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MechaCrash
Jan 1, 2013

wiegieman posted:

We have the patron saint of long-winded explanations with us now, so a discussion about how magic works might not be far off.

Clearly, he is the Archon of Exposition. :v:

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TheGreatEvilKing
Mar 28, 2016





Cleopatra Jones and the Sidequests of Kyros

Last time on Tyranny, we cleaned up some loose ends while a bunch of people gave us sidequests. Today we're going to do those sidequests for the glory of Kyros.



Today we are visiting this remote settlement to tell people to join the Scarlet Chorus, an upstanding organization.



Funnily enough, Archons have the Right of Conscription under Kyros' law, so we are 100% in the right here.

: No need to hide. I've no desire to fight - merely to talk.



: I've come to offer you redemption with the Scarlet Chorus. I'm doing my best to try and save you all... Feel free to help me with that endeavor.





Oh look, Nerat and the Scarlet Chorus are giving us another opportunity to get ourselves killed!



This is the kind of poo poo that gets Tunon to burn your town.



I'll spare you guys the combat. It's pretty much yet another "rotate through all abilities until you kill all who oppose you."



The one thing I do want to mention is that combat is frequently punctuated with screams by people on fire. Every humanoid enemy in the game will scream when you hit them with enough magefire, up to and including the final boss. It's a nice touch to show that the conquest isn't some glorious liberation to grant people the love of Kyros, it's brutal murder and subjugation in the name of an amoral tyrant who doesn't care about their followers.



This archer requires a long detour for your melee folks to reach him, but unfortunately is quite flammable when exposed to Fatebinders.



Gee, thanks.

: You're welcome. Though I came here to recruit for the Chorus. Slaughter wasn't my intention.

We can't really afford to piss off either army right now - we probably need them both to take Ascension Hall and not die.



: Ah, yet I seem to have killed all your would-be conscripts. Apologies.



TheGreatEvilKing's summary posted:

: Hey, does anyone want to join the Scarlet Chorus? You get the amazing privilege of not dying!

:hist101:: gently caress you!

: Horrifying ultraviolence!

:sparkles:: Wow, thanks for fighting off that ambush while I recruited all the villagers! Couldn't have done it without you.

: What a waste of potential conscripts. I'm off!

Let's go back to Death Knell and get our quest reward.





: You've got some explaining to do, Fury. I don't appreciate being used.

My guess is Nerat at least tacitly approved of this to get rid of the meddling Fatebinder.



Bullshit. You told Cleopatra to hide while the real fighters did their work.

: You knowingly put a member of Tunon's Court in danger. I assure you, this is no laughing matter.



: You're right. I don't find being nearly killed all that funny, but I'll let you slide just this once.



TheGreatEvilKing summary posted:

: What the gently caress? You sent me into an ambush.

: Yeah, but you handled it, right?

: I could have you killed for this.

: Have some loot.

: We're cool.

It's a miracle the Scarlet Chorus has lasted as long as it did with this kind of structure.



Vittles here is a Scarlet Chorus recruit.

: Something wrong?



: Having regrets about joining the Chorus?



: And just why is this a mistake? Did someone take the vow for you?



: You made a vow to the Archon of Secrets. Only death can release you from your pledge.



Vittles is not the smartest tool in the shed.

: A little too late for regrets, as you can't exactly quit the Chorus.



: [Leave] Coward. Get busy living, or give up already.



TheGreatEvilKing summary posted:

: Excuse me, Captain, could you let me...out of the Scarlet Chorus?

: Does da wittle baby not want to die for Kyros? You swore an oath.

: They made me swear at bladepoint?

: You're hosed. Bye.

After looking it up, it turns out you can actually confront a local commander about how Vittles here is underage or just beat the poo poo out of him to toughen him up. I don't need to say so much about this, because it's just more evidence that the Chorus is an utterly amoral organization.

The Laws of Kyros posted:

The Archon's Privilege: The Archons carry my will, each in their own custom, all for my glory. Serve the Archons as you would serve the Overlord, but serve the Overlord first.

Nerat is, as far as I can tell, completely within his rights here. Vittles is obviously not a warrior and as a fourteen-year-old kid (all men of the Tiers serve in the watch at the age of 15 unless they're on a ship) he's just gonna be beaten by the rest of the camp. It's yet another way Kyros screws over the people Kyros claims to bring peace and prosperity to. We'll come back to this when we hang out with Sirin.



On the plus side, we found this magic staff in a chest. It grants immunity to frightened. Now, magic staves kind of suck, but you can raise various magic skills by attacking with them. You don't actually want to autoattack with them because that's time you're not rotating through your spells, so most of the time you autoattack only because you switched characters to micromanage and the AI refused to have the inactive character cast a drat attack spell. Cleo gets this.



Let's go get those Earthshakers.



Another fight with the same uninteresting collection of Vendrien Guard. That sage cast the big fuckoff ice patch that trips our crew inside it, which is a pain, but it doesn't keep us down long enough for us to not beat the poo poo out of them.



The Earthshakers were hiding behind this earthen barrier the entire time we were fighting. What a bunch of heroes.



Again, I reiterate the theme that Cleopatra and friends are the last competent people in the Kyrosian armies.



: [Return the salute.] You're welcome.

Again, we're kind of stuck wrangling all the dysfunctional people for Kyros.



: I need to speak with Commander Ironcore.



Now, in Helspar's defense, there are a few dead Earthshakers lying around.

: Where're the rest of you? Was part of your squad killed or otherwise separated?



: What do you mean "all he could spare"? Did Ashe not order your entire guild's return from Azure?

Earlier in the game posted:





As a reminder, Cairn was an Archon who decided to no longer serve the Overlord because he disliked the way the Overlord treated the Tiers. The Overlord executed him via the Edict of Stone.

: And so Radix refused Ashe's orders?

In other words, the Earthshakers prioritized doing their stupid bullshit to honor a dead traitor over the will of Kyros. The hilarious irony is that Ashe is under the Edict of Execution, while Radix is not.



Helspar realizes just how close he is to being hauled in front of Tunon's court. Radix is one of the inner circle of Ashe's advisors, true. We don't know how their relationship is, but it sounded to me like Ashe knew about it ("the Earthshakers are sealed outside the valley") and they're doing...something.

: Not if your General and his entire army is dead.



: The Overlord has issued an Edict of Execution. If we don't take the Well by Kyros' Day of Swords, everyone here will die, including Ashe.



: Regardless, it looks like you're all we've got. Report to Ceveus at the Disfavored Camp. He'll have futher orders for you there.



TheGreatEvilKing summary posted:

: Thanks for the save, Fatebinder.

: No problem. I need to speak to Radix Ironcore.

: He's not here. I'm in command.

: Wait, is this everybody?

: It was everybody we could spare.

: What do you mean, "all we could spare"? Ashe ordered all of you to this valley, what the hell are you doing?

: Well, we couldn't just abandon our patron Archon who was a traitor! We had to build a fort to house his dead body!

: So Radix mutinied.

: It's not mutiny...it's just...creative interpretation! Radix is high up in the Disfavored, so he had to make the very difficult decision between finishing Treason Fort and actually following the orders of his superior officer! Don't look at me, I'm just a peon!

: Yea we needed your entire guild because Kyros' Edict will kill everyone in this valley, including Ashe.

: Oh poo poo.

: Just...get to the Disfavored camp already.

It just keeps getting worse. Despite being the "Great General" whose outward persona is that his men are fiercely loyal to them because he cares about them, Radix decided that building a Treason Fort was more important than actually helping his beloved leader. Radix is in the Iron Guard, Ashe's inner circle. What a well run and disciplined legion.

Oh well, back to the Disfavored fort.



I...what? The last time one of your cohorts saw any action against the Vendrien Guard, Eb completely destroyed the entire cohort with assistance from your utterly incompetent commanders. We had to bail them out. Nobody in this game has anything like siege equipment or even cavalry.



Because you'd rather be working on Treason Fort?



Erenyos is the other competent person on this side of the conquest.

: If Radix is not inclined to help, perhaps a next of kin might take his place?

Because this is the Disfavored, and our only options are nepotism or silence.



TheGreatEvilKing summary posted:

: We don't need your fuckin nerds! My soldiers rule, and we have totally beaten the Vendrien Guard every time! We made it across the river, and that's what matters!

: I don't want to be here either, but I was ordered here and have nothing to prove. If Ashe doesn't want magic he can order me to stand down himself.

: Your magic is very useful, but where the hell is Radix? He should have told us if he was going to go off and not assist in the conquest.

: Find his brother or something I guess?

: I'll do that. Thank you Fatebinder, have a reward.

What are we to take away from these two quests? These quests serve to reinforce that no matter what Kyros' propaganda tells you, these two armies are completely disfunctional and require constant babying to get anything done. Nerat and the Chorus are still putting the Fatebinder into dangerous situations where they can be legally killed so that they can pull off whatever bullshit they want, while also pissing everyone off with mass conscription right down to the children. Ashe is still a complete fuckup who is losing control over a portion of his army because they would rather build a Treason Fort than win the war. Now, this doesn't automatically prevent Ashe from being a great general - both Alexander the Great and Julius Caesar had to deal with mutinous soldiers - but it's not a great look that he can't get his own Iron Guard to bring in the siege equipment instead of building a treason fort. Julius Caesar was able to go out and win over his men. Ashe's Earthshakers refuse to even show up.



On the plus side, we got this cool pendant for Barik out of it.



Alright, this is the last offensive before we march on Ascension Hall and the Spire.





RPG writers will never get over their love of unnecessary prose, it seems.



: You two know each other?

: This one used to run with my pack... until he left for Death Knell's gang.

: Motherless swine didn't even have the guts to fight me for the right to leave - he just packed up and left with his coward's tail between his fat legs.

: And wise move at that. How many have you lost under your command so far? He holds up a hand, stifling a smile I misspoke. I'm sure you only got most of them killed - can't rule out death by their own incompetence.



: [Athletics 34] [Grab Fake Limp by the neck.] Apologize. Now.



: At last he tears himself away from your grip, gasping for air and clutching at his throat. I am sorry, Mistress Verse. I did not... I did not mean any disrespect.



: Apologies... I have been in the field for weeks, answering to no one. I've forgotten my place.



Once again unnecessary dialog is interjected to mirror the models. And yes, we are going to have to do all the work again.

: What's your plan now?



: [Glare silently]

This is such a common reaction it's become a meme, but honestly considering the amount of poo poo dumped on the Fatebinder its not hard to see why. Again, the army is refusing to fight even facing certain death.

: My gang and I will lurk nearby. When you make your move, we'll descend and help with capturing Florian. Don't worry, I'll let the others know you did the heavy lifting. I'll cheat at battle, but not with my reputation.

TheGreatEvilKing summary posted:

: Reinforcements? Hooray! Oh, poo poo, it's Verse. Fifth Eye must be trolling me today.

: What's up with you two?

: Oh, he just quit my gang to go hang out with Death Knell, and didn't even fight me for the right to leave.

: That's because you're an incompetent fuckup who got all her men killed.

: Apologize or I get the belt.

: I'm sorry! I'm a little bitch! I'm a little bitch! The enemy camp is over there! Time for you to do all the hard work while I "help"!

: [Glare silently]

What a true war hero. Anyway, let's get this over with.



These guys show up and get beaten to death after a slow, grinding battle because everything in this game has too much HP.



Another battle. I want to point out that the 121 damage was us luring that guy into his own trap. Occasionally there are D&D style spike traps that you have to disarm, or you can pull enemies into them to make fights slightly shorter. That is far more damage that we can do.



For reference, that 50 damage is a spell critical by Landry.



Landry levels up and takes this talent, ensuring that he will never, ever leave the active party. Spell slots are great! Lore is great!



We also loot this, and it's one of the game's best sigils.



This is great. It lets any fire or frost spell inflict both frozen (a 70% slow on all animations) and magefire (a fire DoT that bypasses armor). You are going to slap this on every single fire and ice spell you cast, because these effects work on nearly everything in the game, including the final boss.



Florian here is the guy we're supposed to capture for Nerat.





: I left my nicest blue flag back at camp, but I'd like to talk all the same.

: You want to talk? Florian looks in either direction at his soldiers, gauging their reactions. Fine. Speak your mind. Try anything funny and I'll run my falx clear up your backside until you taste bronze.





: [Conquest] I'm telling you this to try and save lives, like I did in the past. If you'll submit to the Voices of Nerat, these soldiers go free. You have my word.





: "Tyrel would say the same." He loosens his grip on his falx, shaking his head.

Tyrel is the guy we had the Disfavored execute. You can actually find him, by the way - he's near the arch of the ruins. They crucify him, not impale him - my bad!



Decisions Lie Before Us!

What are we doing with the rebel commander?

Also going to start doing some bonus mechanics updates - would you prefer to see companions, the Fatebinder's talents, or Favor/Wrath first?

Veloxyll
May 3, 2011

Fuck you say?!

Accept the sacrifice of their commander.

Not like Nerat will act on any intelligence they have anyhow.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Let them all go

Partially because I want the voices to realise that sending us continually into difficulty is stupid and I don't want them to have another voice inside their stupid hat.

Also could we have a discussion of favour/wrath?

Stroth
Mar 31, 2007

All Problems Solved

TheGreatEvilKing posted:

After looking it up, it turns out you can actually confront a local commander about how Vittles here is underage or just beat the poo poo out of him to toughen him up. I don't need to say so much about this, because it's just more evidence that the Chorus is an utterly amoral organization.

Weirdly, that's one of the very few points where you can find that even the Chorus does have some (very weak) morals. With high enough Lore you can catch where he says he didn't even serve in the village watch, point out that "Hey, what the gently caress, everyone in the Tiers serves in the watch once they turn fifteen", realize that the kid's, like, thirteen, and drag his gang leader over to explain exactly what's going to happen if he A: doesn't release him from the oath and B: come up with something safe for the kid to do real quick.

Because Kyros is okay with a lot of truly horrible poo poo, but child soldiers make the short list of "We will literally crucify you for this, don't loving do it."

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Stroth posted:

Weirdly, that's one of the very few points where you can find that even the Chorus does have some (very weak) morals. With high enough Lore you can catch where he says he didn't even serve in the village watch, point out that "Hey, what the gently caress, everyone in the Tiers serves in the watch once they turn fifteen", realize that the kid's, like, thirteen, and drag his gang leader over to explain exactly what's going to happen if he A: doesn't release him from the oath and B: come up with something safe for the kid to do real quick.

Because Kyros is okay with a lot of truly horrible poo poo, but child soldiers make the short list of "We will literally crucify you for this, don't loving do it."

This is the "good" solution to the quest, and you can also help Vittles toughen up a bit by giving him some training smacks (which gets you some favor with a character you extremely want favor with and don't get a ton of opportunities to improve the Favor of unless you pick a specific route).

Accept the commander's sacrifice. There's only so many times you can let everyone go before you're just openly committing treason.

By the way, GEK, I think you're vastly underestimating the Fatebinder's reputation. Outside of the encounter with Sybil Matani and this present situation, nothing you've encountered thus far would be seen as a threat to the Fatebinder by anyone with half a brain. Nerat isn't trying to get you killed yet, he wants you on his side, because if you die, he dies (since the Edict isn't getting resolved without you fixing their gently caress-ups and he knows it). On top of that, the Scarlet Chorus is very laissez-faire, so he likely has had little to nothing to do with the piddling sidequests you've been sent on. Lastly, Nerat's not stupid enough to think a couple dipshit rebels could possibly kill you. While the violence in the sidequests has been inconvenient, even irritating, the Fatebinder already did the whole "Conquest of the Tiers" thing so getting murked by some random peasant archer is not even a possibility in anyone's mind.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Accept the Commander's sacrifice. This is an Evil Overlord setting, we are following Evil Overlord laws. No good can happen here without at least some evil, so this is really the best it's going to get. This probably gets us pointed with Nerat, but gently caress Nerat that rear end in a top hat keeps trying to get us killed.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The Chorus mostly uses impalement, not crucifixion. (Not that there's any virtue to be found in the details.)

---

Let's cut them loose, too. The more of the Vendrian Guard who live, the more of the incompetent assholes we hate will die on the walls fighting them.

Keldulas
Mar 18, 2009
The funny thing is that I can see why 'release them all' is an option that someone may keep coming back to. Two differing types of reason, spite (what with having to deal with the constant fuckups of the Chorus and the Disfavored) or 'I don't actually want to be evil'.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

I agree. gently caress Nerat, you can all go

kw0134
Apr 19, 2003

I buy feet pics🍆

We have a plan, we agreed to the plan, why are we changing the plan to take the leader in by himself?

Jayme
Jul 16, 2008
Yeah, accept his surrender - let's not totally sabotage our own side every chance we get. (Maybe every other chance?)

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Jayme posted:

Yeah, accept his surrender - let's not totally sabotage our own side every chance we get. (Maybe every other chance?)

Ashe and Nerat can take this valley on their own. Literally, the two of them. This whole thing is just a pissing match about whose toys are better, and they deserve to lose them.

Stroth
Mar 31, 2007

All Problems Solved

wiegieman posted:

Ashe and Nerat can take this valley on their own. Literally, the two of them.

Honestly? Either of them individually could handle the edict in a day or two.

Jayme
Jul 16, 2008

wiegieman posted:

Ashe and Nerat can take this valley on their own. Literally, the two of them. This whole thing is just a pissing match about whose toys are better, and they deserve to lose them.

Yeah, but if they get proof (or can credibly accuse us) of deliberately letting enemies go, it'd probably reflect pretty badly on both us and our Archon, since I'm fairly confident that "Hey, if a enemy commander is offering to give himself up, don't let him go so he can fight us again later" is a law somewhere. We've already let one commander go out of sheer apathy, let's try not to make it a habit.

OneWingedDevil
Aug 27, 2012
It feels wrong to go with the "open treason" route twice in a row with the Vendrien Guard. We're a Fatebinder and nuked an entire city without warning in Conquest Mode, clearly we're okay with the whole "kill the natives who resist Kyros" thing. We're just not a psychopath about it.

I'll go with accept the commander's surrender. Our reputation of being a fair broker is a lot easier to destroy than it is to build.

Stroth
Mar 31, 2007

All Problems Solved

OneWingedDevil posted:

It feels wrong to go with the "open treason" route twice in a row with the Vendrien Guard. We're a Fatebinder and nuked an entire city without warning in Conquest Mode, clearly we're okay with the whole "kill the natives who resist Kyros" thing. We're just not a psychopath about it.

It's only treason if you can't successfully argue it was legal.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Stroth posted:

It's only treason if you can't successfully argue it was legal.

PetraCore
Jul 20, 2017

👁️🔥👁️👁️👁️BE NOT👄AFRAID👁️👁️👁️🔥👁️

Accept the Commander's Sacrifice. You need to keep Nerat and Ashe as calm as possible, and hey... now one of the Voices of Nerat will think you're honorable, at least.

Stroth posted:

It's only treason if you can't successfully argue it was legal.
Actually, that's a point. If you're being a real poo poo, you could argue that Florian surrendered. If his men just happened to grab him and run after that surrender, well... I'm not changing my option, but it's funny to see how thin you can stretch the rules given to us.

PetraCore fucked around with this message at 04:33 on Oct 5, 2020

Clockwerk
Apr 6, 2005


Accept the commanders sacrifice

TheGreatEvilKing
Mar 28, 2016





EclecticTastes posted:

By the way, GEK, I think you're vastly underestimating the Fatebinder's reputation. Outside of the encounter with Sybil Matani and this present situation, nothing you've encountered thus far would be seen as a threat to the Fatebinder by anyone with half a brain. Nerat isn't trying to get you killed yet, he wants you on his side, because if you die, he dies (since the Edict isn't getting resolved without you fixing their gently caress-ups and he knows it). On top of that, the Scarlet Chorus is very laissez-faire, so he likely has had little to nothing to do with the piddling sidequests you've been sent on. Lastly, Nerat's not stupid enough to think a couple dipshit rebels could possibly kill you. While the violence in the sidequests has been inconvenient, even irritating, the Fatebinder already did the whole "Conquest of the Tiers" thing so getting murked by some random peasant archer is not even a possibility in anyone's mind.

An ambush can kill anyone. We're not some dude made of flame, we're just a regular mage right now. Nerat is very much a short-term thinker who parleys his short term advantages into long-term gains a la Vladimir Putin. Look at the assault on the crossing, Nerat played himself by stretching the Scarlet Furies too thin. Fifth Eye was the one who invited us to the trial combat (against the rare and valuable Scarlet Furies, no less) and he basically speaks with the voice of Nerat. If we do live, Nerat wants us telling Tunon it was all Ashe's fault. If we die, well, what a tragedy, it must have been Ashe's fault and now Nerat can do whatever he wants.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

TheGreatEvilKing posted:

An ambush can kill anyone. We're not some dude made of flame, we're just a regular mage right now. Nerat is very much a short-term thinker who parleys his short term advantages into long-term gains a la Vladimir Putin. Look at the assault on the crossing, Nerat played himself by stretching the Scarlet Furies too thin. Fifth Eye was the one who invited us to the trial combat (against the rare and valuable Scarlet Furies, no less) and he basically speaks with the voice of Nerat. If we do live, Nerat wants us telling Tunon it was all Ashe's fault. If we die, well, what a tragedy, it must have been Ashe's fault and now Nerat can do whatever he wants.

If the Fatebinder dies, Nerat won't be able to blame anyone, because he, Ashe, and everyone else will be dead. I have no doubt in my mind that at least Nerat and possibly both Archons are fully aware that they're not making it out of this Edict without the Fatebinder fixing what their inability to get along hosed up. They probably frame it in a way that's more favorable to themselves, but that's what it shakes out to (i.e. "the Fatebinder has to fix what [rival Archon] hosed up"). Remember, unless you deliberately subvert your orders to get a full year, all of this is taking place over the course of just a couple weeks. Nerat may be impulsive and sadistic in such a way that it interferes with his ability to plan things long-term, but we're working with a small enough window of time that even he can control his psychotic impulses enough not to deliberately attempt to murder the one hope he has of survival.

If he'd had any belief the Fatebinder might die defending Lantry (and, making the not-at-all-guaranteed assumption that Fifth Eye's connection is both 1. Something Nerat is constantly aware of rather than something he can just tap into when he wants and 2. Something that allows for direct control/communication rather than subtle influence), he wouldn't have allowed the trial by combat. Death Knell's sidequest was also not a threat (ambushes don't work when the people doing them aren't remotely strong enough to seal the deal*), and more saliently, not something that would have been on Nerat's radar.

*Keep in mind, this is still a fantasy setting, so random-rear end peasants are simply no match for someone who qualifies for main character status, no matter how great their element of surprise, and given the way Fatebinders are talked about by most NPCs, this is understood in-universe (that is, everyone is well aware that Fatebinders are not only backed by Tunon, but are also stone-cold badasses in their own right, much like the Watchers in Pillars of Eternity, the Grey Wardens in Dragon Age, etc.).

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Accept the Commander's Sacrifice.

TheGreatEvilKing
Mar 28, 2016





EclecticTastes posted:

If the Fatebinder dies, Nerat won't be able to blame anyone, because he, Ashe, and everyone else will be dead. I have no doubt in my mind that at least Nerat and possibly both Archons are fully aware that they're not making it out of this Edict without the Fatebinder fixing what their inability to get along hosed up. They probably frame it in a way that's more favorable to themselves, but that's what it shakes out to (i.e. "the Fatebinder has to fix what [rival Archon] hosed up"). Remember, unless you deliberately subvert your orders to get a full year, all of this is taking place over the course of just a couple weeks. Nerat may be impulsive and sadistic in such a way that it interferes with his ability to plan things long-term, but we're working with a small enough window of time that even he can control his psychotic impulses enough not to deliberately attempt to murder the one hope he has of survival.

If he'd had any belief the Fatebinder might die defending Lantry (and, making the not-at-all-guaranteed assumption that Fifth Eye's connection is both 1. Something Nerat is constantly aware of rather than something he can just tap into when he wants and 2. Something that allows for direct control/communication rather than subtle influence), he wouldn't have allowed the trial by combat. Death Knell's sidequest was also not a threat (ambushes don't work when the people doing them aren't remotely strong enough to seal the deal*), and more saliently, not something that would have been on Nerat's radar.

*Keep in mind, this is still a fantasy setting, so random-rear end peasants are simply no match for someone who qualifies for main character status, no matter how great their element of surprise, and given the way Fatebinders are talked about by most NPCs, this is understood in-universe (that is, everyone is well aware that Fatebinders are not only backed by Tunon, but are also stone-cold badasses in their own right, much like the Watchers in Pillars of Eternity, the Grey Wardens in Dragon Age, etc.).

This is directly contradicted by the text. The mercenaries willingly attack you in the road encounter because they think they can take you, and your threats aren't that you're personally going to destroy them but that Tunon will gently caress them up for attacking one of his Fatebinders. So far the rebels have reacted to us as a great peacemaker, not as a fearsome warrior they have no hope of defeating. Death Knell tells us we suck and only after the ambush claims that we were totally a hardcore warrior who could have handled it.

Nerat is a powerful sorcerer who, if worst comes to worst, could probably tear apart Ascension Hall himself. The only reason I have for why the Archons aren't directly on the front lines is because they're afraid of each other. Go back to Bitter Quip and the bridge. The Quipster screws over the Disfavored advance to the point where his own forces are insufficient to hold the beachhead. It's literally the entire behavior we've seen from the Chorus since day 1.

Xarn
Jun 26, 2015
Let them go. We are not paid for killing them (okay, we are, being RPG protagonists and all), and the Scarlet Chorus guys are no help, so let's not risk our lives.

Also I am really sad that you took the boringest resolution with Vittles :(


Also spoilers about the earthshakers: Arguably, given that they didn't have information about the edict of execution in advance, what they are doing is more important than this tiny squabble. That still makes them insubordinate, but as they say, it is easier to ask for forgiveness than for permission, especially if you succeed :v:

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

TheGreatEvilKing posted:

This is directly contradicted by the text. The mercenaries willingly attack you in the road encounter because they think they can take you, and your threats aren't that you're personally going to destroy them but that Tunon will gently caress them up for attacking one of his Fatebinders. So far the rebels have reacted to us as a great peacemaker, not as a fearsome warrior they have no hope of defeating. Death Knell tells us we suck and only after the ambush claims that we were totally a hardcore warrior who could have handled it.

Your examples in this case are a essentially a bunch of jumped-up Tiersman peasants (the mercenaries and most of the Chorus), who likely have little knowledge regarding the inner workings of Kyros' administation, and the rebels, and in the latter case, respecting someone as a diplomat that can be reasoned with is not mutually exclusive with respecting their ability to potentially wreck house. Keep in mind, you're going in as The Peacebinder, so naturally that's going to blunt any fear they might have of your martial prowess.

The more telling reactions, I would say, come from the Disfavored and the Archons themselves, people who actually do know how poo poo works in Kyrosville, who for the most part firmly respect the Fatebinder's abilities (unless you've pissed them off, but at that point that's just because they hate your guts). In terms of combat ability, Fatebinders are generally equivalent to the most elite fighters of any given part of Kyros' army, at minimum. They're not just Fantasy Detectives, they're Fantasy Walker, Texas Ranger. Most of the evidence of this comes after Act 1, particularly everything to do with the other Fatebinders in Tunon's Court, who are all incredible badasses and also see you as an equal, cementing the fact that you're no ordinary person.

Poil
Mar 17, 2007

Let them go, let them go. What would the voices idiot even do with him? Share any intelligence gathered? No. Help us finish this task? No. Use it to further Kyros' will? No. More petty squabbling and backstabbing? Yes.

Keldulas
Mar 18, 2009
The funny thing is that Letting them go may actually serve our ends more just because it builds favour with the rebels. Nerat certainly won't do anything useful with the information he'd gain from the guy if you captured him.

sunken fleet
Apr 25, 2010

dreams of an unchanging future,
a today like yesterday,
a tomorrow like today.
Fallen Rib
Accept the commander's surrender.


I don't understand why letting them go is even an option, really. In order to get to this point you had to accept a sidequest and then go out of your way to trundle out to wherever it is that these guys are, right? Seems like if we wanted to 'let them go' we should have just not tracked them down in the first place.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

sunken fleet posted:

Accept the commander's surrender.


I don't understand why letting them go is even an option, really. In order to get to this point you had to accept a sidequest and then go out of your way to trundle out to wherever it is that these guys are, right? Seems like if we wanted to 'let them go' we should have just not tracked them down in the first place.

There's a potential reason to letting them go, but you have to fully commit to it or it backfires in the most predictable possible fashion.

Frozenzen
Mar 26, 2016
Accept the commander's surrender

We are a loyal fatebinder of Tunons court, and we want to get out of this alive. Letting the commander live is foolish even for a peacemaker. Letting the troops go is a sufficient show of mercy to prove that you are willing to accept terms if given, but breaking oaths must have consequences. In this society the law is only respected if it punishes transgressions.

meatbag
Apr 2, 2007
Clapping Larry
This is a really great LP and I'm super enjoying the discussions. I never pick up on anything like subtext or whats not explicitly spelled out for me so I'm learning a lot.

HiHo ChiRho
Oct 23, 2010

Frozenzen posted:

Accept the commander's surrender

We are a loyal fatebinder of Tunons court, and we want to get out of this alive. Letting the commander live is foolish even for a peacemaker. Letting the troops go is a sufficient show of mercy to prove that you are willing to accept terms if given, but breaking oaths must have consequences. In this society the law is only respected if it punishes transgressions.

this

Rubix Squid
Apr 17, 2014
Accept the commander's surrender

MechaCrash
Jan 1, 2013

As much as I would like to take the "kill 'em all" option so you can loot all the fuckers, I will also do the accept surrender option, for the same reasons already given about letting everyone go makes us pushovers and letting nobody go makes us psychos.

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Rubix Squid posted:

Accept the commander's surrender

HisMajestyBOB
Oct 21, 2010


College Slice
Accept the commander's surrender

Xarn
Jun 26, 2015

Xarn posted:

Also spoilers about the earthshakers: Arguably, given that they didn't have information about the edict of execution in advance, what they are doing is more important than this tiny squabble. That still makes them insubordinate, but as they say, it is easier to ask for forgiveness than for permission, especially if you succeed :v:

Actually, they tell you this information if you take a different route through the dialog. :v:

Narsham
Jun 5, 2008

EclecticTastes posted:

If the Fatebinder dies, Nerat won't be able to blame anyone, because he, Ashe, and everyone else will be dead. I have no doubt in my mind that at least Nerat and possibly both Archons are fully aware that they're not making it out of this Edict without the Fatebinder fixing what their inability to get along hosed up. They probably frame it in a way that's more favorable to themselves, but that's what it shakes out to (i.e. "the Fatebinder has to fix what [rival Archon] hosed up"). Remember, unless you deliberately subvert your orders to get a full year, all of this is taking place over the course of just a couple weeks. Nerat may be impulsive and sadistic in such a way that it interferes with his ability to plan things long-term, but we're working with a small enough window of time that even he can control his psychotic impulses enough not to deliberately attempt to murder the one hope he has of survival.

If he'd had any belief the Fatebinder might die defending Lantry (and, making the not-at-all-guaranteed assumption that Fifth Eye's connection is both 1. Something Nerat is constantly aware of rather than something he can just tap into when he wants and 2. Something that allows for direct control/communication rather than subtle influence), he wouldn't have allowed the trial by combat. Death Knell's sidequest was also not a threat (ambushes don't work when the people doing them aren't remotely strong enough to seal the deal*), and more saliently, not something that would have been on Nerat's radar.

*Keep in mind, this is still a fantasy setting, so random-rear end peasants are simply no match for someone who qualifies for main character status, no matter how great their element of surprise, and given the way Fatebinders are talked about by most NPCs, this is understood in-universe (that is, everyone is well aware that Fatebinders are not only backed by Tunon, but are also stone-cold badasses in their own right, much like the Watchers in Pillars of Eternity, the Grey Wardens in Dragon Age, etc.).

Nerat doesn’t seem the sort to believe that he can lose. He’s deliberately holding back the Chorus to make Ashe look bad, but no doubt he believes (rightly or wrongly) that he can meet the terms of the edict on his own if necessary.

Perhaps more to the point, if the Fatebinder is so weak as to die in any of these ways, she couldn’t possibly have been strong enough to make the difference in achieving the edit’s terms, anyway.

I suspect the real purpose of all these fights is information gathering: Nerat doesn’t know how tough the Fatebinder is and wants to take her measure well in advance of the inevitable moment when she threatens his plans instead of being a useful tool to him. He doesn’t especially care if she lives or dies, though, and as he’s obviously plotting in a way that would make a Fatebinder want him dead at some point, getting her out of the way is useful to him. He therefore decides to do what he can to increase the odds of that without appearing disloyal in too obvious a way. He can blame subordinates for all these situations, and in the river crossing he can try to blame Ashe first.

Nerat knows that he’s the PC and the Fatebinder is a mid-boss temporarily working with him, but who he must overcome sooner or later. Obviously he doesn’t rely on the NPC to solve the edict for him, and he probably expects the NPC to survive to be a later challenge to him, but this seems like the kind of game that might let you get around the later fight if you’re clever.

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GunnerJ
Aug 1, 2005

Do you think this is funny?
I don't have an opinion about what to do but I just wanted to say the term "Treason Fort" kept me laughing a lot.

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