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If you die with 0 stress... have you even really lived...
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# ? Oct 10, 2020 20:04 |
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# ? May 30, 2024 08:19 |
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CharlieFoxtrot posted:If you die with 0 stress... have you even really lived... Depends. Did I die from getting the stress to 0?
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# ? Oct 10, 2020 20:06 |
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My liege keeps suggesting dogshit guardians for my heir. Like buddy i’ll culture swap if you want, but get this 6 learning bag of trash out of my sight.
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# ? Oct 10, 2020 20:10 |
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I've had 3 wars in a row pressing a family member's claim for a french duchy, where they up and died right in the middle of the war. Granted, once it was my fault for using the claimant as a knight. Getting expensive at 500 prestige a pop!
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# ? Oct 10, 2020 21:05 |
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Magil Zeal posted:The only option in response is to stack as much -%stress gain as possible, such as with Confidents. Though that trait combination is absolutely awful. Yeah, I tried making friends, but each friend would generate enormous amounts of stress. Ended up abdicating for my son when I hit 300 stress after preventing him from getting shy while educating him.
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# ? Oct 10, 2020 21:17 |
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Red Crown posted:This teleporting armies thing is super overpowered. Once you have a beachhead part of your realm anywhere boom, you can bring the hordes anywhere. I'm still stuck Tribal, but that also means I've arbitrarily started eating France as Novgorod Changing rally points should cause a month delay or levies. Or if you get big, you must choose X number of rally points.
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# ? Oct 10, 2020 21:54 |
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Mooseontheloose posted:Changing rally points should cause a month delay or levies. Or if you get big, you must choose X number of rally points. How about they can only be dropped at the furthest de jure territory of your primary title? It's really only over powered once you blob out a little, but youd still be a month or more from whatever calamity calls? You'd be able to handle everything within your primary title but have to strategize your army deployment. This would also bring de jure drifting into consideration, as well as holding territory for long periods. e: I say this as someone who was King of Sicily and manage to hold Crimea, putting down the Byzantines was remarkably easy when I could drop stormtroopers on Constantinople overnight.
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# ? Oct 10, 2020 21:57 |
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Mooseontheloose posted:Changing rally points should cause a month delay or levies. Or if you get big, you must choose X number of rally points. It does, the problem is that it DOESN'T do so for Men at Arms, which are the real issue since they're so much stronger.
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# ? Oct 10, 2020 22:01 |
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Maybe tie number of rally points with size of top title. 2 for county, 4 for duchies, 6 for kingdoms and 8 for empires? With maybe tying getting extra to mma tech and perks. Each rally point can have a vassels levies tied to it and your mmas and personal levies always come from capital.
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# ? Oct 10, 2020 22:14 |
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Should there be a CB for warring a kingdom that should de facto be part of my empire? I'm the Deccan emperor and I don't have the option to war the independent Sri Lanka, other than subjugate - but I'd rather save that for other kingdoms.
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# ? Oct 10, 2020 22:43 |
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Dallan Invictus posted:It does, the problem is that it DOESN'T do so for Men at Arms, which are the real issue since they're so much stronger. Perhaps men at arms should only ever be present in the same proportion as actually raised vs potential levies?
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# ? Oct 10, 2020 22:45 |
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Gasmask posted:Should there be a CB for warring a kingdom that should de facto be part of my empire? I'm the Deccan emperor and I don't have the option to war the independent Sri Lanka, other than subjugate - but I'd rather save that for other kingdoms. De Jure war for kingdoms, I think that's a late medieval innovation Edit: yeah Rightful Ownership
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# ? Oct 10, 2020 22:46 |
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Questions! My wife and I started a Poland game as Boleslaw - technically I play and she helps make decisions and everything, so it's not coop or anything. I have a couple questions and one maybe-bug (different than the one I posted earlier!)
I'm also still unclear how to pre-handle succession problems, but I'll leave that for another thing. I'm more concerned on how one should plan one's domain, specifically in the case of Poland where it starts out in such a weird state. Edit: figured out what happened - my spymaster captured the County of Sacz and captured my son in the siege there, apparently, and ousted the bishop holder of the county (it's a temple-only county right now.) I would imagine he can't hang onto this county as it's just a temple and hopefully he'll release our son at some point. ssb fucked around with this message at 01:37 on Oct 11, 2020 |
# ? Oct 10, 2020 22:47 |
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CharlieFoxtrot posted:De Jure war for kingdoms, I think that's a late medieval innovation Crap. Should have checked. Thanks!
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# ? Oct 10, 2020 22:48 |
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Zig-Zag posted:Maybe tie number of rally points with size of top title. 2 for county, 4 for duchies, 6 for kingdoms and 8 for empires? With maybe tying getting extra to mma tech and perks. Each rally point can have a vassels levies tied to it and your mmas and personal levies always come from capital. This doesn't really do much for the player I don't think, I usually only have one rally point and just pause then move it to where I want.
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# ? Oct 10, 2020 22:54 |
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Oh dear me posted:Perhaps men at arms should only ever be present in the same proportion as actually raised vs potential levies? Maybe MAA just need a big, all around nerf. After all, as someone pointed out the other day, in addition to their insane mobility, MAA kind of undermines one of the core conceits of the game, which is that you are supposed to be reliant on your vassals and their contributions to make up your military power. The way it works now, you directly control all the best troops, and the vassal contributions are just the trash levies, so you're not even missing out on that much if you're not getting that many. Having money which goes into paying for MAA is the objectively better deal. I also think maybe MAA should maybe be included in the troop contributions, so that vassal contributions actually have more value? Weren't retinues also crazy OP when they were first introduced to CK2, so they had to nerf the hell out of them?
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# ? Oct 10, 2020 22:58 |
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They should just ditch rally points. Hard to say exactly what they should be replaced by, but as it stands they're simultaneously super broken and also miserable and counterintuitive to use. Regardless, MaA should show up at your capital, and take time to raise just like levies. Their benefit should be that they kick rear end, not that they can flicker out of existence in Tibet and reform two feet behind the rebels in France.
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# ? Oct 10, 2020 23:10 |
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Aw man, the problem is now I'm used to playing this game with super-soldiers so however they decided to reform/rebalance this it will feel like I'm suddenly super weak Like I already felt bad when they nerfed the siege progress of siege MAA in this first patch lol
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# ? Oct 10, 2020 23:11 |
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Blimpkin posted:Moving your rally point around to drop your Men-at-Arms and Mercenaries instantly. You can move the rally point next to a rebel army, take them out, disband, move, and take out the next one. You still have to wait for levies, but MAA and Mercs spawn in full, instantly. How long do we predict before that's patched out
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# ? Oct 10, 2020 23:17 |
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Ideally they'd just tweak levies to be able to compete with MAA for a longer period. I think it makes thematic sense that eventually MAA are better regardless, but make it take longer for them to outscale levies
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# ? Oct 10, 2020 23:22 |
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megane posted:They should just ditch rally points. Hard to say exactly what they should be replaced by, but as it stands they're simultaneously super broken and also miserable and counterintuitive to use. I'm not sure there's another replacement for rally points unless we go back to "troops are raised from their home holdings and WE have to move them", which was tedious and never enabled as much strategic counterplay vs. blobs as we like to pretend. We already have the system that varies gather time based on the distance between where the troops are coming from and the rally point, we already have the system that delays regathers based on how far from those home provinces you were when you disbanded. All PDS should need to do is set the "home province" of MaAs to be the realm capital and make them subject to the rules that already exist.
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# ? Oct 10, 2020 23:27 |
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Yeah I think it would honestly be fine to have vassals not provide levies or taxes it all (they never did it real life so far as I'm aware). Instead what they should have is a personal responsibility to come fight with you, and bring their MaA along when they do. This should likely then be tied to their opinion of you (they just won't show up if they don't like you and they have no stake in the fight) and an accumulating penalty to relations if you keep them in the field endlessly for your own purposes. And also maybe a MaA nerf, but also just teaching the AI not to bring all their levies to a fight all the time. Peasant Levies weren't really a thing outside of the most desperate situations, peasants are supposed to be labouring.
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# ? Oct 10, 2020 23:27 |
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Removing levies would be enjoyable just because navigating supply limit with them is hell. The other changes would really need to change how war works, and I don't think it's entirely possible, or good game design, to replicate how battles functioned in the period.
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# ? Oct 10, 2020 23:40 |
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Eimi posted:I don't think it's entirely possible, or good game design, to replicate how battles functioned in the period.
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# ? Oct 10, 2020 23:42 |
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The first step to solving this problem is bringing back POP's...
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# ? Oct 10, 2020 23:43 |
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I think you've got to get rid of teleporting MAA/mercs. Raise them once wherever you like, but then they have to move normally or be subject to a delay like levies are now. Getting finer control of levies would be useful. And having them negatively affect the economy more quickly. Have levies raised for a year and economic output is reduced, but you also get negative events. I liked CK2's progression from large levy armies where numbers are greater than anything to more specialized professional armies that were funded by economic growth. That should be model, but it often still feels like a numbers game, even later on.
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# ? Oct 10, 2020 23:51 |
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Dallan Invictus posted:I'm not sure there's another replacement for rally points unless we go back to "troops are raised from their home holdings and WE have to move them", which was tedious and never enabled as much strategic counterplay vs. blobs as we like to pretend. Pretty much this. I really don't understand why people want to remove rally points, they are an immensely useful quality of life tool. Also, MAAs are the only interesting thing about warfare! I played a no-MAA game, conquering with only levies, and it was just miserable. The potential for the MAAs you choose and the buildings invested in mattering is so much better than "my number is bigger than yours, guess I win"
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# ? Oct 10, 2020 23:57 |
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Late game, when all your advisors are upper 20s, low 30s and your character is a stats god, is there anything to keep your religious advisor from not being dumb as a brick? The keep getting 7 education bishops and it’s cramping my style.
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# ? Oct 11, 2020 00:00 |
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Magil Zeal posted:This doesn't really do much for the player I don't think, I usually only have one rally point and just pause then move it to where I want. Sorry you could only move them every 10 year or when you get a bigger primary title?
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# ? Oct 11, 2020 00:02 |
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Trevor Hale posted:Late game, when all your advisors are upper 20s, low 30s and your character is a stats god, is there anything to keep your religious advisor from not being dumb as a brick? The keep getting 7 education bishops and it’s cramping my style. Convert to a religion with Revocable for Clerical Appointment doctrine, or make a heresy with such. If you want to benefit from the Catholicism clown car, you are sadly eternally saddled with the Pope's dumb choices for your poo poo.
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# ? Oct 11, 2020 00:03 |
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It's a really good reason to want personal control over investiture, I'm amazed they left it so rigid quite frankly.
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# ? Oct 11, 2020 00:10 |
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Trevor Hale posted:Late game, when all your advisors are upper 20s, low 30s and your character is a stats god, is there anything to keep your religious advisor from not being dumb as a brick? The keep getting 7 education bishops and it’s cramping my style. I just murder them, or fabricate hooks and imprison/banish. Sometimes you take an opinion hit but whatever, if you've got a problem, Pope, say it to my face.
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# ? Oct 11, 2020 00:13 |
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Yeah if they're genuinely terrible it's often worth eating the tyranny for imprisoning them.
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# ? Oct 11, 2020 00:16 |
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tours successfully avenged. wasnt really that hard once you get the ball rolling. by the time i had iberia fully under control i had 20k~ men. the worst part was establishing 'complete control' when your vassals are off doing 500 different things. at one point asturias conquered england wholesale somehow when i wasnt paying attention this is basically just muwalladism with equal succession (better chance of good rulers/knights and keeps vassals weak cause their stuff gets split up more) and spiritual priests instead of temporal (less vassals = less annoying) and then after around 40 minutes of revocation, title creation (with a crusade in the middle which was really annoying), border gore fixed:
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# ? Oct 11, 2020 01:57 |
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the karlings took to islam like a duck to water, i didnt even have to imprison any of them. theyre good sports
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# ? Oct 11, 2020 02:01 |
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Love making my own heresy. Hate coming up with names for my heresies. I wish there was a random-name option or something. Or just a list of good names somewhere that the game doesn't already use.
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# ? Oct 11, 2020 02:02 |
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disaster pastor posted:Love making my own heresy. Hate coming up with names for my heresies. I wish there was a random-name option or something. Or just a list of good names somewhere that the game doesn't already use. i couldnt think of a god drat thing
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# ? Oct 11, 2020 02:04 |
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A lot of religious branches are just based on the name of the person who created/popularized them so you were pretty much on the right track by naming them after your own dynasty. e.g. Calvinism, Lutheranism, Arianism, Ash'Ari, Maturidi, etc. etc.
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# ? Oct 11, 2020 02:19 |
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yeah i know it just looks ugly, umayyad is a top tier dynasty name but it just doesnt work as a religion. i fixed it with some save editing and Google Translate 'europeanism'
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# ? Oct 11, 2020 02:24 |
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# ? May 30, 2024 08:19 |
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I was about 500 piety too shy of setting up my Judas-based religion
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# ? Oct 11, 2020 03:08 |