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The Lord Bude posted:I feel like 3 headed flails are a trap. Once you’re fighting anything with any serious armour each individual head does so little damage that you end up doing next to no damage through the armour and good luck causing injury which in turn means your opponents stay at their best for longer. They're a trap if you expect them to kill things, yes, because they shred unarmoured enemies but do basically nothing to anyone with actual defences. But they're good for someone who has trash melee attack to still usually hit things with. I have a guy who has like, 50ish melee attack at level 11 but who I keep around because of his 150 hp, good resolve and the fact that he has enough fatigue to wear full plate and carry an orcish shield and still do things. He doesn't kill things, no, but he locks down entire groups enemies who can neither kill him through his enormous defences nor actually escape to do other things because even with his awful attack he'll still clip them at least once with the flail if they try and move.
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# ? Oct 20, 2020 15:35 |
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# ? May 25, 2024 14:02 |
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cock hero flux posted:They're a trap if you expect them to kill things, yes, because they shred unarmoured enemies but do basically nothing to anyone with actual defences. But they're good for someone who has trash melee attack to still usually hit things with. I have a guy who has like, 50ish melee attack at level 11 but who I keep around because of his 150 hp, good resolve and the fact that he has enough fatigue to wear full plate and carry an orcish shield and still do things. He doesn't kill things, no, but he locks down entire groups enemies who can neither kill him through his enormous defences nor actually escape to do other things because even with his awful attack he'll still clip them at least once with the flail if they try and move. I prefer to just not hire the guy with poo poo melee attack. Anyone with less than 80 gets their resume placed directly in the shredder. I mean don’t get me wrong some of my guys will end up using a 3 head flail until I buy or find them a mace; but I don’t subscribe to the idea of creating suboptimal builds to accomodate substandard bros. A guy with 150hp and 50 matk is basically useless; he’s not going to make enough of an impact to a battle to justify taking him over anyone else. I mean can you imagine if you rocked up to a job interview and they were like ‘hmm; you’re not really qualified for this job but you must be useful for something; so we’ll hire you can come up with something you won’t suck at’. The exception is Ironman mode of course where everyone you hire is a sunk cost; but that’s not a style of play I’m into.
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# ? Oct 20, 2020 15:48 |
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The Lord Bude posted:I prefer to just not hire the guy with poo poo melee attack. Anyone with less than 80 gets their resume placed directly in the shredder. I mean don’t get me wrong some of my guys will end up using a 3 head flail until I buy or find them a mace; but I don’t subscribe to the idea of creating suboptimal builds to accomodate substandard bros. A guy with 150hp and 50 matk is basically useless; he’s not going to make enough of an impact to a battle to justify taking him over anyone else. Having a guy who is functionally immortal that can rotate wounded men to safety and occupy the attention of 6 enemies at a time(and won't be bothered if I fire guns at him to hit the people around him) is extremely useful. In fact, I wouldn't call him substandard or sub-optimal at all: he does exactly what I intended him to do, and he never fails at it. In terms of impact I'd actually put him, individually, as one of the most impactful people on my roster, second only to the top gunner(who he acts as a force multiplier for because he encourages the enemy to form clumps that are perfect for shooting into, and he himself is bulletproof so I don't need to bother shooting around him). quote:The exception is Ironman mode of course where everyone you hire is a sunk cost; but that’s not a style of play I’m into. oh well this explains a lot actually. I don't play Ironman because I like to retry fights that go unbelievably badly but I can't possibly imagine going around save-scum hiring every single guy I see available to just to try and assemble a team with perfect stats. That sounds like the polar opposite of fun.
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# ? Oct 20, 2020 16:06 |
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To each their own I guess. At the end of the day though I think the key thing for everyone is to have a plan and build your company around that plan - This is how I defeat Orcs, this combination of 12/16 bros is the optimum configuration to bring to an orc fight in order to achieve that. and so forth for different battles. For every bro you should be able to have a clear idea of what their contribution is to the overall plan.
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# ? Oct 20, 2020 16:19 |
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Most of my bro's just stab things but i won't pretend that my lovely utility bro who's only real purpose is to be a solid tank who throws nets and firebombs isn't one of the single most noticeable bro in pretty much every fight I have. Not only did he get my company up to strength real early by letting me net and dagger party everyone, but he's saved tons of lives by rotating in.
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# ? Oct 20, 2020 17:34 |
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How much should I be concerned about the durability on this? I mean no fatigue reduction kinda sucks but it rolled pretty well on the damage The cleaver I got from the mad barb is pretty rear end by comparision I think?
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# ? Oct 20, 2020 22:31 |
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I wouldn't worry about that durability, especially on a cleaver you're unlikely to wear it out in a single battle.
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# ? Oct 20, 2020 22:39 |
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Holy poo poo that’s a high damage roll. I know on a warscythe you’d always carry a backup weapon but the cleaver is not going to hit nearly as many times in a battle. There’s no harm carrying a backup weapon for a few battles though just till you get a sense of things.
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# ? Oct 21, 2020 03:40 |
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The Lord Bude posted:I prefer to just not hire the guy with poo poo melee attack. Anyone with less than 80 gets their resume placed directly in the shredder. I mean don’t get me wrong some of my guys will end up using a 3 head flail until I buy or find them a mace; but I don’t subscribe to the idea of creating suboptimal builds to accomodate substandard bros. A guy with 150hp and 50 matk is basically useless; he’s not going to make enough of an impact to a battle to justify taking him over anyone else. You've said that thing about job interviews a couple times but ya know what, sometimes I wish that happened in the real world yes.
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# ? Oct 21, 2020 10:46 |
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Ixtlilton posted:You've said that thing about job interviews a couple times but ya know what, sometimes I wish that happened in the real world yes. Yeah I was quite proud of the analogy. And yes it would be rather nice.
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# ? Oct 21, 2020 12:27 |
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The Lord Bude posted:Yeah I was quite proud of the analogy. And yes it would be rather nice. the situation of "I don't think you'd be a good fit for this position but we have another opening that I think you'd be better suited for, I'll schedule another interview for that one" has actually happened to me so it's not quite as outlandish a scenario as you're making it out to be
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# ? Oct 21, 2020 12:33 |
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60 meg update today?
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# ? Oct 21, 2020 12:48 |
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cock hero flux posted:the situation of "I don't think you'd be a good fit for this position but we have another opening that I think you'd be better suited for, I'll schedule another interview for that one" has actually happened to me so it's not quite as outlandish a scenario as you're making it out to be Not the same thing. In your scenario you’re hiring someone for another position you need because they fit that one. In my scenario you don’t have a position they’re a fit for but you’re keeping them on anyway because they seem like they could be good at something in the future. Essentially creating a position you didn’t need for them.
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# ? Oct 21, 2020 13:06 |
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Update says it fixed the UI freeze at end of combat thank god
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# ? Oct 21, 2020 13:52 |
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I've never noticed it, what was happening?
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# ? Oct 21, 2020 14:00 |
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When the enemy were all fleeing and the box pops up with chase/leave it locked up the game if you were simultaneously starting a new round, meaning you had to quit out and replay the battle
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# ? Oct 21, 2020 14:15 |
Ugh one of my fantastic main line shield bro's was struck down. Had 70ish mdef. He still has low 40s with a busted knee so I'll keep him on for a bit, but his Ini is so bad that some of the quicker zombies are beating him. Time for more tryouts I suppose.
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# ? Oct 21, 2020 15:20 |
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Donkringel posted:Ugh one of my fantastic main line shield bro's was struck down. 8 Ball posted:Update says it fixed the UI freeze at end of combat thank god
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# ? Oct 21, 2020 15:29 |
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Tin Tim posted:Time to let him
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# ? Oct 21, 2020 15:45 |
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Fabricated posted:The funniest thing about retiring people is that when it happens late the only reason to pay them off is basically roleplaying and feeling bad for a series of numbers. The optimal solution is always just to feed the brothers who get bad permanent injuries to orcs or something because morale hits from deaths aren't usually bad if it's just one death, and even then you can just go get hosed up at the tavern. If you lose too many bros, then one of your best guys can become a drunk from his friends dying, and that's not a good event. Plus imo if someone is useless enough to die or retire, it's better to retire them so you can start training up their replacement sooner.
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# ? Oct 21, 2020 16:02 |
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Fabricated posted:The funniest thing about retiring people is that when it happens late the only reason to pay them off is basically roleplaying and feeling bad for a series of numbers. The optimal solution is always just to feed the brothers who get bad permanent injuries to orcs or something because morale hits from deaths aren't usually bad if it's just one death, and even then you can just go get hosed up at the tavern. I always RP games like these even when it leads to suboptimal play. I even pay the ten gold to random people that the game just gives me that aren't good enough to hold the line.
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# ? Oct 21, 2020 17:10 |
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Yeah. I'll play scratch-off lottery with cripples, refugees, and other peasant backgrounds, and if they're too bad to even bother to train, I still pay their retirement.
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# ? Oct 21, 2020 17:14 |
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vyelkin posted:If you lose too many bros, then one of your best guys can become a drunk from his friends dying, and that's not a good event. Plus imo if someone is useless enough to die or retire, it's better to retire them so you can start training up their replacement sooner. Unless it happens to a ranged bro, that's a good event.
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# ? Oct 21, 2020 17:34 |
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Veryslightlymad posted:Yeah. I'll play scratch-off lottery with cripples, refugees, and other peasant backgrounds, and if they're too bad to even bother to train, I still pay their retirement. Imagine how awesome that is for the farmhand. You show up for a couple hours, do a try out, get 200 gold, then they pay you another 10 to go back to your farm.
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# ? Oct 21, 2020 17:45 |
Tin Tim posted:Time to let him The odd thing is that killing them is more optimal cash wise plus I actually remember who they are. If I retire them I don't have any remembrance of who they were. For example my drill sargent is a throwing duelist brother who i remember got traumatized, but I cant remember anything beyond that. I'll just remember this knee brother got beaned by a beserker twice in a row with shield wall up.
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# ? Oct 21, 2020 17:57 |
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Weebus posted:Unless it happens to a ranged bro, that's a good event. Disagree. The stat changes can be a positive, but you only have to have a drunkard lose a named item once to never want one in your company ever again.
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# ? Oct 21, 2020 19:18 |
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Can you lose equipped items from that event or does it have to be sitting in your inventory? I've never lost named items from that event, either I'm lucky or maybe it's because I always have them equipped (unless it's a shield in which case I'm fine with losing it). e: I checked the wiki and apparently the chance for triggering that event increases for every drunkard so I can definitely see how it can get out of hand with multiple drunkards. I've never run more than one drunkard at a time so haven't really had any problem with it so far. Weebus fucked around with this message at 19:33 on Oct 21, 2020 |
# ? Oct 21, 2020 19:29 |
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I have a drunkard monk banner and he loses something probably every 2-3 weeks but I don't whip him since I think that has negative consequences. I just throw him on latrine duty. He has mostly lost extra weapons I was hanging onto for some reason, but he hasn't lost anything named yet.
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# ? Oct 21, 2020 20:51 |
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Any tips for a peasant militia start?
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# ? Oct 21, 2020 23:49 |
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Fabricated posted:I have a drunkard monk banner and he loses something probably every 2-3 weeks but I don't whip him since I think that has negative consequences. I just throw him on latrine duty. He has mostly lost extra weapons I was hanging onto for some reason, but he hasn't lost anything named yet. The main consequence of whipping is that you risk him sobering up and losing the drunk trait.
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# ? Oct 22, 2020 06:21 |
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8 Ball posted:Any tips for a peasant militia start? Difficulty scaling is hugely influenced by how many bros you have in your company. If you walk around on day 5 with 12 garbage bros you’ll get destroyed. Fire anyone in your starting group that you wouldn’t normally consider worth keeping then proceed from there. You’re not going to end up with the god tier 2handers with 40+ mdef that you would if you had access to more expensive backgrounds; but I find that with the extra guys a 2hander or a duelist is viable with 20+ mdef. Just take reach advantage on the 2hander or dodge and overwhelm on the duelist. Having a back line with 2 gunners and 2-3 swordlances doing AOE damage and applying AOE overwhelm and fearsome will make a huge difference to your survivability. Edit: Legolas is a good seed with a decent map layout and an unusually high proportion of bros worth keeping out of the initial 12. The Lord Bude fucked around with this message at 06:42 on Oct 22, 2020 |
# ? Oct 22, 2020 06:25 |
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I'm wondering about the details of the random camp mechanics. By now it happened a few times that I discovered a juicy undead camp with a priest and honor guards on top of more chaff enemies which should have decent chances for famed loot or lots of treasure. So when I returned some time later to fight it the enemies inside the camp are a lot weaker and of course I get no cool treasures out of it. Why does that happen? Do the enemies just deplete with time due to the patrol spawns?
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# ? Oct 23, 2020 01:00 |
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Tin Tim posted:I'm wondering about the details of the random camp mechanics. By now it happened a few times that I discovered a juicy undead camp with a priest and honor guards on top of more chaff enemies which should have decent chances for famed loot or lots of treasure. So when I returned some time later to fight it the enemies inside the camp are a lot weaker and of course I get no cool treasures out of it. Why does that happen? Do the enemies just deplete with time due to the patrol spawns? The guards reroll every time a patrol spawns, yes. But I don't believe those rerolls affect famed loot. I've found famed items in astonishingly easy camps sometimes.
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# ? Oct 23, 2020 01:06 |
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Tin Tim posted:I'm wondering about the details of the random camp mechanics. By now it happened a few times that I discovered a juicy undead camp with a priest and honor guards on top of more chaff enemies which should have decent chances for famed loot or lots of treasure. So when I returned some time later to fight it the enemies inside the camp are a lot weaker and of course I get no cool treasures out of it. Why does that happen? Do the enemies just deplete with time due to the patrol spawns? Periodically the camp will change its composition. Like for example every time it spawns a patrol the garrison will diminish, but it won't be a direct depletion based on what the patrol was, it just recalculates a new random garrison at a lower strength. And I think if a patrol comes back and merges with the camp again it does the same thing but with a higher strength garrison. That said, I think the chances for a unique item are calculated for the camp itself, not for the garrison, so what the garrison is doesn't affect your chances of unique loot. That's more based on what type of camp it is and how far it is from civilization.
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# ? Oct 23, 2020 01:08 |
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Night10194 posted:The guards reroll every time a patrol spawns, yes. But I don't believe those rerolls affect famed loot. I've found famed items in astonishingly easy camps sometimes. I think distance from towns is the biggest factor for famed chance
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# ? Oct 23, 2020 01:15 |
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Thanks for the info. Still feel like I got robbed
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# ? Oct 23, 2020 01:40 |
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Each camp type has a base chance of spawning a named item; then it’s influenced by distance from the nearest town.
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# ? Oct 23, 2020 03:14 |
So I know that contracts are more of an early game thing and you really want to go exploring for the good loot but... If you have the bounty hunter definitely take the high difficulty bandit camp clears. With multiple hedge knights, bandit leaders, swordsmasters and master archers, that's a lot of rolls to see if they're champions. I got two champions in my last fight, ended up with a sweet bow, nice helmet and full plate mail and maul from a hedge knight.
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# ? Oct 23, 2020 15:53 |
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The hilarious thing is because Gobbos' standard units can all roll Champion, you run into shitloads of Gobbo champions once you have the Hunter since he's like a flat +3% to Champion chance per unit that can roll it
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# ? Oct 23, 2020 15:56 |
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# ? May 25, 2024 14:02 |
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Anyone have a good cultist seed they want to share?
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# ? Oct 24, 2020 01:52 |