax posted:What's so hosed about it? Is it in a good way or a bad way? Those are a lot of videos. Mostly the good hosed, but it's extremely hard to explain. You play a public works contractor doing a survey of the failing infrastructure in your poo poo hole city. Most of the game is wandering various city infrastructure taking pictures of cracks in walls and broken equipment. Some of the map design is incredibly complicated and mazelike, there are some weird goddamn puzzles and optional content to find. Plus the plot that unfolds over the course of a game that is probably too long for its own good is completely nuts. Complete with cold war plots, hallucinogenic mushrooms, government coverups, political corruption and a whole bunch of other random rear end nonsense. Oh and managing your supply of batteries for the camera and flashlight, which your town apparently has the worst supply of ever since they last like 10 minutes for a whole pack lol. At least your character is extremely enthusiastic about the battery count. It's very much not for everyone, but it has an insane attention to detail and ambition for what is essentially a fancy Half Life 2 mod. I really appreciate the fact that you can use the maps of the area scattered around the game to actually plot the main character's route though the entire game. I'm pretty sure the same developers did It's as close to my ideal walking sim as we are likely to get though. Is it still considered Eurojank if its from one of the Nordic countries? Saunajank? Zushio fucked around with this message at 21:26 on Sep 27, 2020 |
# ? Sep 27, 2020 21:15 |
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Zushio posted:I understand where you are coming from, but in that case it just shows a lack of confidence in the content. If you need to force people to experience your story rather than running past it perhaps your story needs a few revisions. Zushio posted:Mostly the good hosed, but it's extremely hard to explain. You play a public works contractor doing a survey of the failing infrastructure in your poo poo hole city. Most of the game is wandering various city infrastructure taking pictures of cracks in walls and broken equipment. Some of the map design is incredibly complicated and mazelike, there are some weird goddamn puzzles and optional content to find. Plus the plot that unfolds over the course of a game that is probably too long for its own good is completely nuts. Complete with cold war plots, hallucinogenic mushrooms, government coverups, political corruption and a whole bunch of other random rear end nonsense. Oh and managing your supply of batteries for the camera and flashlight, which your town apparently has the worst supply of ever since they last like 10 minutes for a whole pack lol. At least your character is extremely enthusiastic about the battery count. Zushio posted:It's as close to my ideal walking sim as we are likely to get though. Is it still considered Eurojank if its from one of the Nordic countries? Saunajank?
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# ? Sep 27, 2020 21:25 |
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everybody's gone to the rapture's writing and atmosphere were extremely good if you fell into its pace, but they couldn't figure out how to write an ending, which is the kiss of death for a game like that (this is weirdly the inverse of a machine for pigs, which was hilarious garbage right up until that barnburner of a monologue in the game's ending) if they're helming the next amnesia i do not have high hopes
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# ? Sep 27, 2020 21:30 |
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Considering how A Machine For Pigs turned out...
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# ? Sep 27, 2020 21:32 |
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Edith Finch was the last game I remember really raised the bar in atmosphere and storytelling. Dear, Sam is also an underrated indie horror game with a neat execution and doesn’t overstay its welcome. Ether One had a disastrous launch but it’s a really good Myst-lite with a psychological horror story that’s actually sweet and well executed. Although calling Night in the Woods a weepy nostalgia trip is a weird stretch to me. It’s nothing like Dear Esther. al-azad fucked around with this message at 22:12 on Sep 27, 2020 |
# ? Sep 27, 2020 22:04 |
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al-azad posted:Edith Finch was the last game I remember really raised the bar in atmosphere and storytelling. Dear, Sam is also an underrated indie horror game with a neat execution and doesn’t overstay its welcome. Ether One had a disastrous launch but it’s a really good Myst-lite with a psychological horror story that’s actually sweet and well executed. I think I have Edith Finch somewhere from a giveaway, maybe I will check it out. Haven't heard of Dear, Sam at all. I agree that NiTW isn't like Dear Esther, it was a separate complaint about games that dwell heavily on the "never got over my teen years" trope.
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# ? Sep 27, 2020 22:14 |
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I've never played the game, but I've seen an article describe NitW as "an allegory for the Millennial condition," which is just the right kind of pretentious to turn me off of ever trying and makes me see where you could be coming from in that regard.
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# ? Sep 27, 2020 22:16 |
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Oxxidation posted:everybody's gone to the rapture's writing and atmosphere were extremely good if you fell into its pace, but they couldn't figure out how to write an ending, which is the kiss of death for a game like that They're not it was a joke
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# ? Sep 27, 2020 22:16 |
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Night in the Woods is a good game but only tangentially horror E: or rather it's about the mundane horror of being stuck in your dying small town with no hope of ever escaping and the cosmic horror stuff is more metaphor Sakurazuka fucked around with this message at 22:22 on Sep 27, 2020 |
# ? Sep 27, 2020 22:17 |
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Cardiovorax posted:I've never played the game, but I've seen an article describe NitW as "an allegory for the Millennial condition," which is just the right kind of pretentious to turn me off of ever trying and makes me see where you could be coming from in that regard. I have never heard the description before, but it is almost exactly my feelings on the game.
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# ? Sep 27, 2020 22:24 |
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Night in the Woods is a horror adventure game about being a mentally ill 20 something in a dying midwestern town where everyone is trapped by post recession poverty and the people who have the power to help can’t or won’t. There may be an elder god in the town as well, rust belt be like that sometimes. So if by “allegory for the millennial condition” is broken people, young and old, uniting under the death and destruction left by wanton capitalism then sure it’s what the game is about. I don’t think that’s any more or less pretentious than every Gen X era story being “I’m comfortably middle class and bored.”
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# ? Sep 27, 2020 22:30 |
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Zushio posted:I forgot about Infra. Infra is just hosed and amazing and everyone should watch the LP by Selenic Martian. Yeah, Infra is really good and the general run-down environments are weirdly creepy just because they're so abandoned. It exudes loneliness like no other game I've played. It's slow as hell and sometimes very picky about how you do things though, or what you can and can't interact with. If you like weird kinda janky loneliness simulators though, it's worth picking up on sale. Nothing else is quite like it. I've got stuck partway through though, because I saved my game in the middle of a quite obtuse puzzle in a confusing area - and I can't figure out how to progress even with a walkthrough. Need to try and retrace my steps to start the area over or something.
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# ? Sep 27, 2020 22:31 |
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Sakurazuka posted:They're not it was a joke probably should have figured, i've definitely quoted that interview enough times where they said that machine for pigs was too far out of their wheelhouse. it'd be weird for them to take another crack at the franchise after all that
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# ? Sep 27, 2020 22:39 |
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# ? Jun 13, 2024 04:00 |
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I haven't played a TCR game since Dear Esther but I don't think the guy came off as unlikeable or pretentious in that interview at all. Seems like a pretty reasonable dude.
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# ? Sep 27, 2020 22:42 |