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bony tony posted:hiding in tall grass (which was innovative when Metal Gear 3 did it in 2004). Hell, pokemon have been doing this since the late nineties.
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# ? Oct 12, 2020 17:53 |
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# ? Jun 3, 2024 21:07 |
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The Moon Monster posted:Hell, pokemon have been doing this since the late nineties. Yeah, but specifically as a stealth mechanic.
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# ? Oct 12, 2020 17:55 |
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CJacobs posted:It is exactly as on-the-nose and unsubtle about its themes and tone as gamers deserve. And good for them for having absolutely no faith in their audience in my opinion! Strong words coming from a Max Payne 3 speedrunner.
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# ? Oct 12, 2020 18:00 |
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Dewgy's got you there, CJacobs.
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# ? Oct 12, 2020 18:02 |
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The Evil Within 2 had all the tropes of a Modern AAA Game, kicked rear end, but somewhat underperformed. This is a shame since it's a better sequel to Resident Evil 4 than 5 and 6 ever where.
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# ? Oct 12, 2020 18:03 |
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Dewgy posted:Strong words coming from a Max Payne 3 speedrunner. Hey now, at least Max Payne 3's story doesn't pretend to be subtle. Sam and Dan Houser love to huff they own farts but at least nobody told em they were intelligent for fart huffing unlike a certain Druckmann.
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# ? Oct 12, 2020 18:05 |
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I'm amazed that GTA V's campaign is 69 missions long and yet absolutely nothing happens. Franklin... moves house, Michael gets slightly richer, and Trevor remains psychotic.It had a great disparity between it's production-values and it's script.
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# ? Oct 12, 2020 18:10 |
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CJacobs posted:Hey now, at least Max Payne 3's story doesn't pretend to be subtle. Sam and Dan Houser love to huff they own farts but at least nobody told em they were intelligent for fart huffing unlike a certain Druckmann. Honestly I really like both of them so I’m just givin’ ya poo poo.
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# ? Oct 12, 2020 18:17 |
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Why I oughta! The nerve of this guy makes me wanna rant for five minutes about the evils of man, but in slow motion!
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# ? Oct 12, 2020 18:23 |
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bony tony posted:Yeah, but specifically as a stealth mechanic.
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# ? Oct 12, 2020 18:29 |
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That said I'm playing the first one on the Grounded difficulty right now and I'm having a pretty good time. Everything is ridiculously stacked against you, you're dead in like two hits, and there are basically never any supplies but you also don't have to fight nearly as often as you'd think from an easier playthrough. There's a couple of bullshit parts but each fight becomes a neat little puzzle to see if you can get past the encounter without wasting any resources. TBH I think it's a much better game at that difficulty than it is at the normal one.
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# ? Oct 12, 2020 18:42 |
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bony tony posted:Yeah, but specifically as a stealth mechanic. The Pokemon are attempting to evade you, the player, by hiding in tall grass.
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# ? Oct 12, 2020 18:50 |
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Nostradingus posted:The Pokemon are attempting to Ftfy
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# ? Oct 12, 2020 18:52 |
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Last of Us 2: More of Us attempts to cover all the same thematic ground as God of War 3 but they forgot to make a good game and then also handled said themes immeasurably worse.
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# ? Oct 12, 2020 19:04 |
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bony tony posted:It's Videogame: the Videogame. Gears of War-rear end shootmans, broken up by stealth sequences, light puzzling, and story bits. There's even crafting! The only new gameplay innovation in the second one is a grappling hook, and hiding in tall grass (which was innovative when Metal Gear 3 did it in 2004). lmao they already did the grappling hook and tall-grass stealth in Uncharted 4, astounding
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# ? Oct 12, 2020 19:05 |
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Inspector Gesicht posted:The Evil Within 2 had all the tropes of a Modern AAA Game, kicked rear end, but somewhat underperformed. This but replace 2 with EW1.
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# ? Oct 12, 2020 19:26 |
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WaltherFeng posted:This but replace 2 with EW1. Hell yeah now we're talking!!! Yeah!!! Although The Evil Within 2 is still a very good followup.
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# ? Oct 12, 2020 19:26 |
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It is. If only someone could let's play it, to show off how much better it is.
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# ? Oct 12, 2020 19:46 |
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Assassin's Creed Odyssey has these little player-created missions called Story Portals. It's a neat idea and could potentially be used to create little mini mods for consoles. According to the blurb, you can use any character model in the game, start the mission anywhere in the world and even write dialogue. What a neat idea to experience content, I thought. Every single one of them is poo poo like "exp farm", "kill quest 1", "attak them", "testing". Honestly annoys me that they even appear on the map. What a waste of time.
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# ? Oct 12, 2020 20:15 |
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Byzantine posted:Last of Us 2: More of Us attempts to cover all the same thematic ground as God of War 3 but they forgot to make a good game and then also handled said themes immeasurably worse. Handling that thematic ground worse than God of War 3 sounds like quite a feat.
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# ? Oct 12, 2020 20:23 |
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Bogmonster posted:Every single one of them is poo poo like "exp farm", "kill quest 1", "attak them", "testing". Yeah, the concept sounds interesting, but the ones that popped up in my world ensured that I never bothered interacting with the system. It's the kind of thing that veeeeery much requires them to filter which ones will actually be shown to the world, instead of having it all just be standard magical algorithms. Even just going to the site to get an overview: https://assassinscreed.ubisoft.com/story-creator-mode/en-us/discover And bam, the first 'Hall of Fame' thing that's highlighted is 'EPIC VICTORY ROYALE'. 4 of the 5 Hall of Fame highlighted things are just XP farms. Which makes me feel the devs just gave up and started highlighting the most popular ones instead, since all the higher ups care for is engagement++ and playtime++.
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# ? Oct 12, 2020 20:23 |
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bony tony posted:It is. If only someone could let's play it, to show off how much better it is. What did I ever do to you people
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# ? Oct 12, 2020 20:32 |
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CJacobs posted:What did I ever do to you people you didnt use stasis on Norton
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# ? Oct 12, 2020 20:44 |
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I played two hours of Mafia 1 today. The story was ok, but absolutely no part of playing is good. There are three things you do. Punch fights. Mash O, press counter occasionally, get mad counter doesn't work half the time, mash O more to get crappily animated takedowns. Gun fights. These were rare, but functional. Drive. gently caress me but these cars don't steer for poo poo. The highlight of the story so far was to steal s racecar, drive across town with a tight time limit without being seen by any police because it's auto Wanted and then you can't go to your objective, gently caress you, back to checkpoint. After you eventually succed they sabotage the car and you have to drive it back, under the same time limit, except it handles worse and sweves uncontrollably. It is horrible in every single possible way.
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# ? Oct 12, 2020 22:37 |
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One thing I noticed while playing FFXIV is that you choose a job but you don't put any points into a tree, nor do you allocate points into a stat. It had one of these systems before it was removed for being superfluous. I agree with this decision because there's plenty ins and out with the jobs already, and there's gently caress all reason why a Healer would need to invest in strength. Warframe similarly had all the frames given static skills that you mesh with your gear and mods. What systems tend to be in games that don't add to experience, and just make it look more complicated than it really is? The original Xenoblade had way too many sub-systems for character progression going on, when the only thing that mattered was being higher leveled than your opponent.
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# ? Oct 12, 2020 22:42 |
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Evil Within 2 is better than EW 1 is pretty much every way but it’s still somehow a worse game
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# ? Oct 12, 2020 23:53 |
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Seedge posted:I played two hours of Mafia 1 today. The story was ok, but absolutely no part of playing is good. There are three things you do. A weird thing about the Mafia 1 remaster is that they rewrote the story and rerecorded the cutscenes but then didn't make any real changes to the gameplay.
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# ? Oct 13, 2020 00:09 |
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Inspector Gesicht posted:One thing I noticed while playing FFXIV is that you choose a job but you don't put any points into a tree, nor do you allocate points into a stat. It had one of these systems before it was removed for being superfluous. I agree with this decision because there's plenty ins and out with the jobs already, and there's gently caress all reason why a Healer would need to invest in strength. Warframe similarly had all the frames given static skills that you mesh with your gear and mods. Phantasy star online 2 has a lot of this, but the two that immediately come to mind are skill trees and mags Skills trees have like, a little bit of flexibility in what to pick but mostly are there for you to screw up and then need to reset because there's a ton of "take these or suffer" skills that just kinda ruin the whole idea. Mags are tiny pets that you feed and they give you stat boosts and have abilities they use, but all you really do is feed them for one stat and nothing else so you have to carefully monitor and make sure no other stat levels because theres a 200 total stat cap and if you gently caress up and gain say, a level in dex, then you have to use a rarer item to delevel the mag and undo that. Theres a very good reason they are making a pesudo A Realm Reborn for PSO2, even if they are gonna keep the old game content because it at least is good.
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# ? Oct 13, 2020 00:27 |
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Inspector Gesicht posted:One thing I noticed while playing FFXIV is that you choose a job but you don't put any points into a tree, nor do you allocate points into a stat. It had one of these systems before it was removed for being superfluous. I agree with this decision because there's plenty ins and out with the jobs already, and there's gently caress all reason why a Healer would need to invest in strength. Warframe similarly had all the frames given static skills that you mesh with your gear and mods. I feel like the weapon level system in Final Fantasy VII Remake doesn't add much to the experience, it was just a tedious thing to deal with every time you got a bunch of skill points. After a certain point I just turned on the auto-level function and let the game handle it for me.
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# ? Oct 13, 2020 00:37 |
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The vast majority of games with systems like that are superfluous because doing more damage is always the go to option. You COULD increase your HP, or make yourself less vulnerable to fire. Or you can kill the thing faster.
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# ? Oct 13, 2020 00:48 |
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Leal posted:The vast majority of games with systems like that are superfluous because doing more damage is always the go to option. You COULD increase your HP, or make yourself less vulnerable to fire. Or you can kill the thing faster. Exception to this rule is when the content is actually hard to a point where its a lot safer to mitigate damage. You might kill the thing a little slower but you won't be in any danger. I mean a lot of people still pick the dmg option
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# ? Oct 13, 2020 06:57 |
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muscles like this! posted:A weird thing about the Mafia 1 remaster is that they rewrote the story and rerecorded the cutscenes but then didn't make any real changes to the gameplay. I haven't played it but from that description it sounds like they changed quite a lot gameplay wise.
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# ? Oct 13, 2020 07:53 |
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WaltherFeng posted:Exception to this rule is when the content is actually hard to a point where its a lot safer to mitigate damage. You might kill the thing a little slower but you won't be in any danger. Sometimes increasing your damage doesn't actually change gameplay at all. Like if you're one-shotting enemies anyway, you might as well get some extra survivability
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# ? Oct 13, 2020 09:57 |
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Soulslikes have been moving towards this for a while but eventually the curtain is going to be pulled back and you'll just dress up as a mage and equip mage abilities if you want to be a mage and get all armored up and equip greatsword if you want to sword dude and all those soul-levels and so on will no longer actually matter or be a part of the experience. "I didn't like how in Diablo 3 you could edit your build on the fly and not get attached to it-" gently caress off you make games shittier.
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# ? Oct 13, 2020 13:49 |
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bewilderment posted:Soulslikes have been moving towards this for a while but eventually the curtain is going to be pulled back and you'll just dress up as a mage and equip mage abilities if you want to be a mage and get all armored up and equip greatsword if you want to sword dude and all those soul-levels and so on will no longer actually matter or be a part of the experience. Monster Hunter has it right. The only stats are what you equip, you want to be an archer? Equip good archer poo poo. Big sword man? Good big sword poo poo. A friend of mine swears path of exile is the best game ever made because it's so in depth and involved. But it doesn't open up until you've sunk a bunch of time into your character and oh it turns out your character is bad and now you start over.
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# ? Oct 13, 2020 14:11 |
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Diablo 2 was another exception to the extra damage always being good because you got everything you needed from gear and stats did so little in comparison so you just put in the minimum stat requirements for gear and then pumped vitality (health) because it was the only thing that was always relevant.bewilderment posted:Soulslikes have been moving towards this for a while but eventually the curtain is going to be pulled back and you'll just dress up as a mage and equip mage abilities if you want to be a mage and get all armored up and equip greatsword if you want to sword dude and all those soul-levels and so on will no longer actually matter or be a part of the experience. Being able to just switch everything at the drop of the hat is super loving lame though. Why even have specs then? Just let me use everything at that point. Honestly if I was making a spiritual successor to Diablo 2 I'd be tempted to just make dozens of classes (maybe even make em named heroes like mobas) with no customization beyond gear. Just like premade singer barbs and WW barbs and zerker barbs and etc instead of making skill trees or the whatever the gently caress you call Diablo 3's system. Phigs has a new favorite as of 14:28 on Oct 13, 2020 |
# ? Oct 13, 2020 14:23 |
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Phigs posted:Diablo 2 was another exception to the extra damage always being good because you got everything you needed from gear and stats did so little in comparison so you just put in the minimum stat requirements for gear and then pumped vitality (health) because it was the only thing that was always relevant. quote:Being able to just switch everything at the drop of the hat is super loving lame though. Why even have specs then? Just let me use everything at that point.
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# ? Oct 13, 2020 14:42 |
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Yeah that's how I played Diablo 2 as well. I'm thinking having lots of different characters would feel the same so long as gear was interesting enough. So you'd get your specific characters to play through the game over and over while getting your theorycraft on with the gearing.
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# ? Oct 13, 2020 14:53 |
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I think a compromise is being able to switch builds mid-game without penalty, but you do have to invest in your new build. In FFXIV you can swap jobs around, but they are independently leveled and have their own gear. You can swap weapons and armour around in the Surge 2 but you have to invest materials into your new set. I never liked how in Diablo II the number "5" looked a lot like the number "6".
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# ? Oct 13, 2020 15:09 |
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# ? Jun 3, 2024 21:07 |
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The fun of Diablo is the cycle of building up your character's power to obscene levels, playing that until it gets boring and/or you achieve your goals for that season, and then finding something else to do until the next patch. Just fast-tracking everything would get dull real fast.
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# ? Oct 13, 2020 15:19 |