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look fantastic. this is the style i am always trying to get my students to produce for showing off their products. i can do it in keyshot and maxwell but i haven't used the render engine you are using (cycles?) and tbh being able to get that quality for free is huge can you share the blend file of it? and maybe like a high level summary of your process?
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# ? Oct 14, 2020 02:26 |
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# ? May 26, 2024 06:05 |
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oh yeah i've used hdris and the sky texture, there are a couple in my balls thread. this was more of a studio-type render and Sagebrush posted:look fantastic. this is the style i am always trying to get my students to produce for showing off their products. i can do it in keyshot and maxwell but i haven't used the render engine you are using (cycles?) and tbh being able to get that quality for free is huge i was following a step-by-step tutorial, wasn't doing anything creative. sagebrush search for blender guru chair on youtube, i was just following along. i'm sure some of the stuff he talks about in the last segment about rendering would be of interest to you
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# ? Oct 14, 2020 02:39 |
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cycles is quite nice though
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# ? Oct 14, 2020 03:00 |
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those are excellent. your modelling puts me to shame
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# ? Oct 14, 2020 03:11 |
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Sagebrush posted:look fantastic. this is the style i am always trying to get my students to produce for showing off their products. i can do it in keyshot and maxwell but i haven't used the render engine you are using (cycles?) and tbh being able to get that quality for free is huge here's the blend file if you want to poke around at it https://mega.nz/folder/scdhwAhT#6dj83uXEfZmWxfXoV5Z35g
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# ? Oct 14, 2020 04:17 |
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thanks bruv I may enjoy it myself
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# ? Oct 14, 2020 04:49 |
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if i have audio at a specific BPM and want to sync animations, is there a shortcut to getting keyframes in the right spots? I used a calculator https://www.vjamm.com/support_av_bpm.php%3Flang=en.html that says for 110bpm i need a keyframe every 13.636363636363637. Can I auto-generate a frame every 13.636363636363637 bpm? any ideas?
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# ? Oct 14, 2020 09:10 |
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poo poo mate idk, personally I'd see if I could change the fps to something that 110 divided into equally? you can set custom frame rates i dunno how you're encoding the video tho I always render to images and use ffmpeg
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# ? Oct 14, 2020 09:26 |
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googling around says you can export audio and import that into curves. might be a good option. i can easily just bounce a click at the required bpm, but it's not very fancy.
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# ? Oct 14, 2020 09:29 |
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good luck, let me know if you have success cos i’ve never done anything like that before
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# ? Oct 14, 2020 09:37 |
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Key > Add F Curve Monitor lets you do cyclic keyframes. That seems better than baking.
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# ? Oct 14, 2020 10:34 |
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lol yep ultra photosensitivity warning on this one https://www.youtube.com/watch?v=F_rcq6mEJPU it's not perfectly synced (barely at all) but this is probably the way to get rhythym in,
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# ? Oct 14, 2020 12:05 |
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lol I want more
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# ? Oct 14, 2020 12:39 |
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in time I want to do a full length clip for one of my music tracks but it’s hard to find time and ideas that I am capable of actually rendering that would be apt. I don’t want it to feel like 45s stretched to 3m+.
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# ? Oct 14, 2020 22:55 |
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oh and if I use a more sensible bpm it’s easier to sync. 90bpm comes out to 1b/16f rather than the weird decimal I got at 91bpm. cool
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# ? Oct 14, 2020 22:58 |
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long term projects are worth it
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# ? Oct 14, 2020 23:06 |
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100%. just tricky getting the time to do so. rodtronics graphics are a bit of an inspo tbh
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# ? Oct 14, 2020 23:25 |
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echi are there any plans for new rodtronic tshirts?
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# ? Oct 14, 2020 23:28 |
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Roosevelt posted:echi are there any plans for new rodtronic tshirts?
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# ? Oct 15, 2020 00:12 |
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literally got some flying to me as we speak for me to see how they turned out. australia has now started supplying which makes it way cheaper for me, i’ll have to work out tho how it works for end user, choosing different outlets will drastically affect price given exchange rates etc, depending where they live. but yes. hopefully soon. my biggest issue is pricing, ultimately they may have to be more expensive than I feel comfortable with. but may have to suck it up and not act as a charity just to get my designs on the streets. I do not feel comfortable asking people to pay what seems like a lot of money to me for a tshirt that I designed. it feels wrong. 🤷♂️
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# ? Oct 15, 2020 00:55 |
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heartwarming that you ask tho. ex wife really treated rodtronics like a total waste of my life and time and embracing something creative even if simply for the sake of it has taken a bit of work. current gf been great for that. and starting to see organic growth on my instagram which is also quite interesting. I like to think rodtronics is more unique than say truly skill laden, there are many render people out there making amazing poo poo. a lot churn out loads of similar things, but I do hope that by kinda operating a little bit outsider art style, at the very least rodtronics is more unique that is normal. I hope. not good at trumpeting what I do perceive as my own good parts. well why not posted:100%. just tricky getting the time to do so. rodtronics graphics are a bit of an inspo tbh yeah man I hear ya. and thanks, it means a lot. really. everyone’s positive comments do.
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# ? Oct 15, 2020 01:00 |
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there's a lot of cg artists out there sure, but there's a million of everything these days and i think rodtronics has it's own kinda niche and identity. anyone can follow tutorials but the jump to making something fresh and original feeling is the tricky part. I always relate it to music and what people click with. Tom Delonge is a bad guitar player and singer but he found his niche and has had a huge career. There's a million insane virtuoso guitarists but no one likes technical shredding - it is for losers - they like things that make them feel or think of something besides a sweaty guy doing scales in his lair for months at a time. It's important to know your stuff, sure, but creativity and clarity of vision are more important by a thousand times. ✅
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# ? Oct 15, 2020 01:18 |
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echinopsis posted:heartwarming that you ask tho. ex wife really treated rodtronics like a total waste of my life and time and embracing something creative even if simply for the sake of it has taken a bit of work. current gf been great for that. and starting to see organic growth on my instagram which is also quite interesting. I like to think rodtronics is more unique than say truly skill laden, there are many render people out there making amazing poo poo. a lot churn out loads of similar things, but I do hope that by kinda operating a little bit outsider art style, at the very least rodtronics is more unique that is normal. I hope. not good at trumpeting what I do perceive as my own good parts. sounds like you should divorce your ex wife, really...
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# ? Oct 15, 2020 02:03 |
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well why not posted:there's a lot of cg artists out there sure, but there's a million of everything these days and i think rodtronics has it's own kinda niche and identity. anyone can follow tutorials but the jump to making something fresh and original feeling is the tricky part. thankyou for the encouragement man. hope to continue honing my niche/fetish
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# ? Oct 15, 2020 04:01 |
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echinopsis posted:literally got some flying to me as we speak for me to see how they turned out. australia has now started supplying which makes it way cheaper for me, i’ll have to work out tho how it works for end user, choosing different outlets will drastically affect price given exchange rates etc, depending where they live. heck yeah this was just about the only thing stopping me from buying one. keep us posted when you figure it out.
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# ? Oct 15, 2020 12:11 |
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https://i.imgur.com/cetlKwG.mp4
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# ? Oct 15, 2020 15:46 |
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hmm idk. I really wanted to see if a picture like this looked ok on shirt, or it would be washed out or all black etc. not convinced. when i did the rainbow shirt i actually vectorised the render in illustrator then exported as huge size so was generating a 5 specific colour image rather than a render with gradients etc. I think this confirms to me that gradients don’t really work 🤷♂️
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# ? Oct 15, 2020 21:22 |
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i don't think it looks bad but it's hard to tell from the photo tbh
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# ? Oct 17, 2020 02:35 |
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https://i.imgur.com/WT7lZC7.mp4
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# ? Oct 17, 2020 02:48 |
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I love this
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# ? Oct 17, 2020 11:11 |
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owns
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# ? Oct 18, 2020 00:15 |
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https://giant.gfycat.com/HandyMessyHarvestmen.webm bit lazy but might as well share it
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# ? Oct 18, 2020 06:06 |
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sick i love the wireframe / roughness texture. is it the wireframe node + bump mapping? another tempo sync test, this time no audio. Check the weird noise in the top right corner. Not sure what caused it, i'm sure i just need to jiggle some stuff. https://www.youtube.com/watch?v=e5yZfXKc_SQ
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# ? Oct 18, 2020 08:42 |
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well why not posted:sick i love the wireframe / roughness texture. is it the wireframe node + bump mapping? wireframe node yeah but between two principled shaders which both had the texture going to them, only one has metallic up at 1 and roughness 0 so it’s like polished metal bits.
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# ? Oct 18, 2020 10:21 |
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# ? Oct 19, 2020 00:36 |
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holy poo poo!!! did you model that?
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# ? Oct 19, 2020 01:07 |
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the reflections on the metal parts of the handle is really good
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# ? Oct 19, 2020 01:10 |
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echinopsis posted:holy poo poo!!! did you model that? yeah, it was good practice putting lots of holes in surfaces [silently hoping no one notices the lovely normals around the bottom] Roosevelt posted:the reflections on the metal parts of the handle is really good that’s the great thing about physical based rendering, just give it a material with the right properties and the engine does all the work
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# ? Oct 19, 2020 01:17 |
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wow just found the built in material library, lots of good examples of procedural materials
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# ? Oct 20, 2020 01:40 |
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# ? May 26, 2024 06:05 |
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# ? Oct 20, 2020 07:09 |