|
Edgar Allen Ho posted:Can musket fire penetrate a knee-high tiger? A knee-high Tiger's gun would be about the low end of musket calibres, somewhere around 14-15 mm.
|
# ? Oct 24, 2020 15:03 |
|
|
# ? May 13, 2024 11:22 |
|
GHQ's stuff is great for detail. And if you want to use more than one or two tanks in a game, 6mm is how you avoid parking lot syndrome.
|
# ? Oct 24, 2020 15:16 |
|
Soviets in the new Team Yankee group can take a Shock Tank Batallion that includes both motorized infantry and tanks and is hit on 4+ and skill 3+. I've wanted elite Soviet formations for FOW/TY since I started playing this dumb game and they're beautiful.
|
# ? Oct 29, 2020 19:50 |
|
Those Stalingrad buildings look pretty loving amazing too - I don't think they'd be out of place in TY or standing in the Berlin table I will never actually finish.
|
# ? Oct 31, 2020 03:14 |
|
Grey Hunter posted:For anyone interested, a second tour of FNG is up here We won the first mission with no casualties, yay! BTW, have you ever considered running a Nuts! goon vs. goon game?
|
# ? Nov 2, 2020 08:40 |
|
moths posted:Those Stalingrad buildings look pretty loving amazing too - I don't think they'd be out of place in TY or standing in the Berlin table I will never actually finish. One of the nice long-term things about historicals is the buildings. You can slap down napoleonic constructions for Market-Garden, stick a blown up Passchendaele farm at Breitenfeld, and repurpose the ruins of 1941 Kiev for 1981 Munich, and it mostly just works.
|
# ? Nov 3, 2020 03:55 |
|
- What do we do tonight, Brain? - Same thing we do every night, Pinky. We’ll paint French Napoleonics! Finishing the pompoms, then it’s basing time baby!
|
# ? Nov 4, 2020 20:58 |
|
Just finished my first wargame since lockdown started. Field of Glory Napoleonic : British 1811 vs Moldova. I lost nearly the entire British Light Division and the entire British Calvary division. I disordered one of his units. For a turn. A complete and unmitigated disaster. Lessons learnt: Do Not Attempt A Frontal Attack In Spain. Do Not Attempt A Frontal Attack Over Steep Hills. British Light Rifle Infantry Cannot Assault Conscripts On Top Of a Hill If They Are Unsupported. Charging Heavy Shock Cavalry THROUGH Moldivan Grenadiers won't actually disorder them. In Conclusion I feel right now I should just give up attempting to play wargames. Much like my army, my morale is shattered. I feel like the only army I should attempt to play would be an Allied one for the Gallipoli campaign...and it would end in the same result. Perhaps fight the same way the British did at New Orleans in the war of 1812. Comstar fucked around with this message at 11:39 on Nov 7, 2020 |
# ? Nov 7, 2020 05:54 |
|
And now for the battle report here The Sun rises to the east. An Anglo-Portuguese corps advances to liberate an Spanish town held by the forces of Napoleon...a army from far away Moldova. The Battlefield facing East towards the rising sun. Spain, 1809. Steep hills dominated the west side of the map, with a gentle hill in front of the main Spanish town to the north. Another Spanish village was to the east behind a small fordable river and forest. A swamp stood at an angle between both roads. Looking north towards the Moldovian lines My armies view up the main road I didn't look at my old posts and couldn't find a copy of my previous army lists, so I thought I'd go to the expects. This list is the list used by Alastair Donald at Cancon in 2020. Dave bought a cheap British Army from Ebay (one thing I still dream about doing) and he was able to fit it out well. With only a competent commander, I was only able to block the Dave's army from using one (double one) mission - Static Defense. A mission I know Dave is unlikely to use anyway. I expected another Frontal Assault like last time, and wanted to try something new- a direct Frontal Assault of my own! What I didn't know is that the Moldovan army would choose to be more Napoleonic than I anticipated - and choose to do an Envelope mission. One or more of his divisions would arrive on one flank or the other, sometime after turn 2. The Anglo-Portuguese army deploys for a Frontal ASsault I strongly suspected it would arrive to my west (left flank) but I thought I could get over the hills BEFORE they arrived - allowing me to attack his conscripts defending the hill; and village before they could march to the sound of the guns. The CALVARY DIVISION on the left flank On my left flank I placed the CALVARY DIVISION. They were to delay any attack coming from the flank. What I didn't know was that if a flanking force comes within 6 inches of your units,. they immediately fall back AND take a morale loss. You can't stop them arriving (unlike how the rules I'd played under for 40k a long time ago). The LIGHT DIVISION starts to cross the steep hills. The LIGHT DIVISION came next. I thought they would be best to get over the steep hills quickly and assault the enemy held hill and village the best. Turns out they did have the speed to do that..but the next division would not. The GUARDS DIVISION Then the GUARDS Division - the best units in my army to act as the hinge and conduct a frontal attack on the enemy position on the hill in front of the town. The VANGUARD Division on the right flank Finally the VANGUARD DIVISION on my right flank and to help guard that flank in case the enemy army came from the east. The Allied Corps Commander tries and fails to get a better view of the battlefield The Moldovan Army defends the town in depth. Dave setup his two mixed divisions in a defense in depth. His CONSCRIPT Division on the hill and town was my main target. His second, more powerful division with HEAVY RUSSIAN ARTILLERY was in the centre. Russian COSSACK'S were on the far left and right flank, along with some heavy cavalry and elite Hussars. Turn 1, on a frontal attack I moved my army forwards. The steep hills so far don't slow me down too much as I can double move for free the first turn The LIGHT DIVISION advances past its hill, while the GUARD DIVISION stops at the base of the next one The Moldovan army reacts I was a bit worried by the two Calvary units hanging around my right flank, so I refused my right flank and held it back a bit. One of the cavalry units was an officer lead a Hussar with horse artillery so could be devastating if used at the right time. Flanking the enemy held hill, and climbing the steep hill in front My cavalry guarded my left flank and the 95th Rifles advanced into the plain. The Guards unit was held up by the steep hill The Moldovan heavy cavalry and artillery moved to the centre to support the infantry there. Apart from the Guard units being held up a bit, everything was proceeding to plan... Firing breaks out along the line What did NOT go proceeding to plan was the bad shooting by the entire British army. Only one unit Moldovan brigade was disorganized. Being on the steep hill had slowed and stopped my advance in the centre. And now an entire enemy division was seen to about to arrive on my left flank! When I had tried an envelope attack my units took another TWO turn to arrive, but my luck had deserted me at the very start of combat. The next turns shooting didn't do much either To add insult to injury the conscripts on the hill did more damage back than I had done in. The Moldvon 3rd division arrives on my left flank! Two heavy cavalry units and elite Grenadiers were now facing my light and heavy cavalry brigades. I had one turn to hold them off before my left flank would collapse and my light infantry assaulting the hill would be caught from behind. I could either try and fall back or go for broke and hope for some luck to break the conscripts before the trap shut over them. The British Heavy Dragoons Charge! With nothing else to do, I sent my Impetuous Super Heavy Shock Cavalry charging into the teeth of the Moldovan Elite Grenadier. Naturally. they had no problems forming square, though the quick move did prevent them from hitting any horse with gunfire (the Moldovens rolled badly for once in the game) The LIGHT DIVISION charge up the hill! With no time to lose, the 95th Rifles charged up the hill at the Moldvan Conscripts. It was not to be. The right hand brigade, already disordered by the gunfire coming from the hill, failed to commit the charge, and the left brigade, despite not being hit on the way in, could not budge the Conscripts as they were supposed be friendly units to the flank, rear AND on a hill. I should have had the Spanish Guerrilla unit supporting them,. and needed a turn of shooting done before hand, but I didn't have the time. The Heavy Dragoons win! Somewhat amazingly to me, the Heavy Dragoon charge succeeds! It disorders the Grenadiers, but the horses are blown and the brigade is spent. They charge THROUGH THE SQUARE and end up on the other side...and that's it. The Grenadiers are hardly bothered by the whole thing. I really think something went very wrong with how the rules are working here. I suppose it sorta works like the French Calvary charges at Waterloo, but it still seems wrong. The Light Division disintegrates Both Light Brigades rout. This also demoralizes the light Calvary. The Spanish Guerrilla's fall back in fear.. The Heavy Calvary is now BEHIND enemy lines but will be unable to charge anyone in the rear. One bright spot but a small one In the centre my two divisions had started to crack the angle of the Moldovan Infantry. The Moldovan Cavalry was being held back and MAYBE I could have won the musket duel...but the Guard unit on the left was crippled the entire time by being on the steep hill, so only had 50% of their muskets able to fire and my luck continued to be nothing but bad. The Hussar's rout The Anglo-Portuguese army breaks With the 2 light rifle units, the cavalry and demoralized units all falling apart, the battle is over. The Moldovan army has one unit somewhat inconvenienced and will most probably rally back to normal next turn. A complete and unmitigated disaster. Back in 2nd edition 40k I lost neatly every battle I played. I came LAST in the Games Workshop Grand Tournament in Melbourne. At the end of this battle, I feel the same way - this is hopeless and why do I bother. I did write up a lot of things to keep in mind next battle and I've got a new army plan...but I'm worried it will all end the same. Ultimately my plan was very bad - I should have attacked over the easily fordable river and placed my LOC on a road going south from the eastern village. I really need to get some solo games in - at least that way I can beat SOMEONE.
|
# ? Nov 8, 2020 10:19 |
|
I know removing models to represent casualties doesn’t usually come into play with division level wargames but there is a certain satisfaction with causing visible damage to your enemy that status effects just don’t have. I don’t know that much about the rules you’re using but they seem extremely unfriendly to beginners. Maybe you and your friend could try a ruleset that is new to both of you so you’d be on more even ground?
|
# ? Nov 8, 2020 10:47 |
|
1st rule of war gaming: if you want a game play what anyone else plays locally. Field of glory isn’t that hard- I think it’s way more logical than Black powder. But there a few rules I haven’t experienced yet so they come as a surprise. This was the first battle I’ve done as a frontal attack and my plan was something Haig wouldn’t have thought a good idea. Also Dave wrote the literal book on how to win FOGN battles, so I’m at a disadvantage there. Also his brother is the ranked best player on the planet and Dave considers a miracle if he can fight his brother to a draw. Comstar fucked around with this message at 12:11 on Nov 8, 2020 |
# ? Nov 8, 2020 12:08 |
|
I’ve found the best way to learn any competitive game is to get thrashed by someone better than you, so this sounds like one of those situations where you’ll slowly get close to even with Dave and then play someone else and just wreck them
|
# ? Nov 8, 2020 14:34 |
|
Absolutely that, yeah. My previous experience of flames of war was just getting bodied by a few dudes at a club near me for a year, moving, and ending up top-half of the scoreboard ever since.
|
# ? Nov 8, 2020 18:09 |
|
Most of my Flames of War experience is playing a game against my friend Vinny who would fight a close game with whatever he had handy against my newest list, and then go work out the most broken thing he could for the least money that would absolutely murder my list, build that, and table me the next week. Getting games in against other friends who were casually into it or the couple of tournaments I went to showed me that my lists were actually reasonably solid all-comers lists and that I knew how to use them well enough. For any of you who have played the old WotC Axis and Allies miniatures game, Vinny is the kind of person who realises that you can take nothing but basic Soviet Riflemen in that and clog up the objectives with more units than the other side will ever be able to kill, losing 60-80% of your forces but still auto-winning. Then he does that.
|
# ? Nov 8, 2020 19:05 |
|
Arquinsiel posted:Most of my Flames of War experience is playing a game against my friend Vinny who would fight a close game with whatever he had handy against my newest list, and then go work out the most broken thing he could for the least money that would absolutely murder my list, build that, and table me the next week. Getting games in against other friends who were casually into it or the couple of tournaments I went to showed me that my lists were actually reasonably solid all-comers lists and that I knew how to use them well enough. He sounds... fun..?
|
# ? Nov 8, 2020 20:51 |
|
The majority of local wargamers are European Team Championship warhams types so him being happy to explain how he builds lists to min-max game rule advantage is significantly better than everyone else hoarding their precious builds and strats. He also tends to go off games pretty quickly once he's optimised them, so we get a nice rotation of stuff in from super jank "tournament" systems to more freeform "gentlemanly" systems. It'd probably annoy the gently caress out of me if I was just getting started though.
|
# ? Nov 8, 2020 21:20 |
|
Maybe I'm an outlier here, but playing in an environment when one side is almost always getting annihilated sounds like a bad time. If you're the side getting thrashed it's obviously a bummer, and to be the guy winning easily is boring as hell. My most memorable games are those that come down to the wire, where either side could win up until the last turn. When I teach new people how to play a game I usually chose a scenario stacked in their favor. If they win, it's fun for them, and if I win or even make it a close game there is a sense of accomplishment at having beaten the odds.
|
# ? Nov 9, 2020 04:46 |
|
Yeah, I do not subscribe to the school of hard lumps when it comes to teaching newbies new games.
|
# ? Nov 9, 2020 08:59 |
|
If one player is very dominant, you can also try different scenarios that affects the balance. That way the more experienced or simply more skilled player can still get a challange. After all, good historical generals were not just those who could win when facing perfectly even odds, but who could do well when under real pressure. Instead of a straight fight, try playing a game where the victory condition is simply drawing for a certain amount of time against superior odds. Also simply varying scenarios instead of always fighting pitched battles can work in itself. It might turn out that a great player is just better at pitched battles with even odds, but might do worse when having to plan a fighting retreat, an assault on a town or a cavalry assault against an infantry column.
|
# ? Nov 9, 2020 09:13 |
|
Class Warcraft, you let us know when/if Stalingrad is back on, right?
|
# ? Nov 9, 2020 10:08 |
|
https://forwardmarchminiatures.blogspot.com/2020/10/sneak-peak-at-new-1mm-figure-range.html 2mm is too big for proper 1:1 napoleonics, apparently.
|
# ? Nov 10, 2020 21:05 |
|
90s Cringe Rock posted:https://forwardmarchminiatures.blogspot.com/2020/10/sneak-peak-at-new-1mm-figure-range.html Speaking of, I remember reading how some madman made 2mm Napoleonic "miniatures" from some plastic grating, basically pegs with the salient features of a given army/unit's uniforms painted on to represent individual soldiers. Anyone remember that and got a link?
|
# ? Nov 10, 2020 21:57 |
|
90s Cringe Rock posted:https://forwardmarchminiatures.blogspot.com/2020/10/sneak-peak-at-new-1mm-figure-range.html
|
# ? Nov 10, 2020 22:08 |
|
Pierzak posted:Speaking of, I remember reading how some madman made 2mm Napoleonic "miniatures" from some plastic grating, basically pegs with the salient features of a given army/unit's uniforms painted on to represent individual soldiers. Anyone remember that and got a link? Granny grating armies? I think that was 5-6mm, they did actually put out a rule book and supplements as well. My local store had it. Hair roller armies are also one of those things people have been trying to make happen for decades. Arquinsiel posted:I think at this point you get better results just photographing someone's nice 15mm army and printing custom counters. 90s Cringe Rock fucked around with this message at 22:22 on Nov 10, 2020 |
# ? Nov 10, 2020 22:19 |
|
90s Cringe Rock posted:3mm is worth it for detail New thread title
|
# ? Nov 11, 2020 21:20 |
|
90s Cringe Rock posted:but I wouldn't really want to go 2mm or lower.
|
# ? Nov 11, 2020 21:35 |
|
We were just talking about a new 1mm range at the club. Might just make 1:1 man to figure playable without an enormous playing area. http://forwardmarchminiatures.blogspot.com/2020/10/sneak-peak-at-new-1mm-figure-range.html?m=1
|
# ? Nov 11, 2020 22:27 |
|
1:1 representation in that you get 3 1mm tall lines that you can put colored dots on for every trooper that should be in the line. Yes, those blue things next to the coin are the troops.
|
# ? Nov 12, 2020 06:03 |
|
Presumably the cavalry and artillery will be a bit fancier.
|
# ? Nov 12, 2020 07:50 |
|
Yeah I readily admit that napoleonics have broke my brain and I actually think that an entire field of such small rows of dots, actually being able to things like a flank attack with entire divisions, would look... really good.
|
# ? Nov 12, 2020 08:45 |
|
lilljonas posted:Yeah I readily admit that napoleonics have broke my brain and I actually think that an entire field of such small rows of dots, actually being able to things like a flank attack with entire divisions, would look... really good. Oh, I understand the desire, I'm just making fun of claiming that that those three lines of dots are akin to 1:1 miniature representation because what you see from afar is a bare base (because the scale is too small for decoration) with three lines.
|
# ? Nov 12, 2020 09:15 |
|
Legit what's the difference between that and using hex chits.
|
# ? Nov 13, 2020 10:23 |
|
Cassa posted:Legit what's the difference between that and using hex chits.
|
# ? Nov 13, 2020 10:28 |
|
Ribbed for your hexy pleasure.
|
# ? Nov 13, 2020 10:29 |
|
Cassa posted:Legit what's the difference between that and using hex chits. You still get a more 3D feel to it, especially with terrain. At least in the photos I've seen from 2mm, haven't seen anyone doing a 1mm battlefield.
|
# ? Nov 13, 2020 10:33 |
|
Just a heads up for anyone interested in English Civil War stuff: Steel Fist Miniatures' gorgeous 15mm line is now available for pre-order, probably to begin shipping next month. https://www.steelfistminiatures.com/product-category/english-civil-war-15mm-product_cat-19/ These things would look good if they were 28mm, but for 15mm they're mindblowing. I'm not even that big a fan of the period but I'm going to pick some up just because they look so good.
|
# ? Nov 13, 2020 12:08 |
|
That 1mm stuff looks great imo. Sure the one battalion is meh but imagining divisions squaring off on a 6x4 table...
|
# ? Nov 13, 2020 17:32 |
|
Thanks for the painting tips. If I were to hasard a try and painting my soviets with GW contrast paints, which would you recommend for the brown, tans, greens etc?
|
# ? Nov 14, 2020 13:03 |
|
Nazdreg for uniform, Militarum green for helmet, Wyldwood for wood, black templar for for boots/guns.
|
# ? Nov 14, 2020 16:04 |
|
|
# ? May 13, 2024 11:22 |
|
This guy is on my table right now. The uniform is Aggaros Dunes, the helmet is a 50/50 mix of Basilicanum Gray and Militarum Green. Seconding Wyldwood for the wood and black for the boots, but I prefer Basilicanum Gray for the guns.
|
# ? Nov 14, 2020 16:08 |