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let them eat fake
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# ? Oct 6, 2020 02:21 |
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# ? Jun 5, 2024 15:57 |
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# ? Oct 6, 2020 03:32 |
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TheAgent posted:hello
Quavers posted:I'm betting they've been crunching for months to get a fake Sq42 demo video together for CitizenCon-but-not-really-cos-COVID this weekend, to bullshit its development progress
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# ? Oct 6, 2020 03:37 |
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Danknificent posted:let them eat fake !
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# ? Oct 6, 2020 03:37 |
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Zaphod42 posted:I really hate this auture theory bullshit where all credit gets ascribed to one man who's name was on the box, and all the other people who worked with him and made poo poo work get completely erased. Wing Commander 1, Strike Commander, the fmv for 3+4, and unknown contribution to Freelancer until he got booted. He did contribute, in his younger days, to the art and design on WC1 that would largely get re-used for WC2. By Privateer his connection to the actual video game was in spirit only. Basically if your draw was "I like the cutscenes and the Kilrathi" then yeah Crobberts was your dude. As far as ascribing all achievements to some mega auteur... that's entertainment but it's more hilarious here. All the things that citizens remember and want (namely, Privateer and Freelancer) have nothing to do with their messiah. His name wasn't even on the box of Privateer and he had zero involvement. In the case of Freelancer his contribution was actually negative. At least if they were Ben levels of hardcore about the mainline WC games it'd have a direct link to the glorious leader.
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# ? Oct 6, 2020 03:43 |
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Zaphod42 posted:I really hate this auture theory bullshit where all credit gets ascribed to one man who's name was on the box, and all the other people who worked with him and made poo poo work get completely erased. My usual copypasta in terms of what his actual game credits look like in the various “Chris Roberts” games: Wizadore (1985): Written by Strykers Run (1986): Game design & original ideas, Coding, Graphics Ultima V (1988): Design Times of Lore (1988): Project lead, Lead design, Writing/dialogue/story, Playtesting Bad Blood (1990): Design, Director, Additional Programming Wing Commander (1990): Design, Director, Graphics/3D Programming, Lead design, Programming, Producer, Software Engineer, Space System • Secret Missions I: Director, Producer, Programming • Secret Missions II: Producer, Programming Wing Commander II (1991): Producer • Special Operations I: Creative Director • Special Operations II: Creative Director Wing Commander: Privateer (1993): Executive Producer, Original Concept • Righteous Fire: None Strike Commander (1993): Cameras, Cockpit, Director, Graphics, Library Code, Mission Design, Original Outline, Producer, RealSpace System Programming • Tactical Operations: Producer Super Wing Commander (1994): None Wing Commander III (1994): Cast, Director, Executive Producer & Director for movies, Producer, Story Wing Commander: Armada (1994): Producer Wing Commander IV (1996): Executive Producer, Director Privateer 2 (1996): None Wing Commander: Prophecy (1997): Special thanks Starlancer (2000): Executive Producer Freelancer (2003): Original concept, Special thanks
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# ? Oct 6, 2020 03:54 |
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Yeah so as we've been saying, the guy hasn't really written code since 1990. Maybe a little bit of actual code in '93 (how many of those titles are inflated though lol) and otherwise just a bunch of "Producer" taking credit for other people's work.
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# ? Oct 6, 2020 04:02 |
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Oh, and the related copypasta for “familiar names” that have been part of his production posse through the years, many of which are — or have been — around for SC as well: Strykers Run (1986) • Erin Roberts: General inspiration • Nick Elms: Graphics • Simon Elms: General dogsbody Times of Lore (1988) • Paul Isaac: Programming, Writing/dialogue/story • N. Elms: Special thanks Bad Blood (1990) • Warren Spector: Producer • Isaac: Terrain Editor • Steve Muchow: Programming Wing Commander (1990) • E. Roberts: Design, QA, dogfight choreography (Amiga, SEGA CD), • Spector: Producer, documentation & reference editing • Steve Cantrell: Writing, dialogue, story, QA, gameplay documentation & reference, documentation & reference editing, additional writing (Amiga, SEGA CD) • Isaac: Programming • Muchow: Programming ↳ Secret Missions I • Spector: Documentation, producer • Cantrell: Design, writing, implementation, QA, documentation • Isaac: Programming ↳ Secret Missions II • Spector: Documentation • Cantrell: Documentation, special thanks • Isaac: Programming • Muchow: Programming Wing Commander II (1991) • Spector: Documentation, documentation design & graphics • David Ladyman: Documentation design & graphics • Stephen Beeman: Director, story, software engineer • Ellen Beeman: Assistant director, script, story • Muchow: Software Engineer ↳ Special Operations I • Ladyman: Packaging design & graphics • E. Beeman: Story, script, documentation, cons. director • Muchow: Muchowvision System ↳ Special Operations II • Ladyman: Packaging design & graphics • E. Beeman: Story, script, documentation, cons. director • Muchow: Muchowvision System ↳ CD ROM Edition • Roberts: Design, QA • Ladyman: Documentation Design & graphics, packaging design & graphics • Cantrell: Additional Documentation, QA, design, writing, implementation, special thanks • S. Beeman: Programming, design, software engineer, story, director • E. Beeman: Writing, implementation, QA, documentation, story, script, assistant director, voice direction, cons. director • Muchow: Programming Wing Commander: Privateer (1993) • Roberts: Assistant producer • Joel Manners: Original concept, lead design • Ladyman: Document editing ↳ Righteous Fire • Spector: Producer Strike Commander (1993) • Roberts: Assistant producer • Ladyman: Editing • Paul Steed: RealSpace buildings, RealSpace planes and vehicles, documentation graphics • Bill Baldwin: Cockpit, HUD, MFDs, audio system, RealSpace terrain editor, option scenes, library code • Isaac: RealSpace system programming, graphics primitives, cockpit, HUD, MFDs, mission system, RealSpace object editor, library code • Eric Hyman: Additional programming ↳ Tactical Operations — No familiar names Super Wing Commander (1994) • Ladyman: Editing • Hyman: Producer • Isaac: Programmer • Muchow: Programmer Wing Commander III (1994) • Ladyman: Editing • Steed: Assistant art director, Realspace objects, mission briefing & animations • Isaac: High-res 3D object editor Wing Commander: Armada (1994) • Steed: Graphics/artwork • Ladyman: Editor Wing Commander IV (1996) • Steed: Graphics/3D programming • Ladyman: Documentation • Eric Peterson: (historical note) Privateer 2 (1996) • Roberts: Producer • Ladyman: Documentation • S. Elms: Initial main plot design • N. Elms: 3D artist/object design • Peterson: (historical note) Wing Commander: Prophecy (1997) • Syd Mead: Concept art • David Swofford: Director of communications • Ladyman: Documentation editor • Isaac: Additional programming Starlancer (2000) • Roberts: Producer, original concept, game design, • N. Elms: Original concept, game design, art direction, mission design • S. Elms: Assistant project coordinator • Peterson: Game design, assistant producer Freelancer (2003) • Isaac: Lead programmer
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# ? Oct 6, 2020 04:11 |
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Danknificent posted:let them eat fake Magnificent
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# ? Oct 6, 2020 04:24 |
Pixelate posted:Cyberpunk looking good Real good sign that the basic IK bug on the cup holding is still not fixed. Just add it to the lore that it's how people drink in the future.
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# ? Oct 6, 2020 05:03 |
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Flannelette posted:Real good sign that the basic IK bug on the cup holding is still not fixed. Just add it to the lore that it's how people drink in the future. I don't think that's IK, I think the animation is playing on entirely the wrong bones
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# ? Oct 6, 2020 05:14 |
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TheAgent posted:hello yikes. good lord...
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# ? Oct 6, 2020 05:51 |
Zaphod42 posted:I don't think that's IK, I think the animation is playing on entirely the wrong bones Could be or could be the IK where they've set the drink point to be on the wrong side and the hand animation just goes "well if you insist".
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# ? Oct 6, 2020 06:49 |
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Star Citizer: We nod like bobbleheads, mute like carps.
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# ? Oct 6, 2020 06:52 |
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TheAgent posted:hello I'd love to see how we need another 36 months goes down with fan base. I love the story of it being all given to turbulent as they are the only ones in the room that produce what they say they will, even if they are just the website guys Makes it easy when CI can't even produce a roadmap. The rest boils down to nervous management about progress, needs more money, more money and more hires makes code more unstable. Unstable code slows progress. It's comic cycle.
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# ? Oct 6, 2020 08:07 |
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Flannelette posted:Real good sign that the basic IK bug on the cup holding is still not fixed. Just add it to the lore that it's how people drink in the future. Someone once told me to drink water like that to get rid of hiccups and it actually worked.
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# ? Oct 6, 2020 08:18 |
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Tippis posted:My usual copypasta in terms of what his actual game credits look like in the various “Chris Roberts” games: I would have thought to call yourself a software engineer you would have had to finish a university degree in computer science or something.. or can I call my self a software engineer if I code anything?
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# ? Oct 6, 2020 08:57 |
DigitalPenny posted:I would have thought to call yourself a software engineer you would have had to finish a university degree in computer science or something.. or can I call my self a software engineer if I code anything? Yes that's how it usually works, people care about how good the things you make are not your useless degree. https://i.imgur.com/5mJGz28.gifv Flannelette fucked around with this message at 09:32 on Oct 6, 2020 |
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# ? Oct 6, 2020 09:29 |
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Tippis posted:My usual copypasta in terms of what his actual game credits look like in the various “Chris Roberts” games: What are the titles that denote he was actually the head of the project, Executive Producer? Director?
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# ? Oct 6, 2020 09:36 |
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DigitalPenny posted:I would have thought to call yourself a software engineer you would have had to finish a university degree in computer science or something.. or can I call my self a software engineer if I code anything? Probably, it depends. Afaik John Carmack never did a CS degree back in the day and probably "just" holds some honorary doctorate. But since his work stands for itself and engine code up to Doom 3 is readily available on Github, I would certainly call him a software engineer. On the other hand, I saw people with CS degree where this term is the last coming to mind. Anyway, I'm surprised this is still going. Who in his right mind throws money at a project that screams "development hell" and, depending on where you stand, "scam" after 8 years? Do they still believe Chris' lie that every dollar goes into development? I would argue that maybe 5% of every dollar pledged end up in actual development. The rest is lost due to mismanagement or ends up in overblown salaries for Chris and family. For this reason alone I wouldn't be fond of throwing my money into the grinder. But well, I guess it takes a special kind of person to be so obsessed with a specific genre of video game to throw in thousands of dollars and waste so much time on it while there is basically nothing to show for except Garrys Mod-style "gameplay". Better space games (and, games in general) come and go, while SC is still chugging along, achieving nothing. Why still bother?
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# ? Oct 6, 2020 09:52 |
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This is a good time to revisit the Citcon roadmap:
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# ? Oct 6, 2020 09:55 |
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Popete posted:Starsector is the best M&B in space game. This goon gets it
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# ? Oct 6, 2020 10:14 |
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CeeJee posted:Someone once told me to drink water like that to get rid of hiccups and it actually worked. Drinking water from the opposite side of the cup totally works to solve hiccups ..... Sometimes.
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# ? Oct 6, 2020 10:18 |
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MedicineHut posted:What are the titles that denote he was actually the head of the project, Executive Producer? Director? Usually lead design or sometimes director. It depends on the company how involved the job title is. It's also very different in East vs West terms.
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# ? Oct 6, 2020 11:25 |
Pixelate posted:This is a good time to revisit the Citcon roadmap: funnily idris still remains 80% complete. And isnt flyable still. that one torpedo room and all that jazz
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# ? Oct 6, 2020 12:18 |
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But they got drinking in!
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# ? Oct 6, 2020 12:36 |
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Quavers posted:Star Citizen's Alex Jones rants about Yikes, this dude is going to mail out some pipe bombs over how not mad he is
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# ? Oct 6, 2020 12:41 |
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TheAgent posted:hello Another 2-3 years out for SQ42 proper? A proper studio could knock out a better single player space game from scratch in that time
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# ? Oct 6, 2020 12:45 |
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Pixelate posted:But they got drinking in! ROFL this overlay data... 15 FPS... 1.1MBit/s incomming Data, 18GB RAM Committed
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# ? Oct 6, 2020 13:15 |
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Bofast posted:
Dwesa fucked around with this message at 13:30 on Oct 6, 2020 |
# ? Oct 6, 2020 13:27 |
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DigitalPenny posted:I would have thought to call yourself a software engineer you would have had to finish a university degree in computer science or something.. or can I call my self a software engineer if I code anything? No one outside of academic software engineering gives a drat about what your schooling was. It's helpful for your first job but you can get hired with no relevant education at all if you've got publicly available projects of at least reasonable complexity on Github or wherever. I've gone through a couple hiring cycles on the interviewer side and if you're at least a mid-level software person you could honestly leave your education off the resume, I wouldn't even care. The HR people wouldn't like it though. But yes, it's not like civil engineering in North America or something where you get your Engineer's/Iron Ring in some pompous ceremony.
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# ? Oct 6, 2020 13:31 |
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MedicineHut posted:What are the titles that denote he was actually the head of the project, Executive Producer? Director? Depends on what you mean by being the head of a project, because there are lots of chiefs involved. The usual (but far from universal) division is: "executive" = decides whether the project gets any funding, gives a yay/nay on large decisions; "producer" = coordinates work and presents large decisions for the executives to give a yay/nay on; "director" = implements the yays, gumbles about not being allowed to do the nays. For Chris, of course, "director" has connotations of being a movie director, which is his dream role (see WC3 and WC4 where he's specifically director of movies). In those cases, the title tends to imply being the guy with a vision (although the cinematographers and writers often dispute that idea). Project leads and lead [whatever]s are usually the ones that actually do the hard work of... well... leading the project, but even they have a chain of reporting levels above them that have to be satisfied and who can change the direction of the whole thing. Fidelitious posted:No one outside of academic software engineering gives a drat about what your schooling was. It's helpful for your first job but you can get hired with no relevant education at all if you've got publicly available projects of at least reasonable complexity on Github or wherever. Tippis fucked around with this message at 13:41 on Oct 6, 2020 |
# ? Oct 6, 2020 13:35 |
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I remember a Freelancer preview in an issue of Gamestar where Roberts said you wouldn't control your ship directly but tell your ship's computer which maneuvers to do and better computers would be better and have better maneuvers. Kid me read that and thought "well this poo poo doesn't sound fun". I suppose that's what ended up becoming the docking and follow buttons at the top of the screen when actual game devs made an actual Freelancer game out of it. Those were pretty cool. The bear knows nothing about games.
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# ? Oct 6, 2020 13:35 |
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TheAgent posted:... A part of me would love to see samples of their code but then, in the deep recesses of my heart, a great fear grips me and says, "don't."
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# ? Oct 6, 2020 13:46 |
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Tippis posted:Depends on what you mean by being the head of a project, because there are lots of chiefs involved. The usual (but far from universal) division is: "executive" = decides whether the project gets any funding, gives a yay/nay on large decisions; "producer" = coordinates work and presents large decisions for the executives to give a yay/nay on; "director" = implements the yays, gumbles about not being allowed to do the nays. For Chris, of course, "director" has connotations of being a movie director, which is his dream role (see WC3 and WC4 where he's specifically director of movies). In those cases, the title tends to imply being the guy with a vision (although the cinematographers and writers often dispute that idea). Thanks for that. I meant ultimate decision maker, i.e. where the buck stops. Many backers assign that ultimate responsibility to Crobbers in most, if not all, of those games you listed. So, according to what you say that ultimate responsibility will only be for those cases where he is Executive Producer.
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# ? Oct 6, 2020 14:26 |
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RandomGuy12 posted:ROFL this overlay data... 15 FPS... 1.1MBit/s incomming Data, 18GB RAM Committed star citizen is the only game that's used 30/32GB of my ram. just goes to show that the reason it runs like poo poo is that it's 10 years ahead! the world isn't ready for this fidelity yet
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# ? Oct 6, 2020 14:42 |
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Zaphod42 posted:Most people have no idea how the sausage is made, much less how the technology in their lives works. Things like cars and computers are just black boxes to most people, just magical devices. Mailer posted:There are plenty of people driving cars that have absolutely no clue what sort of magic goes on under the hood. They know you feed the engine gas and it goes vroom and it's a shiny red color. People have their careers, the things they need to pay for living, based entirely on the internet and no idea how it works beyond "I push the iphone button and it goes to the cloud". Right but those people don't call themselves "car enthusiasts". They just drive the car. These people devote their entire online lives to video games, talking about them, reviewing them, sharing them. But they have no idea how any of them work? Like, yea, I don't know a lot about how my home plumbing works - but I'm not a plumbing enthusiast. I don't have a room in my house dedicated to plumbing fixtures or a sound proof room where I can stream unboxing of PVC pipes. These people do have that for video games but they're ignorant of everything about them. It's weird.
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# ? Oct 6, 2020 14:57 |
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Bofast posted:
Yeah, Infinity Ward and Motive already have. One with a touch of VR, the other a whole game of it. Chris can’t hope to create the equal of either, but it 2-3 years, the bar will be higher still. Squadron 42 feels so dead and forgotten at this point. I doubt there’s anywhere on the net it’s talked about more than here, and we, only in derision. Even CIG seems loathe to mention it — they’re hoping backers forget what they were formerly told. Forget that they were promised an update video months ago. Forget it’s supposed to be in Beta. Forget the 2020 release date VentureBeat teased two years back. Forget the “we just need investor money to market it.” You gotta wonder if this upcoming virtual celebration event that isn’t CitizenCon is even going to mention it. I mean, it’d be shameless to cruise through their big annual birthday celebration just pretending Squadron doesnt exist but given the way this year has gone, they might really be that shameless. That’s this Friday, isn’t it? CIG posted:This Week In Star Citizen Brace yourselves for an extended Lando video where he splices together random unused talking head clips. Leftovers he’s carried since his last visit overseas.
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# ? Oct 6, 2020 15:03 |
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We wanted to give you a heads up that we'll be updating our minimum system requirements with the update coming to the RSI Launcher tomorrow. Specifically, AVX (Advanced Vector Extensions) CPU technology will be a requirement going forward. It's important to note that only older CPUs don't utilize this technology, and we expect very few of you to be impacted by this change.
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# ? Oct 6, 2020 15:13 |
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# ? Jun 5, 2024 15:57 |
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Pixelate posted:But they got drinking in! What? You don't slam the glass into the back of your sinus cavities?
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# ? Oct 6, 2020 15:19 |