|
Ebola Dog posted:The most irritating bug I ran into was with the prawn suit in the alien bases at the end of the game. You are clearly supposed to take the prawn into the bases as their is even a mining node for it but any slope had a high chance of bugging the prawn out and rendering it immobile, even the grapple wouldn't get it moving again. When you got out of the stuck prawn you would also be a half height or partly sunk in the floor. The only way I got it moving again was cheating in a repulsion gun to knock it free. This almost ruined the endgame experience for me. Unlike a lot of people my playthrough had been bugfree and extremely pleasent until this. I had to fly the prawn around the final base just to keep it from happening.
|
# ? Oct 13, 2020 15:36 |
|
|
# ? May 14, 2024 00:22 |
|
I think we can all agree most bugs are bad and hinder enjoyment. Amplified by Subnautica's very modern "Why would you need more than one save per game?" aesthetic. On the other side, subnautica and factorio are about the only survival crafting games that are fun.
|
# ? Oct 13, 2020 16:29 |
|
Ebola Dog posted:The only way I got it moving again was cheating in a repulsion gun to knock it free. Dang, wish I'd thought of that.
|
# ? Oct 13, 2020 19:22 |
|
A lot of it comes down to what you play on. Pc I had some minor bugs and crashes, the playstation version was almost unplayable for me with how severe and frequent the bugs were.
|
# ? Oct 13, 2020 19:43 |
|
Ebola Dog posted:The most irritating bug I ran into was with the prawn suit in the alien bases at the end of the game. You are clearly supposed to take the prawn into the bases as their is even a mining node for it but any slope had a high chance of bugging the prawn out and rendering it immobile, even the grapple wouldn't get it moving again. When you got out of the stuck prawn you would also be a half height or partly sunk in the floor. The only way I got it moving again was cheating in a repulsion gun to knock it free. My playthrough was more or less bug free for me until I got down to the endgame area. That plus clipping through a random wall into nullspace really irritated me. It's going to be interesting to see what the Switch version is like.
|
# ? Oct 13, 2020 20:41 |
|
I only really got one bad bug in New Vegas. The one door going from the first half of the STrip to the second area would fail to load the cell most of the time. It was pretty easy to just fast travel and avoid the door completely. I haven't really had any bugs aside from the "fish in base" thing myself in Subnautica.
|
# ? Oct 13, 2020 21:27 |
I do recall a Subnautica bug now. On my sub I was trying to fit as many locker storages in it as I could. I had the room before the piloting room set up as a bedroom with shelves and plants and aquariums and stuff. At first everything was cool, but then I found a way to stuff even more lockers and plants in. You could actually place wall-lockers really high up in the sub, so much so they would clip out of the wall a little. Those big pretty trees with the glowing fruit that look dope in your sub with the lights off also tended to clip out through the walls. Well there's a critical mass of poo poo you can have breaking the ships geometry before it starts jittering like crazy and sometimes jittered me out into the water. Had to remove like a dozen empty lockers and slightly move my plants. I think eventually I removed some more stuff just because it became a fire hazard, like, when the ship got real damaged it became hard to get around and fix things up.
|
|
# ? Oct 14, 2020 01:33 |
|
I think I once got stuck inside a wreck I was exploring and I also had a Seamoth permaglue itself onto the Aurora. Those are literally the only bugs I've had in my one playthrough.
|
# ? Oct 14, 2020 03:04 |
Literally the only bugs?! Bullshit, unless you didn't get far enough for the lava and rock bugs. Not technically bugs I guess, but also I don't even know how you go about taxonomigrifying fake alien lifeforms, the game just kinda has it as fauna
|
|
# ? Oct 14, 2020 04:58 |
|
At one point I started encountering a weird issue where like 50-75% of the doors I would cut through would show the chunk cutting out but then wouldn't actually let me though, like it forgot to disable the collision. Sometimes it would only partially disable collision so you could get through at just the right angle, only to find yourself trapped inside with no way out.
|
# ? Oct 14, 2020 05:28 |
|
I had one outright game breaking bug in the Aurora where I got stuck at water level inside a ramp up. I got around that by console shenanigans. I also encountered weird geometry in wreckage a couple times that I got around in the same way. Teleporting 2 meters fixed each issue. I did see some very slow loading down in the Lost River when I was grappling around in the Prawn and I actually had to slow down a few times to be sure that I wouldn't go careening through a non-loaded wall.
|
# ? Oct 14, 2020 05:41 |
Oh drat I remember the Aurora being kind of weird because they weren't expecting the player to abuse base-building mechanics to build an elevator up over the ship itself and didn't have collision for a lot of the top.
|
|
# ? Oct 14, 2020 06:25 |
|
Khanstant posted:Oh drat I remember the Aurora being kind of weird because they weren't expecting the player to abuse base-building mechanics to build an elevator up over the ship itself and didn't have collision for a lot of the top. That reminds me of a bug I did experience. If you build a base on a wreck, the model disappears. Makes for easy looting.
|
# ? Oct 14, 2020 06:41 |
|
ikanreed posted:That reminds me of a bug I did experience. If you build a base on a wreck, the model disappears. Makes for easy looting. My favorite Convenient Bug was that they never removed the ability to build things directly onto base ladders Which I discovered when it I tried it out of frustration after the Nth time an empty patch of wall wasn't legal because ???
|
# ? Oct 14, 2020 07:35 |
|
I think my favorite bugs come from EA where in one playthrough a reaper spawned under the map in the mountain biome, grabbed me through the wall of a cave, and left me stranded underneath the map. The other one was that after a while in a save game in experimental EA some of the sound files would stop playing. Which would lead to silent Reapers (this was while they were still moving the reaper spawns around and building the map).
|
# ? Oct 14, 2020 12:38 |
|
ZearothK posted:Those are literally the only bugs I've had in my one playthrough. I must have gotten lucky too. I didn't have many bugs either. My prawn clipped through the wall of one of the alien bases. I had to abandon it in there. That was about it.
|
# ? Oct 17, 2020 17:45 |
|
This bug chat is fascinating. I experienced the "walking on land underwater" bug and the "fish swimming through my base" bug. The craziest bug I experienced was when my seamoth glitched out and disappeared, but the seamoth beacon/icon was still visible. The seamoth was over 3 km away from where I was. "How is that possible?" I thought, "The map isn't that big." And you know what? The map isn't that big. I struck out with my seaglide and went towards the icon. What actually happened was that I ended up in void water. I kept on swimming because I made it this far. Where I ended up was the "safe shallows", but it was like a creepy version of the shallows. All of the landscape was there, but there was nothing else - no fish, no nodes. My seamoth was there though! I got in and motored back to real space, from wherever the hell I was. That was a weird experience. I had no idea that this part of the ocean was roundish and that there could be multiple instances of the world in the same game. It was weird as hell.
|
# ? Oct 17, 2020 22:41 |
|
My most memorable bug occurred just before launching my rocket. I got inside, starting flipping switches when the whole thing, platform included, was suddenly catapulted into the air and then safely landed like a km away near the Aurora's engine. I promptly finished the sequence before any other crazy poo poo happened. No idea what caused it. Maybe a reefback or other creature bumped into it and the physics system went berserk.
|
# ? Oct 17, 2020 22:59 |
|
Vasler posted:It was weird as hell. The funniest bug I had that was also entirely oh god what the gently caress that almost broke my save was uh, in the deep coral reefs going for the degasi sea base and getting clowned by jellysquids. That wasn't the bug. That was the setup. The bug was the entire degasi seabase in that area - the prop as a whole - being doinked off its perch as if it was hit by a repulsion cannon, just sorta, you know, becoming unstuck and teetering into the abyss. If it wasn't so obviously glitchy - and I hadn't needed scans and such from inside it - it would have been cool if it was better handled. instead the whole building just sorta glitch-flopped into the abyss, like, as a whole prop. Spoiler alert, this thing
|
# ? Oct 18, 2020 00:21 |
|
Wingnut Ninja posted:At one point I started encountering a weird issue where like 50-75% of the doors I would cut through would show the chunk cutting out but then wouldn't actually let me though, like it forgot to disable the collision. Sometimes it would only partially disable collision so you could get through at just the right angle, only to find yourself trapped inside with no way out. I got something like that too, apparently one mode of that bug is the game putting two doors over each other in the same location. The first cutting action only cuts the first (visible) door, then I could cut again to remove the second (still-blocking but invisible) door. Kind of annoying but luckily far from a game ending glitch.
|
# ? Oct 18, 2020 01:22 |
|
Speaking of bugchat, I just realized that I'm experiencing a bug where your Seamoth blows itself up while docked inside the Cyclops when you move the Cyclops around. Anyone experienced this one, or have any ideas on a fix? It seems to be a recent addition to Subnautica's bug repertoire.
Remora fucked around with this message at 08:53 on Oct 18, 2020 |
# ? Oct 18, 2020 08:12 |
|
no but i did have a bug once where when i went to dock the seamoth, the cyclops' doors shut on the seamoth while it was docking and blew it up
|
# ? Oct 18, 2020 08:40 |
|
I once tried to dock the prawn but missed, the impact somehow moved the cyclops thousands of kilometers away outside the map
|
# ? Oct 18, 2020 08:54 |
|
So how does this play on a PS4 pro? I did have it on PC, but I haven't played it in a long while. The ridiculous pop in drove me a bit insane so I gave up on it. Did they improve the pop in problems?
|
# ? Oct 18, 2020 15:06 |
|
Jacada posted:So how does this play on a PS4 pro? I did have it on PC, but I haven't played it in a long while. The ridiculous pop in drove me a bit insane so I gave up on it. not even slightly
|
# ? Oct 18, 2020 19:48 |
I was scooting around in the sea moth towards a beacon one time. A wreck spawned on top of me and it was toast. Pissed me off a lot and I took a break for a while after that. The game is so good it’s a shame it didn’t get the polish it deserved. That’s why I probably won’t play below zero.
|
|
# ? Oct 19, 2020 06:09 |
|
Jacada posted:So how does this play on a PS4 pro? I did have it on PC, but I haven't played it in a long while. The ridiculous pop in drove me a bit insane so I gave up on it. i just played a game on a ps4 pro. everything was pretty fine (they just released a decent patch) until the end when my game wouldn't let me save and i'd just had the "seamoth exploding in cyclops" bug which made me already replay that exact section already, so i had to rush through the last bit of the game without quitting (putting into low power mode between sessions, so no other games or anything). its almost worth it, cuz the game really is a fun, unique experience. depends on how bad your glitches are i guess and how much patience you have to work around them. a real 50/50
|
# ? Oct 19, 2020 08:47 |
|
I had forgotten I did have the issues with the Prawn suit moving around that one end game location but I also managed to mostly work around that by using the grapple hook and swinging around which was actually kind of fun. But my other bugs were mostly harmless like that one time a lava lizard fully clipped into my base at the entrance to the active lava zone and just sat there yelling at me and trying to move around but being unable to swim. Also the camera on my Cyclops kept glitching and sliding away from the bump it was on during a play session. It was corrected on reload, but sometimes if I played for long enough it would end up floating disconnected from the Cyclops entirely. Also I had the usual issues with sea Satan clipping through walls but it was not really an issue as I spent almost all my time down that deep in my Cyclops or my Prawn Suit.
|
# ? Oct 19, 2020 10:00 |
|
I had the Prawn Suit mobility issues as well, but was able to work around them. They only happened to me in alien bases, starting with the one in the Lost River, and at first I thought it might be intentional. It's not, obviously, and it was a pain in the rear end, but didn't mar my experience too badly, and I loved everything else about it.
|
# ? Oct 19, 2020 10:46 |
|
I had the falling out of the Cyclops at random and suddenly not swimming in the ocean bugs which seem fairly common and were not quite annoying enough to be deal-breakers, but I also had a bug where the game just straight froze almost immediately after resuming a save near the tree in the Lost River and nothing I tried got around it. I was trying to run it on a very old computer at the time, don't know how much that had to do w/ it. I still love and recommend the game, just with reliability warnings, and really hope Below Zero is more stable.
|
# ? Oct 19, 2020 15:06 |
|
Wow these bug accounts are making me rethink how I feel about it to be honest. Game....bad?
|
# ? Oct 19, 2020 18:09 |
|
Just Offscreen posted:Wow these bug accounts are making me rethink how I feel about it to be honest. Nah, it’s just American Eurojank
|
# ? Oct 19, 2020 18:18 |
|
Just Offscreen posted:Wow these bug accounts are making me rethink how I feel about it to be honest. No, it's a sea of contrasts.
|
# ? Oct 19, 2020 18:20 |
|
During my current play my Prawn keeps getting stuck on upramps and small indentations in alien bases. It wasn't nearly this bad before, but I guess it was just my turn. Thankfully grappling the ceiling pulls it free.
|
# ? Oct 19, 2020 18:28 |
|
Eurojank: oopsies, some of our npcs don't wear pants, it's too funny to patch out Amerijank: there is a 50/50 chance that your savefile will be permanently corrupted
|
# ? Oct 19, 2020 21:54 |
|
Just Offscreen posted:Wow these bug accounts are making me rethink how I feel about it to be honest. And tbh at least if you're playing on PC the ability to manually back up your save file combined with the developer console means you can usually unfuck anything that's glitched, at least enough to unbreak the game. If you're playing on a console,
|
# ? Oct 20, 2020 14:20 |
|
Yeah the very fact that you used for the console release kinda proves my point here. By comparison the console releases of bethesda games are downright stable should tell you something.
|
# ? Oct 20, 2020 17:01 |
|
The only noteworthy bugs I've run into in original SN are turning into a midget after taking a Prawn through a teleport gate.
|
# ? Oct 20, 2020 17:24 |
|
Skyrim doesn't temporarily disable cheevos if I use the console to bypass cutscene glitches turning fatal rather than start a fresh game Which I discovered was added to Subnautica on launch day, when the opening cutscene fire extinguisher was floating in the air unable to be interacted with even through death and respawn. I think about that, whenever people try to bring up the Bethseda comparisons.
|
# ? Oct 20, 2020 20:59 |
|
|
# ? May 14, 2024 00:22 |
|
I stopped watch dogs 2 because of a glitch or bug or whatever but I don’t go post in their thread about it years after the fact. But yeah, the launch day interactions of the dev console and achievements, everyone got those details? Which console commands exactly? Was it all achievements? Fascinating stuff, don’t leave us hanging!
|
# ? Oct 21, 2020 15:01 |