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Doomykins posted:Yeah I saw a really cute persona AI sword that was encouraging and gave +6 mood to the wielder by continually praising them telepathically. I like to think it just blasts jock jams into your head 24/7 and is like, super stoked yeah brah we're gonna kill so many people dude like woah.
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# ? Sep 30, 2020 02:13 |
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# ? May 25, 2024 14:48 |
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you're good enough you're smart enough and doggone it people like you - ur sword, 2020-197776
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# ? Sep 30, 2020 02:53 |
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One of my pawns was using the "viewing art" recreation type on my array of sculptures in my throne room and it seemed like his recreation was shooting up really rapidly. Does higher quality art (or art with proximity to other art) increase this? I can't see anything about it in any of the stats (eg art doesn't have a "recreation efficiency" like pool tables).
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# ? Sep 30, 2020 03:52 |
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Viewing art is Solitary Recreation so it shares tolerance building with going for a walk and prayer. But the sculpture quality also affects the recreation speed, so really great art is arguably OP. Then again if you can dedicate time to farm grands, things are already ahead of the curve, eh?
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# ? Sep 30, 2020 03:57 |
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ShadowHawk posted:One of my pawns was using the "viewing art" recreation type on my array of sculptures in my throne room and it seemed like his recreation was shooting up really rapidly. I think that viewing art is like meditation, and items of the same meditation type can all be used simultaneously within a certain radius that's shown as green when you're placing it. Higher quality art also effects recreation gain
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# ? Sep 30, 2020 04:03 |
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A thing I just noticed is that meteorites turn the ground underneath them into the rough-hewn stone type they're made out of. So I guess if you play a map seed for a billion years, there's a theoretical chance that all the useable soil will eventually get turned into stone.
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# ? Oct 1, 2020 22:44 |
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For the first time I've decided to try betraying a group of refugees because a really good reward was offered, but I can't figure out how to actually do it. If I manually try to kill any of them the entire quest fails, including the betrayal option. I tried letting some die in a raid and the same thing happened. Unrelated, if you have a person with "frail" and "bad back" and "psychite addiction" simultaneously then they literally cannot walk unless they snort cocaine lol
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# ? Oct 2, 2020 03:45 |
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moot the hopple posted:A thing I just noticed is that meteorites turn the ground underneath them into the rough-hewn stone type they're made out of. So I guess if you play a map seed for a billion years, there's a theoretical chance that all the useable soil will eventually get turned into stone.
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# ? Oct 2, 2020 07:41 |
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I've somehow put myself in the mood for a western themed colony. Then I realized it really should be built in arid shrubland and out of wood, but arid shrubland has very little wood.
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# ? Oct 2, 2020 09:08 |
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Guildencrantz posted:I've somehow put myself in the mood for a western themed colony. Then I realized it really should be built in arid shrubland and out of wood, but arid shrubland has very little wood. Ceramics mod so you can make stuff out of mud bricks. Pretty thematic I think.
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# ? Oct 2, 2020 09:14 |
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So uh, my chemical processing unit (his name's Joaquin ) shat out a bunch of chemical capsules I can allegedly turn into neutramine. What machine/tech do I need for that process?
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# ? Oct 2, 2020 11:04 |
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I think you just do it at a biofuel refinery? It's not really obvious though unless you needed to build one and checked the job list.
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# ? Oct 2, 2020 11:06 |
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I think neutroamine might be done at the drug lab, but yes possibly the biofuel refinery.
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# ? Oct 2, 2020 12:23 |
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Tias posted:So uh, my chemical processing unit (his name's Joaquin ) shat out a bunch of chemical capsules I can allegedly turn into neutramine. What machine/tech do I need for that process? .... what? I've put over 800 hours into this game, and I had no idea you could craft neutroamine. I thought you could only buy it from traders.
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# ? Oct 2, 2020 13:02 |
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Its at the biofuel refinery, but it might be that you process the chemical capsules into something else at the refinery before bieng processed into neutramine at the drug lab. E: its from a mod, Andriod tiers. In vanilla you can only get it via trade or quest reward, possibly cargo drop pods.
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# ? Oct 2, 2020 13:03 |
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Guildencrantz posted:I've somehow put myself in the mood for a western themed colony. Then I realized it really should be built in arid shrubland and out of wood, but arid shrubland has very little wood. Long term approach is to grow cacti yourself. If it isn't base game than modded for sure. My current is arid shrubland and a 12x12 is as good as scouring the entire map once a season.
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# ? Oct 2, 2020 13:24 |
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Note that if need be wood is pretty cheap and available from basically every faction. Hardest part is hauling it all, but presumably a cowboy base will have plenty of horses and donkeys on hand. Could also make stuff out of stone then god mode it to wood instead. Cheating? Technically I guess, but wood is worse than stone in every respect as a wall/floor material so hey, whatever.
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# ? Oct 2, 2020 13:57 |
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It's from androids - and yeah, you can get it in drop pods in vanilla.
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# ? Oct 2, 2020 16:17 |
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ughhhh posted:Ceramics mod so you can make stuff out of mud bricks. Pretty thematic I think. I've looked at the mod, it's a nice idea but jeez it's labor intensive and not great looking. I think what I'll do is the thing with planting cacti, I'll just add a sizable starting wood supply and tree sowing as a starting tech (why not, I'm cheating to gimp myself), maybe using caravans to supplement that. It's all super inefficient, but on the other hand gently caress it, space cowboys are rad as hell and I'm bored with optimizing, time to build something pretty. Lowered threat growth, halved research speed and a nice chill game building a frontier town
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# ? Oct 2, 2020 16:50 |
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SOS2 question: Whats the deal with the derlict station start? It's fairly easy to manage because items spawn in set locations and you can just use the pods once you find them to scout. I normally go with the startrek looking ship and have basically gotten it a bridge and enough capacitors (i think) but I don't know how to actually leave the station/map, which sucks because you can't really move the ship around.
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# ? Oct 2, 2020 17:55 |
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Is there a way to limit the tech tree for the world arbitrarily? I really want to play multi year medieval playthrough but spacemen with laser mortars and mechanical death bugs keep showing up to ruin ::muh immersion::
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# ? Oct 2, 2020 18:13 |
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LordAdakos posted:Is there a way to limit the tech tree for the world arbitrarily? I really want to play multi year medieval playthrough but spacemen with laser mortars and mechanical death bugs keep showing up to ruin ::muh immersion:: Medieval - Vanilla
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# ? Oct 2, 2020 18:16 |
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I'll give it a shot, thanks!!
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# ? Oct 2, 2020 18:20 |
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Started a new game with the Vikings mod. The Settlement I raided had an opened Ancient Structure as part of it with 2 cryo-caskets, a Persona Plasma sword that gave mood boosts for killing people, and a Medical tech trainer. Thanks game!
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# ? Oct 2, 2020 19:31 |
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Wait, raiding? How does that work? Is that a new mechanics introduced in the Vikings mod, or just attacking a settlement, grabbing some stuff when guards aren't looking and then hightailing out of there with minimal fighting? And if it's the latter how viable it is? I never really tried attacking hostile settlements for any reason other than clearing them off the map...
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# ? Oct 2, 2020 19:41 |
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Lt. Lizard posted:Wait, raiding? How does that work? Is that a new mechanics introduced in the Vikings mod, or just attacking a settlement, grabbing some stuff when guards aren't looking and then hightailing out of there with minimal fighting? And if it's the latter how viable it is? I never really tried attacking hostile settlements for any reason other than clearing them off the map... Send a caravan to any settlement. If they're friendly/neutral you can trade, or if they're hostile you can give them poo poo via "offer tribute" to increase faction rep. Either way you can also just attack them from the worldmap and it generates an encounter. e: to clarify, there is loot you can steal during the encounter if your goal is to raid for stuff, or if you kill/down 50% of the defenders the base is "destroyed". Generally there's no downside to killing off pirates or savage tribes since you can never befriend them and they're always at war with everyone anyway. But if you just grab some stuff and leave without destroying the base (having one pawn lure everyone away, and being able to teleport/jump both really help) then you can raid the same base again and it'll generate a new map. silentsnack fucked around with this message at 20:10 on Oct 2, 2020 |
# ? Oct 2, 2020 20:04 |
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The start using the Viking storyteller (Freya) is your gang vs. a village. You kill/run everybody off and take it for your own, or take what you want, burn the rest, and build elsewhere. Good poo poo. You also get a hit to everybody's mood if you don't go on a raid every year using Freya as your storyteller. It's Randy plus that mechanic basically.
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# ? Oct 2, 2020 20:23 |
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silentsnack posted:Send a caravan to any settlement. If they're friendly/neutral you can trade, or if they're hostile you can give them poo poo via "offer tribute" to increase faction rep. Either way you can also just attack them from the worldmap and it generates an encounter. Yeah, I know about assaulting bases. But I usually considered it an end-game activity, where you take your power-armoured crack squad, massacre everything on the map and GTFO. It never occurred to me to attack a settlement just to go in there, steal some stuff and run. Which is why I am now wondering how viable doing something like that is in the early game, because it sounds like a fun way to get some extra resources early.
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# ? Oct 2, 2020 20:25 |
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silentsnack posted:Generally there's no downside to killing off pirates or savage tribes since you can never befriend them and they're always at war with everyone anyway. But if you just grab some stuff and leave without destroying the base (having one pawn lure everyone away, and being able to teleport/jump both really help) then you can raid the same base again and it'll generate a new map.
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# ? Oct 3, 2020 01:47 |
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Don't worry, as long as the faction still has a base on the map somewhere they'll send folks to murder you!
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# ? Oct 3, 2020 02:16 |
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CapnAndy posted:I've been leery of wrecking the local pirate settlement because if they went away, who would raid me? And without raids how will I get prisoners to brainwash into joining me? In that case, if you’re cool with mods then Hospitality allows you to go from only capturing pirates to recruiting guests. You can even bait the outlander or tribal factions into attacking you again by forcefully recruiting a guest.
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# ? Oct 3, 2020 02:22 |
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CapnAndy posted:I've been leery of wrecking the local pirate settlement because if they went away, who would raid me? And without raids how will I get prisoners to brainwash into joining me? If there are no other valid raiding factions on planet you'll get mechanoid raids.
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# ? Oct 3, 2020 04:00 |
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Take prisoner, go to health->operation tab, apply anaesthetic Select a pawn, right click prisoner -> carry to cryptosleep casket Build a giant collection of frozen prisoners ready to be traded when the tribute collector arrives (you'll need to give them a couple hours after thawing for the anaesthetic to wear off though). No risk of prison breaks or waste of food/warden labor.
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# ? Oct 3, 2020 04:43 |
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HelloSailorSign posted:In that case, if you’re cool with mods then Hospitality allows you to go from only capturing pirates to recruiting guests.
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# ? Oct 3, 2020 19:11 |
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The vanilla expanded mod series adds a bunch of cooking stations, right? Well look at this nonsense. The deep fryer will accept its own output as input. So I'm pretty sure I've created the world's
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# ? Oct 4, 2020 08:22 |
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DoubleNegative posted:The vanilla expanded mod series adds a bunch of cooking stations, right? Well look at this nonsense. 1 Watt? That's straight up broken.
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# ? Oct 4, 2020 09:01 |
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triple batter guinea pig meat and agave toast here I loving come
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# ? Oct 4, 2020 09:03 |
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Facebook Aunt posted:1 Watt? That's straight up broken. There's a mod that makes most workbenches not use power unless actively in use. I think it's called Turn It Off And On Again?
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# ? Oct 4, 2020 09:08 |
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Facebook Aunt posted:1 Watt? That's straight up broken. I've got a mod installed that reduces power draw to 1W when the thing's not in use. The deep fryers use a lot more when actually frying stuff. Although I did also realize too late that deep frying has no inherent skill gain attached.
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# ? Oct 4, 2020 09:11 |
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# ? May 25, 2024 14:48 |
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That’s some straight up space station 13 poo poo You take a bite out of the deep fried fried fried lightly fried deeply fried fried lightly fried fried bundt cake
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# ? Oct 4, 2020 10:03 |