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Lol at SalteMike looking over the blatant jpeg shilling on twitter and being like: "Wow, sometimes it's almost like these guys are paid by the company......." EDIT: Also tane.
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# ? Oct 4, 2020 23:47 |
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# ? Jun 6, 2024 09:58 |
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..there's sound too https://i.imgur.com/mvYvxXY.gifv
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# ? Oct 4, 2020 23:49 |
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everyone calm down. this is clearly a SPOOKY HALLOWEEN EVENT at HAUNTED PORT OLISAR instead of a gamebreaking bug.
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# ? Oct 4, 2020 23:58 |
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cmdrk posted:everyone calm down. this is clearly a SPOOKY HALLOWEEN EVENT at HAUNTED PORT OLISAR instead of a gamebreaking bug. Nice try buddy. How can this be a Halloween Event if there's no ship sale?
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# ? Oct 5, 2020 00:07 |
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SW Squadrons is pretty fun for what it offers. IMO, Star Wars is pure camp, and Squadrons lets you fly around as a space-themed WWII fighter pilot while voiced characters give stern, totally-serious lines about "Death Stars," "Star Destroyers" and "Starhawks." Admittedly, having fond memories of a pixelated Admiral Thrawn in the old Tie Fighter makes me the target market for this game. Diverting power and shield facing is pure nostalgia, as is being able to shoot down concussion missiles and trying to avoid turning battles with A-Wings. Ultimately, Squadrons is a good illustration of focused design. The click-through conversations and hangar segments exist as immersive vehicles of plot, and do what they need to to set up the context for the real game: zipping around space and watching the broken wings of destroyed enemy fighters tumble precariously past your cockpit. It's unabashedly fun Star Wars camp where you get to play a space fighter pilot. For that, you don't need physicalized elevators or 'bartender AI' or simulated gas pipes.
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# ? Oct 5, 2020 00:14 |
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I call this piece, "Why everything seems to take so bloody long" posted:quote:Just to pre-empt the "Why do we need all this in a space sim?" question/criticism:
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# ? Oct 5, 2020 00:37 |
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Why isn't there an arrow between "Eat and Drink" and "Pooping?"
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# ? Oct 5, 2020 01:14 |
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Popete posted:If I were CIG I would ask this guy to stop trying to recruit for them. What a weird thing to do for a company you don't work for. Yeah, but I'm pretty sure we're the only people that are aware of his tweets. Maybe someone could show them to CIG or something.
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# ? Oct 5, 2020 01:53 |
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Why would you not want some 50 year old creep with a second life avatar and the stupidest username on twitter pleading for people to work for your company?
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# ? Oct 5, 2020 02:21 |
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Pixelate posted:So citizens are dying constantly in the PTU oh no! CI
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# ? Oct 5, 2020 02:41 |
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https://twitter.com/listening2day/status/1312898224064090112
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# ? Oct 5, 2020 03:40 |
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Mirificus posted:Of course we have the right to be pissed off and frustrated and critical about the lengthy development process, but for better or for worse, you can't get an experience like SC anywhere else and it's not looking like that will change in the future... If you find yourself getting emotionally over-invested and frustrated, it's time to take a break from following SC. Just unsub, and check back a year or so later.
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# ? Oct 5, 2020 04:33 |
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The "tools" he's referring to is Adobe Substance Designer, a definitely not CIG product and something that is very standard in the visual effects industry. CIG is using it to generate a heightmap, then they probably have a bit of custom code which lets them bring that in and apply it as a displacement map to the in-game terrain. Look, here it is in Unreal Engine: https://docs.unrealengine.com/en-US/Engine/Landscape/Custom/index.html Like holy poo poo how are these people so ignorant of the biggest goddamn thing in their lives? It's like a car enthusiast not knowing that you need gas to run a vehicle or at least that the engine works by burning gas in tiny explosions. What the gently caress is with this mindless consumerism that has infected these people's brains? UnknownTarget fucked around with this message at 05:22 on Oct 5, 2020 |
# ? Oct 5, 2020 05:19 |
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UnknownTarget posted:The "tools" he's referring to is Adobe Substance Designer, a definitely not CIG product and something that is very standard in the visual effects industry. CIG is using it to generate a heightmap, then they probably have a bit of custom code which lets them bring that in and apply it as a displacement map to the in-game terrain. This is the most hilarious thing about Citizers. They've legit haven't played a video game ever. Some of them are "in awe" that character models feet are inclined when walking on a slope in 2020. Let that sink in.
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# ? Oct 5, 2020 05:31 |
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look next time you want complain about development time remember this: when I make my spaceman pee every six hours or isn't just 'press a button and play a canned animation of pissing.' No. chris freaking roberts wouldn't put his name on that. that's why they're using pseudo-random number generation tech to procedurally generate every. Single. Drop. no other game maker has this courage and this vision.
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# ? Oct 5, 2020 05:40 |
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imagine this. you're halfway through your 39 minute qt jump to hurston in your idris. Suddenly you realize that you have to piss. You turn to your science officer and for a second you can't remember if he's an npc or you irl best friend you've known since elementary school. "scotty you have the conn" you say. you walk past marco, who your pretty sure is an npc, lining up a shot on the pool table. you don't interrupt him - he's been a bit grouchy since his pc wife left him and he's had to sleep on hand soljo's foldout sofa bed. you arrive at the executive head. You line up to the space toilet and watch as your character seamlessly unzips his suit and perfectly aligns with the urinal. Your cock has more polygons than all of the models in skyrim put together. "red 5, going in!" You shout. a little bit splashes on the floor. a new player rushes forward to wipe it up. You smile as you tip him a few credits. maybe he'll have his own idris someday. just another day in the verse Best Bi Geek Squid fucked around with this message at 05:53 on Oct 5, 2020 |
# ? Oct 5, 2020 05:51 |
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UnknownTarget posted:
I think it's more like someone who's driven a car once realizes they just really enjoy huffing gas.
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# ? Oct 5, 2020 06:11 |
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Best Bi Geek Squid posted:imagine this. you're halfway through your 39 minute qt jump to hurston in your idris. Suddenly you realize that you have to piss. You turn to your science officer and for a second you can't remember if he's an npc or you irl best friend you've known since elementary school. "scotty you have the conn" you say. you walk past marco, who your pretty sure is an npc, lining up a shot on the pool table. you don't interrupt him - he's been a bit grouchy since his pc wife left him and he's had to sleep on hand soljo's foldout sofa bed. I can't tell if you're a real citizen now or just channeling one. Chris Roberts is a genius - he created a mental illness, then stole from the people who manifested it. That's some next-level predation.
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# ? Oct 5, 2020 06:43 |
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UnknownTarget posted:The "tools" he's referring to is Adobe Substance Designer, a definitely not CIG product and something that is very standard in the visual effects industry. CIG is using it to generate a heightmap, then they probably have a bit of custom code which lets them bring that in and apply it as a displacement map to the in-game terrain. Most people have no idea how the sausage is made, much less how the technology in their lives works. Things like cars and computers are just black boxes to most people, just magical devices. Their ignorance of every aspect of how video games actually work and are made is fundamental to this scam. But yeah as a rule anything CIG does that looks cool is an off-the-shelf tool they purchased. Zaphod42 fucked around with this message at 07:35 on Oct 5, 2020 |
# ? Oct 5, 2020 07:33 |
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Best Bi Geek Squid posted:imagine this. you're halfway through your 39 minute qt jump to hurston in your idris. Suddenly you realize that you have to piss. You turn to your science officer and for a second you can't remember if he's an npc or you irl best friend you've known since elementary school. "scotty you have the conn" you say. you walk past marco, who your pretty sure is an npc, lining up a shot on the pool table. you don't interrupt him - he's been a bit grouchy since his pc wife left him and he's had to sleep on hand soljo's foldout sofa bed. Lol. That’s basically the fantasy that pops into Citizen’s minds when you point to a real finished and competent space game, and they dribble out something about how Chris is creating a “living and breathing universe” and it’s “more ambitious”.
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# ? Oct 5, 2020 08:31 |
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Back with another trip report / review of Squadrons. The past weekend I played it extensively both in VR and out, here's why I think Squadrons is a good game. - Its not Star Citizen. - It doesn't try to reinvent the wheel. - Its fun. VR is insanely immersive. There are problems like: - Funny flight physics - Funny wingman physics. - Some jank during dogfights. But once you get used to "drift" and what's that all about, everything will slowly click together and the game stands out on its own with its own personal flavor of "space combat". You will feel like Maverick / Luke Skywalker blowing poo poo up in space and feel very good about it. It's not Elite, nor Star Citizen, its just very very Star Wars and I love it.
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# ? Oct 5, 2020 08:44 |
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So after all that work making Wonka elevators, they also just teleport some of them because Wonka was a lunatic?quote:CIG Chad McKinney@CIG_ChadMcKinney
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# ? Oct 5, 2020 08:57 |
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wtf About Cleaning in-game. (Dirt/Bacteria) quote:I was wondering what types of surfaces may be cleanable in-game when the 'cleaning system' is in the game(beta or post release). Specifically I wonder if the cleanable surfaces will have multiple layers of cleaning like visible soil and dirt vs invisible bacteria vs invisible residues or cleaning vs sterilization. Is this tech related to the medical system in many ways? Does that mean that cleaning may be tossed into the game sooner than later just because how integrated its systems are to many other critical things?
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# ? Oct 5, 2020 09:00 |
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I can't believe they're cheating like that, if I wanted fake elevators I might as well play a real game. They better model bacterial evolution so some strains become resistant to certain cleaning solutions. This could really elevate the cleaning gameplay (which even in its current state is already way better than anything AAA games today have to offer). BiggestOrangeTree fucked around with this message at 09:28 on Oct 5, 2020 |
# ? Oct 5, 2020 09:01 |
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Pixelate posted:So after all that work making Wonka elevators, they also just teleport some of them because Wonka was a lunatic? What is the loving point of physicalizing some and not all? I mean, if you are going to cheat with some might as well cheat with all of them and save you a ton of useless fidelicious work.
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# ? Oct 5, 2020 09:55 |
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That planet terrain looks like lettuce to me. Maybe procedural salads are next? Edit: Now I wonder whether someone already made a map for Cities Skylines based on lettuce. Dwesa fucked around with this message at 10:29 on Oct 5, 2020 |
# ? Oct 5, 2020 10:02 |
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Best Bi Geek Squid posted:You unzips his suit and perfectly aligns with the urinal. Your cock has more polygons than all of the models in skyrim put together. "red 5, going in!" You shout. a little bit splashes on the floor. Stay on target red 5 !! Stay on target !
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# ? Oct 5, 2020 12:31 |
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UnknownTarget posted:Like holy poo poo how are these people so ignorant of the biggest goddamn thing in their lives? It's like a car enthusiast not knowing that you need gas to run a vehicle or at least that the engine works by burning gas in tiny explosions. What the gently caress is with this mindless consumerism that has infected these people's brains? There are plenty of people driving cars that have absolutely no clue what sort of magic goes on under the hood. They know you feed the engine gas and it goes vroom and it's a shiny red color. People have their careers, the things they need to pay for living, based entirely on the internet and no idea how it works beyond "I push the iphone button and it goes to the cloud". While that would account for some of this, I suspect a much larger portion is simply people yelling "WOW MY MIND IS BLOWN" as loud as they can at even a flicker of competence. That faint shred of hope when they see that maybe someone is actually working on the BDSSE is all they have to sustain them. As long as technically the game is going forward then the rest of the coping mechanisms work - the secret working dev build, a sexy bear's ambition, real vs fake, I'm part of something big, etc. DigitalPenny posted:Stay on target red 5 !! Stay on target ! That would have inspired a lot more urinal success than when I named my dick Porkins. Mailer fucked around with this message at 12:39 on Oct 5, 2020 |
# ? Oct 5, 2020 12:35 |
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I have done alot of terrain modelling in my time, this interview as a standalone is an insightful look into terrain molding its really well done, its informative and in-depth yet approachable. Just because there is no game to play on the beautiful terrain dosent make his procedural lettece bad. E: I don't mean to say this is super cutting edge stuff but as an artist I thought he knew his craft. DigitalPenny fucked around with this message at 21:54 on Oct 5, 2020 |
# ? Oct 5, 2020 12:35 |
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BiggestOrangeTree posted:They better model bacterial evolution so some strains become resistant to certain cleaning solutions. This could really elevate the cleaning gameplay (which even in its current state is already way better than anything AAA games today have to offer). Diarrhea based gameplay loops are clearly being worked on, seeing as they already have the rear end-attack death animation in the game, so we can naturally conclude that systems for dispersal of procedural diarrhea stains are coming. This will enable the most high stakes cleaning gameplay, as all diarrhea that isn't properly cleaned can infect more players and NPCs. Here's how I imagine a typical gameplay scenario: In rough encounter with some Vanduul fighters, certain sub-systems in your ship go down from loss of power. After tending to your wounds you fix the cables, then go to grab a snack, but forget to consider that the fridge has been unpowered for a few hours. The delicious Baanu-made pudding you had been saving has gone bad, and you come down with heavy flows of diarrhea just as you are going through security at Teasa spaceport. You run to the nearest doctor's office, but the doctor is on his way out. You plead for him to treat you, but he refuses. His sister has been caught up in the mining strikes on Mars, and he needs to get there stat, lest she run out of her diabetes medication. poo poo is flowing out your pant legs, and you realize you will soon die from dehydration if you aren't treated immediately. You tell him as much, but he won't risk his sisters life to help a stranger, hippocratic oath be damned. You tell him "Sorry doc, but I'm out of options", and let diarrhea flow onto your hands, splashing it onto his face, rubbing your fingers on his gums. "We're in this together now, doc", you say, "you'll die from diarrhea before you ever reach Mars unless you treat yourself right now." The doctor convulses as the microbes start stirring his intestines. "Bastard! Now I'll never help you!" the doctor says, but you stay calm as your diarrhea mixes with his on the floor. You look him in the eye and say "By the time you've treated yourself, there's no time for you to reach Mars before your sister dies of diabetes." He collapses onto his knees, a pool of liquid brown growing around him. "No! What have you done!" he screams. You turn away from him, then look dramatically back over your shoulder. "Unless...". He looks up at you, desperation in his eyes. "Unless what!??". "Unless you help me. With my Drake Herald we can easily get to Mars in time to save your sister. All you have to do is cure my diarrhea along with your own, as you should have done from the beginning if you had any respect for that oath you took." A surge of shame and diarrhea rushes through the doctor. "... my oath ..." he croaks. Crestfallen, he realizes he is out of options. He holds the door to his office open, and as you pass through he looks back at the pool of diarhhea where he was kneeling, saying, "After that puddle is cleaned, I will paint the ground brown, as a monument and reminder of the time I broke my oath, and the time a spaceman in need taught me a lesson I will never forget." You see tears forming in the corner of his eyes, and realize this NPC will be your friend for the rest of his life - perhaps even join your crew - and all because of some spoiled Baanu pudding. Show me any game other than Star Citizen where emergent gameplay like this is possible. Greenplastic fucked around with this message at 12:47 on Oct 5, 2020 |
# ? Oct 5, 2020 12:41 |
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Greenplastic posted:Diarrhea based gameplay loops are clearly being worked on, seeing as they already have the rear end-attack death animation in the game, so we can naturally conclude that systems for dispersal of procedural diarrhea stains are coming. This will enable the most high stakes cleaning gameplay, as all diarrhea that isn't properly cleaned can infect more players and NPCs. That's a really touching (cloth) story, wow how cool is Star Citizen gonna be in the very near future when it's finished!!!
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# ? Oct 5, 2020 13:10 |
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Pixelate posted:So citizens are dying constantly in the PTU
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# ? Oct 5, 2020 13:29 |
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If the citizenry isn't immediately up in arms about this teleporting elevator revelation we'll know it's all a sham. Teleporting elevators are not fidelity and we know that Chris demands fidelity! Does he even know about this? I imagine him reading this after his morning cocaine breakfast and demanding an immediate refactor of all elevators.
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# ? Oct 5, 2020 13:44 |
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Do the teleporting elevators have working panels?Greenplastic posted:Diarrhea based gameplay loops are clearly being worked on, seeing as they already have the rear end-attack death animation in the game, so we can naturally conclude that systems for dispersal of procedural diarrhea stains are coming. This will enable the most high stakes cleaning gameplay, as all diarrhea that isn't properly cleaned can infect more players and NPCs. Big, if true.
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# ? Oct 5, 2020 13:47 |
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https://twitter.com/OprCoda/status/1312941388481298432 https://twitter.com/OprCoda/status/1312941390154936320 https://twitter.com/OprCoda/status/1313061046156955648
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# ? Oct 5, 2020 14:54 |
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Maybe the teleporting elevators teleport you into a regular elevator. Have you guys considered that possibility?
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# ? Oct 5, 2020 14:54 |
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I love every Citizen post that contains the phrase, "if you knew anything about Chris Roberts..." It's like they pulled it right out of the Star Citizen Shill Starter Kit (only $55!)
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# ? Oct 5, 2020 15:14 |
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Pixelate posted:So citizens are dying constantly in the PTU
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# ? Oct 5, 2020 15:35 |
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Zaphod42 posted:A lot about squadrons treats you like a child. The forced "Hey, giving power to your engines makes you faster! Do it NOW and the game won't move on until you push this button" thing was real tiresome. I played X-WING as a 9 year old with no tutorial, thank you very much. Its not hard to grasp. Squadrons by Electronic Arts is not a product aimed primarily at gen X dudes who remember a 30 year old computer game dummie
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# ? Oct 5, 2020 16:10 |
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# ? Jun 6, 2024 09:58 |
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# ? Oct 5, 2020 16:29 |