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(Thread IKs: Captain Foo)
How do you feel about Archnemesis mods on rares?
Incredibly fun, I love them!
They're alright
Needs more work
Almost as much fun as shoving a red hot nail under my fingernail
Other (post below)
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Ra Ra Rasputin
Apr 2, 2011
Was probably happy because he is playing a strength stacking chaos character, so 5% strength and 20% malevolence is aces.

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Salt Fish
Sep 11, 2003

Cybernetic Crumb
Here is my current cobra lash build:

https://pob.party/share/awarautokoteko

I'm getting there slowly. Single target DPS is my main issue right now. The build is surviving great and can map low reds, but bosses take forever. I have 84% phys -> chaos conversion using anomalous added chaos damage and anomalous decay, and I'm gem swapping vile toxins with GMP as needed.

I still need 20/20 for my gems, my gloves and boots are from a previous build and need replacing. The belt and helmet are super bad, the armor needs work, I want a despair ring, etc. The current investment is what I'd consider "starter build" level, but the DPS is not where I need it yet.

I rolled the cluster jewels today and tried to stack flow of life but I lucked into one with onslaught, corrupted blood immunity and unholy grace so that's on my large cluster. I have 4,446 hp which is hilarious but I'm super tanky from wind dancer, replica mistwall, acrobatics, a few block nodes, tempest shield, and then my base evasion. Not sure about the DPS but I think I can get 5500hp once I have ~10ex to invest.

Speaking of ex I'm about 100 hours into the league on my 2nd character and I've dropped ONE exalt. I had ten raw ex by this point last league and I suspect they nerfed loot drops to promote heist and nobody will ever convince me otherwise.

ZyrKx
Dec 10, 2006

Licorice Whip!

Dance Officer posted:

Do you happen to have a pob handy or something? Because right now I'm looking at path of math's budget build and it's considerably more expensive than he says in the video.

this is where i was at at the end of week 1, the most expensive item by far was the 6l shavs that cost 7ex then: https://poe.ninja/challenge/builds/char/ZyrKx/ZyrKx_ReallyNerfedNow?time-machine=week-1&i=0&search=time-machine%3Dweek-1%26name%3Dzyrkx

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Jon Joe posted:

Is there a 'generic' build guide for learning how to make good builds without following a specific build guide?


[Defense]

Mandatory:
* Assuming it's a Life build, get 180%-200% life on a tree. This part must absolutely be prioritized if you're making a build from scratch or you might be tempted to spend 100 points scaling damage.
-- Have a High Life Pool. Aim for at least 6000, and shoot for 8k if your build is able to.
--- Yes, some builds struggle to have 5k, but try to go as high as possible.
* Max your Elemental Resistances, and 0%-30% chaos if Softcore, 75% in Hardcore. Spam white maps with Jun to unlock the double resistances with Chaos, to cap Chaos Res. as well.
* Have Flasks that Remove Ailments. Stuff like Bleeding, Curses, Poison, Freeze and Burning, and so on. Pathfinder's Master Surgeon gives you the Bleeding to all your flasks.
-- Remember that Einhar's Beastcrafting is your friend here.
* Have Reliable Ways of Recovering Your Life:
-- Life Leech.
-- High Regeneration (Vitality, The Agnostic Keystone, Tree Nodes, Stone Golem, Consecrated Ground, multiple conditionals like Adamant).
-- Emergency Heals (Enduring Cry, Escalation + Any Cry, Instant Heal Flasks, Champion's First to Strike, Last to Fall).
-- Situational Heals (Guardian's Time of Need, Trickster's Patient Reaper, Assassin's Noxious Strike, Occultist's Vile Bastion, Necromancer's Essence Glutton).
* A Guard skill (Arcane Cloak, Steelskin, Molten Shell, Immortal Call, Bone Barrier).

Have at least 3 of these, preferably more:
* Blind (Flesh and Stone, Jewel with Minions Blind on Hit, Saboteur's Born in Shadows).
* High Block (Way too many sources to list).
-- Also Life Gain on Block (Bone Offering, Testudo, Shield Affix).
* Dodge (Acrobatics + Phase Acrobatics, Item Affixes, Elusive).
* High Evasion.
* +Max Resistances (Crystal Skin, Soul of Steel, Anointed Flesh on the tree, or Purity of x as Auras, Loreweave, Divine Flesh (sort of)).
-- Influenced Shields can have +2% to all Maximum Resistances, and +3% to Maximum x Resistance as prefixes.
* Damage taken from Mana (Mind Over Matter, Cloak of Defiance, Hierophant's Divine Guidance).
-- Also Mana Regen & Damage taken gained as Mana. You're probably an Archmage if you're doing this anyway.
* Fortify (Shield Charge + Fortify, or Vigilant Strike + The Vigil for super long Fortify on bosses, Hardened Scars, Champion's Fortify).
* Endurance Charges (Enduring Cry works on every build, pretty much).
* High Armour if your build can scale it really high (10k-100k). Right now you can enjoy Divergent Determination for that as well.
* Extremely High Regeneration to mitigate Degens (10%+ on Tree, too many Ascendancies to list. You can have 2000+ HP/s if you're going all in).

Consider having some of these as well:
* Life Leech that persists though Max Life (Glorious Vanity in the name of Ahuana for Immortal Ambition, Soul Tether, Slayer's Brutal Fervour).
* External Sources of Taunt (Decoy Totem, Jewel with Minions Taunt on Hit).
* Immunity to Corrupted Blood (Corrupted Jewel, Slayer's Endless Hunger).
* Enemy Accuracy Reduction (Dread Banner, Champion's Worthy Foe, Enfeeble).
* Enemy Damage Reduction (Inquisitor's Augury of Penitence, Necromancer's Plaguebringer, Enfeeble).
* % Reduced Damage Taken (Juggernaut's Everything, Assassin's Mistwalker, Trickster's Ghost Dance, Gladiator's Outmatch and Outlast, Arctic Armour, Flesh and Stone).
-- For the sake of simplicity I'm not distinguish reduced and less in this case, don't @ me.
-- If you're doing Cyclone or a Channeled spell, consider Infused Channeling for additional Less Damage Taken from Hits.
* Flat Reduced Damage Taken (Lioneye's Remorse, Immortal Flesh, the Anointable Persistence which no one remembers it exists).
* Fortify Boosting (Steadfast, Rampart, Crafting Affixes, Dread Banner, Unveiled Increased effect when Focussed).
* Phys to Elemental Damage conversion (Helm, Chest, Watcher's eye, not as easy as the others).
-- Alternatively, Incandescent Heart offers sick Life, Armour and Elemental Damage Taken as Chaos conversion.
* +Max Endurance Charges (4% Phys. Reduction for each EC and no easy access to Phys Reduction anymore, plus you can buff Endurance Charges in the tree).
* Immunity to Freeze (Unveiled Craft for Boots, Juggernaut's Unstoppable).
* Immunity to Shock (Stack Reduced Effect (Anointed Flesh, Ash, Frost and Storm, Soul of Arakaali, Item Affixes) if you can, or Avoid Effect otherwise (Crystal Skin, Thick Skin, Jewel, Items, Anomalous Purities, Saboteur's Pyromaniac).
-- Alternatively, just being a Pathfinder.
* % of your Life/Mana as Energy Shield (Hierophant's Sanctuary of Thought, Soul Tether, Unveiled Craft on Body Armour, Glorious Vanity named after Doryani for Corrupted Soul).
* Immunity to Stun (Unwavering Stance, Berserker's Rite of Ruin, Juggernaut's Unstoppable).

For Utility:
* Phasing - Have some way to move and get out of trouble situations (Phase Run, some nodes such as Freedom of Movement or From the Shadows, Raider Ascendancies).
* Movement Speed - If you can move fast, stuff can't hit you, and you escape faster.
* Reduce Enemy Speed - If you can kill and move fast, a lot of enemies can't hit you. Similarly, movement speed defines a lot of the AI's behavior, so reductions to an enemy's complete set of action speed can reduce their danger to you significantly. These are:
-- Hinder - Reduces Movement Speed by a varying amount (Blight + Spreading Rot, Void Sphere, Wither, Jewels that make your Minions Hinder on Hit, Singularity (which can be drat useful in an AG)).
--- Aspect of the Spider is pretty common and gives you a 30% Hinder.
--- Saboteur's Demolitions Specialist Hinders for 40%.
-- Temporal Chains - Greatly reduces Action Speed.
-- Chill - Too many sources to list, but the most common among all builds would be Skitterbot Aura.
-- Ash - 20% less Movement Speed (Chieftain's Hinekora, Xoph's Blood).
-- Maim - 30% reduced Movement Speed.


----------------------------------------------------------------------------------------------------------------
[Offense]

Mandatory:
-- Try to have at least 500k DPS Boss Single-Target. Aim for 1m. You can have slightly lower if you're a DoT build. Having ultra high damage is a great defense (things can't hurt you if your Alt Arc or your Ice Shot cleared the entire map) but unless you know what you're doing try not to sacrifice too much of your defenses for that insane 10m damage in a new build. A lot of builds work terribly in practice because they've been PoB Warriored to death but not tested without legacy items on standard.
* Have a reliable way to deal both Single-Target Damage and have a nice Clearspeed. It's not uncommon for builds to use two skills for that (Molten Strike & Frost Blades; Barrage & Ice Shot) or to switch a gem like Greater Multiple Projectiles out before bosses.
-- This is often just the same skill nowadays.
* Movement Speed - You want to move fast, both to kill things faster and to dodge stuff. A lot of the good Move Speed buffs also apply to Action Speed or Attack/Cast Speed.
-- Rampage can increase your Movement Speed by very high amounts.
-- While Phasing itself doesn't increase your Movement Speed, Phase Run does.
-- Elusive adds 30% Movement Speed.
-- See other buffs below.
* Attack/Cast Speed - You want this as high as possible without breaking your mana.
-- Almost every Ascendancy contains something that boosts Attack/Cast speed so I'll skip those.
--- I'll just state that Adrenaline, which is a huge boost to everything, although usually reserved to Champion can be acquired by dropping a War Banner, but that involves you wearing a War Banner and dropping it.
-- Mechanics to try to include:
--- Tailwind increases your Action Speed by 10%.
--- Onslaught increases your Attack/Speed/Movement speed by 20%.
--- Rage can increase your Attack Speed by up to 25% and up to 10% Movement Speed (more if you're a Berserker).
--- Frenzy Charges increase Attack/Cast speed by 4% per charge (so 12% baseline).
--- Vaal Haste is used a lot in builds even when they don't turn Haste on normally, because of the ~30% buff to Attack/Cast speed and 10%+ buff to Movement Speed.
--- Funnily enough you can get up to 25% Attack Speed from Fortify (Champion's Unstoppable Hero, Rampart, Steadfast).
-- If doing totems, remember that Totem Placement speed is a thing.
-- Some skills scale off Cooldown Reduction instead. (Rolled/crafted in the Belt, Boots, the Unique Belt The Flow Untethered, Warcry-specific nodes in the Skill Tree).

Stuff to stack:
* Increased Damage - Every source of Increased Damage ends up in the same pool and don't stack multiplicatively with each other. Try to have at least 200% Increased Damage across the board. Some builds go for 500%, and some builds go for even further.
* Flat Damage - Particularly Physical Builds or Builds with low base damage. Notably, Abyssus being a monstrous damage boost.
-- Steel Rings.
-- Gloves, Rings, Amulets, Jewels with +Flat Damage.
--- Notably, the Belt Darkness Enthroned can add ridiculous amounts of damage. Have an example here.
-- Some Auras such as Wrath or Herald of Ice. A Flat Damage Chaos Aura exists, called Envy (United in Dream, Aul's Aprising, iLvl85+ Elder Mod for Amulets).
* More Damage - You're really gonna want to stack this as much as you can. There are too many sources to list, a few notable ones:
-- At least a few of your support gems, probably.
-- Seismic Cry - Absolute must if your main skill is a Slam.
-- Arcane Surge.
-- Elemental Overload.
-- Ascendancies such as Necromancer's Plaguebringer or more notably, Berserker's Aspect of Carnage.
-- Frenzy Charges - They add increased attack/cast speed, but also add more damage.
* An External Source of Damage/Support:
-- DoTs are really good because, even if they do lower DPS, you're still free to wander around and dodge stuff without losing DPS in the meanwhile.
-- Brands and Traps are the same. You can use Brands to trigger Elemental Equilibrium or apply debuffs.
-- Totems can do stuff on their own as well as buff you and they only need to be cast once (until they die at least).
--- Spell Totem + Wither goes hand-in-hand with Chaos damage builds.
--- Ancestral Warchief can do decent damage, apply linked debuffs (Bleed, Maim) and it buffs you with More Melee Damage.
-- Mirage Archer can do damage for you as you walk. It can even do damage if you have taken Ancestral Bond (lol).
-- Minions are really good in the early game to boost your damage.
-- Spectres and Animate Guardians have a huge utility potential.
* Critical Strike - Can scale very high, but it's hard to summarize it. If you're not gonna scale with Crits, take Elemental Overload if a caster, or Resolute Technique if an Attacker).
-- Otherwise, keep in mind this very peculiar rule about PoE: Your accuracy is rolled twice, once for Hits and once again for Crits. Yes, EVEN if you hit, your Crit Chance rolls again vs your Accuracy. So if you have 100% Crit Chance but 50% Accuracy, you will be missing 1/2 of the time, critting 1/4 of the time, and doing regular hits 1/4 of the time. Despite your 100% Crit Chance.
--- The Shield Lycosidae used to be popular on Crit builds because it gives you the best of both worlds (Your hit's can't be Evaded + Can still do Crits).
--- A low level Precision can be a huge boost to your DPS/Accuracy/Crit Chance.
* Damage Conversion - Phys to Elemental works wonders because of how many far more useful ways there are to boost Elemental Damage.
-- Before throwing in a Brutality, see if there isn't a combination that works better. Sometimes a single gem or aura won't make a difference, but stacking multiple elemental damage stuff will.
* Chaos Damage, in General - I had a wonderful guide for Chaos Damage but sadly this post is too narrow to contain.
* Stuff procced by Damage:
-- Impale - Impale works exceptionally well for Physical Damage and it's hard to go wrong by just shoving it in.
-- Bleeding, Poison, Etc - Bleed for Physical Damage, Poison for Phys/Chaos damage.
-- Burning - For Fire Damage.
* Reduce or Penetrate Enemy Resistance:
-- Helm affixes (Conqueror's Influence: Nearby Enemies have -% to x Resistance - Note that each Conqueror corresponds to one Element).
-- Curses like Frostbite, Elemental Weakness, Flammability.
-- Elemental Army.
-- Wave of Conviction.
-- Ascendancies like Raider's Avatar of the Veil, Pathfinder's Veteran Bowyer.
-- Elemental Equilibrium.
-- Supports like Lightning Penetration, Cold Penetration, etc.
-- Vaal Impurities completely negate the enemy's resistance during their duration.
* Enemy takes Increased Damage - This is its own pool separated from your own Increased Damage.
-- Helm affixes (Shaper's Influence - Nearby Enemies take Increased Phys or Elemental Damage).
-- Shock (Skitterbots being a popular source right now).
-- Covered in Ash.
-- Wither.
-- Maim Support.
-- Champion's Worthy Foe.
* Damage Over Time Multiplier - This stacks multiplicatively with Increased Damage, and is the reason why the values tend to be so much lower.
* Culling Strike - 11% more damage in theory, in practice it varies - But Culling Strike is always good. It allows you to skip boss' phases which can be really convenient against high-end bosses.
-- Slayer's Bane of Legends gives you a 20% Culling Strike which is pretty wild.
* On Kill Effects - These more often than not are some form of Corpse Explosion. They provide the defensive benefit that you won't be having them exploded against you, but more importantly their chain damage tends to be huge, able to clear up entire packs. These are:
-- Gladiator's Gratuitous' Violence blows up enemies with Bleed (10% of their Max. Life as Physical Damage), or Occultist's Profane Bloom (25% Max. Life as Chaos Damage)
-- Inpulsa's Broken Heart is notoriously good (5% of Max. Life as Lightning Damage), or Crusader's Affix on a Chest (3% of Max. Life as Physical Damage).
-- Obliteration (20% of Max. Life as Chaos Damage) and Infernal Blow (6% of Max. Life as Fire Damage).

For Utility:
* A decent Increased Area if it's not gonna hurt you, or +Melee Strike Range. Increased Area sadly is in not a great state.
* Make sure you have Mana Sustain:
-- Clarity Aura.
-- Mana Regen nodes.
-- Damage Taken Gained as Mana.
-- Mana Gained for each Enemy Hit is an unsung hero (Essence Sap Node, Affixes, etc).
-- For % Reduced Mana Cost of Skills:
--- Tireless wheel reduces Mana Cost by 15%.
--- of Efficiency suffix in regular Jewels for up to 5%.
-- For Flat Reduced Mana Cost of Skills:
--- Praxis is really useful to deal with high Mana Costs (aka Cyclone) before you have proper Rare Rings.
--- For high Non-Channeling Skills have -Mana Cost: Dropped Xopec's (Axoatl) or Unveiled Elreon's.
--- For low Channeling Skills have -Mana Cost: Unveiled Elreon's.
--- For high Any Skills have -Mana Cost: Dropped Elreon's.
* Immunity to Leech (Inexorable).
* Mitigate Enemy's Life Regen (Frost Bomb, Occultist's Void Beacon).
* Mitigate Enemy's Block (Degen skills, Block Chance Reduction Support to deal with all the PITA in Hall of Grandmasters).
* If you're a Minion build, consider the available options for an Animate Guardian (Perma-Fortify + Culling strike with Kingmaker, Increased Damage to allies with Dying Breath and Leer Cast, Nearby Enemies take Increased Damage in a helm, etc). It's very unlikely you can sustain this if you don't invest heavily in Minion Life/Resistance.
-- Alternatively, you can have almost permanent Frenzy Charges and Power Charges with Raise Spectre + Blood Magic (Carnage Chieftain, Old Fields Act 2 for Frenzy; Host Chieftain, Riverways Act 6 for Power).
--- The Blood Magic is there because the fuckers run out of Mana. It's not for you, it's for them.


----------------------------------------------------------------------------------------------------------------
[General]

Avoid Builds that rely too heavily on:
* Rare or Expensive Unique Items - It's likely you'll not find them on SSF, or afford them on trading leagues early on.
* Too many Unique Items - This makes hard to fill in the resistances and life gaps. Some builds that use too many Unique Items are already solved problems that took years, or are pretty obvious combinations, but if you're going for "making a new build" unless you have a super amazing insight I recommend sticking to a few key unique items in your build and seeing if it works with rares.
* Cluster Jewels - Again, unless you have an insight that revolves around Cluster Jewels, try to make something that works without them.
-- Of course, if you're an Aura Stacking sort of player you probably know all the mechanics of the game and this entire guide is useless.
* Timeless Jewels - You can certainly plan around shoving a Lethal Pride or Brutal Restraint in tree clusterfucks such as the area around Golem's Blood, but I hope you really know what you're doing if you're gonna build around a Glorious Vanity or Elegant Hubris. An exception to this would be if you found a Glorious Vanity that would just be perfect for something and instead built around it.
* Extremely Conditional Stuff - This should be self-evident but don't make builds that rely on your non-Pathfinder Flasks aligning up with the enemy being blinded at 5% and your Elementalist Pendulum aligning with the sun and moon.
-- A particular offender here are builds that toggle everything on PoB (Onslaught, Frenzy Charges, Power Charges, Rampage) against Bosses when they have no way to generate any of these without adds.

Don't fret if your build works great for some things but struggles with some content.
* This is pretty normal even for cookie-cutter builds. Notable examples include:
-- Hall of Grandmasters.
-- Bosses in general, even. Some builds are made just for clearspeed and money-making.
-- Cassia.
-- Can do Timeless Monoliths easily but can't do the Timeless Domain, or in some ironic specific cases, the opposite.
-- Can't do certain Bosses because they destroy your minions.
-- Are consistent but have Slow Clearspeed. Might as well toss melee builds on this side of the fence.
-- On the extreme side of the spectrum, there are builds that exist for single purposes but fail at everything else (Delving, Lab Running, etc).

Elentor fucked around with this message at 00:48 on Oct 16, 2020

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




That's a ridiculously detailed guide, holy crap.

queeb
Jun 10, 2004

m



Elentor for IK

Qwertycoatl
Dec 31, 2008

That's a nice guide. You should put it somewhere easier to find than page 2072 of the thread.

And/or someone should edit the thead OP to link to it

Qwertycoatl fucked around with this message at 14:04 on Oct 14, 2020

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Holy poo poo piss

whypick1
Dec 18, 2009

Just another jackass on the Internet
Sure, it's a big effortpost and all, but she misspelled "Monolith", therefore it's all invalid :colbert:

nerox
May 20, 2001

Arrhythmia posted:

Bex has come close to losing her mind once or twice. I think she had to take a break a few months ago for her mental health.

Bex had a kid and was on maternity leave for a while, ironically her job made having to deal with just one crying kid seem like a vacation I am sure.

queeb posted:

Elentor for IK

Why would you wish such harm on Elentor?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

nerox posted:

Why would you wish such harm on Elentor?

They killed kitava with a thorns build so Elentor seem to have that perfect combination of patience, sadism and masochism that the job requires.

Miss Broccoli
May 1, 2020

by Jeffrey of YOSPOS
Make me ik and I'll turn this place into the Maoist utopia the landlord fears

Rutibex
Sep 9, 2001

by Fluffdaddy

Miss Broccoli posted:

Make me ik and I'll turn this place into the Maoist utopia the landlord fears

Mao wouldn't ask to be idiot king

NitroSpazzz
Dec 9, 2006

You don't need style when you've got strength!


Another excellent guide, I guess you had plenty of time waiting for your thorns build to kill bosses.

Is there any way we can get these added to or linked in the OP for quick reference?

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer

Elentor posted:

[Defense]

Mandatory:
* Assuming it's a Life build, get 180%-200% life on a tree. This part must absolutely be prioritized if you're making a build from scratch or you might be tempted to spend 100 points scaling damage.
-- Have a High Life Pool. Aim for at least 6000, and shoot for 8k if your build is able to.
--- Yes, some builds struggle to have 5k, but try to go as high as possible.
* Max your Elemental Resistances, and 0%-30% chaos if Softcore, 75% in Hardcore. Spam white maps with Jun to unlock the double resistances with Chaos, to cap Chaos Res. as well.
* Have Flasks that Remove Ailments. Stuff like Bleeding, Curses, Poison, Freeze and Burning, and so on. Pathfinder's Master Surgeon gives you the Bleeding to all your flasks.
-- Remember that Einhar's Beastcrafting is your friend here.
* Have Reliable Ways of Recovering Your Life:
-- Life Leech.
-- High Regeneration (Vitality, The Agnostic Keystone, Tree Nodes, Stone Golem, Consecrated Ground, multiple conditionals like Adamant).
-- Emergency Heals (Enduring Cry, Escalation + Any Cry, Instant Heal Flasks, Champion's First to Strike, Last to Fall)
-- Situational Heals (Guardian's Time of Need, Trickster's Patient Reaper, Assassin's Noxious Strike, Occultist's Vile Bastion, Necromancer's Essence Glutton)
* A Guard skill (Arcane Cloak, Steelskin, Molten Shell, Immortal Call, Bone Barrier).

Have at least 3 of these, preferably more:
* Blind (Flesh and Stone, Jewel with Minions Blind on Hit, Saboteur's Born in Shadows).
* High Block (Way too many sources to list).
-- Also Life Gain on Block (Bone Offering, Testudo, Shield Affix).
* Dodge (Acrobatics + Phase Acrobatics, Item Affixes, Elusive).
* High Evasion.
* +Max Resistances (Crystal Skin, Soul of Steel, Anointed Flesh on the tree, or Purity of x as Auras, Loreweave, Divine Flesh (sort of)).
-- Influenced Shields can have +2% to all Maximum Resistances, and +3% to Maximum x Resistance as prefixes.
* Damage taken from Mana (Mind Over Matter, Cloak of Defiance, Hierophant's Divine Guidance).
-- Also Mana Regen & Damage taken gained as Mana. You're probably an Archmage if you're doing this anyway.
* Fortify (Shield charge + Fortify, or Vigilant Strike + The Vigil for super long Fortify on bosses, Hardened Scars, Champion's Fortify).
* Endurance Charges (Enduring Cry works on every build, pretty much).
* High Armour if your build can scale it really high (10k-100k). Right now you can enjoy Divergent Determination for that as well.
* Extremely High Regeneration to mitigate Degens (10%+ on Tree, too many Ascendancies to list. You can have 2000+ HP/s if you're going all in).

Consider having some of these as well:
* Life Leech that persists though Max Life (Glorious Vanity in the name of Ahuana for Immortal Ambition, Soul Tether, Slayer's Brutal Fervour).
* External Sources of Taunt (Decoy Totem, Jewel with Minions Taunt on Hit).
* Immunity to Corrupted Blood (Corrupted Jewel, Slayer's Endless Hunger).
* Enemy Accuracy Reduction (Dread Banner, Champion's Worthy Foe, Enfeeble).
* Enemy Damage Reduction (Inquisitor's Augury of Penitence, Necromancer's Plaguebringer, Enfeeble)
* % Reduced Damage Taken (Juggernaut's Everything, Assassin's Mistwalker, Trickster's Ghost Dance, Gladiator's Outmatch and Outlast, Arctic Armour, Flesh and Stone).
-- For the sake of simplicity I'm not distinguish reduced and less in this case, don't @ me.
-- If you're doing Cyclone or a Channeled spell, consider Infused Channeling for additional Less Damage Taken from Hits.
* Flat Reduced Damage Taken (Lioneye's Remorse, Immortal Flesh, the Anointable Persistence which no one remembers it exists).
* Fortify Boosting (Steadfast, Rampart, Crafting Affixes, Dread Banner, Unveiled Increased effect when Focussed).
* Phys to Elemental Damage conversion (Helm, Chest, Watcher's eye, not as easy as the others).
-- Alternatively, Incandescent Heart offers sick Life, Armour and Elemental Damage Taken as Chaos conversion.
* +Max Endurance Charges (4% for each EC and no easy access to phys damage reduction, plus you can buff Endurance Charges in the tree).
* Immunity to Freeze (Unveiled Craft for Boots, Juggernaut's Unstoppable).
* Immunity to Shock (Stack Reduced Effect (Anointed Flesh, Ash, Frost and Storm, Soul of Arakaali, Item Affixes) if you can, or Avoid Effect otherwise (Crystal Skin, Thick Skin, Jewel, Items, Anomalous Purities, Saboteur's Pyromaniac).
-- Alternatively, just being a Pathfinder.
* % of your Life/Mana as Energy Shield (Hierophant's Sanctuary of Thought, Soul Tether, Unveiled Craft on Body Armour, Glorious Vanity named after Doryani for Corrupted Soul)
* Immunity to Stun (Unwavering Stance, Berserker's Rite of Ruin, Juggernaut's Unstoppable).

For Utility:
* Phasing - Have some way to move and get out of trouble situations (Phase Run, some nodes such as Freedom of Movement or From the Shadows, Raider Ascendancies)
* Movement Speed - If you can move fast, stuff can't hit you, and you escape faster.
* Reduce Enemy Speed - If you can kill and move fast, a lot of enemies can't hit you. Similarly, movement speed defines a lot of the AI's behavior, so reductions to an enemy's complete set of action speed can reduce their danger to you significantly. These are:
-- Hinder - Reduces Movement Speed by a varying amount (Blight + Spreading Rot, Void Sphere, Wither, Jewels that make your Minions Hinder on Hit, Singularity (which can be drat useful in an AG)).
--- Aspect of the Spider is pretty common and gives you a 30% Hinder.
--- Saboteur's Demolitions Specialist Hinders for 40%.
-- Temporal Chains - Greatly reduces Action Speed.
-- Chill - Too many sources to list, but the most common among all builds would be Skitterbot Aura.
-- Ash - 20% less Movement Speed (Chieftain's Hinekora, Xoph's Blood).
-- Maim - 30% reduced Movement Speed.


----------------------------------------------------------------------------------------------------------------
[Offense]

Mandatory:
-- Try to have at least 500k DPS Boss Single-Target. Aim for 1m. You can have slightly lower if you're a DoT build. Having ultra high damage is a great defense (things can't hurt you if your Alt Arc or your Ice Shot cleared the entire map) but unless you know what you're doing try not to sacrifice too much of your defenses for that insane 10m damage in a new build. A lot of builds work terribly in practice because they've been PoB Warriored to death but not tested without legacy items on standard.
* Have a reliable way to deal both Single-Target Damage and have a nice Clearspeed. It's not uncommon for builds to use two skills for that (Molten Strike & Frost Blades; Barrage & Ice Shot) or to switch a gem like Greater Multiple Projectiles out before bosses.
-- This is often just the same skill nowadays.
* Movement Speed - You want to move fast, both to kill things faster and to dodge stuff. A lot of the good Move Speed buffs also apply to Action Speed or Attack/Cast Speed.
-- Rampage can increase your Movement Speed by very high amounts.
-- While Phasing itself doesn't increase your Movement Speed, Phase Run does.
-- Elusive adds 30% Movement Speed.
-- See other buffs below.
* Attack/Cast Speed - You want this as high as possible without breaking your mana.
-- Almost every Ascendancy contains something that boosts Attack/Cast speed so I'll skip those.
--- I'll just state that Adrenaline, which is a huge boost to everything, although usually reserved to Champion can be acquired by dropping a War Banner, but that involves you wearing a War Banner and dropping it.
-- Mechanics to try to include:
--- Tailwind increases your Action Speed by 10%.
--- Onslaught increases your Attack/Speed/Movement speed by 20%.
--- Rage can increase your Attack Speed by up to 25% and up to 10% Movement Speed (more if you're a Berserker)
--- Frenzy Charges increase Attack/Cast speed by 4% per charge (so 12% baseline).
--- Vaal Haste is used a lot in builds even when they don't turn Haste on normally, because of the ~30% buff to Attack/Cast speed and 10%+ buff to Movement Speed.
--- Funnily enough you can get up to 25% Attack Speed from Fortify (Champion's Unstoppable Hero, Rampart, Steadfast).
-- If doing totems, remember that Totem Placement speed is a thing.
-- Some skills scale off Cooldown Reduction instead. (Rolled/crafted in the Belt, Boots, the Unique Belt The Flow Untethered, Warcry-specific nodes in the Skill Tree).

Stuff to stack:
* Increased Damage - Every source of Increased Damage ends up in the same pool and don't stack multiplicatively with each other. Try to have at least 200% Increased Damage across the board. Some builds go for 500%, and some builds go for even further.
* Flat Damage - Particularly Physical Builds or Builds with low base damage. Notably, Abyssus being a monstrous damage boost.
-- Steel Rings.
-- Gloves, Rings, Amulets, Jewels with +Flat Damage.
--- Notably, the Belt Darkness Enthroned can add ridiculous amounts of damage. Have an example here.
-- Some Auras such as Wrath or Herald of Ice. A Flat Damage Chaos Aura exists, called Envy (United in Dream, Aul's Aprising, iLvl85+ Elder Mod for Amulets)
* More Damage - You're really gonna want to stack this as much as you can. There are too many sources to list, a few notable ones:
-- At least a few of your support gems, probably.
-- Seismic Cry - Absolute must if your main skill is a Slam.
-- Arcane Surge.
-- Elemental Overload.
-- Ascendancies such as Necromancer's Plaguebringer or more notably, Berserker's Aspect of Carnage.
-- Frenzy Charges - They add increased attack/cast speed, but also add more damage.
* An External Source of Damage/Support:
-- DoTs are really good because, even if they do lower DPS, you're still free to wander around and dodge stuff without losing DPS in the meanwhile.
-- Brands and Traps are the same. You can use Brands to trigger Elemental Equilibrium or apply debuffs.
-- Totems can do stuff on their own as well as buff you and they only need to be cast once (until they die at least).
--- Spell Totem + Wither goes hand-in-hand with Chaos damage builds.
--- Ancestral Warchief can do decent damage, apply linked debuffs (Bleed, Maim) and it buffs you with More Melee Damage
-- Mirage Archer can do damage for you as you walk. It can even do damage if you have taken Ancestral Bond (lol).
-- Minions are really good in the early game to boost your damage.
-- Spectres and Animate Guardians have a huge utility potential.
* Critical Strike - Can scale very high, but this deserves its own session. If you're not gonna scale with Crits, take Elemental Overload if a caster, or Resolute Technique if an Attacker).
-- Otherwise, keep in mind that Crit Chance double dips your Accuracy. If you have 100% Crit Chance and 50% Hit, you're not gonna be critting 50% of the time - instead you'll be hitting 25% of the time. This is unintuitive as gently caress, but yeah your Crit Chance is multiplied by your Hit Chance on top of you rolling your Hit Chance.
--- The Shield Lycosidae used to be popular on Crit builds because it gives you the best of both worlds (Your hit's can't be Evaded + Can still do Crits).
* Damage Conversion - Phys to Elemental works wonders because of how many far more useful ways there are to boost Elemental Damage.
-- Before throwing in a Brutality, see if there isn't a combination that works better. Sometimes a single gem or aura won't make a difference, but stacking multiple elemental damage stuff will.
* Chaos Damage, in General - Chaos Damage deserves its own guide.
* Stuff procced by Damage:
-- Impale - Impale works exceptionally well for Physical Damage and it's hard to go wrong by just shoving it in.
-- Bleeding, Poison, Etc - Bleed for Physical Damage, Poison for Phys/Chaos damage.
-- Burning - For Fire Damage.
* Reduce or Penetrate Enemy Resistance:
-- Helm affixes (Conqueror's Influence: Nearby Enemies have -% to x Resistance - Note that each Conqueror corresponds to one Element).
-- Curses like Frostbite, Elemental Weakness, Flammability.
-- Elemental Army.
-- Wave of Conviction.
-- Ascendancies like Raider's Avatar of the Veil, Pathfinder's Veteran Bowyer.
-- Elemental Equilibrium.
-- Supports like Lightning Penetration, Cold Penetration, etc.
-- Vaal Impurities completely negate the enemy's resistance during their duration.
* Enemy takes Increased Damage - This is its own pool separated from your own Increased Damage.
-- Helm affixes (Shaper's Influence - Nearby Enemies take Increased Phys or Elemental Damage).
-- Shock (Skitterbots being a popular source right now).
-- Covered in Ash.
-- Wither.
-- Maim Support.
-- Champion's Worthy Foe.
* Damage Over Time Multiplier - This stacks multiplicatively with Increased Damage, and is the reason why the values tend to be so much lower.
* Culling Strike - 11% more damage in theory, in practice it varies - But Culling Strike is always good. It allows you to skip boss' phases which can be really convenient against high-end bosses.
-- Slayer's Bane of Legends gives you a 20% Culling Strike which is pretty wild.

For Utility:
* A decent Increased Area if it's not gonna hurt you, or +Melee Strike Range. Increased Area sadly is in not a great state.
* Make sure you have Mana Sustain:
-- Clarity Aura.
-- Mana Regen nodes.
-- Damage Taken Gained as Mana.
-- Mana Gained for each Enemy Hit is an unsung hero (Mana Leech Node, Affixes, etc).
-- For % Reduced Mana Cost of Skills:
--- Tireless wheel reduces Mana Cost by 15%.
--- of Efficiency suffix in regular Jewels for up to 5%.
-- For Flat Reduced Mana Cost of Skills:
--- Praxis is really useful to deal with high Mana Costs (aka Cyclone) before you have proper Rare Rings.
--- For high Non-Channeling Skills have -Mana Cost: Dropped Xopec's (Axoatl) or Unveiled Elreon's.
--- For low Channeling Skills have -Mana Cost: Unveiled Elreon's.
--- For high Any Skills have -Mana Cost: Dropped Elreon's.
* Immunity to Leech (Inexorable).
* Mitigate Enemy's Life Regen (Frost Bomb, Occultist's Void Beacon).
* Mitigate Enemy's Block (Degen skills, Block Chance Reduction Support to deal with all the PITA in Hall of Grandmasters).
* If you're a Minion build, consider the available options for an Animate Guardian (perma-Fortify + Culling strike with Kingmaker, Increased Damage to allies with Dying Breath and Leer Cast, Nearby Enemies take Increased Damage in a helm, etc). It's very unlikely you can sustain this if you don't invest heavily in Minion Life/Resistance.
-- Alternatively, you can have almost permanent Frenzy Charges and Power Charges with Raise Spectre + Blood Magic (Carnage Chieftain, Old Fields Act 2 for Frenzy; Host Chieftain, Riverways Act 6 for Power).
--- The Blood Magic is there because the fuckers run out of Mana. It's not for you, it's for them.


----------------------------------------------------------------------------------------------------------------
[General]

Avoid Builds that rely too heavily on:
* Rare or Expensive Unique Items - It's likely you'll not find them on SSF, or afford them on trading leagues early on.
* Too many Unique Items - This makes hard to fill in the resistances and life gaps. Some builds that use too many Unique Items are already solved problems that took years, or are pretty obvious combinations, but if you're going for "making a new build" unless you have a super amazing insight I recommend sticking to a few key unique items in your build and seeing if it works with rares.
* Cluster Jewels - Again, unless you have an insight that revolves around Cluster Jewels, try to make something that works without them.
-- Of course, if you're an Aura Stacking sort of player you probably know all the mechanics of the game and this entire guide is useless.
* Timeless Jewels - You can certainly plan around shoving a Lethal Pride or Brutal Restraint in tree clusterfucks such as the area around Golem's Blood, but I hope you really know what you're doing if you're gonna build around a Glorious Vanity or Elegant Hubris. An exception to this would be if you found a Glorious Vanity that would just be perfect for something and instead built around it.
* Extremely Conditional Stuff - This should be self-evident but don't make builds that rely on your non-Pathfinder Flasks aligning up with the enemy being blinded at 5% and your Elementalist Pendulum aligning with the sun and moon.
-- A particular offender here are builds that toggle everything on PoB (Onslaught, Frenzy Charges, Power Charges, Rampage) against Bosses when they have no way to generate any of these without adds.

Don't fret if your build works great for some things but struggles with some content.
* This is pretty normal even for cookie-cutter builds. Notable examples include:
-- Hall of Grandmasters.
-- Bosses in general, even. Some builds are made just for clearspeed and money-making.
-- Cassia.
-- Can do Timeless Monoliths easily but can't do the Timeless Domain, or in some ironic specific cases, the opposite.
-- Can't do certain Bosses because they destroy your minions.
-- Are consistent but have Slow Clearspeed. Might as well toss melee builds on this side of the fence.
-- On the extreme side of the spectrum, there are builds that exist for single purposes but fail at everything else (Delving, Lab Running, etc).

1. Jesus gently caress
2. Thank you

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.

Wuxi posted:

Thats one mediocre Headhunter. But hey, 2ex are 2ex.

The ability sounds like Leap Slam as a duelist

Mediocre? That HH is insane with all of the strength stacking builds this league.

Elentor posted:

[Defense]

Mandatory:

Nice list! Here are a few extra things to throw on there:

EHP increases:

Mind over matter
Phys taken as ele

Clearspeed:

Enemies explode (Profane bloom, Gratuitous Violence, Inpulsa, item affix, herald)
Ancestral call
Multiple projectiles / chaining

Flasks:
Flasks are both a huge damage and defense multiplier. Some common ones:

Quicksilver
Granite or Jade (Defense)
Diamond, Silver, Sulfur (Damage)
Wise Oak, Rumi's, Lion's Roar, Cinderswallow (strong budget options)

Auras:

Precision at level 1 is almost always worth running on crit builds

Just a note, but some builds will reserve all of their mana down to just barely enough to use their skill and depend on the mana regen being high enough. You can use the "reduced mana reserved" nodes to make something like this work.

Damage from stacking items:

Damage can be scaled from intelligence, strength, dexterity, armour, and a bunch of other weird ways from various uniques and item affixes that give flat damage per X amount of the stat.


Other:

Most builds are vulnerable to either physical reflect or elemental reflect. These can and will appear as map mods. No health/mana regen is another common map mod. Many builds just don't run these maps, but you can also build to be immune to these mechanics. Totems, traps, mines, and minions take reflected damage instead of the player and chaos damage is never reflected. No regen can be mitigated with flasks most of the time but depends on the build.

whypick1
Dec 18, 2009

Just another jackass on the Internet
Since when is Cinderswallow "budget"? Those others can be had for <=5c, cheapest Cinder is 50c.

dyzzy
Dec 22, 2009

argh
% less recovery of life and es is also a pretty big map mod to look out for (especially as your awakening bonus starts to rise) that has a big impact on many builds. Unlike the regen mod you cannot get around it with flasks/leech as those are also impacted.

Arrhythmia
Jul 22, 2011
Hey guys, here's every good stat in the game:

*every goon in the thread*: drat this person is so wise.

(USER WAS PUT ON PROBATION FOR THIS POST)

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Arrhythmia posted:

Hey guys, here's every good stat in the game:

*every goon in the thread*: drat this person is so wise.

Hahahaha

Rutibex
Sep 9, 2001

by Fluffdaddy
Forbidden Taste is the best flask, it has saved my bacon more times than I can count.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Arrhythmia posted:

Hey guys, here's every good stat in the game:

*every goon in the thread*: drat this person is so wise.

What a terrible post you just made!

Erulisse
Feb 12, 2019

A bad poster trying to get better.

Arrhythmia posted:

Hey guys, here's every good stat in the game:

*every goon in the thread*: drat this person is so wise.

Truth to be told, this is obvious for older peeps but for newer players like me this is loving invaluable info that can get overlooked even when following a guide.
Everyone, even bestest and knowledgeable people can forget a thing or two so reading such stuff once in a while could be of use even if one knows it by heart. Too much stuff in this game.

Arrhythmia
Jul 22, 2011

AntherUslessPoster posted:

Truth to be told, this is obvious for older peeps but for newer players like me this is loving invaluable info that can get overlooked even when following a guide.
Everyone, even bestest and knowledgeable people can forget a thing or two so reading such stuff once in a while could be of use even if one knows it by heart. Too much stuff in this game.

Fair, but the actually generalizable advice in that can be cut down to a 30 word aphorism. What is good for you and what is available for you depends entirely on your specific build.

boo_radley
Dec 30, 2005

Politeness costs nothing

Arrhythmia posted:

Fair, but the actually generalizable advice in that can be cut down to a 30 word aphorism. What is good for you and what is available for you depends entirely on your specific build.

drat you're so wise.

Arrhythmia
Jul 22, 2011

boo_radley posted:

drat you're so wise.

Thank you.

Jazerus
May 24, 2011


Arrhythmia posted:

Hey guys, here's every good stat in the game:

*every goon in the thread*: drat this person is so wise.

hey guys, here's me making GBS threads on a guide for new players:

*every goon in the thread*: drat this person is a dumbass

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Jazerus posted:

hey guys, here's me making GBS threads on a guide for new players:

*every goon in the thread*: drat this person is a dumbass

boo_radley
Dec 30, 2005

Politeness costs nothing

Jazerus posted:

hey guys, here's me making GBS threads on a guide for new players:

*every goon in the thread*: drat this person is a dumbass

drat you're so wise.

hawowanlawow
Jul 27, 2009

yikesaroo

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.

whypick1 posted:

Since when is Cinderswallow "budget"? Those others can be had for <=5c, cheapest Cinder is 50c.

Fair, it was ~10c when I bought it in the past but that must have been later in the leagues.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I'm kinda bored with the league so I'm torturing myself with a unique only challenge in SSF. I cheated and let myself use whites, though, because Hillock was taking way too long. But the funny part is I got a Redbeak from Hailrake and then a Tabula from a level 9 contract. I started scion so I could get the early life nodes, but I have a limb split now which is a decent axe, so maybe I'll reroll a slayer or berserker.

Arrhythmia
Jul 22, 2011

Jazerus posted:

hey guys, here's me making GBS threads on a guide for new players:

*every goon in the thread*: drat this person is a dumbass

Just because it's a guide doesn't mean it's useful.

Rutibex
Sep 9, 2001

by Fluffdaddy

Arrhythmia posted:

Just because it's a guide doesn't mean it's useful.

I found it very useful. Exceptionally useful

Zmej
Nov 6, 2005

Arrhythmia posted:

Just because it's a guide doesn't mean it's useful.

Lmao what is wrong with you. Stop posting in this thread

Arrhythmia
Jul 22, 2011

Zmej posted:

Lmao what is wrong with you. Stop posting in this thread

??? Rude.

search engine
Jun 16, 2020

Cmon guy, I've played this game constantly for 8 years, in hardcore which automatically gives me a huge glistening dick to lord over other internet fantasy video game players, and I've got no issue with that guide. The truth about running your own builds in this game is that it requires you to synthesize a ton of information, so providing a ton of information about all the possible elements someone could include is entirely appropriate since the original question was open-ended as to the type of build. Also it was well written and nicely formatted, and on general principle it's pretty lovely to give someone grief over going to a lot of effort to help others.

Anyway, even if you're really convinced you're right and everyone else is wrong (this isn't the case) you know how this sort of thing goes. You're going to get dogpiled until you give up or get probated. Just admit you took a bad shot and move on.

No Safe Word
Feb 26, 2005


:ironicat: x 1000

hawowanlawow
Jul 27, 2009

a good noob tip that translates from poe to posting: be aware of your surroundings. clearly elentor is the thread darling, so if you poo poo on her posts you're gonna have a bad time. also it's definitely a helpful guide man so pick your battles

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Arrhythmia
Jul 22, 2011

search engine posted:

Cmon guy, I've played this game constantly for 8 years, in hardcore which automatically gives me a huge glistening dick to lord over other internet fantasy video game players, and I've got no issue with that guide. The truth about running your own builds in this game is that it requires you to synthesize a ton of information, so providing a ton of information about all the possible elements someone could include is entirely appropriate since the original question was open-ended as to the type of build. Also it was well written and nicely formatted, and on general principle it's pretty lovely to give someone grief over going to a lot of effort to help others.

Anyway, even if you're really convinced you're right and everyone else is wrong (this isn't the case) you know how this sort of thing goes. You're going to get dogpiled until you give up or get probated. Just admit you took a bad shot and move on.

Like I said, I don't think anything in it is wrong, but like you said, making a good build on your own requires synthesizing a tonne of information and options. I think that ability to synthesize is only going to come from experience playing the game, and trying to give it to someone new is a fool's errand.

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