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Morrow posted:I'm still waiting for the return of the AzeriLP. our jews!!
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# ? Sep 20, 2020 03:11 |
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# ? May 22, 2024 00:09 |
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My first introduction to Paradox games was an LP of CK1 where they were going to play a dynasty until they reached a goal, then switch to a different character. I remember the first they played was the Khazars, switched to someone else, and then after that went looking around and discovered that one of the (pagan) kings they had dethroned back as the Khazars had somehow, without converting, managed to get themselves chosen as the head of a Christian holy order. It died just after that, unfortunately, but it was certainly an introduction to how interesting they could get.
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# ? Sep 20, 2020 03:13 |
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My first paradox game was Svea Rike 2 or 3, don't remember much about them other than the combat, the mini games and the game over screen. I wish Ck3 had cool crossbow mini games.
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# ? Sep 20, 2020 07:41 |
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Going even further back, does anyone else remember the Serbia CK1/EU3 rotating succession LP? That was a pretty special thread.
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# ? Sep 20, 2020 07:54 |
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Edgar Allen Ho posted:I may have posted this guy before but I love posting him That's from Sengoku?
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# ? Sep 20, 2020 08:01 |
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Pattersong did an LP of Steppe Wolfe, that shambling mess of an Eu3 mod. That was fun
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# ? Sep 20, 2020 16:09 |
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That was the mod with 4 or 5 different Bulgaria tags right?
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# ? Sep 20, 2020 16:47 |
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IIRC 4 or 5 different tags for almost every country because it wanted to cover all of pre-modernity and modernity. But it was bad at it, so you'd have the USSR fighting Muscovy, the Russian Empire and the Russian Federation.
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# ? Sep 20, 2020 16:54 |
RabidWeasel posted:That was the mod with 4 or 5 different Bulgaria tags right? old great bulgaria will never die
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# ? Sep 20, 2020 19:42 |
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as a bulgarian state we gain several bonuses
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# ? Sep 20, 2020 22:28 |
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https://www.youtube.com/watch?v=N1yYHVTdViA
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# ? Sep 21, 2020 08:33 |
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RabidWeasel posted:That was the mod with 4 or 5 different Bulgaria tags right? unite_bg32.desc
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# ? Sep 21, 2020 12:11 |
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aqu posted:Going even further back, does anyone else remember the Serbia CK1/EU3 rotating succession LP? That was a pretty special thread. I was going to say Our People Were Born of the Sky but then I realized that was the LF Ricky Serbia LP
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# ? Sep 21, 2020 17:30 |
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I just booted up EUIV for the first time in a few years after having had enough of CK3 for a while and my God. The interface. My eyes bleed. The game is a convoluted mess even without half of the DLC. In conclusion, where the gently caress is Victoria 3?
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# ? Oct 12, 2020 03:01 |
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Kangxi posted:Pattersong did an LP of Steppe Wolfe, that shambling mess of an Eu3 mod. That was fun WORLD WAR ESTONIA is the funniest LP moment, when every nation on earth got the event to fight against Estonian independence, except funnily enough the Soviet Union who just let them go peacefully.
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# ? Oct 12, 2020 03:47 |
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For those interested in such things, an Imperator to CK3 converter has had its first release. It can be found on the Paradox forums and steam workshop.
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# ? Oct 12, 2020 06:58 |
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eXXon posted:I just booted up EUIV for the first time in a few years after having had enough of CK3 for a while and my God. The interface. My eyes bleed. The game is a convoluted mess even without half of the DLC. ...See, it's simple! Once you get to Absolutism you can find your absolutism value as well as max absolutism on the government tab. The best way to get absolutism is to harsh treatment revolts on a different submenu in another tab. You can also lower the autonomy which a sane person would do in a macrobuilder. It's called macrobuilder but really its best use is to see who would agree for an alliance.
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# ? Oct 12, 2020 08:40 |
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Vicky 3 and all the tooltips are just “I dunno, click and see what happens, or do t’y, if you dare” and then suddenly there’s a luxury clothes boom while communists and reactionaries battle in the streets
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# ? Oct 12, 2020 17:42 |
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Edgar Allen Ho posted:Vicky 3 and all the tooltips are just “I dunno, click and see what happens, or do t’y, if you dare” and then suddenly there’s a luxury clothes boom while communists and reactionaries battle in the streets
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# ? Oct 12, 2020 17:54 |
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idhrendur posted:For those interested in such things, an Imperator to CK3 converter has had its first release. It can be found on the Paradox forums and steam workshop. Gah. I may have to play imperator again now.
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# ? Oct 12, 2020 18:14 |
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A Buttery Pastry posted:People have suggested hidden randomized factors in the economic/political simulation for Vicky 3, and I'm all for it. Really put the player in the shoes of someone trying to guide policy while living in a world that no one can really get a grasp on. Isn't that any time period though..?
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# ? Oct 12, 2020 20:21 |
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A Buttery Pastry posted:People have suggested hidden randomized factors in the economic/political simulation for Vicky 3, and I'm all for it. Really put the player in the shoes of someone trying to guide policy while living in a world that no one can really get a grasp on. Honestly one of the funny aspects of Vicky 2 is that basically no information is hidden and still nobody understands it. It's just got so many moving parts.
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# ? Oct 12, 2020 20:29 |
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Minenfeld! posted:Isn't that any time period though..? The Cheshire Cat posted:Honestly one of the funny aspects of Vicky 2 is that basically no information is hidden and still nobody understands it. It's just got so many moving parts.
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# ? Oct 12, 2020 20:59 |
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The Cheshire Cat posted:Honestly one of the funny aspects of Vicky 2 is that basically no information is hidden and still nobody understands it. It's just got so many moving parts. look you just click the subsidize project button and economic score go up, whats so hard to understand
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# ? Oct 12, 2020 21:01 |
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The greatest achievement of Vic2 was that you can replace half of the mechanics with RNG and no one would notice, everyone would still think it's a very deep simulation. God knows how many bugs are there no one has noticed. Nowadays Paradox tries to make systems that actually work. Victoria 3 would he hard to make with that approach.
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# ? Oct 12, 2020 21:31 |
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ilitarist posted:The greatest achievement of Vic2 was that you can replace half of the mechanics with RNG and no one would notice, everyone would still think it's a very deep simulation. God knows how many bugs are there no one has noticed. how dare you
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# ? Oct 12, 2020 21:48 |
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ilitarist posted:The greatest achievement of Vic2 was that you can replace half of the mechanics with RNG and no one would notice, everyone would still think it's a very deep simulation. God knows how many bugs are there no one has noticed. Hey, you can't have bugs if you don't have design documentation
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# ? Oct 12, 2020 22:35 |
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The Cheshire Cat posted:Honestly one of the funny aspects of Vicky 2 is that basically no information is hidden and still nobody understands it. It's just got so many moving parts. You say that, but once you start asking questions about what the numbers actually mean and how they interact and if they actually interact as they say they do, things can quickly fall apart
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# ? Oct 12, 2020 22:58 |
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Vicky 2 taught me that natural resource production is discretized in US-state-sized regions and that the Great Depression was caused by a crippling rubber shortage after workers at the three plantations in the world all became literate, numerate and unemployed clerks.
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# ? Oct 12, 2020 23:00 |
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Vicky has the best simulator of colonialism I’ve ever seen I had a Persian game that was going great until I got sphered by Russia and was powerless as my economy imploded
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# ? Oct 12, 2020 23:27 |
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eXXon posted:Vicky 2 taught me that natural resource production is discretized in US-state-sized regions and that the Great Depression was caused by a crippling rubber shortage after workers at the three plantations in the world all became literate, numerate and unemployed clerks. And also that there would never have been enough steel in the world ever again if China launched into a massive railroad construction drive in the late 19th-century.
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# ? Oct 13, 2020 01:15 |
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My most salient memory of Vicky 2 was how they talked about the game simulation not producing historical colonization results until they read Marx and built the economic system from what they learned
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# ? Oct 13, 2020 05:30 |
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Vicky 2 is great, You can also do dumb things like forcing a situation where you're buying as much Iron as possible at the start of the game and consequently only you and 2 or 3 other GP's can actually get any Iron for possibly decades, but it'll often enough just break, because the supply will struggle to meet the initial game breaking demand - not to mention Iron Miners will promote or otherwise move out of that job even when Iron is the most valuable commodity on the planet. Its a China builds railroads situation but from the start of the game.
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# ? Oct 13, 2020 15:21 |
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CharlieFoxtrot posted:My most salient memory of Vicky 2 was how they talked about the game simulation not producing historical colonization results until they read Marx and built the economic system from what they learned Wasn't the guy who designed the V2 economy a frothing libertarian?
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# ? Oct 13, 2020 16:04 |
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The folklore is that the guy who made it was a libertarian/ancap/something along those lines which makes it doubly hilarious that he accidentally made Marxism objectively correct but who the gently caress knows what's true or not about this drat game
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# ? Oct 13, 2020 16:16 |
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The myth of creation.
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# ? Oct 13, 2020 17:19 |
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On the 'No CB Podcast' they had Johan on for a Vicky themed episode and when asked about who wrote the Vicky market code he said it was him and another coder, I think Groogy. Im at work so cant listen to it, but theres more tidbits about Vicky 1/2's history and design in the episode.
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# ? Oct 13, 2020 17:24 |
Communist Zombie posted:On the 'No CB Podcast' they had Johan on for a Vicky themed episode and when asked about who wrote the Vicky market code he said it was him and another coder, I think Groogy. Im at work so cant listen to it, but theres more tidbits about Vicky 1/2's history and design in the episode. no it wasn't groogy, groogy had to grapple with some rewrites for the patch that he and wiz did a long time after the game stopped being developed tho it was some scottish guy that left paradox shortly after v2 came out i believe
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# ? Oct 13, 2020 17:27 |
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Isn't there some weird Rhodesia apologia in the Vicky 2 country events coding? I seem to recall it vaguely being brought up once.
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# ? Oct 13, 2020 18:43 |
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# ? May 22, 2024 00:09 |
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it was Chris King, he left after Vicky II came out he was allegedly a big fan of Thatcher
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# ? Oct 13, 2020 19:45 |