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There was another blog update waxing poetic about their shepherds. Honestly was more interested in the absolutely beautiful African villages in Enbessa. The art team is, as always, knocking it out of the park. Also apparently the starter tier food here is beef jerky. It really sounds like Enbessa is going to be the "science zone", sort of like 2205's space station only it's an actual zone. Put time, effort and resources in, get tech out. Also some information about the canals. As stated before you build a structure to harvest the water on river slots (like the ones the islands in 1404 and 2070 had) and each one provides X amount of canal tiles to build. You can also connect the canals together and end up with larger networks. Farms require fertile land, while pastures are fine without fertile ground they do get a production boost from them. You also need to balance your water pumps with your other production buildings since they compete for slots with stuff like paper mills.
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# ? Oct 9, 2020 10:48 |
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# ? Jun 8, 2024 09:09 |
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I hope they don't re-import 2077 space station mechanics. That dlc ruined the game for me. I hated having my production chains change constantly.
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# ? Oct 9, 2020 10:57 |
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Um...what do you mean "constantly"? You had full control over if you wanted to use those production chains or not. And they did keep the alternate production chain mechanic in 1800, it's already in the game! It's just done by specialist person items instead of a global change.
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# ? Oct 9, 2020 11:39 |
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Alkydere posted:Um...what do you mean "constantly"? You had full control over if you wanted to use those production chains or not. I understand Jack Trades completely, because you had to switch around the bonuses the station gave to unlock all the modules. You'd have to do multiple midgame respecs to get all of it, from what I remember. But at the same time doing so would absolutely cripple you completely because of the large changes they did. Once you had a couple modules up and running, and had adapted your logistics chains to them it was just not possible to move the modules around without rebuilding huge chunks of your production nets. I would have liked it a lot more if unlocking modules wasn't dependent on switching around the bonuses. And you hit the point in your last sentence there, even if you might not have realized it. The Space station was frustrating to work with -because- it was global, due to the 'swap modules around to unlock more modules' nature of it. (The station's global benefits in themselves were good and neat, but the issue is again that if you adapted to them it became very difficult to actually get more modules. If you got modules by taking over more zones, buying out more companies, progressing a zone wonder, etc, I would have liked it a lot more.) It would be nice if this DLC re-added island-based bonuses or something, though! It would be a nice place to slot in Scholar bonuses, though the devs seem to be pretty all in on 1800 being very granular in general.
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# ? Oct 9, 2020 12:11 |
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Ah, fair enough. Yeah I really doubt they're gonna be bringing back global resource chain swaps.
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# ? Oct 9, 2020 12:20 |
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A good video of the Land of Lions stuff: https://www.youtube.com/watch?v=cGw0zsTI7vo -Campaign has you going island by island to bring them into the Enbessa Emperor's sway, and making choices that permanently effect the islands themselves. -Campaign has multiple results depending on what you chose -Water enables crops to be grown, pastures get up to +100% bonus from water (it's on a per-module basis: each pasture module that's watered gets its effectiveness doubled) -A water connection is also required for Enbessan fire stations. -Scholars are Enbessans who came to live in the Old World map(s), don't give money but research points -Academy lets you outright buy nearly every non-mission item for trade union/harbor master/town hall buildings, so go ahead and buy that really awesome specialist. -This apparently includes Zoo animals, Museum items and Botanical Garden plants. -You can sell your spare, unwanted items back to the Academy for research. -Can indeed move clay pits, as well as oil-seeps, change what resource a mine slot produces (I'm assuming you can't just move them or the models of the mines on the mountains would be messed up) or change an island's fertilities. -Can even do stuff like create alternate chains so you can start making Rum back in the old world. Enbessa and the Scholar system are looking to be a lot more Anno 2070's SAAT faction and their techs than 2205's space station. Hopefully with less lab accidents: "I was just wanting you to make some new mining drills. How the gently caress did you blow up half of your research building and release the Black loving Plague among yourselves?" Alkydere fucked around with this message at 19:33 on Oct 12, 2020 |
# ? Oct 12, 2020 19:24 |
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I do wonder how the time aspect is going to be though, it seems like a lot of the researches you do have a 1:30h timer on them. (Pretty sure I saw one to unlock the Great Eastern in that video.) It feels a bit strange to have such a long production period, and it does make me wonder if it's possible to do them in paralell etc. And it seems like the development of items as well is time limited in some way. I really hope it isn't a case where you can pretty easily get the resources needed, but you have to wait around for ages to actually use them. It does sound like the story might add a lot of strain on the already large assortment of spinning plates though. It seems like he had all the other regions completely done by the time he went into Enbesa. Trying to follow it's story where 'you follow someone around for 10 minutes', while fighting in the old world, fighting in the new world, and doing stuff in the arctic at the same time might just be too much for a lot of players. Kinda hoping it maybe unlocks later in the game, so it's easier to focus on it.
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# ? Oct 12, 2020 19:50 |
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i hope this is the last expansion so i can finally play the loving game now
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# ? Oct 12, 2020 19:51 |
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boar guy posted:i hope this is the last expansion so i can finally play the loving game now But yeah, I've been debating picking my game back up for awhile now, but the longer I put it off, the more it made sense to just wait for Lions.
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# ? Oct 12, 2020 20:13 |
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Oxyclean posted:It's the last thing left in the existing DLC/Ultimate Edition offering, so I would assume it would be. i put like 130 hours in to the base game when it came out; i've bought all the content and i'm itching to play it on my new GPU which will be arriving in the next few days
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# ? Oct 12, 2020 20:15 |
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boar guy posted:i hope this is the last expansion so i can finally play the loving game now Reddit is trying to convince them to make another Season pass, but they say they are already at work on the next Anno game. Wonder what it will be and when it will release? Doubt next year.
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# ? Oct 12, 2020 21:23 |
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Anno 1800 is fun and good but I really hope the next game will be a sci-fi themed one again.
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# ? Oct 12, 2020 21:24 |
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Jack Trades posted:Anno 1800 is fun and good but I really hope the next game will be a sci-fi themed one again. Maybe they'll do a full blown early Africa one, that'd be interesting.
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# ? Oct 12, 2020 21:30 |
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Jack Trades posted:Anno 1800 is fun and good but I really hope the next game will be a sci-fi themed one again. I hope they go all-out with a sci fi one, do it wholly underwater or on the moon or on Mars or something. One of my biggest frustrations with 2205 was that the game wanted you to spend most of your time and effort in the temperate zone when that was by far the most boring part of the game to me.
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# ? Oct 12, 2020 21:32 |
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Jack Trades posted:Anno 1800 is fun and good but I really hope the next game will be a sci-fi themed one again. What do you want out of another sci-fi one? I kind of feel like they maybe boxed themselves in with 2070 and 2205 - I'm wondering what another sci-fi Anno could do while feeling different enough? I feel like they'd have to jump to like extra-solar/interstellar, maybe representing islands as separate planets, or similar to 2205 where you have a bunch of sessions with different climates, but this time it's planet types. But this sort of feels like a big leap and I know 2205's focus on many static sessions with no AI opponents was a step in the wrong direction for many. Also I'm curious if they could pull off a modernish Anno game. I'm curious if teching from ships to planes is something that could be more central, or if it would just be too hard to balance? Oxyclean fucked around with this message at 21:38 on Oct 12, 2020 |
# ? Oct 12, 2020 21:35 |
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I can’t recommend highly enough trying 1800 without AI players. It takes every bit of time pressure off of expanding, and there is plenty of poo poo going on without needing to worry about them. It turns out one of the things which kept me coming back to 2205 was that sense of stability; it doesn’t matter how many tasks I have going on at once as long as I’m not losing access to anything amidst all the spinning
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# ? Oct 12, 2020 21:45 |
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LonsomeSon posted:I can’t recommend highly enough trying 1800 without AI players. It takes every bit of time pressure off of expanding, and there is plenty of poo poo going on without needing to worry about them. Yeah, I had a lot of fun with 2205. I liked taking over every region and just seeing the absolute mess of connections on the map. Nothing breathing down my back as I figured my poo poo out. I started an 1800 file with 2 easy AI awhile back to take some of the stress off, but I might just start fresh with no AI when Lions rolls around. It's silly how I feel a bit bad constantly saying no to AI requests to expand.
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# ? Oct 12, 2020 21:59 |
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I have a feeling some of the historical sets in the museums hint at possible future settings.
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# ? Oct 12, 2020 22:05 |
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LonsomeSon posted:I can’t recommend highly enough trying 1800 without AI players. It takes every bit of time pressure off of expanding, and there is plenty of poo poo going on without needing to worry about them. Yeah, 100% this. My first few runs I had the AIs of varying difficulties but honestly these days it's totally not worth the hassle. Anno is ultimately more about managing your attention than anything else, and the AI players tend to be a huge time suck on those. Plus they cheat ridiculously, which just annoys me. Declaring a surprise war and attacking with half a dozen steamships when they don't even have steam dockyards etc. I know the "where should the next Anno be" is an endless circular topic but I'd be quite happy to see an ancient Rome era Anno game. Trade galleys across the Mediterranean, land based routes heading into Britain and Mesopotamia etc. A modern game based around aircraft and cargo ships could be interesting as well, maybe base it on just-in-time delivery so a pandemic can send everyone bankrupt Would really prefer not to have another sci-fi game though. I really struggled to get into either 2070 or 2205 at all.
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# ? Oct 13, 2020 08:03 |
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Rome does sound really good. A horrible hell chain to make Garum with animated plebs retching as they spill an urnful of it. I'd like to see them break away from the whole everything is an island mechanic too. Perhaps a Rome map could have half a land border off into the barbarian wilds and then a coast for some island stuff. It could have an Eygpt DLC and a Gaul one.
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# ? Oct 13, 2020 12:05 |
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2070 2: Electric Boogaloo, maybe set a bit further in the past, with an even stronger focus on climate change mechanics would be swell.
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# ? Oct 13, 2020 12:17 |
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For people who want even more Anno 1800 than what is available now with both season passes: there's a complete overhaul mod called New Horizons that adds Asia as a new biome. I haven't tried it, so I can't comment on how much fun it is. As for my wishes for the new game: if the setting remains focused on Europe or the mediterranean, please set it well before the year 1000. Rome has been mentioned, but Egypt could be an interesting setting as well, maybe use an advanced version the irrigation system from Land of Lions. Or better yet, set it outside of europe: Southeast asia, Mesoamerica, Great Zimbabwe. Go wild. Personally I'd rather not have a future setting. kanonvandekempen fucked around with this message at 12:39 on Oct 13, 2020 |
# ? Oct 13, 2020 12:33 |
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Thematically SE Asia could be good. There's Malay, Indonesian, Thai, Burmese, French, Indian, and English influences there. Plus islands out the rear end. Personally I'd like to see overland caravans added so you don't always need islands, but that doesn't really lend itself well to the "exotic goods" trope.
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# ? Oct 13, 2020 12:54 |
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kanonvandekempen posted:As for my wishes for the new game: if the setting remains focused on Europe or the mediterranean, please set it well before the year 1000. Rome has been mentioned, but Egypt could be an interesting setting as well, maybe use an advanced version the irrigation system from Land of Lions. I'd be very onboard with 'Pharaoh/Cleopatra, but Anno'. Do you have a link or something to New Horizons? It's not on Nexus, so I assume it's some project somewhere else. As for Future Annos, I do very much like the scifi ones. And could imagine one operating on mars + outposts on the Jovian Moons, asteroid mining, etc.Which to be fair, would basically be 'The Expanse, but Anno.'. If it did more in historical eras it would be nice if they stepped out of the 'Colonial/industrial era europe'area entirely, like the suggestions for rome/asia/egypt here in the thread. (On the note of 'Pharaoh, but Anno', did y'all know that Pharaoh is getting a HD Port/'remake'/update next year? I assume the Impressions Citybuilders have a notable fanbase overlap with Anno fans. https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/)
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# ? Oct 13, 2020 13:15 |
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kanonvandekempen posted:For people who want even more Anno 1800 than what is available now with both season passes: there's a complete overhaul mod called New Horizons that adds Asia as a new biome. I haven't tried it, so I can't comment on how much fun it is. Apparently there's a big 2205 overhaul mod too. It's primarily german so there's a separate enlglish patch, but now that I'm trying to find it again, Im having some trouble because it looks like the creator's site is gone? SubNat posted:I'd be very onboard with 'Pharaoh/Cleopatra, but Anno'. From what I can tell it's still a WIP project? Oxyclean fucked around with this message at 13:22 on Oct 13, 2020 |
# ? Oct 13, 2020 13:19 |
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Apparently it's not been released yet, apologies. Here's a video showing some of the features. https://www.youtube.com/watch?v=kT9K5_s-qgo
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# ? Oct 13, 2020 16:39 |
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kanonvandekempen posted:Apparently it's not been released yet, apologies. No worries, that explains it. It does seem interesting, though I really hope that 'autorepair on ships disabled, you have to use a repair ship to repair them.' is a feature you can toggle off, if I ever get around to trying it. It's certainly a lot more ambitious than I expected A1800s mods to be though. Oxyclean posted:I'm almost surprised there's a modding scene because modern gaming as been so anti-mod I just assumed these games would be super locked down, particularly given Uplay. Surprisingly the Anno devs have been sliding for more and more modding support in over the releases, like Anno 1800 lets you run python code ingame as part of it's partially open modding framework. (Meaning it's possible to program in new features from whole cloth, if you have the programming chops for it.) It's just that the games don't have huge fanbases, so no matter how you flip it, the modding communities are going to be pretty small by default. But 1800 seems to be the most active one by far. (Uplay in itself is no barrier against modding, really. It's just that companies are a bit wary of having modding and multiplayer mix, not to mention not wanting to dedicate the resources towards modding frameworks and support.) As for the 2205 Overhaul/Revolutions, I played with it the last time I played the game, and quite enjoyed it. But yeah, it seems like the forums where it used to be hosted are completely gone and dusted. The github for the english translation is still up, but the actual mod itself is no more I guess. https://github.com/Geniuswas/Anno-2205-Revolutions-Mod-English I don't have the downloaded file from when I downloaded the mod, but I think this might be the relevant files for it: https://www.dropbox.com/sh/tdua96k1fcx67fl/AAATgoQ0o436W52CFFeJ-E5ka?dl=0 (I apparently unpacked the mod files to a folder, deleted the mod when I uninstalled 2205, but still had that temporary folder floating around in my downloads folder from back then.) If you follow the instructions on the github (and download the english version there.) it should work, I think! If you still want to try it. Sad to see that Annothek is just... gone though, since it did have an active modding community, and I think the big 2070 modpack was made there as well.
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# ? Oct 13, 2020 17:07 |
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i have a tough time deciding what difficulty to play on and so i kind of just...don't play. i don't want to play without the AI because then it's just kind of...Lego. i also want to dominate and eventually erase the AI. i usually end up setting a custom game up with two easy AI and everything else cranked up to high to offset it
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# ? Oct 13, 2020 17:09 |
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boar guy posted:i have a tough time deciding what difficulty to play on and so i kind of just...don't play. i don't want to play without the AI because then it's just kind of...Lego. i also want to dominate and eventually erase the AI. i usually end up setting a custom game up with two easy AI and everything else cranked up to high to offset it To get a different branch of that, you could also chuck in one of the AI shipyard mods. Which would let you play without them for a bit, then spawn in AI players later in the game so they can pop up to let you curbstomp them later on. In practice it does mean you can slip in some 3-stars without them just curbstomping the easy ones you play with as well. https://www.nexusmods.com/anno1800/mods/5 quote:AI Shipyard For myself I tend to just play with 1-2 easy ones and a 2 star like Mercier etc. Whenever I play with any of the 3-stars it tends to lead to me forgetting they exist until they suddenly declare war, and then I have to readjust my economy over to being dedicated to crushing them. War just feels like busywork though, especially when you have to deal with long travel times from sailing ships, etc.
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# ? Oct 13, 2020 17:24 |
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For me, the worst part of war was dealing with the cap on Influence. While turning off your propaganda and temporarily deleting museum/zoo slots will free up a lot, you still need enough to make a fleet that can crack their port defenses and to claim their islands so they don't resettle them before you can eliminate them. You can sort of cheat it since you're allowed to keep islands that put you over the cap if you took it through siege, but as soon as you start doing that you won't be able to replace any lost ships from taking the islands. Microing the ships to not take any losses can be very cumbersome and time-consuming, and it gives the AI more time to build new defenses/settlements elsewhere while your ships repair. Even if you're careful, you'll probably lose enough ships to attrition that you won't be able to take every port a 2-star AI might have, forcing you to abandon islands to rebuild your fleet. The AI will then gleefully retake most of the islands you had to abandon and you'll have to start over when you rebuild your fleet, although probably against fewer total defenses than the first time. If you could abandon an island and the AI couldn't re-colonize it immediately, like the timer that prevents sieges on islands you just invaded, it might not be nearly as bad, but as it is eliminating an establish AI is very obnoxious. If I wanted to start a new game with a 2-star+ AI I would definitely change the new setting to greatly increase the amount of influence earned, and even in peacetime it's more fun to have bigger museums and zoos anyway.
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# ? Oct 13, 2020 18:31 |
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Excited at this expansion, and hope they've found a good balanced way to restore the economic game during the post-investor period.
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# ? Oct 14, 2020 22:42 |
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Oooh Another Mazz updatequote:Already in our overview blog we mentioned that besides creating a new world for you to explore and a new story for you to discover, we also wanted to incorporate a specific point of feedback we received from you after the release of “The Passage”: Having closer connections between the different sessions to offer more than just a one-region-specific challenge. Pics missing, see original post for those.
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# ? Oct 16, 2020 19:59 |
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Looks pretty great to be honest. The ability to produce rum, coffee and cotton in the Old World/Cape during lategame sounds fantastic.
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# ? Oct 17, 2020 01:32 |
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It also confirmed that you'll be able to move both clay and oil. (And change the materials from mines.) Which is all round pretty nice. I imagine I'll just plop all the oil spots right next to a harbor so that any island that only exports oil will just have a tiiiiiny railroad going from the dock, straight into the oil pumps. Also relieved that they have a mechanic where you can just dedicate more Engineers to the research institutes to speed up their progress, too. That alleviates the issue with the breakthroughs being 1.5 hours by default.
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# ? Oct 17, 2020 16:17 |
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SubNat posted:It also confirmed that you'll be able to move both clay and oil. (And change the materials from mines.) Being able to move oil is a true game changer. Hmmm, guess it'll be time for a new save
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# ? Oct 17, 2020 16:47 |
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Yall know if I can start a new run now and if the DLC will integrate, or should I wait?
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# ? Oct 17, 2020 19:18 |
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It will integrate but will make your save incompatible with the older version
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# ? Oct 17, 2020 19:21 |
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Fine by me. Now to remove all my mods.
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# ? Oct 17, 2020 19:30 |
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Anno 2700. Colonizing planets as different sessions with rovers navigating between settlements instead of ships. Interstellar transports that ferry goods from map to map. End game could have teleporters, a Dyson sphere, cool poo poo like that. I'd also be happy with a fantasy setting that has airships and floating islands! You could tech up from wood and sail ships to iron steamers. I'd like more of an emphasis on combat and even have land based rts lite style pillaging with shelling from above and air dropping shock troops. Eat poo poo, steam punk Gasparov with a robotic monocle. Also a classical Roman and Greek setting could be sick.
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# ? Oct 17, 2020 19:57 |
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# ? Jun 8, 2024 09:09 |
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Double thumbs up from me for the interstellar anno and steampunk anno ideas.
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# ? Oct 17, 2020 20:05 |