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CJacobs
Apr 17, 2011

Reach for the moon!
Mario 64 was revolutionary for gaming in many, many ways and 75% of it also sucks rear end. The story goes that Miyamoto demanded that Mario's movement and controls be refined and refined until even just running around in an empty field was fun... and then I guess once they had finished doing that they forgot to make any other scenarios besides that in which Mario's controls were fun

CJacobs has a new favorite as of 07:42 on Oct 3, 2020

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Shiroc
May 16, 2009

Sorry I'm late
Miyamoto: Incredibly fun to run around an open field!

Also Miyamoto: Swathes of the game demands perfect jumps on narrow, moving platforms. With the camera at a 3/4 angle.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
I think the non-camera thing that lets Mario 64 down is that there's moves for basically every single combination of movement type and button, which makes for a really fluid control experience, but most of them are bad and useless, and at times either get in the way of useful buttons, or in some cases just lead you to trying to use them to find the places they are useful.

With the B button you only ever need to use jump kick, dive, and sometimes grab; everything else that button does is pointless, and even of those three, 'dive' often gets in the way of 'grab'. On top of the generally useful ground pounds, Z also crouches, but there's never a time where you need to crouch for more than half a second to facilitate a long jump or backflip. And there's multiple jumps that just aren't any good for anything.

Mario 64 is enormous historically, but it really didn't take long for people to build on what worked and figure out ways to improve on what didn't. Mario 64 was the first 'proper' 3D platformer, but it didn't take long until Banjo-Kazooie figured out how to make one good beyond that.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Cleretic posted:

I think the non-camera thing that lets Mario 64 down is that there's moves for basically every single combination of movement type and button, which makes for a really fluid control experience, but most of them are bad and useless, and at times either get in the way of useful buttons, or in some cases just lead you to trying to use them to find the places they are useful.


This is something that Tomb Raider did as well and it came it a few months after M64. I think the OG TR had like 7 different ways to jump from flat ground, all with their own benefits and drawbacks.

Honestly except for the bad part it's something I wish modern games did more because it feels like the trend is the simplify movement even when that is the interesting part. Like the recent Assassin's Creed games made combat super complex but made the parkour even more simple that it already was by stripping out the few parts that were there, and AFAIK the parkour stuff is s bigger selling point than the combat.

John Murdoch
May 19, 2009

I can tune a fish.
IMO Mario 64's varying quality is entirely down to the level design (and I guess the objective design too, but really they're hand in hand). The levels all plot on an axis where it's "fully realized level with lots of unique things to do" on one end and "is this literally just a debug map they put stars in?" at the other. The area in the middle gets you stuff like Tall Tall Mountain where the level design is there, but they flubbed the objective design.

Whatev
Jan 19, 2007

unfading

Cleretic posted:

I think the non-camera thing that lets Mario 64 down is that there's moves for basically every single combination of movement type and button, which makes for a really fluid control experience, but most of them are bad and useless, and at times either get in the way of useful buttons, or in some cases just lead you to trying to use them to find the places they are useful.

With the B button you only ever need to use jump kick, dive, and sometimes grab; everything else that button does is pointless, and even of those three, 'dive' often gets in the way of 'grab'. On top of the generally useful ground pounds, Z also crouches, but there's never a time where you need to crouch for more than half a second to facilitate a long jump or backflip. And there's multiple jumps that just aren't any good for anything.

Mario 64 is enormous historically, but it really didn't take long for people to build on what worked and figure out ways to improve on what didn't. Mario 64 was the first 'proper' 3D platformer, but it didn't take long until Banjo-Kazooie figured out how to make one good beyond that.
Most of the B moves are pointless which is why they got dumped in the later games, but the great level of control and variability in the jumping is wonderful! I'd say that the basic movement controls in Mario 64 were exceptionally good to such an extent that there still aren't many non-Mario 3D platformers that rival them. Not that the game holds up super well overall, but they nailed those movement controls and the movement in Banjo-Kazooie and other platformers from that era definitely feel much muddier and less satisfying.

tripwood
Jul 21, 2003

"Cuno can see you're trying to shit him, but Cuno's unshittable, so fuck does Cuno care?"

Hint: He doesn't care.
It's crazy how good the wiimote controls were for Mario Galaxy, it truly felt like you could go exactly where you want to go in every which way
Now I'm playing Mario 3d world and the controls are pretty drat sucky, like worse then mario 64, what the heck?!? it's not very good :(

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
Spelunky 2 -

So it takes place 15 or so years after the first game, where the daughter of characters from the first game goes looking for her parents that are missing on the moon. One of the "damsels" you can rescue is your dog Monty, the same dog from the first game.

Monty was already a fully grown dog in the first game, so 15 years later he'd most likely be dead, especially since he's a purebred brachycephalic breed. I've never seen a pug make it past 14.

Also, gently caress those god drat buck tooth moles.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



From what I've played of the Star Wars Squadrons campaign, it's a blast, with flying around in a VR cockpit absolutely stunning. But a gripe that I have is that you can customize your characters' body/face/voice/name from a set of pregen options. But in game, from what I've seen so far, this means your character's speech is mostly limited to an occasional terse couple of words, and all the talky NPCs pretty noticeably don't mention your name ("Pilot!"). Maybe it gets better, but it feels a bit clunky.

Oh, also the load times suck on my PC. Five solid minutes to get to gameplay, doing nothing but selecting a "continue mission" menu. It works great once the gameplay starts, I dunno what they're doing under the hood that takes so long to get there.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

Your Gay Uncle posted:

Spelunky 2 -

So it takes place 15 or so years after the first game, where the daughter of characters from the first game goes looking for her parents that are missing on the moon. One of the "damsels" you can rescue is your dog Monty, the same dog from the first game.

Monty was already a fully grown dog in the first game, so 15 years later he'd most likely be dead, especially since he's a purebred brachycephalic breed. I've never seen a pug make it past 14.

Also, gently caress those god drat buck tooth moles.

This is the biggest canine inconsistency since Dogmeat could join you in Fallout 2

Shiroc
May 16, 2009

Sorry I'm late
It drags gaming down that almost nobody makes Banjo-Kazooie style platformers anymore. The scavenger hunt through a big open level vs the more directed courses that Mario post 64 did. Yooka-Laylee 1 was an okay, not great one, then the sequel was more like Donkey Kong Country 3.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Shiroc posted:

It drags gaming down that almost nobody makes Banjo-Kazooie style platformers anymore. The scavenger hunt through a big open level vs the more directed courses that Mario post 64 did. Yooka-Laylee 1 was an okay, not great one, then the sequel was more like Donkey Kong Country 3.

A Hat In Time was apparently really solid. Generally regarded higher than Yooka-Laylee, at least.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



A Hat in Time was good enough to make me briefly ignore the fact that I don't like the whole N64 collectathon platformer ethos.

Morpheus
Apr 18, 2008

My favourite little monsters
Hat in Time had some great design, but could've used another pass of polish and mechanics. Great levels, characters, stuff like that, but the platforming fleet off, the camera wasn't particularly great, and the boss fights felt like they went on forever.

John Murdoch
May 19, 2009

I can tune a fish.
Once you get past the proof of concept "literally just a Mario 64-style objective hunt" level, A Hat in Time reminds me more of Psychonauts.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
A Hat in Time feels like a way different game for each world, and I feel like each has notable strengths and weaknesses. Except Dead Bird Studios, which is literally perfect.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
The new crash game seems to be really popular and is just like the first three games. I’d love if Toys for Bob did another Spyro.

Also boy, Star Wars Squadrons takes a long time to boot on my computer.

moosecow333 has a new favorite as of 08:26 on Oct 4, 2020

Alhazred
Feb 16, 2011




The legendary boar in AssCreed: Odyssey is loving infuriating . At certain points the fucker will call call for backup and all his little pig buddies will swarm you. Occasionally they will even push you out of the combat arena, causing the boar to loving heal himself.

Alhazred has a new favorite as of 11:24 on Oct 4, 2020

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


That boar is by far the hardest fight in the game lmao. I'd recommend coming back when you're more leveled, OR get a high Bounty level and sic the mercs who come after you on it.

Karma Tornado
Dec 21, 2007

The worst kind of tornado.

Yeah that boar is absolute bullshit, tricking three guys named like Aklas the Slippery and Buramphetimes the Boar-Stabbed fight it while they think they're fighting you is the best approach by far

Der Kyhe
Jun 25, 2008

Yeah, 90% of the boar fight difficulty is the fact that you really do not have that many skill points or crowd management tools, or experience on crowded fights. It gets easier if you go there after leveling up at Athens, and there is a way to cheese the fight by running into that small cave on the battleground and hoping the little piggies or boss himself get stuck in the geometry.

AC:Odyssey scaling is a bit weird like that, absolutely the most difficult bossfight is the first one after the tutorial railroading starts to let go.

Zoig
Oct 31, 2010

Genshin impact is so stingy the brithday gift is just a normal item that lets you play dungeons and bossfights more. It would genuinely be less insulting if it just gave nothing.

Also pso2 has some really bad voice direction in English for some spesific characters but the ships navigator is probably the worst. They talk like the presidents assistant from metal wolf chaos, but with a voice that just somehow combines with the direction to make one of the most annoying things i have ever heard.

Kennel
May 1, 2008

BAWWW-UNH!
I finished Lightmatter, it's a really solid Portal inspired first person puzzler. Needs maybe a bit more variation, but overall well designed, written and acted (turns out Agent 47 is a quite good actor when he can show emotions).

That's why it's really annoying how blatant they are with Portal references. Just name dropping Aperture Science/Cave Johnson at least three times (maybe more, there's lots of extra voice lines if you are stuck for a while) and retelling some details from Portal 2. Stuff like CJ using astronauts and homeless people as test subjects. They are not related to this game's story in any way and not even told as a joke. Just "remember how Portal made a joke about this unrelated topic?"

Not a huge issue, just really annoying.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm playing Ghost of Tsushima, and so much of the cosmetic stuff looks absolutely terrible. Especially the skins for the katana, the scabbards are all either clashing colours or really gaudy designs, especially the weirdly shaped tiger sheath. Other characters specialise in different weapons so you have the bow samurai et al, but the main character can only be described as Trainwreck Samurai. The headbands are fine and the clothing dyes are Ok if a bit basic, but wow the scabbards are awful.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Can someone break down for me when does FFXIV begin? I've never played an MMO outside of Warframe and all I know about the genre is that it used be ten times as tedious.

I've only just finished the starting city questline and I've heard it's another 150 fetch quests until something explodes.

Karma Tornado
Dec 21, 2007

The worst kind of tornado.

BioEnchanted posted:

I'm playing Ghost of Tsushima, and so much of the cosmetic stuff looks absolutely terrible. Especially the skins for the katana, the scabbards are all either clashing colours or really gaudy designs, especially the weirdly shaped tiger sheath. Other characters specialise in different weapons so you have the bow samurai et al, but the main character can only be described as Trainwreck Samurai. The headbands are fine and the clothing dyes are Ok if a bit basic, but wow the scabbards are awful.

it was nuts how much care they put into like the leaves going by but the main dude's butt clipped through his weird travelling robe cape thing constantly

Lobok
Jul 13, 2006

Say Watt?

And games like showing you what's equipped on the player character's back even when they can't get it to look right a lot of the time. Weapons that clip through the ground, walls, the player character themselves.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Lobok posted:

And games like showing you what's equipped on the player character's back even when they can't get it to look right a lot of the time. Weapons that clip through the ground, walls, the player character themselves.

MGSV but Snake keeps being comically stymied by doorways because of the fuckoff huge sniper rifle strapped to his back

Zoig
Oct 31, 2010

Inspector Gesicht posted:

Can someone break down for me when does FFXIV begin? I've never played an MMO outside of Warframe and all I know about the genre is that it used be ten times as tedious.

I've only just finished the starting city questline and I've heard it's another 150 fetch quests until something explodes.

Well, let me put it this way, its about a full length rpg worth for the whole of the very base stuff that just got trimmed down, they just took out about another 5-10 hours of trash stuff that is boring and adds nothing to the world. It would take about a week or 2 of casual play to get to the final boss for the A Realm Reborn, but before that you do get at least 2 cool fights. Its pretty much all buildup but stuff that actually matters does start happening right after the starting city quests.

You mostly have to ask yourself if you are willing to invest a lot of time into a plot that absolutely does have payoffs. In straight level ranges, at level 20, 35, and 47, real cool poo poo happens. The big gap between 35 and 47 is a lot of setup for the first expansion, and that's most of what really comes to mind right away.

buddhist nudist
May 16, 2019

Inspector Gesicht posted:

Can someone break down for me when does FFXIV begin? I've never played an MMO outside of Warframe and all I know about the genre is that it used be ten times as tedious.

I've only just finished the starting city questline and I've heard it's another 150 fetch quests until something explodes.

It's an MMO, the entire game is a tutorial until you hit the level cap.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

buddhist nudist posted:

It's an MMO, the entire game is a tutorial until you hit the level cap.

Not FF14. There is stuff to do at the level cap, but it's not the main content on offer. It's an RPG that happens to have an MMO stapled onto it.

Philippe
Aug 9, 2013

(she/her)

Captain Hygiene posted:

MGSV but Snake keeps being comically stymied by doorways because of the fuckoff huge sniper rifle strapped to his back

And it bonks against the camera when he bends over in the helicopter to close the door.

MGSV, but you can't roll in your huge turtle combat armor.

CJacobs
Apr 17, 2011

Reach for the moon!
If you belly flop or side roll into someone in MGSV they'll get knocked around but I wish doing it with heavy equipment would straight up knock them out instead. Sweep the leg, Boss!

Veotax
May 16, 2006


Inspector Gesicht posted:

Can someone break down for me when does FFXIV begin? I've never played an MMO outside of Warframe and all I know about the genre is that it used be ten times as tedious.

I've only just finished the starting city questline and I've heard it's another 150 fetch quests until something explodes.

The main story really starts after you're forced to do three dungeons in a row, that's the point where you start killing gods for fun and profit. But it picks up around level 35ish.

Really though, it starts to get really good at the first expansion, Heavensward. Which a lot of people said was the best Final Fantasy story, until the latest expansion, Shadowbringers, came out.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I don't know if this counts as a drag-down, but I'm trying to play through Phantasmagoria 2 (inspired by it being super cheap and hey, I watched yatzhee do a Drown Out of it, so why not actually play it) and I've completely stalled out.

Like, the game told me a password for my character's computer. Easy to remember. Does it work? Nope.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



MisterBibs posted:

Like, the game told me a password for my character's computer. Easy to remember. Does it work? Nope.

Points for realism, anyway.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


At the very least there is a progression-curve in FFXIV, unlike Destiny 2 which has amazing graphics and gunplay but there's no throughline and it is probably the most sexless and humorless piece of media I have ever consumed.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Captain Hygiene posted:

Points for realism, anyway.

I forgot to mention that the password worked before, so it's even more realistic.

The irony of me bitching is that, like I said, I've seen it played before. So I could, on youtube, just watch the whole rest of the game that way. But just loving work you piece of poo poo!

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Zoig posted:

Well, let me put it this way, its about a full length rpg worth for the whole of the very base stuff that just got trimmed down, they just took out about another 5-10 hours of trash stuff that is boring and adds nothing to the world. It would take about a week or 2 of casual play to get to the final boss for the A Realm Reborn, but before that you do get at least 2 cool fights. Its pretty much all buildup but stuff that actually matters does start happening right after the starting city quests.

You mostly have to ask yourself if you are willing to invest a lot of time into a plot that absolutely does have payoffs. In straight level ranges, at level 20, 35, and 47, real cool poo poo happens. The big gap between 35 and 47 is a lot of setup for the first expansion, and that's most of what really comes to mind right away.

This is all pretty much right. It gets good, but you're gonna really hate the game if you come at it from a perspective of 'waiting for it to get good'.

Especially if you're only listening to the people that rave on about Shadowbringers.

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Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Yeah I made my way through ARR, and basically I like the core gameplay enough. (I'm not crazy about the dungeons, but the focus is increasingly on the Trials where at least everyone's always in the same room.)

Honestly I'm playing it as much for the fishing as anything else.

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