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Electric Phantasm posted:The thing that gets me is the sound quality of the VA. The voice acting I've heard so far doesn't sound like something they recorded through a tin can in someone's closet. There's some real drops in quality (Sickle and his little gang of super mutants springs immediately to mind the audio volumes are way lower than most, though they do a good enough impression of FO4/76 sounding supes other things that stood out to me, Archon whose VA was fine but I don't know if he's supposed to be so...green? for a ghoul. it looks like the textures for his face are missing but in general its pretty good and the maybe dozen SS2 npcs (think i read theres something like 40+ total) i enountered were mostly fine to great. whoever did the Stranger did a really good job, his character actually does feel like he could have come as real dlc really solid design work all around there
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# ? Oct 31, 2020 02:03 |
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# ? Jun 5, 2024 18:37 |
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Is there a FO4 sort of... standard mod guide ala Viva New Vegas? I know that guide's got its problems but it is also (comparatively) damned efficient
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# ? Oct 31, 2020 17:38 |
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What's the consensus on this one? https://www.nexusmods.com/fallout4/mods/14997/?tab=description Hasn't been updated in 4 years and is a "WIP", but I'm interested in perk TCs for this game
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# ? Oct 31, 2020 19:41 |
Pretty sure Hot Diggity does it better?
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# ? Oct 31, 2020 19:47 |
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Does it also dog ziggity
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# ? Oct 31, 2020 19:49 |
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Ugh, ran into another SS2 bug. The mod said I unlocked the martial/commercial/recreation plots, but they don't show up in the workshop at all. Guessing I have some sort of mod conflict somewhere, but god drat is that going to be a pain to resolve. Even tried using the holotape to cheat unlock them, to no avail.
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# ? Nov 1, 2020 00:58 |
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Tried to play this again and discovered there's Halloween-specific dialogue in the intro sequence of the game, then some ways into the game went to sleep on a mattress outside and promptly died on waking - and autosaves only trigger before, not after, resting.
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# ? Nov 1, 2020 01:37 |
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Out of curiosity does SS2 add a museum type thing to the mainland like SS1 was trying in Far Harbour?
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# ? Nov 1, 2020 06:12 |
Tried to play SS2 and the quest just refuses to start. I had a guy with a pipboy show up at my settlement after I built the radio and he just refused to talk and followed me around constantly. This was on a brand new save. Edit: looks like some mod conflicts now to figure out wtf it is. cheesetriangles fucked around with this message at 11:11 on Nov 1, 2020 |
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# ? Nov 1, 2020 10:52 |
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SS2 seems pretty stable for me but I got this immortal french bulldog that keeps following me around and getting into fights with NPCs. It was fun to sit in the ArcJet basement for awhile and watch Danse get into a down and dirty close combat skirmish with an immortal French bulldog. The VA is, on the whole, very good. Did they get the PC VAs to reprise their roles for the mod or did they recycle existing assets?
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# ? Nov 4, 2020 02:12 |
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They recycled existing, sometimes unused, assets. The writing covers a lot of that to make it sound natural, but there are some moments where they had to fudge it a bit. All in all, still good.
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# ? Nov 4, 2020 02:45 |
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Hey dumb question, just reinstalled this game. How do I actually equip power armor? I'm doing the Nuka-World DLC, just got the Overboss set. Every time I try to equip it, it says I must be in Power Armor. If I go to a Power Armor crafting bench, I can't equip the items in my inventory either, nor does Transfering them to the bench seem to "place" it in the world for me to step into it like the beginning of the game with the Minutemen quest either. I'm sure I'm doing something dumb, but I don't know what
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# ? Nov 4, 2020 04:03 |
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Do you have a working Power Armor Frame?
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# ? Nov 4, 2020 04:45 |
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I guess I must not e; like what is a frame? I finally just found another suit out in the world and it doesn't have a frame on it? Oh well, jokes on me because I don't even remember where I dumped the Overboss gear last night Sab669 fucked around with this message at 12:18 on Nov 4, 2020 |
# ? Nov 4, 2020 11:34 |
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Sab669 posted:I guess I must not You hit "E" to enter the power armor, helps if you have a fusion core
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# ? Nov 4, 2020 12:48 |
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Sab669 posted:I guess I must not Take all those pieces off, what's left afterwards is the frame.
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# ? Nov 4, 2020 13:59 |
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Power Armour in F4 is not a regular armour you equip from your inventory, it's more like a vehicle sitting out in the worldspace that you have your character enter into by activating it. The armour pieces you are talking about are supposed to be put into the frame container's inventory to customize it.
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# ? Nov 4, 2020 14:11 |
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F4 Power Armor is just like your regular armor, except the frame is the "body" wearing the parts. And much like that sketchy "plug-in" mod you got from the Slab, the "body" requires something to be inserted before it works.
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# ? Nov 4, 2020 19:18 |
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I got the mod that lets me change out legendary effects, its nice cause now I actually want to hunt down legendary enemies instead of ignoring it all together cause I never get mods on guns I use. Throwing instigator on a sniper rifle feels like cheating though...
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# ? Nov 4, 2020 21:08 |
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They need to keep real unique weapons. Getting rid of those made exploring in fallout four feel so empty
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# ? Nov 4, 2020 21:14 |
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Electric Phantasm posted:Take all those pieces off, what's left afterwards is the frame. Mygna posted:Power Armour in F4 is not a regular armour you equip from your inventory, it's more like a vehicle sitting out in the worldspace that you have your character enter into by activating it. The armour pieces you are talking about are supposed to be put into the frame container's inventory to customize it. Thanks. Yea I remembered it was vaguely like a "portable container" of sorts but I couldn't think of how to describe it / figure out what piece of the "puzzle" I was missing.
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# ? Nov 4, 2020 23:21 |
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Mygna posted:Power Armour in F4 is not a regular armour you equip from your inventory, it's more like a vehicle sitting out in the worldspace that you have your character enter into by activating it. The armour pieces you are talking about are supposed to be put into the frame container's inventory to customize it. Remember, it's actually a funny shaped horse with custom horse armor!
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# ? Nov 5, 2020 15:10 |
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isndl posted:Remember, it's actually a funny shaped horse with custom horse armor! So what you're saying is I've been climbing in and out of the mechanical rear end in a top hat of a robot horse, sort of like the rhino in Ace Ventura 2?
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# ? Nov 5, 2020 18:15 |
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Morality_Police posted:So what you're saying is I've been climbing in and out of the mechanical rear end in a top hat of a robot horse, sort of like the rhino in Ace Ventura 2? "Giddy Up in the Butt, Ercup." FO4s PA changes still aren't as fun as FO3/NV, where long before you could *use* power armor, you could cheese at low level by following patrols around until someone died and you could loot the armor, then give it to your companion (Jericho was my choice) and keep following until you got to too dangerous an area or ran out of <later> "Why yes, we will teach such a sterling paragon how to use our most precious resource..." <immediately whip out pristine stupid-rare high-end PA> "Cool. Say, does this plasma grenade fit in your wallet?" FO4 does have jetpacks, though, for full Space Marine cosplay action.
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# ? Nov 5, 2020 19:05 |
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Haven't reinstalled since I fixed my computer, and Sim Settlements 2 has me interested. Looking at options for a new experience, is there a consensus between Hot Diggity versus Be Exceptional?
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# ? Nov 5, 2020 20:01 |
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I used hot diggity on my last playthrough. It had some cool and interesting perks, I liked it. It uses the old school fallout skill points, so you have to choose between bullet guns and laser guns as opposed to F4's handgun/rifle/big gun setup. I'd say it's worth a try.
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# ? Nov 5, 2020 20:33 |
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Hm. I'm running into an error where it says my "loose files" aren't loading and "PRKF" wouldn't work. I've added bInvalidateOlderFiles=1 to Archive and set sResourceDataDirsFinal= to blank. A little checking says it's LevelUpMenuEx, the base for Hot Diggity--the problem goes away if I take it out of the load order. The internet's suggestion is I need to update the mod, but I'm already using the latest version. I guess Fallout 4 was updated recently enough that LevelUpMenuEx out of date with the runtime?
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# ? Nov 6, 2020 07:07 |
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So is frost really just a "see how long you last" thing or is there an actual end game state for it?
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# ? Nov 7, 2020 08:34 |
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Leal posted:So is frost really just a "see how long you last" thing or is there an actual end game state for it? There's a story if you find and follow the clues
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# ? Nov 7, 2020 08:58 |
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Okay, whenever I try to install a mod to my game there seems to be a 50/50 chance that it just doesn't get added to the game. Like I tried to install the mechwarrior automatron part mod, and that doesn't work. Neither did the Think Tandy or revenge of brain part mods. meanwhile the mini-liberty prime and claptrap part mods did. I just don't get it. I'm using MO2, downloading through the MM on Nexus, installing and activating, but its a crapshoot if things work. What the gently caress am I doing wrong?
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# ? Nov 8, 2020 04:57 |
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Are you sure you have MO2 pointing at the right .ini file? I had some problems where that ended up being the cause.
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# ? Nov 8, 2020 05:03 |
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7c Nickel posted:Are you sure you have MO2 pointing at the right .ini file? I had some problems where that ended up being the cause. I have no idea. I can find the .ini/config for a mod easy enough if I need to move it, but I don't know where it is supposed to be or how to get MO2 to see it.
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# ? Nov 8, 2020 06:30 |
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Ashsaber posted:I have no idea. I can find the .ini/config for a mod easy enough if I need to move it, but I don't know where it is supposed to be or how to get MO2 to see it. Sorry, I said that a bit backwards. Mod Organizer sets up it's own ini files inside it's folders. Did you set those up properly for accepting mods? Because if you just did it for the default Fallout 4 ini stuff doesn't work right.
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# ? Nov 8, 2020 06:44 |
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7c Nickel posted:Sorry, I said that a bit backwards. Mod Organizer sets up it's own ini files inside it's folders. Did you set those up properly for accepting mods? Because if you just did it for the default Fallout 4 ini stuff doesn't work right. Maybe? I don't really remember doing much other than the default when setting up MO2, but doing right click -> open in explorer lets me see there is an ini file in the folder in question, but no idea whether it should be there or elsewhere. Sorry, not really technically literate about this stuff.
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# ? Nov 8, 2020 06:55 |
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Just open up the MO version of Fallout4Custom.ini and make sure it has this bit. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
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# ? Nov 8, 2020 21:00 |
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7c Nickel posted:Just open up the MO version of Fallout4Custom.ini and make sure it has this bit. Okay, found the Fallout 4 Custom.ini, currently all it has is [Display] iLocation X=0 iLocation Y=0 So I would just drop that in there? This is... annoying. I knew about doing that in FO3/NV, and then later the mod loaders I used for those automatically invalidated stuff, so I has just assumed MO2 did as well. What a stupid mistake to make. E: Seems to have worked, thanks. Ashsaber fucked around with this message at 00:03 on Nov 9, 2020 |
# ? Nov 8, 2020 21:49 |
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Just copy and past that line into it custom overrides the defaults
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# ? Nov 8, 2020 21:58 |
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So I figured out what was wrong with my game--I'd moved MO2 to the same drive as my F4 and most but not all of the paths were correct and I had to fix that one broken path. So now I'm in game and I've saved Preston and gang. Sim Settlements 2 is installed--what am I supposed to do to start it up? Also am I supposed to run it with the original Sim Settlements and/or Conqueror installed, or does it come with its own stuff that I'm supposed to use instead?
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# ? Nov 9, 2020 02:35 |
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marshmallow creep posted:So I figured out what was wrong with my game--I'd moved MO2 to the same drive as my F4 and most but not all of the paths were correct and I had to fix that one broken path. SS1 and all of it's add-ons are completely incompatible with SS2. To start SS2 there's a magazine on the Sanctuary workbench that'll let you make the vanilla recruitment beacon, make it, then power it up and a special character should show up to get you on your way. Just bear in mind there's still bugs in the main quest they're still trying to work out.
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# ? Nov 9, 2020 02:47 |
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# ? Jun 5, 2024 18:37 |
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Hm. Missed that. What is the magazine called? Some things may still be broke on my end.
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# ? Nov 9, 2020 04:42 |