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DreadUnknown posted:Ohhhhh yeah the Elijah Wood one? I think I own that, it did look pretty interesting. Yeah, this one! SpectreVision's also responsible for Color Out of Space and Mandy so Transference has got a very similar art direction style, and some absolutely fantastic acting all around. The plot's well worn and the gameplay itself is very escape room, but the production value is off the charts and the delivery is spot on. I had a blast in VR and I hope Wood doesn't give up on producing games in the future.
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# ? Nov 5, 2020 18:58 |
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# ? May 13, 2024 05:50 |
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In another “gently caress Konami” event, PT was both playable and transferable to review PS5’s but an update already applied on launch units shipping prevents both.
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# ? Nov 6, 2020 20:05 |
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# ? Nov 7, 2020 07:10 |
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I just think it's actual cruelty that PT was transferrable and playable on review PS5's and Konami comes rushing in like *gasp gasp* "NO!" Probably the only thing keeping Sony from releasing an update on PS4 that just disables the game completely is some fine print in a law somewhere that could open a class action lawsuit if they did. al-azad fucked around with this message at 14:59 on Nov 7, 2020 |
# ? Nov 7, 2020 14:54 |
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That seems like an incredible amount of effort for Konami to make in order to accomplish nothing except spite
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# ? Nov 7, 2020 23:43 |
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DeathChicken posted:That seems like an incredible amount of effort for Konami to make in order to accomplish nothing except spite Sounds like Konami, then.
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# ? Nov 8, 2020 00:01 |
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Makes sense from a PR standpoint. PT being hugely popular and influential means it's now an immediate reminder of how Konami somehow pissed all that potential down their leg. Any time PT gets mentioned in any context, it makes them look worse. If I was as stupid as them I'd want it purged from the Earth too.
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# ? Nov 8, 2020 03:47 |
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Honestly I thought they had already disappeared it years ago for some reason.
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# ? Nov 8, 2020 03:52 |
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Captain Hygiene posted:Honestly I thought they had already disappeared it years ago for some reason. They have disappeared it, people have found a way to re-download it on PS4, and you can transfer it between PS4s too. I'm surprised they haven't forced a patch that makes the demo unplayable on PS4.
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# ? Nov 8, 2020 03:58 |
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IShallRiseAgain posted:They have disappeared it, people have found a way to re-download it on PS4, and you can transfer it between PS4s too. I'm surprised they haven't forced a patch that makes the demo unplayable on PS4. As long as they haven't done that my ps4 is worth some money to a special brand of crazy
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# ? Nov 8, 2020 04:01 |
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IShallRiseAgain posted:They have disappeared it, people have found a way to re-download it on PS4, and you can transfer it between PS4s too. I'm surprised they haven't forced a patch that makes the demo unplayable on PS4. Oh, it's already in a second-order battle. I saw the mention for PS5 and figured that meant it was still just sitting in the PSN store somehow.
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# ? Nov 8, 2020 04:06 |
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I never really understood Konami's reasoning on not going forward with Silent Hill's. "Yeah let's not make this super anticipated sequel to a beloved series that is guaranteed to make its money back and probably turn a decent profit internationally. Instead let's focus on a tiny marginal market of novelty arcade machines that will probably cost us a fortune to manufacture and maintain." Is the chairman of the board a brain damaged orangutan or something?
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# ? Nov 8, 2020 05:51 |
FreudianSlippers posted:I never really understood Konami's reasoning on not going forward with Silent Hill's. "Yeah let's not make this super anticipated sequel to a beloved series that is guaranteed to make its money back and probably turn a decent profit internationally. Instead let's focus on a tiny marginal market of novelty arcade machines that will probably cost us a fortune to manufacture and maintain." They just couldn't afford it. Kojima is famous for burning through money like mad, to the point where the rumor is that Phantom Pain was unfinished because Kojima already ran up $80 million dollars in development fees and there was still a whole act left to go. Kojima is a brilliant designer, but he is awful about actually making games. He'd often rather spend time on his whims than the backbone of the game, which is why people loved him, and also likely why Konami fired him. I mean there's probably a good reason why Death Stranding had so much product placement.
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# ? Nov 8, 2020 06:02 |
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FreudianSlippers posted:I never really understood Konami's reasoning on not going forward with Silent Hill's. "Yeah let's not make this super anticipated sequel to a beloved series that is guaranteed to make its money back and probably turn a decent profit internationally. Instead let's focus on a tiny marginal market of novelty arcade machines that will probably cost us a fortune to manufacture and maintain." Lol pachinko is a hundreds of billions of dollars gambling industry. Edit: Also this CuddleCryptid posted:They just couldn't afford it. Kojima is famous for burning through money like mad, to the point where the rumor is that Phantom Pain was unfinished because Kojima already ran up $80 million dollars in development fees and there was still a whole act left to go. The rumor is that the DS deal with Sony was for a set ammount of money and that was it so if Kojima blew through it all too fast Sony wasn’t going to send him any more. Konami’s games are often critically acclaimed and loved by gamers, but have never sold as well as you might think. Every silent hill game adds up to about 9 million sales. RE5 alone sold around 12 million. Pulcinella fucked around with this message at 06:13 on Nov 8, 2020 |
# ? Nov 8, 2020 06:02 |
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Money well spent. The Fox engine powered their soccer and pachinko games for nearly a decade and MGS5 grossed like 200 million day 1. Kojima never lost Konami money but sure when capitalism trumps art you’re gonna go with health clubs and gambling over video games which I’m now grinning like a jackal as I type this and realize the state of both industries in 2020. E: lol I never thought about why Konami now would be scrambling to release literally anything in 2020. al-azad fucked around with this message at 06:48 on Nov 8, 2020 |
# ? Nov 8, 2020 06:46 |
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al-azad posted:Money well spent. The Fox engine powered their soccer and pachinko games for nearly a decade and MGS5 grossed like 200 million day 1. Kojima never lost Konami money but sure when capitalism trumps art you’re gonna go with health clubs and gambling over video games which I’m now grinning like a jackal as I type this and realize the state of both industries in 2020.
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# ? Nov 8, 2020 07:09 |
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Death Stranding struck me as a wholly complete game that doesnt need DLC or sequels. The gameplay is brilliant though the story is a mess (Kojima really needs a collaborator). The fact that Kojima's team created the game in four years with nothing from the trailers missing speaks to their competence, and makes Konami's meddling of MGSV more obvious. If promoting Monster Energy was necessary to fund the game then so be it. Pretty much all art is commercial in purpose anyway.
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# ? Nov 8, 2020 08:02 |
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Kojima is bad at making games sure is a take when he's made 7 games on PS1 - PS4 era and produced several more at the same time
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# ? Nov 8, 2020 10:34 |
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I think they're talking about it in terms of 'being bad at the process of making games' not 'bad at making good games', which isn't necessarily wrong I guess. I mean, I love his work dearly, but Kojima was notoriously bad at working within budgets and development often meandered a lot as he had ideas or threw them out. Kojima is the archetypal auteur type: lots of ideas, but not so great at working on them in a structured manner.
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# ? Nov 8, 2020 10:45 |
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I'd like examples of directors who are good at making games with the same AAA title output as Kojima.
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# ? Nov 8, 2020 10:48 |
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WaltherFeng posted:I'd like examples of directors who are good at making games with the same AAA title output as Kojima. Indeed. I don't really enjoy Kojima stuff, but Death Stranding is a loving achievement with how quick the turnaround and general quality is.
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# ? Nov 8, 2020 11:43 |
WaltherFeng posted:Kojima is bad at making games sure is a take when he's made 7 games on PS1 - PS4 era and produced several more at the same time And as time has gone on and he has been given more rope to run with the games have gotten progressively less cohesive. He can effectively complete good games when he has someone to stand behind him with a ruler to smack him with and a reminder of their rapidly draining back account. Putting ten thousand guns and a goat Fulton system in Phantom Pain before even putting an ending in was inexcusable. As for Death Stranding, there's so much junk that is clogging up the game that isn't even the fun kind of weird and off-putting that they could have easily gone without having to slap ads that completely break the look of the game all over the place. By all means, Kojima, spend that cash to slap a long trench warfare boss fight where you shoot ghosts with a shotgun in the middle of my meditative transport game, that's great. I know it wasn't executive meddling forcing you to put an action scene in because you own the company.
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# ? Nov 8, 2020 15:28 |
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For what it's worth, I think that the game was ultimately improved by having the occasional moment like that to mix things up a little. There's something to be said for sticking with a theme, but there's a difference between that and wallowing in monotony for the sake of making a point - and Death Stranding can be very monotonous if you stick to just doing transporting missions.
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# ? Nov 8, 2020 15:39 |
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Based on the official MGS Twitter's responses to mission 51 and cut content, and that Kojima intended MGS3 to conclude the series but Konami just kept throwing increasingly large amounts of money at him, I'm safe in concluding that the writing was on the wall before Ground Zeroes and Konami made the executive decision of focusing all development incorporating heavy mobile style trappings. If you don't have an insane arsenal that takes 1,000 hours to unlock then you can't charge players $5 to speed it up.
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# ? Nov 8, 2020 16:45 |
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I'm guessing Death Stranding would've turned out differently and been in development hell for longer if they had built the engine for it along the way, too.
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# ? Nov 8, 2020 22:07 |
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Well, that's honestly kind of a given. Building an engine is a major development endeavour no matter what you're working towards. It's literally the most difficult thing about making any game, which is why most studios just license one.
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# ? Nov 8, 2020 22:15 |
Cardiovorax posted:For what it's worth, I think that the game was ultimately improved by having the occasional moment like that to mix things up a little. There's something to be said for sticking with a theme, but there's a difference between that and wallowing in monotony for the sake of making a point - and Death Stranding can be very monotonous if you stick to just doing transporting missions. Sure, but "break up the monotony" for me in DS would have been having to do a dramatic car race to escape from a monster or an Arkham's Scarecrow style stealth sequence, not just pumping shells into whoever comes by. Those sections aren't hard because you can just mag dump into ghosts and they won't do anything about it, so its just a matter of balancing carrying enough ammo to get through it rather than any real difficulty. DS had several mechanics like that, really, that cross the line from scary to tedious. Like the ghost swamp thing, you could spend your time gently moving around the ghosts for a mile, which is tedious. Or you could just run straight through and use the readily avalible resources to just skip the mechanic entirely. There's a lot of talk about the human enemies, and then it becomes clear they aren't actually that dangerous because there is no real reason to even engage with them. They couldn't put any mechanics in that would be a real threat because it takes forever to get anywhere, so it's all just smoke and mirrors. Which is true for most horror games, maybe, but it isn't usually hidden so poorly.
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# ? Nov 8, 2020 22:22 |
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Death Stranding's horror is great in concept - I loving love that "reality is just breaking down" kind of thing- but yeah in practice the BTs are maybe the least threatening video game antagonist in recent memory. That said, DS isn't really a horror game anyway so eh
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# ? Nov 9, 2020 00:20 |
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Like me, Kojima is more of an idea guy.
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# ? Nov 9, 2020 00:41 |
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My brother once described Kojima as "Someone who has definitely heard about the saying Show, Don't Tell." I actually like most of his games, although my personal favorites are Snatcher and Policenauts. MGS5 was an amazing achievement of open world gameplay and stealth action mechanics, but was bogged down by a frustrating overall structure, weak plot and lack of crazy boss fights like older titles. Man on Fire and the Quiet duel was cool, most everything else was a pretty generic vehicle fight. Oh, and there was the squad of super soldiers, I guess that was a boss fight. I liked DS, but I can only basically echo what everyone else said. My biggest letdown was that the open world was a little too empty and boring. I don't think it needed a tonne of collectibles all over the place like most open world games, but even having a few more interesting landmarks scattered around would be cool. A few more ruins of the the old civilization or more "working" environments like the Wind Farm or Timefall Farmer would have helped with the emergent story telling. I liked running around in the city sections too, and felt they could use a few more touches to tell a story of the history rather than mostly featureless buildings. I know the environments as they are tie into many if the themes of the games, as does the emptiness overall, but it feels like adding those elements would be totally in line with his past. I would genuinely like to see what he does with an actual horror game. I never got to play PT but it looks like he had some interesting ideas. I would actually love for him to team up with Suda51 and Swery65 and just go nuts. Its a long shot, but a fool can dream.
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# ? Nov 9, 2020 01:09 |
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Blockhouse posted:Death Stranding's horror is great in concept - I loving love that "reality is just breaking down" kind of thing- but yeah in practice the BTs are maybe the least threatening video game antagonist in recent memory. The realization you can just drive your truck on the tiny shallow river and lake by Cap knot shoreline and be entirely safe when they add more BT areas in the first area, was more satisfying than taking out the mandatory giant space whale with a blood missile launcher. But I am also glad they give you a blood missile launcher Because sometimes vaporizing a bottom tier slime orca to disable timefall is the safest bet to collect a shitload of boxes (How the gently caress did it even get on that roof? Come oooon) before the rain damages them below your very hard S rank value.
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# ? Nov 9, 2020 01:10 |
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Pulcinella posted:Lol pachinko is a hundreds of billions of dollars gambling industry. Not for nothing, but Konami's revenue for fy15 was mostly from video games. Their net income for that year was even more skewed - $113 million out of $123 million came from traditional non-gambling video games. They've been trying to get out of the video game business for decades at this point but it just keeps being their number one earner. edit: million not billion Manager Hoyden fucked around with this message at 20:26 on Nov 9, 2020 |
# ? Nov 9, 2020 20:21 |
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Do they have numbers on profits for that same time period?
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# ? Nov 9, 2020 20:52 |
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Basic Chunnel posted:Do they have numbers on profits for that same time period? That's what I meant by net income, maybe that wasn't the right word. Total video game revenue was $822 million out of $2.4 billion for the company.
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# ? Nov 9, 2020 21:02 |
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Thats mostly coming out of Mobile Gatcha games they make though, not the scant re-releases of old games.
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# ? Nov 10, 2020 00:45 |
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I feel like I heard that soon after they went into pachinko, japan enacted regulations that severely cut into their profits, hence why they jumped back into games. May be hearsay though.
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# ? Nov 10, 2020 05:08 |
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I remember reading that Pachinko numbers are dropping as a whole.
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# ? Nov 11, 2020 07:51 |
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Sometimes the ghost in Phasmophobia isn't feeling very responsive, and sometimes you ask the spirit box "Where are you?" and the ghost replies "BEHIND" and then a second later the lights go out and it immediately kills you. A++, would get exactly what I asked for again.
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# ? Nov 11, 2020 08:27 |
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Dead players can now pick up and throw non-gear objects, but they're invisible while you're holding them . I wanted to accompany my team as a haunted coffee mug
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# ? Nov 11, 2020 08:38 |
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# ? May 13, 2024 05:50 |
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Eox posted:Dead players can now pick up and throw non-gear objects, but they're invisible while you're holding them . I wanted to accompany my team as a haunted coffee mug I had a game bug out last week, and a dead player followed us as a haunted book. https://clips.twitch.tv/ZealousPeppyPeppermintPanicVis
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# ? Nov 11, 2020 16:22 |