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Is that the Dark Eldar dude who took a look at the Golden Throne and was like "I couldn't dream up a more perfect torture device than this, and you did it to your Emperor yourselves?"
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# ? Nov 6, 2020 04:56 |
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# ? Jun 2, 2024 19:31 |
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A Radical Inquisitor Lord, the Fabricator-General, the head of the Imperial Merchant Fleets, and the Master of the Astronomican brought in some Dark Eldar Haemonculi to repair the Golden Throne because if anyone could figure out how that thing works it would be the a Haemonculus. Bringing other Dark Eldar back from the dead is one of their main jobs and they can do it as long as they have even the smallest piece of their client's body on hand. Also, considering the sheer amount of suffering the Golden Throne causes to its user and the psykers being fed into it they'd probably fix it out of professional courtesy alone.
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# ? Nov 6, 2020 05:05 |
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quote:Due to his extensive cybernetic augmentation, Oud is more building than man and is thus the most difficult High Lord to speak to directly. Moving his form to the Great Chamber of the Senatorum Imperialis requires extensive logistical work and construction.
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# ? Nov 6, 2020 06:45 |
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Mordja posted:I love warhams. In the TTS-verse, the High Lords are literally having their meetings ON TOP of the Fabricator-General.
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# ? Nov 7, 2020 01:06 |
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I blame you two for encouraging me to reinstall and play through the campaign. PATHFINDING!
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# ? Nov 7, 2020 01:19 |
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Olesh posted:I blame you two for encouraging me to reinstall and play through the campaign. PATHFINDING! There's so many times in the videos where I just sort of stop, look at one squad just running up and not shooting at something and think to myself "Okay where is the one dude not moving trapped at?" or I'm looking at a blob of people and just thinking "How do I untangle this yarn mess I made"
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# ? Nov 7, 2020 01:25 |
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Regarding the lp I am happy to hear about you talking about the updates made to the setting as it is fun to learn about what has fundamentally changed since when I started the hobby when I was a kid.
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# ? Nov 7, 2020 02:06 |
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TheLastRoboKy posted:There's so many times in the videos where I just sort of stop, look at one squad just running up and not shooting at something and think to myself "Okay where is the one dude not moving trapped at?" or I'm looking at a blob of people and just thinking "How do I untangle this yarn mess I made" Yeah, that's the one thing that bugs me. If part of a squad gets trapped in a blob of stuff, or otherwise pathblocked, the one or two squadmates that aren't trapped will basically shut down - they'll move to their target area, but even if they're in attack move, they will not fire a single shot at anything until they re-unite with their squad. Which gets frustrating when trying to attack-move a large army into an enemy base.
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# ? Nov 7, 2020 04:09 |
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BlazetheInferno posted:Yeah, that's the one thing that bugs me. If part of a squad gets trapped in a blob of stuff, or otherwise pathblocked, the one or two squadmates that aren't trapped will basically shut down - they'll move to their target area, but even if they're in attack move, they will not fire a single shot at anything until they re-unite with their squad. Which gets frustrating when trying to attack-move a large army into an enemy base. There's no feeling quite like trying to move a couple tanks in front of your formation and realizing you have to clear a path through 5 squads, all of which are all tangled together.
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# ? Nov 7, 2020 05:09 |
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ThingOne posted:A Radical Inquisitor Lord, the Fabricator-General, the head of the Imperial Merchant Fleets, and the Master of the Astronomican walk into a bar, and
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# ? Nov 7, 2020 05:32 |
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biosterous posted:walk into a bar, and I think you mean the Fabricator-General IS the bar.
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# ? Nov 7, 2020 06:42 |
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Hunt11 posted:Regarding the lp I am happy to hear about you talking about the updates made to the setting as it is fun to learn about what has fundamentally changed since when I started the hobby when I was a kid. Yeah, I've only heard references to it, I'm really glad to have it explained with some authority
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# ? Nov 7, 2020 06:54 |
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quote:Due to his extensive cybernetic augmentation, Oud is more building than man and is thus the most difficult High Lord to speak to directly. Moving his form to the Great Chamber of the Senatorum Imperialis requires extensive logistical work and construction.
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# ? Nov 7, 2020 11:02 |
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As usual, If the Emperor had a text-to-speech device has the best take on the Fabricator General.
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# ? Nov 7, 2020 13:30 |
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Olesh posted:I blame you two for encouraging me to reinstall and play through the campaign. PATHFINDING! I also reinstalled just to play Dark Crusade and feel you on the pathfinding. Nothing like looking at why an attack stalled and realizing your relic unit is stuck behind something in your base. It made me realize that I can’t play any races except space marines and Imperial Guard. I am awful with everything else.
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# ? Nov 7, 2020 13:44 |
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Morand posted:I also reinstalled just to play Dark Crusade and feel you on the pathfinding. Nothing like looking at why an attack stalled and realizing your relic unit is stuck behind something in your base. That's funny, since in Dark Crusade at least, Imperial Guard are awful. Try the Necrons. They're so slow that even if your APM is in the single digits, you should be good. Just spam infantry and rush the monolith.
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# ? Nov 7, 2020 13:49 |
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Hunter Noventa posted:As usual, If the Emperor had a text-to-speech device has the best take on the Fabricator General. Morand posted:It made me realize that I can't play any races except space marines and Imperial Guard. I am awful with everything else.
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# ? Nov 7, 2020 15:40 |
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DOW1 wasn't the first time an RTS featured buildable super units (that might have been TA?) but it was probably the first time they were truly impressive to watch.
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# ? Nov 7, 2020 16:54 |
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Mordja posted:DOW1 wasn't the first time an RTS featured buildable super units (that might have been TA?) but it was probably the first time they were truly impressive to watch. Still sucks that Dawn of War 2 made the super unit for the Tyranids the Swarmlord. Which I kind of get, but completely ruins the whole point of the Swarmlord.
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# ? Nov 7, 2020 17:21 |
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Lord_Magmar posted:Still sucks that Dawn of War 2 made the super unit for the Tyranids the Swarmlord. Which I kind of get, but completely ruins the whole point of the Swarmlord. Speed synapse is incredibly good, though.
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# ? Nov 7, 2020 18:05 |
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wiegieman posted:Speed synapse is incredibly good, though. It is, mechanically The Swarmlord is fine, but from an actual lore point it's not nearly good enough. The whole deal with The Swarmlord is that it's the second opinion, whenever something proves too hard for the Hive Mind and it's Hive Tyrant methods, it calls upon the Swarmlord, a consciousness kept separate and contiguous for 10000+ years. So it's a 10000 year old at minimum master tactician that completely changes the way the Tyranid Swarm fights, their tactics become vastly superior to what they used to do, and The Swarmlord itself is nearly unstoppable in melee combat. Basically the Swarmlord shouldn't be a Ultimate Unit, it should be an upgrade to your Hive Tyrant Leader Unit, that improves your entire faction and makes it an unholy melee nightmare.
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# ? Nov 7, 2020 19:11 |
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Lord_Magmar posted:Still sucks that Dawn of War 2 made the super unit for the Tyranids the Swarmlord. Which I kind of get, but completely ruins the whole point of the Swarmlord. I don't know much from Tyranids, what's wrong with the Swarmlord? Not sure what else 'Nids could have gotten without going into Biotitan scale...
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# ? Nov 7, 2020 20:01 |
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Eventually the Tyrannids are just going to evolve an officer structure that the Swarmlord can send to do things when it's needed elsewhere, all so that they can have more named characters.
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# ? Nov 7, 2020 20:11 |
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Mordja posted:Not sure what else 'Nids could have gotten without going into Biotitan scale... Lots of options. Here's a few of the most obvious: Hierodules, the Tyranid equivalent of Imperial Knights or Eldar Wraithknights. There are two variants, one shooty and one choppy. Trygons, Ravener cousins the size of Land Raiders. Tyrannofexes, mobile gaunt factories bristling with bioweapons. wiegieman posted:Eventually the Tyrannids are just going to evolve an officer structure that the Swarmlord can send to do things when it's needed elsewhere, all so that they can have more named characters. Old One Eye, The Red Terror, and Deathleaper. Also the Doom of Malan'tai (you know those Infinity Circuits talked about in the last update? The Doom was a Zoanthrope that ate one, souls and all, and then the rest of the craftworld) and the Parasite of Mortex.
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# ? Nov 7, 2020 20:27 |
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Gothsheep posted:That's funny, since in Dark Crusade at least, Imperial Guard are awful. Try the Necrons. They're so slow that even if your APM is in the single digits, you should be good. Just spam infantry and rush the monolith. Man I loving LOVE the guard though. I love how quickly you can swarm and grab poo poo and once you poo poo out some tanks and a baneblade can run over everything. Plus comissars are great. Immediate full morale for all squads and shooting faster? Yessir!
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# ? Nov 8, 2020 02:09 |
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Morand posted:Man I loving LOVE the guard though. I love how quickly you can swarm and grab poo poo and once you poo poo out some tanks and a baneblade can run over everything. Plus comissars are great. Immediate full morale for all squads and shooting faster? Yessir! Well, I was probably more forceful than I meant to be. The IG isn't worthless as a faction, they're just the weakest faction. I mean someone has to be, and the weak early game combined with lack of anti-armor or melee options means the IG can struggle a lot until you make it into the late game and start pumping out their really nice armor.
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# ? Nov 8, 2020 02:20 |
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Mordja posted:I don't know much from Tyranids, what's wrong with the Swarmlord? Not sure what else 'Nids could have gotten without going into Biotitan scale... As I said, the Swarmlord is an impressive fighter, but it’s primary purpose is not it’s combat skills. The Hive Mind employs the Swarmlord when it needs to have a better level of strategy and tactics in a campaign. So there’s mention of how the Swarmlord joining a battle completely changes how Tyranids fight. They go from what amounts to a moderately intelligent swarm of locusts, to a fully realised tactical force capable of out-manoeuvring Marneus Calgar. So making it just a giant super unit with some team buffs that’s bigger than all the other Tyranids is a disservice to it’s actual function for the Hive Mind. It also isn’t actually bigger than a normal Hive Tyrant, just more intelligent and with the unique bonesabres that it can use to parry any weapon in the world and will instantly kill most enemies in a single blow. Cythereal posted:Lots of options. Here's a few of the most obvious: All of these would work for example, although you’ve described a Tervigon. A Tyrannofex is more like a mobile Superheavy artillery beast, with it’s weapons of choice either being a giant acid flamethrower, a hive of insects fired at Gatling cannon levels, or a bio-cannon that can turn a Baneblade inside out in two shots (one oil and the other to ignite the oil). Personally I’d have gone with the Trygon or Mawloc (Trygon but it has a giant mouth to swallow things whole when it surfaces), and let the super unit leave behind tunnels for Tyranids to follow it as it burrows around the map and pops up behind enemy lines. Or if you need a named character for the Tyranid super unit, both the Doom of Malan’tai and Old One Eye are basically used like that anyway. The Doom of Malan’tai is the most powerful Zoanthrope ever, after crash landing on the Eldar Craftworld of Malan’tai and devouring the entire Infinity Circuit it then proceeded to devour the entire Eldar population as well, leaving the Craftworld a dead husk of soulless bodies. It now literallly eats souls and life-force just being near other non-Tyranids and can rend entire battlefields in half with it’s psychic might in a unique power known as The Cataclysm. Old One Eye is just a straight up immortal giant carnifex, to the point that in the tabletop when it dies you just leave it on the board and it gets to roll to attempt to regenerate every single health point it has every turn. It also would absolutely work for the speed thing the Swarmlord does because Old One Eye turns the Tyranids around it more vicious as they follow it’s Alpha Beast charges. Lord_Magmar fucked around with this message at 03:45 on Nov 8, 2020 |
# ? Nov 8, 2020 03:36 |
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Sounds like Old One Eye would have worked nicely in the game. But you should probably have to pay to get it back up if it fights as well as the other super units.Lord_Magmar posted:The Doom of Malan’tai is the most powerful Zoanthrope ever, after crash landing on the Eldar Craftworld of Malan’tai and devouring the entire Infinity Circuit it then proceeded to devour the entire Eldar population as well, leaving the Craftworld a dead husk of soulless bodies.
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# ? Nov 8, 2020 12:28 |
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Sadly, the Doom officially no longer exists, it was absorbed by the Hive Fleets and its unique genetics and combat data distributed to every Hive Fleet, resulting in a new Tyranid strain called the Neurothrope - basically a Zoanthrope officer or sergeant that features a weaker version of the Doom's powers. Old One Eye on the other hand is not only still around and kicking, it still turns up with its titular scar no matter which Hive Fleet spawns him. Because that's one of the things about Tyranids. There are many different nodes of consciousness within the Hive, resulting in genuinely unique individuals who retain their memories and personalities even after they're killed. Kill a Hive Tyrant, and it's going to remember. They are not stupid, at all. One of my favorite examples of that is Hive-Fleet Gorgon's unique way of killing billions of people across a dozen systems. So there was this Imperial star system comprised mainly of agri-worlds (planet-sized farms that feed Imperial worlds that can't feed their own populations) that Gorgon popped up near and started raiding. The Imperium, naturally, assumed this was Gorgon's next target and deployed a major force to protect the system and evacuated as much of the system's surplus as possible as a contingency against the system falling. Gorgon never actually attacked the system in large force, but months later every world that system had shipped food to suffered massive outbreaks of pestilence, disease, and poisoning. And when the system started using their own stockpiles due to the extra mouths to feed from the new garrison intended to fight the Tyranids, the same thing started happening there. Gorgon had slipped infiltrators into the system and poisoned their food stores - not the food actually being consumed immediately, that was monitored too closely. The raids were merely a provocation to get the Imperium to respond the way it did, critically weakening the Imperial presence in several star systems as the tainted food stores went to work.
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# ? Nov 8, 2020 13:27 |
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Poil posted:Sounds like Old One Eye would have worked nicely in the game. But you should probably have to pay to get it back up if it fights as well as the other super units. Sounds to me like a lore-friendly reason for why you can rebuild the guy over and over.
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# ? Nov 8, 2020 13:37 |
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Cythereal posted:Because that's one of the things about Tyranids. There are many different nodes of consciousness within the Hive, resulting in genuinely unique individuals who retain their memories and personalities even after they're killed. Kill a Hive Tyrant, and it's going to remember. They are not stupid, at all. This is true, although only The Swarmlord gets to keep it's unique Consciousness permanently. Eventually other Hive Tyrants have their memories/thought-patterns rejoined to the greater Hive Mind to be disseminated amongst the entire Tyranid species (specificallly all future Hive Tyrants, and other similar level commander beasts). The Swamrlord is wholly unique specifically because it's the only other real consciousness the Tyranids have besides the Hive Mind itself on a macro scale, even if in individual campaigns Hive Tyrants will be unique consciousnesses after that campaign is over they no longer remain unique individuals. It's honestly a really cool and alien way to portray the whole Hive Mind thing. Also basically all of the Tyranid Named creatures are written like horror movie monsters and that's super cool too. Lord_Magmar fucked around with this message at 16:18 on Nov 8, 2020 |
# ? Nov 8, 2020 14:47 |
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Episode 7: Snackrifice Actually it's Sacrifice but let's be honest this is the Eldar making a meal of the whole thing all over again. In today's episode we do more Eldar lore chat, but also start talking about some things like our favourite Space Marine Chapters.
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# ? Nov 11, 2020 00:22 |
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https://www.youtube.com/watch?v=hQGiFWwZJno The intro for the old 40k game Rites of War shows off that sacrifice pretty well.
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# ? Nov 11, 2020 00:41 |
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Kane lives in death! Kane lives in death! Kane..... LIVES! (Am I doing it right?)
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# ? Nov 11, 2020 02:18 |
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Someone needs to slap the Eldar species as a whole upside the head and tell them that when speaking to humanity, if you want the Imperium to even consider trusting your word, explain poo poo to them like you're speaking to a five-year-old. Drop the poetry, drop the riddles, and just loving say it straight. There are times when I think the Eldar genuinely don't understand that the riddles and mystery are part of why humanity refuses to listen to their warnings. Even when they think they're being clear, they're still being ephemeral and mysterious and poetic and riddle-y and it's infuriating.
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# ? Nov 11, 2020 02:31 |
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To be fair to the Elder the Imperium is insanely xenophobic.
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# ? Nov 11, 2020 02:42 |
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Cradok posted:Kane lives in death! Kane lives in death! Kane..... LIVES! Nearly. It would be Khaine lives in death! Khaine lives in death! Khaine..... LIVES! (horrible sounds of fire god murder). Personally my favourite founding chapter is probably the Dark Angels, solely because I liked the book I read about how they started. My actual favourite chapter is either the Blood Ravens (who are just very fun and the whole Bloody Magpies gag is excellent) and the Storm Wardens (who are Space-Celts in the same way that the Space Wolves are Space-Norse). Notably the Storm Wardens have a unique weapon for their chapter, called a Sacris Claymore, which is a Claymore sized for a Space Marine (and thus an 8 foot long two handed sword), they use it instead of a combat knife like other Space Marine chapters and sometimes they even make Power Weapon versions.
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# ? Nov 11, 2020 02:50 |
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Never been much of a Space Marine so I don't have a specific favourite chapter. But if pressed I'd say Salamanders followed by Raven Guard and then Blood Ravens at the end. I was working on making a Blood Ravens army at one point but at this point I'm leaning more towards making a custom Raven Guard successor chapter or such. Even if I have a some stuff painted up as Blood Ravens by this point, including a box dread. Which was going to harken back to the old joke about them stealing Björn the fellhanded off the Space Wolves but I could never find the parts for the arm to make the joke obvious. And the rest was going to be built with a mix of other chapter parts just to make the Magpie joke even more obvious.
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# ? Nov 11, 2020 03:12 |
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My favorite Legion would have to be the World Eaters, mainly because of their primarch Angron. Besides being super soldier Spartacus leading a slave rebellion, Angron was the only primarch we know of who called the Emperor a slaving tyrant to his face and the Imperium a crock of poo poo. And he kept telling that to everyone, whether they wanted to hear it or not. He was the one primarch we know of who straight up refused to join the Imperium, so the Emperor had to bring him in in psychic chains. And the Emperor was surprised when Angron jumped at the first chance to rebel against him. More seriously, though, before the berserker thing, the World Eaters were actually known as being among the most friendly and down to earth of the Space Marine Legions, and for their near total lack of hierarchy. The World Eaters took the 'battle brother' thing far more seriously than most, and held that your squad was more important than your company or legion, explicitly encouraging marines to disobey orders from their nominal superiors if they felt those orders were stupid or put their squad in unnecessary danger. When the proto-World Eaters learned that Angron refused to join the Emperor in favor of fighting and dying with his army of escaped slaves, their eyes collectively lit up with "Oh that is definitely our daddy!" Bit of a shame what happened after that. Cythereal fucked around with this message at 03:52 on Nov 11, 2020 |
# ? Nov 11, 2020 03:27 |
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# ? Jun 2, 2024 19:31 |
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Khaine is secretly an Ork Warboss. He only comes out for a really good fight.
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# ? Nov 11, 2020 03:54 |