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Metroid Fusion was always one of my favorite metroid games and favorite gba games in general. I must say, good luck in sector 4 and watch out for any alternate path you can take as doing that will start to help by this point in the game.
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# ? Oct 8, 2020 02:32 |
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# ? May 15, 2024 03:01 |
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Gnoman posted:Coukd you have gottem that boss with bombs? That's certainly whatnit seemed to be telegraphing to me.
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# ? Oct 8, 2020 16:42 |
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Gnoman posted:Coukd you have gottem that boss with bombs? That's certainly whatnit seemed to be telegraphing to me. If you let it jump on you it sucks you in and starts draining your energy. I think at that point you can escape using bombs.
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# ? Oct 8, 2020 18:42 |
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Fusion was my introduction to the Metroid series; I've since played and enjoyed Zero Mission and Samus Returns. I'm not entirely sure whether I prefer this or Zero Mission. I also just finished watching your Symphony of the Night playthrough. I liked it quite a bit, though I'd advise you add episode 33 to the Youtube playlist.
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# ? Oct 9, 2020 08:03 |
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Edit: Blip.tv is gone also. RIP. SugarAddict fucked around with this message at 10:04 on Oct 9, 2020 |
# ? Oct 9, 2020 09:39 |
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SugarAddict posted:Edit: And this is why I back up LPs I really enjoy locally
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# ? Oct 9, 2020 13:39 |
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# ? Oct 9, 2020 22:44 |
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this is one of my favorite bosses in the series, easily my (2nd) favorite boss in the game Nightmare no. 1
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# ? Oct 9, 2020 23:20 |
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"I want to be your friend!" This isn't Steven Universe, you can't defeat your enemies by making friends with them.
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# ? Oct 9, 2020 23:24 |
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You thought Serris would be an easy battle, but it... S e r r i s n ' t
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# ? Oct 10, 2020 00:32 |
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I just noticed that the Fusion suit pulses. The blue stuff is living tissue. I'd always thought it was just some kind of synthetic rubber or something that was patching the gaps in the suit. I don't know why that surprises me, or why I didn't notice it before.
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# ? Oct 10, 2020 01:15 |
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Your reactions had me grinning through the entire Serris fight, it's wonderful. It's worth noting that in general Samus takes a lot more damage in this game than others (perhaps due to the thinner suit), and you can't really face-tank the way you might expect. Super Metroid can give you some bad habits for this one.
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# ? Oct 10, 2020 02:07 |
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There was a bit of desync in this. You seemed to say something a moment before something happened in the game. Got to love the first Serris reaction .
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# ? Oct 10, 2020 02:25 |
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I wonder when Natural 20 will realise that the Core-X have invincibility frames.
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# ? Oct 10, 2020 03:04 |
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Epicmissingno posted:I wonder when Natural 20 will realise that the Core-X have invincibility frames. This but any enemy that doesn't die in one hit. These missile double-taps are killing me.
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# ? Oct 10, 2020 03:37 |
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Alien Arcana posted:I just noticed that the Fusion suit pulses. The blue stuff is living tissue. I'd always thought it was just some kind of synthetic rubber or something that was patching the gaps in the suit.
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# ? Oct 10, 2020 04:16 |
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One tip I should say that without x-ray visor, you can identify what kind of block a tile is just by using the morph ball bomb near it.
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# ? Oct 10, 2020 04:38 |
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Explopyro posted:It's worth noting that in general Samus takes a lot more damage in this game than others (perhaps due to the thinner suit), and you can't really face-tank the way you might expect. Super Metroid can give you some bad habits for this one. I think the emergency surgery where they literally ripped the suit parts off her to perform operations is to blame for the lowered durability, yeah. It’s at least a good enough explanation for me.
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# ? Oct 10, 2020 04:57 |
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Explopyro posted:Your reactions had me grinning through the entire Serris fight, it's wonderful. The suit upgrades are really solid levels of damage reduction. Combined with almost every enemy dropping health, you don't really notice how much you're taking until you face off with a boss that's actually a threat (Core Xs don't count there)
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# ? Oct 10, 2020 05:15 |
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Alien Arcana posted:I just noticed that the Fusion suit pulses. The blue stuff is living tissue. I'd always thought it was just some kind of synthetic rubber or something that was patching the gaps in the suit. Isn't the Power Suit itself techno-organic? I think they said something like that in those Nintendo Power comics, and the wiki says it connects itself to her biologically. TheOneAndOnlyT posted:Are you sure it isn't just Samus breathing? She had a similar idle animation in Super with bits of the suit moving slightly. Now that I'm paying attention to it for the first time, the blue sections around her torso seem to be pulsing with a greater capacity than if she was just breathing.
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# ? Oct 10, 2020 05:29 |
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I was so waiting for the first X-core death. I remember being quite mad when that happened to me after I beat a hard boss the first time.
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# ? Oct 10, 2020 11:13 |
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I had a core-X death on 2 fights: Nightmare and Sa-X
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# ? Oct 10, 2020 12:01 |
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W.T. Fits posted:"I want to be your friend!" Samus did defeat the super metroid* in Super Metroid by being *I don't know if it's an official designation but come on
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# ? Oct 10, 2020 12:12 |
Omobono posted:*I don't know if it's an official designation but come on
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# ? Oct 10, 2020 13:26 |
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Omobono posted:Samus did defeat the super metroid* in Super Metroid by being The Baby was never Samus's enemy to begin with, so it doesn't count.
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# ? Oct 10, 2020 16:16 |
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Zernach posted:I was so waiting for the first X-core death. I remember being quite mad when that happened to me after I beat a hard boss the first time. On the bright side, confirmed that Samus looks just fine underneath the suit after all her crazy mad science surgery.
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# ? Oct 10, 2020 16:24 |
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Seraphic Neoman posted:I guess there's really no reason I can't spell it out. When you get towards the end of the game, if you access any of the Nav/Data rooms that come up at the beginning of the sectors, it will lock you out of all the remaining sectors and funnel you into the endgame sequence. There is no indication or reason for this. The reason is the Fed's demand you be detained... and then you're on a narrative, though not mechanical, time limit to deal with the Station before the Feds get here its a narrative thing, and the whole beat is supposed to be a bit surprising. Once you beat the game, all the doors are unlocked again when you reload your save(alongside adding the Item Completion trackers to the map screen) and will only lock down again when you start the final boss sequence proper.
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# ? Oct 11, 2020 11:31 |
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Natural 20 posted:There is currently a lot of debate about this. Mainly in Tea's head. I feel like you'd at least like it more than you liked Super Metroid, but I haven't known you for twenty years. In any case, it'd be interesting to see!
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# ? Oct 11, 2020 11:58 |
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Natural 20 fucked around with this message at 22:54 on Oct 12, 2020 |
# ? Oct 12, 2020 22:51 |
Not going to lie, I love how frustrated Tea sounds at the end of this one.
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# ? Oct 12, 2020 22:58 |
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GOOD GOD PRESS THE OTHER TRIGGER Also would like to see that pirate sector.
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# ? Oct 12, 2020 23:43 |
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He's probably going to have a fun time in sector 6 real soon
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# ? Oct 13, 2020 01:08 |
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watching him learn to shinespark was adorable
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# ? Oct 13, 2020 01:47 |
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Yes, this is definitely a sequel to the Super Metroid LP.
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# ? Oct 13, 2020 02:27 |
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Last(?) hot Metroid take from me: the Speed Booster is a huge letdown. My memory of the 2D Metroid games that have it is that for every spot where you can just floor it and use the Speed Booster to flatten a bunch of enemies and/or speed up travel, there's two spots that are obnoxious platforming/environmental puzzles that require you to preserve a shinespark across some long distance.
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# ? Oct 13, 2020 03:34 |
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Nat 20: "I want to be your friend!" *shoots it*
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# ? Oct 13, 2020 04:37 |
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I love every single time Nat drops a bomb 5 feet away from where it would reveal something, then leaves.
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# ? Oct 13, 2020 04:50 |
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C-Euro posted:Last(?) hot Metroid take from me: the Speed Booster is a huge letdown. My memory of the 2D Metroid games that have it is that for every spot where you can just floor it and use the Speed Booster to flatten a bunch of enemies and/or speed up travel, there's two spots that are obnoxious platforming/environmental puzzles that require you to preserve a shinespark across some long distance. This is a problem I have big time with the GBA Metroids and AM2R as well, they abuse the hell out of the Speed Booster as a puzzle device to the point that seeing Shinespark puzzles for items only succeeds in pissing me off. edit: I should clarify that the Speed Booster/Shinespark are inherently awesome power ups, but making a third of your game’s item pickups based around their use is excessive as gently caress. bladeworksmaster fucked around with this message at 05:13 on Oct 13, 2020 |
# ? Oct 13, 2020 05:09 |
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Man, that water section looked pretty. At the start of this LP, I wasn't expecting to actually like the graphics style. Compared to Super Metroid (and the original NES Metroid!) this seemed a bit too cartoonishly colourful and bright at first, but it's grown on me fast. One thing helping me warm up to this game is that it feels really tight in its controls. Even though I'm not the one playing and pushing the buttons, little things like being able to grab onto the ledges and stuff make it at least look like moving around is really smooth. That and the nice colourful look make this game just feel really nicely packaged and fun to play. I'm definitely more engaged watching this one than Super Metroid so far.
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# ? Oct 13, 2020 08:43 |
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# ? May 15, 2024 03:01 |
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God I was stuck so long on the route to the security room where you have to jump with a speed charge, and he just does it by accidentBifauxnen posted:Man, that water section looked pretty. At the start of this LP, I wasn't expecting to actually like the graphics style. Compared to Super Metroid (and the original NES Metroid!) this seemed a bit too cartoonishly colourful and bright at first, but it's grown on me fast. quote:One thing to keep in mind too is that while some developers definitely were aware of the GBA's color and lighting problems, others weren't or didn't care, so it's impossible to say how much of popping, saturated colors is overdone to eliminate some hardware issues, or done exactly like that because the artists wanted these colors. One stunning example imo is the evolution of the GBA Castlevania graphics. 2) Fusion genuinely feels incredible to play. Zero Mission is even more fluid, but both engines fit their level design incredibly well (ZM being built with sequence breaks in minds goes hand in hand with it allowing infinite bomb jumps and single-wall wall jumps, for instance).
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# ? Oct 13, 2020 11:23 |