|
I ran out of space for units and buildings... Yuri's Revenge Guardian G.I. RANGE: Short-Medium ARMOR: None WEAPON: M60 and Missile Launcher COST: 400 Like a normal GI, the Guardian GI fires a powerful machine gun from a standing position. When deployed, the Guardian GI can not be crushed and switches to a powerful anti-tank weapon that is effective against vehicles and aircraft. Guardian GIs cannot be used to garrison structures. Author's Note: Filling in the anti-tank needs for the standard Allied arsenal. Their major downside is not being able to garrison buildings, which is fair, and leaves them open for mind control. Battle Fortress RANGE: Medium ARMOR: Heavy WEAPON: 20mm AutoCannon COST: 2000 This massive construction grinds over the battlefield, crushing infantry, vehicles (even tanks) and walls with equal ease. Up to five infantry units can be placed inside the Battle Fortress. These infantry units can shoot out of the many ports, adding to the carnage. Author's Note: 2000 buckaroos for a vehicle that will basically need 4 or 5 infantry to jump in for that extra power. Yes, it IS nice that it can flatten enemy tanks, but they typically don't survive after crushing the first. They are more expensive than an Apocalypse Tank. Sniper RANGE: Extreme ARMOR: None WEAPON: AWP COST: 600 This British infantry unit is equipped with a special long-range rifle useful in taking out enemy infantry units. Much better than regular GIs, the sniper gains tremendous range and power, killing off enemy infantry units with a single shot from well out of their range. Author's Note: A very useful addition to the regular lineup, the Sniper originally being exclusive to the British faction in the original game. Placed in IFVs, these things can cause chaos against any unprepared infantry commander. Grand Cannon ARMOR: Steel COST: 2000 POWER USAGE: 100 PURPOSE: Defensive Structure This special French weapon is not a vehicle, but a large structure called the Grand Cannon. Once created, the Grand Cannon provides extremely effective base defence against enemy attacks, particularly against armoured units. Author's Note: Originally, this building was only available in the Skirmish mode while playing as France. Tank Destroyer RANGE: Medium ARMOR: Heavy WEAPON: Specially-developed SABOT rounds COST: 900 German scientists have developed the Tank Destroyer, a unit designed specifically to give German forces an edge against enemy armour. While very weak against structures or infantry, Tank Destroyers are extremely powerful against enemy vehicles, and can be used either to clear the way for your own attacks or to blunt incoming columns of enemy armour. Author's Note: I can't say I ever used these, and their usefulness relies entirely on whether or not you are facing the Soviets, rather than Yuri. That being said, its an alright specialist unit for under 1000 credits. Robot Control Center ARMOR: Wood COST: 600 POWER USAGE: 100 PURPOSE: Unlocks Robot Tank production The Robot Control Center allows the Allies to build Robot Tanks. This building can be built after the production and placement of an Allied War Factory. This building ceases to function if it has low/no power. Author's Note: Provides a very useful unit against Yuri, but beware of your power situation. Robot Tank RANGE: Short-Medium ARMOR: Heavy WEAPON: Robot Cannon COST: 600 The main strength of the Robot Tank is that it cannot be mind controlled because there is no human driver onboard this assault vehicle. Robot Tanks hover, allowing them to cross water. The ability to create Robot Tanks is granted with the construction of a Robot Control Center. These cease to function if they have low/no power. Author's Note: A cheap, spammable tank that floats and can't be mind controlled. It's only downsides being that it has a small health pool and can be rendered useless if the commander cannot power them. Black Eagle RANGE: Short ARMOR: Light WEAPON: Maverick Missiles COST: 1200 The special weapon in the Korean arsenal is the Black Eagle. Effectively, this aircraft is a stronger Harrier, offering increased ability to both take and dish out damage. Author's Note: You can probably skip these. A cursory look at both in the rules files indicates that the Black Eagle has a whopping... 50 more health than a regular Harrier (200vs150). Hooray? Boris RANGE: Medium ARMOR: Flak WEAPON: AKM + Laser Designator COST: 1500 Boris is highly effective against infantry, thanks to his rapid rate of fire. Rather than using C4 charges to eliminate structures, Boris is able to call in an airstrike of MiG fighters to bombard any structure he targets with his laser designator. Author's Note: There's pros and cons to Boris vs Tanya. I like that the Soviets get a hero unit again, but wish that he had something other than the rather slow MiGs. Tesla Tank RANGE: Short/Medium ARMOR: Heavy WEAPON: The wrath of Nikola Tesla COST: 1200 The Soviet Tesla Tank is a large ground vehicle that fires a Tesla charge instead of a ballistic weapon. This charge is effective against both units and structures. Author's Note: A previously skirmish-only unit, it is a decent unit that I simply don't use enough. Deals a good amount of damage, it is an anti-unit rather than anti-building vehicle. Tesla Tank RANGE: Short/Medium ARMOR: Heavy WEAPON: The wrath of Nikola Tesla COST: 1200 The Libyan Demolition Truck is a suicide vehicle designed to create maximum mayhem and carnage in the enemy base. This truck carries a small nuclear charge. When the truck is attacked, the charge detonates, destroying everything in a wide radius. Author's Note: Yet another ex-skirmish only unit, the Demolition Truck is a scary foe to encounter at any moment. Keep your distance from these, regardless of who's side its on! Battle Bunker ARMOR: Steel COST: 500 POWER USAGE: None PURPOSE: Basic defensive structure This new defensive structure has no actual defences of its own, but it can be fortified by Conscripts to provide formidable firepower. When Conscripts are placed inside a Battle Bunker, it operates exactly like a garrisoned building. Because it is a Soviet structure, the Battle Bunker can be repaired when damaged. Author's Note: While it can only garrison Conscripts, they can be powerful when used properly, and moreso when combined with other defenses. Industrial Plant ARMOR: Wood COST: 2500 POWER USAGE: 200 PURPOSE: Economic building When built and placed, this structure significantly reduces the cost of all vehicles. Additionally, the Industrial Plant reduces the build time of these units accordingly. Author's Note: If you ever plan on building large numbers of vehicles, you absolutely must get an industrial plant to go with it. Siege Chopper RANGE: Short ARMOR: Light WEAPON: Blackhawk Cannon and 160mm Artillery COST: 1400 With the creation of the Siege Chopper, the Soviets now have quick strike capabilities from the air. When flying, this vehicle is mobile and effective against enemy infantry units. When deployed, the Siege Chopper lands and reveals a massive weapon capable of quickly destroying buildings and stationary targets from long range. Author's Note: I've never used this outside the final Allied mission in the previous campaign, and that went poorly. Cosmonaut RANGE: Medium ARMOR: None WEAPON: Lunar Laser COST: 600 No entry found in the manual. Author's Note: While it is a reskinned Cosmonaut, and there are no differences between the two defensively, they differ in their armament. The lasers fire faster and have a longer range than a rocketeer's weapon. Jobbo_Fett fucked around with this message at 03:00 on Dec 23, 2020 |
# ? Oct 15, 2020 00:33 |
|
|
# ? Jun 10, 2024 10:32 |
|
Groetgaffel posted:It finally arrived! This is dope as hell!
|
# ? Oct 15, 2020 00:34 |
|
Yeah I'm really hoping for a similar edition if they do a TS/RA2 remaster. I'd love a little mammoth mk2 or apocalypse tank (actually I'm hard pressed to think what the signature RA2 unit or structure would be due to how many interesting ones there are. Maybe Tesla troopers?)
|
# ? Oct 15, 2020 00:38 |
|
You can capture the Psychic Dominator with an engineer.
|
# ? Oct 15, 2020 01:05 |
|
Mokinokaro posted:Yeah I'm really hoping for a similar edition if they do a TS/RA2 remaster. RC Kirov.
|
# ? Oct 15, 2020 02:29 |
|
Do robot tanks consume base power?
|
# ? Oct 15, 2020 02:56 |
|
the Tank Destroyer is pretty awesome against all vehicles except the Apocalypse Tank, so it is useful as a force multiplier with other vehicles, but the Prism Tank can just delete most opposition so that renders it to being a very situational unit. Sometimes I'm not sure what the thoughts were for making some of the faction specific units since you barely see a majority of them in skirmish/mp
|
# ? Oct 15, 2020 02:59 |
|
HardDiskD posted:Do robot tanks consume base power? Unless I missed something in the rules files, no they do not. Also, I don't think I ever got to show it off but there are apparently Mummies in the pyramids if you blow them up. I couldn't blow up the main one so
|
# ? Oct 15, 2020 03:55 |
|
HardDiskD posted:Do robot tanks consume base power? No, it's the controller getting disabled that shuts them down.
|
# ? Oct 15, 2020 10:53 |
|
Always online drm in military software. Brilliant.
|
# ? Oct 15, 2020 11:19 |
|
You'd rather have a swarn of robot tanks running around without anything to control them? In this series? One B-movie enemy at a time, please!
|
# ? Oct 15, 2020 14:18 |
|
A helpful little AI bug that you can kinda see near the end of the video: The AI is unable to repair the bride northeast of the oil fields. It sends an engineer down to the hut once the bridge is destroyed, but for some reason he just...stands there. Sending Tanya over there ASAP makes your life whole lot easier. Plus the transports never target the oil field area, so you can captue all the oil derricks without needing to build defenses. Never used the robot tanks much, I always preferred massed Prism Tanks. Part of the reason is because I really like getting a bunch of elite units, and the robot tanks don't gain experience.
|
# ? Oct 15, 2020 16:56 |
|
The robot tank has its uses. You can crank them out quickly and their gun has the same anti-tank bonuses as the tank destroyer. The hover movement also lets them pop up in unexpected directions. They won't win you a battle on their own but they can turn a flank or conduct a raid. Now, the force shield...that's one of the things I was talking about earlier when I said there were reactions to player outcry over prism tank chrono-drops. It's basically an instant "oh crap" button with a nasty drawback. It can keep a conyard alive when the prism tanks materialise next to it, or keep a war factory alive through a superweapon strike. The drawback of losing base power for a full minute afterwards is pretty severe though. An Allied player in particular will reach immediately for their aircraft.
|
# ? Oct 15, 2020 20:55 |
|
Honestly never had much issue with this map, but then again, always devastated Yuri's base with the silver platter of units given for your free Psychic Dominator shot. Kind of an odd map to introduce the Tank Destroyer on, but in a world where the Prism Tank didn't exist, it would be a solid counter unit. For its cost it rips through armor, although it definitely can't be a main line unit as it has paper thin armor and can't scratch infantry or buildings. Sadly the Prism Tank does exist and thus it is relegated to obscurity. The Robot Tank is pretty neat and I honestly underestimated them back in the day. They hit pretty darn hard for their super cheap cost, are speedy, and can float over water, so surprise attacks with them are easy. Plus being immune to mind control renders a lot of Yuri's tricks worthless vs them. As for the map, if you make use of the free Dominator shot is super short and easy. Never really noticed how empty it was though, that's kind of disappointing. Not to much to say honestly, for as interesting as the intro made it, its really a cut and dry simple map, just with Robot Tanks for spice. As for the Mummies, from what I remember, they can only come out of the Pyramids that you can garrison if said Pyramid is destroyed. Maybe that was changed in the weird single patch though?
|
# ? Oct 16, 2020 08:19 |
|
Can units taken over by the Psychic Dominator be controlled by Yuri clones?
|
# ? Oct 18, 2020 03:32 |
|
White Coke posted:Can units taken over by the Psychic Dominator be controlled by Yuri clones? No, they're considered already mind-controlled. (But not by anything -- destroying the dominator won't free them)
|
# ? Oct 18, 2020 03:35 |
|
Allied X05: Operation: Clones Down Under https://www.youtube.com/watch?v=wVov2c0wYD0 Operation: Clones Down Under With Einstein rescued, we can turn our attention to Australia, where spies have uncovered a plot by Yuri to clone the various leaders of the world in order to further his grasp on it. Should he be successful, Yuri's defeat may not be enough to ensure a peaceful transition back to normal, whatever that may be by the end of all this. Right in the heart of Sydney. Location: Sydney, Australia Objective: Destroy Yuri's cloning labs and all forces in the area. Briefing: Yuri has established cloning facilities in Sydney, Australia. It is believed he plans to clone the world leaders. We must put an end to this operation at any cost. Author's note: An ugly slog of a map that is exacerbated if you make a mistake. I'm honestly not fond of these missions where Yuri controls 90% of it and every 3rd or 4th building is garrisoned by legions of Initiates. Name: Ben Carville Aliases: General Thorn Affiliation: Allies Occupation: Leading General of the US Forces. [UNDECEASED] Voiced/Played by: Barry Corbin Top military official for the United States of America's armed forces. Reports directly to the president. Enjoys antagonizing Tanya. Was temporarily subverted by the Soviet Union due to mind control weapons. Impressed by the Commander's ability to befriend Tanya. Killed before he could transfer to Europe when a suicide bomber infiltrated his HQ. Casually drops one of the best lines of all time related to time travel. Black Eagle RANGE: Short ARMOR: Light WEAPON: Maverick Missiles COST: 1200 The special weapon in the Korean arsenal is the Black Eagle. Effectively, this aircraft is a stronger Harrier, offering increased ability to both take and dish out damage. Author's Note: You can probably skip these. A cursory look at both in the rules files indicates that the Black Eagle has a whopping... 50 more health than a regular Harrier (200vs150). Edit: And 50 attack. Aftermath: Faster than Par Time: "Yuri's cloning facilities are now rubble thanks to your incredible tactics. Well done!" Slower than Par Time: "You have destroyed Yuri's cloning facilities, but the long battle has left Sydney devastated." Jobbo_Fett fucked around with this message at 00:16 on Oct 28, 2020 |
# ? Oct 27, 2020 23:25 |
|
That 50 health (and a similar +50 attack) is one of those small but highly significant upgrades. Three Black Eagles will do the work of four Harriers, and you'll get them all back much more often. You can use the Harrier to harass enemy vehicles and pick off structures; a squadron of Eagles will reliably get through all but the heaviest of AA to kill important base structure. Two full squads is potentially a game-ender.
|
# ? Oct 28, 2020 00:14 |
|
Loxbourne posted:That 50 health (and a similar +50 attack) is one of those small but highly significant upgrades. Three Black Eagles will do the work of four Harriers, and you'll get them all back much more often. The only thing I appreciate about the Black Eagle is that it costs the same, so you have no reason NOT to build them if they are available.
|
# ? Oct 28, 2020 00:18 |
|
At the end of the day, as sweet as this expansion is, Yuri is just not that fun to fight against. Mind control is annoying, his navy is broken, and his defences are nuts. Probably would have been better to play as Yuri for much of the campaign.
|
# ? Oct 28, 2020 02:49 |
|
Jobbo_Fett posted:The only thing I appreciate about the Black Eagle is that it costs the same, so you have no reason NOT to build them if they are available. Are there any other skirmish units that are replacements?
|
# ? Oct 28, 2020 06:02 |
|
Ahh yes this mission, its nasty even on normal and looked kinda insane on hard there. The par time also is super harsh to. Mass Prism Tanks with Rocketers and Black Eagles to building clear was my strategy, urban warfare in RA2/YR is a slow nasty business. Just a horrible slog of a map. Kinda weird how short the water part of the mission is though, kill a half a dozen Boomers, and that's it. Black Eagles at least are amazing, and as stated they can and will just flatten anything once you have even modest numbers of em. As for the Boomer, yeah, remember the missile sub from the RA1 expansions? This thing is even better then that. A whopping 1200 hp, double that of a Destroyer or Soviet sub, and super long range missiles, although they do have a pretty large range shadow at least. As for Prism Tanks, yeah they are fragile as egg shells, 150hp and light armor. Course they do do 100 damage per shot at 10 range with some major splash damage to boot, so it balances out, but yeah, even a basic infantry can tear one apart if you let em.
|
# ? Oct 28, 2020 10:24 |
mr_stibbons posted:At the end of the day, as sweet as this expansion is, Yuri is just not that fun to fight against. Mind control is annoying, his navy is broken, and his defences are nuts. Probably would have been better to play as Yuri for much of the campaign. anilEhilated fucked around with this message at 11:35 on Oct 28, 2020 |
|
# ? Oct 28, 2020 10:29 |
|
White Coke posted:Are there any other skirmish units that are replacements? Technically I don't think Black Eagles are replacements, but there might be one other that fits the bill from what I think you mean.
|
# ? Oct 28, 2020 11:28 |
|
Jobbo_Fett posted:Technically I don't think Black Eagles are replacements, but there might be one other that fits the bill from what I think you mean. They're replacements in the sense that Korean players cannot build Harriers, they just have a straight-up better plane. Yuri is strong in multiplayer unless you had Allied GB in the mix to shut him down with Snipers. By the time I stopped paying attention, the meta was Allied France (Grand cannon rushes) -> Allied GB -> Yuri -> All other Allies -> Iraq -> All other Soviets.
|
# ? Oct 28, 2020 14:38 |
|
Oh god this mission. I always found the best way to handle it was to ignore the city center and stick to moving down the coastline so you can hit Yuri's base from behind.
|
# ? Oct 28, 2020 15:42 |
|
Loxbourne posted:They're replacements in the sense that Korean players cannot build Harriers, they just have a straight-up better plane. Right, then I believe there's one other. I think it gets shown later, but I'll make sure to demo it if it is MIA in the missions.
|
# ? Oct 28, 2020 16:13 |
|
Yeah Soviets really get the short stick when dealing with Yuri as their campaign will show. Terror drones do not compare to robot tanks when countering mind control.
|
# ? Oct 28, 2020 16:38 |
|
Was the chaos drone a thing in multiplayer? I think this is pretty much the only time you see it in the single player, Yuri really doesn't use it at all (on normal at least).
Laughing Zealot fucked around with this message at 00:23 on Oct 29, 2020 |
# ? Oct 29, 2020 00:18 |
|
Yes. Yuri has it in MP.
|
# ? Oct 29, 2020 00:36 |
|
From my time playing YR online back in the day, pretty much every room just outright banned people playing as Yuri. [56k-no][NO YURI]
|
# ? Oct 29, 2020 01:55 |
|
The CNCNet version has a rebalanced Yuri checkbox built in, which is telling.
Mordja fucked around with this message at 13:51 on Oct 29, 2020 |
# ? Oct 29, 2020 04:14 |
|
Mordja posted:The CNCNet version has a rebalanced YR checkbox built in, which is telling. How is it rebalanced?
|
# ? Oct 29, 2020 06:16 |
|
White Coke posted:How is it rebalanced? They did a full balance patch on the faction. Would post the notes but they spoil units not shown yet. But a few examples: quote:Reduced Initiate Garrison damage from 63 to 25 (v1.00) They also significantly nerfed gatling weapons so groups of infantry and light vehicles actually have a chance against them.
|
# ? Oct 29, 2020 11:12 |
|
Allied X06: Operation: Trick or Treaty https://www.youtube.com/watch?v=fLDbNUrW6h4 Operation: Trick or Treaty With desperate times come desperate measures. We must seek out an alliance with... the Reds. Without their manpower and support, we stand little chance of defeating Yuri. That said, Premier Romanov and President Dugan will be travelling to London to ratify the treaty that will cease hostilities and focus all efforts against Yuri and his troops. Into the heart of London we go! Location: London, Britain Objective: Defend Parliament House at all costs! Briefing: Having failed to clone the world leaders, Yuri plans to capture the real ones. Defend them at the Houses of Parliament in London, England...then deal with Yuri. Author's note: An interesting map, lacking in treats. It has a similar cashflow issue from previous titles, but decidedly more fun than Clones Down Under. Name: Lt. Eva Aliases: None Affiliation: Allies Occupation: Tactical and Communications officer for the Commander Voiced/Played by: Athena Massey Lt. Eva is the Commander's tactics and communications officer, providing a vital supporting role in the Commander's control of his forces, and the battlefield. Name: Yuri Aliases: None Affiliation: Soviet Occupation: Premier to the Glorious Soviet Union Voiced/Played by: Udo Kier Aide/Confidant to the Premier of the Soviet Union. May not be on the up-and-up, dislikes Gen. Vladimir. Knows the meaning of "Soviet Irony." Do not tr~urk! Glorious Yuri is friend to all! Personal friend of Iosef Stalin. Traitor to the Motherland! Survived the war and has developed mind control devices that can control the minds of citizens over entire continents. Uses GOP scare tactics to convince weak-minded individuals to submit to an evil dictator. Name: Ben Carville Aliases: General Thorn Affiliation: Allies Occupation: Leading General of the US Forces. [UNDECEASED] Voiced/Played by: Barry Corbin Top military official for the United States of America's armed forces. Reports directly to the president. Enjoys antagonizing Tanya. Was temporarily subverted by the Soviet Union due to mind control weapons. Impressed by the Commander's ability to befriend Tanya. Killed before he could transfer to Europe when a suicide bomber infiltrated his HQ. Casually drops one of the best lines of all time related to time travel. N/A Aftermath: Faster than Par Time: "Yuri never had a chance. The world leaders are safe and Yuri has been driven from London. Excellent work, General." Slower than Par Time: "The day is won...but at what cost? The world leaders feared for their lives during the battle and fled at first chance. The treaty holds...for now."
|
# ? Nov 3, 2020 23:37 |
|
If you can get a chrono trooper up there, barrels blow up when shot, but not when un-made in time!
|
# ? Nov 4, 2020 00:18 |
|
Oh man you sped past Carville's comment regarding the flying saucers and Yuri "watching too many b-movies".
|
# ? Nov 4, 2020 00:33 |
|
Akratic Method posted:If you can get a chrono trooper up there, barrels blow up when shot, but not when un-made in time! In my own experience a few carriers can do an excellent job of clearing out the western half of Yuri's base. If memory serves they can't hit the construction yard, but they can sweep all those power plants and gatling cannons to reduce the depth of his defense. This is also the only mission where building AEGIS cruisers is actually a good idea, since they give you a powerful anti-air platform that doesn't require power. Mind you, branching out into naval units just taxes your finances more, so I don't know how viable that strategy is at higher difficulty levels.
|
# ? Nov 4, 2020 00:54 |
|
Ahh this mission. As seen with the crazy small par time, it really is expected for you to just flat out blitz Yuri's base as soon as the map expands. Honestly, forgoing base defenses and instead building a swarm of IFVs with some Prism Tanks as the core and have them defend the Parliament building as a mobile defense can work pretty well. As for the new units, both are nasty. The Mastermind is a massive jerk in the hands of the AI, and with heavy armor and 500 hp you need some rapid overwhelming firepower or a flock of Robot Tanks to take one down. Least if it goes over controlling three units it takes a steadily increasing amount of damage, although it takes a bit for it to burn out. Expensive to at 1750 credits. Now the Floating Disk, yikes that thing is evil. Its full abilities were not really talked about or shown in the video though, so not sure if I should go into depth with em? Anyway, never really noticed the lack of money on this map, but then again I just rushed down Yuri's base quickly and it was also on normal, sooo...
|
# ? Nov 4, 2020 09:33 |
|
|
# ? Jun 10, 2024 10:32 |
|
We're seeing Yuri's no-joke heavy hitters now. The Allies have an easier time with the Mastermind because they can drop Harriers on it (Black Eagles eat it for breakfast). They still make for a nasty "oh sheeeet!" unit when they loom out of the fog of war at you. The saucer is deceptively weak. It's no Kirov, but that laser packs a punch and 3-5 saucers will do a lot of damage to a base before they die (and then, like the Kirov, they'll fall onto whatever's under them). One nice touch - Carville is using his old headquarters from all the way back in Red Alert 1 (the Retaliation FMVs on the Playstation). Westwood even got the same actors back to play his aides at their workstations!
|
# ? Nov 4, 2020 11:03 |