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You should report this to the developer, because that's a really good catch.
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# ? Aug 24, 2020 19:25 |
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# ? Jun 8, 2024 08:51 |
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Cardiovorax posted:You should report this to the developer, because that's a really good catch. I'm sure they'll get right on this absurd bug, instead of the other ~10 I've discovered in the past couple of weeks.
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# ? Aug 25, 2020 05:35 |
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Considering that there have been like ten patches and bugfix updates since just the 1.0 release in December last year, I'd say chances are good that they'd try do something about it if someone actually tells them.
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# ? Aug 25, 2020 08:41 |
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I think that's a long-known issue, it's been around for a year+ at least. Hence the advice not to build near settlements.
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# ? Aug 25, 2020 11:10 |
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Welp here's a new one: a workaround for times when you want to make temporary peace with a faction, but their pacifier refuses to talk to because you're allied to a faction they hate and/or you keep beating up their nobles: kidnap the pacifier, shove them in a Peeler Machine, then bandage them. Because imprisoning someone with [diplomatic status] gives you instant -100 relations but giving first aid raises relations up as high as ~+5 in just a few seconds. Optionally you can take them back out and release them. This can trigger World State changes if you imprison faction leaders/city rulers but Pacifiers and generic Hive Princes should be relatively safe. Haven't tried with Acid/splinting for blunt damage, which would be slow but might let you avoid the -100... otoh you can just give them a Venge Laser Wedgie e: addendum, figured out what causes player-built Buildings to be assigned to NPC towns. Here's an example using the Grey Desert Waystation, where you can make use of the fact town guards will use turrets in any building with access set to "public" The issue seems to be caused by having a player-outpost nearby but placing the Building outside of the outpost's territory. Here we see the Waystation's radius so we definitely need to be outside of that, it's just here for reference... also noteworthy is the fact that those rings have abysmal parallax unless you're looking straight down. Start by placing an ore drill and a shack, which creates an outpost and we see the radius here. We need to know approximately where my outpost officially ends, so I take a look in editor and it checks out. Since this is just an experiment I place two Watchtowers without putting much more thought into it. The towers need to be slightly too far outside of my outpost's radius for the game to consider them part of the same outpost, but (if you're building near a city) they still need to be fairly close in order to be allowed to build. So I guess the order of operations is that the game first checks whether the location is valid to build at all, and if so then it places the building and only after that checks to see which town it is inside, and since it is not inside a town and cannot be added to an existing outpost it then attempts to create a new outpost. If it reaches this step but fails to create an outpost (because it is too close to the border of my first outpost?) the fallback is to pick the nearest nonplayer town(???) This, along with the build-too-close-to-town exploit, would enable some weird symbiotic colonies where you build Watchtowers+turrets for NPC guards to use to defend themselves and you, and build your own base wrapped around the town, with a wall to force enemies into the turret murder alley. If that actually works then Vain might not be such a miserable place to live. silentsnack fucked around with this message at 16:49 on Aug 25, 2020 |
# ? Aug 25, 2020 15:15 |
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gently caress this game. I meant to play for a few hours this morning. Nine hours later the dishes aren’t done and I still have to write a document for an 8 am meeting tomorrow. I’m currently trying to write about server configuration for our MQ cluster and all I want to do is get to tech level 4 because I finally found some drat books and then I found a named guy and for some reason he came running at me solo without his entire entourage so I hosed him up and now I have a yellow weapon and my assassination is finally over 30 and I got more farms going and I have over 250k cats and gently caress Game’s good.
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# ? Aug 30, 2020 22:14 |
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Edit - I have never seen a recruitable skeleton, or Hobbs, or beep, or anyone except Ruka. Now, she’s helped me recruit a drat fine Shek army (with a few Hivers on the walls). But my first base is terrible and I’m considering a day long project to tear it down and rebuild entirely. At this point, maybe I should just import..?
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# ? Aug 31, 2020 01:45 |
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Sometimes the unique NPCs do just go missing and an import is the only real fix.
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# ? Aug 31, 2020 06:33 |
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Importing's really just another game mechanic imo.
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# ? Aug 31, 2020 17:44 |
Hyzenth1ay posted:Edit - You can find recruitable skelly boys rarely in the Hub and I've had the most luck getting them in shark. Main problem is that now you have to hang around Shark and blood spider hell.
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# ? Aug 31, 2020 20:38 |
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skeletons are rare but can be found at Crab Town, Mourn, and decently enough at Shark. Almost anywhere that's considered "neutral" can rarely have them. There are 3 guaranteed spawns of unique skeleton recruits, and they're located (vague directions) in the floodlands of the northeast, the central acid-raid hell pit, and locked up in a tower surrounded by death lasers (bring friends for this one) UC towns have hivers, most commonly in the southern UC towns but generally anywhere there's an "Empire" presence. There's a guaranteed hiver recruit up in the fog but he's the haha funny meme recruit (Beep) so you'll quickly grow to hate him. There's also a couple of hive recruits that spawn in Shark and Mud Town. Hobbs can randomly be found in: Waystations Hub Rebel Bar (the lone bar outside of Hub) Mongrel World's End but he is most commonly found in the fishing north of world's end. Any town overrides that cause a town to become "neutral", like taking out Clownsteady or Blister Hill, well also cause him to spawn there.
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# ? Aug 31, 2020 21:11 |
Can also get Espher the unique southern hiver guy out of Tengu's vault, which is very easy and can be done as soon as you have any random dude with like 50 athletics and 100+ stealth (easily acquired with stealth boosting armor). Luquin is also in there, and is also cool.
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# ? Aug 31, 2020 22:27 |
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Skeletons are very rare* by design, though it's really dumb to restrict player options arbitrarily in a sandbox/rpg/etc. ...except for some insane reason there are "Holy Nation Robot" skeletons that wander around searching for paladins to get murdered by(???). They're easiest to find along the
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# ? Sep 1, 2020 03:14 |
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I think the skeletons get kind of attached to places and will find a reason to stick around. So a bunch wander around the mountains where an old city used to be, or hang out in the floodlands, or refuse to leave their little isolated enclave in the deadlands. They all seem kind of nostalgic to a fairly neurotic degree.
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# ? Sep 1, 2020 03:26 |
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I started making weapons at my base too now. I feel like I just need enough cotton / hemp to keep it moving. Making food seems to be kind of pointless when I can snatch up enough meat from the bar store with the price of just one katana. The micro management at base is still okay for me - it’s enough that I don’t get bored or tab out, but not too much that I feel overwhelmed. I wish I could get some stronger raids but maybe I’ll make a forward base in fog land if I ever go there. The map is intimidatingly huge.
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# ? Sep 1, 2020 03:37 |
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You can adjust raid size/frequency in the options menu. Piss off the United Cities and crank that poo poo up for a real good time.
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# ? Sep 1, 2020 12:35 |
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silentsnack posted:Skeletons are very rare* by design, though it's really dumb to restrict player options arbitrarily in a sandbox/rpg/etc.
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# ? Sep 1, 2020 15:24 |
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Cardiovorax posted:When you've got a setup as iconic as the rabid bigotry of the Holy Nation, you need to set up your game to represent it. The "holy nation robots" are there so that you will occasionally see some poor passing skeleton get completely trashed by a squad of Paladins just for being there. Yeah obviously that's why the template exists, but I just meant the mechanical behaviors for game/lore/entertainment reasons in general require that everyone in the world is stupid and crazy. Maybe that's part of why kenshi is so surreal, apart from finding bizarre bugs. Like just to make up for dudes that die from random poo poo like Grey Desert caravans either wandering into Venge and getting lasered/eaten by beak things or wandering into Deadlands and getting melted, or Black Desert Ninjas simply being Black Desert Ninjas, the gameworld basically has to be a tiny cross-section of a bigger world with a population >1000x larger and/or a bunch of ridiculously large gently caress-Factory Complexes reproducing like mad to keep up with the respawn rates. Though there's probably a FFC mod on el slab but I'm not gonna bother looking it up, and more importantly even if it doesn't actually exist there's a mod in your mind and now you just have to deal with that fact. You're welcome. Current favorite bug has to be the ability to instantly escape fights by placing a Storm House anywhere, pausing house construction, placing a crossbow turret on a roof node, giving one guy some iron plates and ordering him to build the turret, and making the rest of the squad follow him, then closing and locking the door. Somehow you're protected from many enemies simply by having the idea of a house. Not to mention that you can actually stand on the nonexistent roof and build turrets and shoot things, for maximum cheese.
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# ? Sep 1, 2020 18:56 |
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Kenshi: Protected from All Enemies by the Idea of a House
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# ? Sep 1, 2020 20:15 |
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Sadneil is a depressed skeleton in the Bar in Black Desert City that you can recruit. Agnu is a skeleton who will join you if you release him from his cell in The Tower of Abuse. Burn can be found at his tower in The Floodlands.
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# ? Sep 1, 2020 21:03 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=2234636338
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# ? Sep 24, 2020 08:53 |
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can we put the penis creatures from spore in too?
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# ? Sep 24, 2020 15:06 |
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i am harry posted:can we put the penis creatures from spore in too? I made a penis creature in the Spore demo and the ban I got from it had the odd side-effect of disallowing me from logging into the actual game.
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# ? Sep 27, 2020 11:20 |
Vichan posted:I made a penis creature in the Spore demo and the ban I got from it had the odd side-effect of disallowing me from logging into the actual game. Yea that sounds about right for spores lovely DRM.
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# ? Sep 27, 2020 22:39 |
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https://www.pcgamer.com/kenshi-has-sold-a-million-copies/ Kenshi has passed a million sales. Not bad for what feels like a pretty niche game. Hopefully that success means we won't have to wait 12 years for #2
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# ? Oct 1, 2020 13:03 |
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drat, I certainly would not ever have expected it to get even close to that, I'll have to say.
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# ? Oct 1, 2020 13:43 |
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And at 30 bucks, that’s not nothing.
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# ? Oct 2, 2020 18:06 |
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Do you need to do anything special to get squad members to share food? I'm seeing old google search results about a toggle in the settings but it doesn't seem to exist any more.
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# ? Oct 21, 2020 06:23 |
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Tuxedo Catfish posted:Do you need to do anything special to get squad members to share food? I'm seeing old google search results about a toggle in the settings but it doesn't seem to exist any more. Only food in backpacks is shared with the party. Anything in a specific character's inventory is theirs only
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# ? Oct 21, 2020 06:27 |
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Shalebridge Cradle posted:Only food in backpacks is shared with the party. Anything in a specific character's inventory is theirs only Thanks!
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# ? Oct 21, 2020 06:28 |
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Tuxedo Catfish posted:Do you need to do anything special to get squad members to share food? I'm seeing old google search results about a toggle in the settings but it doesn't seem to exist any more. The option is the same place it has been: buried in UI jank. If you want to configure your party's behaviors, open the squad/map/research menu and switch to the the [AI] tab at the top of that interface.
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# ? Oct 21, 2020 06:54 |
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God drat bugmaster is no joke huh?
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# ? Oct 30, 2020 02:51 |
Yea Bugmaster Fucks.
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# ? Oct 30, 2020 05:05 |
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I never remember to go for him until I’m way overpowered. Shame there’s no unique dialogue for dragging him to Cat-Lon.
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# ? Oct 30, 2020 10:55 |
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There is some dialogue strewn about that I like. If you bring him to Moll she goes "Why did you bring him here? We don't want more enemies, get him out of here.". If you go to join the anti slavers Grey will say "How can I reject the legendary Bugmaster slayer?"
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# ? Oct 30, 2020 16:38 |
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Screenshots from my Hivers-only save, the Feel Good Hive.
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# ? Oct 31, 2020 20:27 |
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https://www.moddb.com/mods/bannerkenshi
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# ? Nov 16, 2020 22:23 |
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Holy poo poo
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# ? Nov 17, 2020 02:03 |
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# ? Nov 17, 2020 04:34 |
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# ? Jun 8, 2024 08:51 |
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Now that's the macro game we were all hoping for
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# ? Nov 17, 2020 04:41 |