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Nintendo Switch Framerate Issues Pick two
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# ? Oct 28, 2020 20:49 |
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# ? Jun 6, 2024 08:42 |
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Nightdive dude in here who worked on the Strife port, is that launch sale happening? Love the stuff you all do!
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# ? Oct 28, 2020 20:50 |
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Truman Sticks posted:Nintendo Switch someone hasn't played sega ages virtua racing. talk about c r i s p
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# ? Oct 28, 2020 20:53 |
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Weedle posted:someone hasn't played sega ages virtua racing. talk about c r i s p I haven't played it, but I'm not surprised. Sega probably had some leftover blast processing.
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# ? Oct 28, 2020 21:03 |
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Look I'm not laughing at noticing or complaining about the frame rate issues. That's a real thing and it sucks. But I gotta chuckle at the naivety of "hope they fix this before release" like have you been paying attention to the Switch for the past 3 years?
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# ? Oct 28, 2020 21:06 |
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Mario Odyssey went from 30fps in previews to 60fps so who knows
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# ? Oct 28, 2020 21:08 |
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The last Warriors game had frame rate issues on the Wii U so I'm not going to blame Nintendo on this one. At least not wholly
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# ? Oct 28, 2020 21:09 |
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I was surprised when Link’s Awakening was released with framerate issues that persist to this day. I feel like Nintendo has always made sure that their first party titles run smoothly, but it’s apparent they have relaxed their standards.
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# ? Oct 28, 2020 21:28 |
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ocarina of time ran at like 20 frames originally they dont care
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# ? Oct 28, 2020 21:31 |
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LuckyCat posted:I was surprised when Link’s Awakening was released with framerate issues that persist to this day. I feel like Nintendo has always made sure that their first party titles run smoothly, but it’s apparent they have relaxed their standards. I guess both LA and HW were developed outside of Nintendo's first party studios, so maybe they had less of an iron grip on that sort of thing? It's a shame. I didn't care about LA's performance issues but AoC's could definitely impact my enjoyment of it.
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# ? Oct 28, 2020 21:32 |
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Pikmin 3 runs at the same resolution as the Wii U version which is very weird. Nintendo seems sloppier on the Switch overall
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# ? Oct 28, 2020 21:39 |
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That's why you put two Switches next to each other, then you get double the frame rate.
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# ? Oct 28, 2020 21:40 |
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I give the Switch poo poo for bad framerate issues but honestly every console this gen in my opinion has had framerate stability issues. I don't mind 30 fps games but it's the hitching and slowdown to 15-20 fps that I'm sensitive to. Video games are hard to make and I'm sure every developer in the world would prefer that their game run smoothly.
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# ? Oct 28, 2020 21:42 |
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Ibram Gaunt posted:Age of Calamity demo was sick as hell..But I hope something is done to ease these framerate issues for the full game. Almost worse is the dynamic resolution scaling that dips it down to what feels like 240x320
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# ? Oct 28, 2020 21:51 |
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Also control is cool, it looks really good and runs really smooth on my switch/wifi, but the killer for me is the half second of input lag. No thanks
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# ? Oct 28, 2020 21:52 |
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I loved Killer7, but I absolutely dropped off of NMH1 back in the day because it was leaning so much into the whole "DON'T FORGET YOU'RE PLAYING A V I D E O G A M E!" that I just couldn't take it. I love goofy game stuff, but this felt goofy while trying to be more than that, and it didn't work for me. Am I safe in assuming that that continues throughout the rest of the series?
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# ? Oct 28, 2020 21:57 |
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Truman Sticks posted:I give the Switch poo poo for bad framerate issues but honestly every console this gen in my opinion has had framerate stability issues. I don't mind 30 fps games but it's the hitching and slowdown to 15-20 fps that I'm sensitive to. Switch is objectively worse tho
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# ? Oct 28, 2020 21:58 |
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Rupert Buttermilk posted:I loved Killer7, but I absolutely dropped off of NMH1 back in the day because it was leaning so much into the whole "DON'T FORGET YOU'RE PLAYING A V I D E O G A M E!" that I just couldn't take it. I love goofy game stuff, but this felt goofy while trying to be more than that, and it didn't work for me. I felt like NMH2 backed off of that some, though Travis Strikes Again cranked it right back up.
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# ? Oct 28, 2020 22:00 |
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The switch is just giving you an opportunity to enjoy each hand crafted Artisanal frame
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# ? Oct 28, 2020 22:08 |
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Rupert Buttermilk posted:I loved Killer7, but I absolutely dropped off of NMH1 back in the day because it was leaning so much into the whole "DON'T FORGET YOU'RE PLAYING A V I D E O G A M E!" that I just couldn't take it. I love goofy game stuff, but this felt goofy while trying to be more than that, and it didn't work for me. I'm not real sure what you're asking, but in nmh2 they address the fact that it's a sequel. Additionally, you get money by doing 8-bit minigames where a pixelated Travis says LETS GO in a poorly sampled sound clip. The game also attempts a more overt moral revenge is wrong!! but it gets muddled pretty bad.
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# ? Oct 28, 2020 22:15 |
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RuBisCO posted:Has there been any work done on NMH1/2? I assume it's at least just an up res'd port to 1080p, but I wonder if anything from the 360/PS3 port made it in. I heard a rumor that now if you beat the last secret boss without getting hit Shinobu takes her clothes off and its actually Dr Peace in disguise. I love both no more heroes games because they're goofy and dumb as hell. Theyre sometimes no fun to play frustrating messes and I can't recommend them at all even after beating them both at least twice. Oscar Wild fucked around with this message at 22:19 on Oct 28, 2020 |
# ? Oct 28, 2020 22:16 |
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Lord Lambeth posted:I remember thinking that open world in nmh1 was super anemic, long before I had actually played any open world games like GTA "Anemic" is a perfect word to describe the open world. It's clear they bit off a little more than they could chew, and its why they went to a menu for the second game
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# ? Oct 28, 2020 22:17 |
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Mega64 posted:That's why you put two Switches next to each other, then you get double the frame rate. eh i'm not falling for the nintendo tax by buying extra poo poo, i'll just wait for the switch pro where they already come taped together
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# ? Oct 28, 2020 22:22 |
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Friend gifted me Mario Kart and wow, after playing the mobile game for the past 2 weeks I forgot how insanely pretty a console Mario Kart could look. Absolutely gorgeous tbh.
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# ? Oct 28, 2020 22:30 |
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Got to try Control... That was certainly a choice streaming it to the Switch.
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# ? Oct 28, 2020 23:09 |
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the switch has the worst wifi range in a console I've used so I cant imagine streaming a game on it and having any positive experience. not that it matters since I dont think streaming games are ever releasing in australia.
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# ? Oct 28, 2020 23:24 |
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Tried Control on both settings with my Switch on ethernet, performance mode was smooth sailing and graphics mode was a bit choppy but would have been playable, though I always go for performance when given the choice. That said nothing really happens in the short time the demo gives you that would tax the stream very much so maybe it goes to poo poo later on. I don't think I'll buy it at any rate. Hitman I'd be more tempted by
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# ? Oct 28, 2020 23:26 |
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came to see if anyone is as excited about Part Time UFO as I am and instead got a bunch of bad takes about the SCP wiki
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# ? Oct 28, 2020 23:29 |
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Bleck posted:came to see if anyone is as excited about Part Time UFO as I am and instead got a bunch of bad takes about the SCP wiki It’s an adorable game and another winner from HAL. Feels like a DSi eshop game or gameboy advance game in all the good ways
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# ? Oct 28, 2020 23:31 |
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Ok, can someone dumb down how cloud streaming services actually work? Like, you're getting a direct-feed video (?) of the game being played from another single computer, right? So if a million people are using their million Switches to each stream a copy of this game, like.... How does that even happen at that scale? And I fully realize that 1 million is low if you think of all of the people doing this with Stadia. I guess I just can't comprehend how many resources are needed to successfully pull this off. I get cloud storage, because hey, 1gb here and there on a massive hard drive is like nothing. That, I can picture on a grand scale. But streaming a resource-intense game? And yet, it happens, so either I'm missing something (like some sort of compression algorithm that helps scale this down), or it really is that much of an undertaking, server-side.
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# ? Oct 28, 2020 23:35 |
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Rupert Buttermilk posted:Ok, can someone dumb down how cloud streaming services actually work? Like, you're getting a direct-feed video (?) of the game being played from another single computer, right? here's how you order another computer instance at amazon: click button
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# ? Oct 28, 2020 23:37 |
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Quantum of Phallus posted:Nightdive dude in here who worked on the Strife port, is that launch sale happening? We're still trying to make that sale happen, put simply the sale just broke and we have to very slowly repair the whole thing.
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# ? Oct 28, 2020 23:42 |
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I'm glad there is a demo for Hyrule Warriors. Turns out I'm not a fan.
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# ? Oct 28, 2020 23:46 |
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Rupert Buttermilk posted:Ok, can someone dumb down how cloud streaming services actually work? Like, you're getting a direct-feed video (?) of the game being played from another single computer, right? Virtual machines
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# ? Oct 28, 2020 23:47 |
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From Geforce Now, it can range from 4Gig an Hour (Data Saver / Low settings), to 6Gig an Hour (Competitive / Online gameplay settings), right up to 10Gig an Hour (Balanced / High settings). Stadia had similar rates from what I heard. I tried Control on Switch and Geforce Now this evening. Performance was serviceable on Switch in Performance Mode, while Graphics Mode was a stuttering mess. Geforce Now was very smooth on PC where it was more like Graphics Mode than Performance Mode.
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# ? Oct 28, 2020 23:47 |
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Are the NMH ports good? I’ve always wanted to play these games.
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# ? Oct 28, 2020 23:50 |
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With regards to Age of Calamity framerate one thing I am glad for is that it seems to be the type that is visually noticeable but doesn't interfere with the flow of gameplay, at least for me.
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# ? Oct 28, 2020 23:54 |
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Nep-Nep posted:With regards to Age of Calamity framerate one thing I am glad for is that it seems to be the type that is visually noticeable but doesn't interfere with the flow of gameplay, at least for me. most framerate dips in games are like this, people online are just extremely Online about it
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# ? Oct 28, 2020 23:57 |
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I need to fix drift on a joycon or two. Any recommendations on replacement sticks? I saw an ifixit guide that looks simple enough, but they want $15 per stick which seems expensive.
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# ? Oct 29, 2020 00:00 |
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# ? Jun 6, 2024 08:42 |
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canyoneer posted:I need to fix drift on a joycon or two. Any recommendations on replacement sticks? I saw an ifixit guide that looks simple enough, but they want $15 per stick which seems expensive. Just have Nintendo do it for free. I notice the frame dips in Hyrule Warriors but every Warriors game I’ve ever played has that so it doesn’t really bother me.
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# ? Oct 29, 2020 00:01 |