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comedyblissoption
Mar 15, 2006

Do murder plots by NPCs against player characters work exactly like when the player character does it to NPCs?

PittTheElder posted:

I'm fairly sure it doesn't actually accomplish anything though. Levies are super weak and rout instantly in battle, and I think Combat Width means there's almost no value in bringing huge numbers to a fight. 8k Armored Footmen and 2k Pikemen will crush even the most battle of Battle Popes.
I think the combat width is a % based on the total number of combatants and the terrain, so if there is an insane amount of outnumbering then it avoids a chokepoint massacre of elite units versus trash units.

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Tippis
Mar 21, 2008

It's yet another day in the wasteland.

PittTheElder posted:

I'm fairly sure it doesn't actually accomplish anything though. Levies are super weak and rout instantly in battle, and I think Combat Width means there's almost no value in bringing huge numbers to a fight. 8k Armored Footmen and 2k Pikemen will crush even the most battle of Battle Popes.

It definitely does, but not in actual combat. What it does is game the AI in that they see the huge numbers and don't like them (because it apparently can't judge quality that well), so they'll try to avoid getting into combat in the first place. This lets you herd enemy stacks around while they try to get to your smaller siege group that is currently chewing through holdings, or you use them to make the enemies abandon sieges at the drop of a hat, turning them completely ineffective. It doesn't score you any war score, but it ensures that the enemy gets nothing while you rack it up in different ways.

I managed to holy-war the Pope out of every bit of land by constantly deflecting his (at the time) 12k merc doomstack with a 20k stack of chaff while a few thousand MaA took down the entire region one holding at a time unopposed.

It's gamey but it works and it certainly accomplishes things.

Technowolf
Nov 4, 2009




I use my levies for fighting in wars my allies have called me in to.

No sense wasting the actual good troops on Count Bumfuck's war for the Duchy of Wherever.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Tippis posted:

It definitely does, but not in actual combat. What it does is game the AI in that they see the huge numbers and don't like them (because it apparently can't judge quality that well), so they'll try to avoid getting into combat in the first place. This lets you herd enemy stacks around while they try to get to your smaller siege group that is currently chewing through holdings, or you use them to make the enemies abandon sieges at the drop of a hat, turning them completely ineffective. It doesn't score you any war score, but it ensures that the enemy gets nothing while you rack it up in different ways.

I managed to holy-war the Pope out of every bit of land by constantly deflecting his (at the time) 12k merc doomstack with a 20k stack of chaff while a few thousand MaA took down the entire region one holding at a time unopposed.

It's gamey but it works and it certainly accomplishes things.

That sounds objectively worse (and far more annoying) then simply having them run up the warscore for you by suiciding their army into you every chance they get.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

PittTheElder posted:

That sounds objectively worse (and far more annoying) then simply having them run up the warscore for you by suiciding their army into you every chance they get.

Since what would actually happen is that they'd murder the MaA:s that is actually increasing the warscore, no — it's a fair bit better and also very easy to accomplish. It also gives you something to do while the siege is ticking down.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Once you get to the third tech level with appropriate buildings, massed MaA will not be killed by anything ever (except other MaA but the AI doesn't understand to mass them soooo).

You can walk 10k foot/pike into an army 6-7 times it's size and come out on top. And because of the way the AI evaluates it's chance of winning battles they won't ever stack to that level, they'll just trickle small stacks into you and get wiped.

Prior to getting your buildings online you can rely on armored cavalry. The effect isn't as strong but you can still wipe stacks 3-4x bigger than yours.

Fighting the pope with MaA stacks is actually the most convenient war of all, because he has the financial wherewithal to feed you 50WS from battles super quickly so you usually only need to finish one seige.

PittTheElder fucked around with this message at 20:25 on Nov 8, 2020

Fister Roboto
Feb 21, 2008

If MAA are pretty much superior all the time, it would be nice if there was a "raise MAA" button.

Seriously why is it all or nothing?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

I don't disagree, but Raise All followed by a control-click move order does that pretty well.

I think the reason there isn't a button though is because the devs did not predict how dominant MaA would be. The AI certainly does not seem to know this, hence why they disband their MaA in order to field all of their levies every war (bankrupting themselves in the process).

Fister Roboto
Feb 21, 2008

Weird thing I just thought of: female-dominated dynasties will naturally have a harder time generating renown, because they have a lower hard limit on how many dynasty members they can produce over time.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

PittTheElder posted:

Once you get to the third tech level with appropriate buildings, massed MaA will not be killed by anything ever (except other MaA but the AI doesn't understand to mass them soooo).

You can walk 10k foot/pike

…aaaaaand right there is why the strategy works: because you don't have 10k foot/pike — only maybe a tenth of that, and with no tech level and appropriate buildings tu support them. And there's a 12k stack coming for you that would kill off (or send at least off to the far side of Narnia) the MaA:s that are doing the hard work. So you use the chaff to screen them and make the enemy turn away and become totally ineffectual.

So no, it's not “objectively worse” in any way — it's situationally worse once you get into the later stage of the game (where everything gets boring). :cheeky:

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

I have 10k MaA all the time though? That is a mid-late game thing, but it applies equally in the early game, MaA stacks will wipe stacks four times their size all on their lonesome, and in the early game any enemy army you're fighting will be proportionally smaller as well.

SirTagz
Feb 25, 2014

First time CK player, first game.

I went through the tutorial and watched some 6h worth of tutorials on youtube.. but now that I want to declare war I am stuck after all.

The issues tab tells me I can declare 3 wars. However when I click on any of them, pick the CB "Conquer County", the "Declare War" button at the bottom of the screen is still disabled. What's that all about? What am I missing?

strong bird
May 12, 2009

theres a few different situations that they dont explain on the tooltip

its possible your ally is already at war with them for the same title??
you cant declare war on someone who your liege is already at war with for the same title???

these are a few of the many possibilities

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Are you independent? My gut is telling me it's because your liege is at war with them.

E: oh except if that were true the flag for your liege's war would be there on the bottom.

Alternative reasons for that are:
  • Your liege is at war with them already
  • You're trying to press the claim of a child or woman in a male dominated religion; you can only push them if the current holder is also a child or woman
  • Your liege has passed High or Absolute Crown Authority, in which case you need a hook or contract exemption to declare war.

But none of those seem to apply in this case, so idk. Are you imprisoned?

PittTheElder fucked around with this message at 01:24 on Nov 9, 2020

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

It could also be almost the exact opposite. that they're not independent but since you went though the “declare war” issue, the UI has selected the person who currently owns the title rather than their liege who is the one you have to declare against.

SirTagz
Feb 25, 2014

PittTheElder posted:

Alternative reasons for that are:
  • Your liege is at war with them already
  • You're trying to press the claim of a child or woman in a male dominated religion; you can only push them if the current holder is also a child or woman
  • Your liege has passed High or Absolute Crown Authority, in which case you need a hook or contract exemption to declare war.

But none of those seem to apply in this case, so idk. Are you imprisoned?

I am not imprisoned. I do not actually even know why there should be a CB - I found no reference to it anywhere except the Issues tab.

strong bird posted:

theres a few different situations that they dont explain on the tooltip

its possible your ally is already at war with them for the same title??
you cant declare war on someone who your liege is already at war with for the same title???

these are a few of the many possibilities

There are no wars.. the game just started. I dont think I have a Liege.. The Dutchy, kingdom and empire are are not created yet. Also - its the same situation with all the 3 recommendations in the Issues tab.

The wierd thing is that when I righclick on the county ruler it says I do not have a CB to start a war. However the Issues tab says I have a CB and the following screen also lets me select it.



I knew the Ui would be complex but I did not still expect puzzles like this

SirTagz fucked around with this message at 01:40 on Nov 9, 2020

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

The Conquest CB is one you get for either being tribal, or you get it as part of your religious tenets (Warmonger, Pursuit of Power, probably others). I'm not sure which of those would apply to Ireland tho.

SirTagz
Feb 25, 2014

PittTheElder posted:

The Conquest CB is one you get for either being tribal, or you get it as part of your religious tenets (Warmonger, Pursuit of Power, probably others). I'm not sure which of those would apply to Ireland tho.

Yeah, I am tribal. I guess that explains the CB. But still no idea why I cannot declare then

No Pants
Dec 10, 2000

Are you celibate? That disables regular claim wars in a non-obvious way, not sure about tribal CBs.

Edit: Doesn't look like you are, so :shrug:

No Pants fucked around with this message at 01:52 on Nov 9, 2020

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
One you're missing: your levies are already raised (thus the disband button) and that blocks you declaring additional wars. Try disbanding your troops and see if that fixes it

Normally that one should show up when you hover a disabled Declare War button, unless I'm just remembering it wrong because I've devoted way too many neurons to understanding this game's UI.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


No Pants posted:

Are you celibate? That disables regular claim wars in a non-obvious way, not sure about tribal CBs.

Wait, what?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Oh yeah it probably is the raised levies, must have missed that screenshot originally.

Yeah normally with armies raised you wouldn't even be able to click the Declare War button to open that screen.

No Pants
Dec 10, 2000

Beamed posted:

Wait, what?
All I know is when I'm Catholic, I have to start having sex again to press my fabricated claims. Otherwise I end up with a disabled Declare War button with no tooltip.

Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

No Pants posted:

All I know is when I'm Catholic, I have to start having sex again to press my fabricated claims. Otherwise I end up with a disabled Declare War button with no tooltip.

I’ve waged war while celibate. That sounds....weird.

Fauxshiz
Jan 3, 2007
Jumbo Sized
It took until 1325, but I finally dismantled the papacy for the first time ever. Feels goooooood.

Fister Roboto
Feb 21, 2008

Crusader Kings 3: when I'm Catholic, I have to start having sex again

SirTagz
Feb 25, 2014

Dallan Invictus posted:

One you're missing: your levies are already raised (thus the disband button) and that blocks you declaring additional wars. Try disbanding your troops and see if that fixes it

Normally that one should show up when you hover a disabled Declare War button, unless I'm just remembering it wrong because I've devoted way too many neurons to understanding this game's UI.

Thanks! I will give it a try in the evening. Does this however mean that it is not possible to declare multiple wars at the same time? I saw a tutorial kind of thing online which explained how to use Templar Knights against France by first declaring on a remote small muslim nation.. and then just going to war against France and using the Templars there. Or is that just handled by declaring wars quickly in succession and only then raising levies?

Magil Zeal
Nov 24, 2008

SirTagz posted:

Thanks! I will give it a try in the evening. Does this however mean that it is not possible to declare multiple wars at the same time? I saw a tutorial kind of thing online which explained how to use Templar Knights against France by first declaring on a remote small muslim nation.. and then just going to war against France and using the Templars there. Or is that just handled by declaring wars quickly in succession and only then raising levies?

You can skirt around that restriction by declaring a bunch of wars and then raising your army afterward, yes.

Blimpkin
Dec 28, 2003

Magil Zeal posted:

You can skirt around that restriction by declaring a bunch of wars and then raising your army afterward, yes.

The though part, at least for me, is that inevitably the weakest of the enemies will get an ally that will just make the whole plan backfire.

Reveilled
Apr 19, 2007

Take up your rifles
Regarding men at arms, in my current Outremer game I'm finding that my regiments of ultra-buffed Chasseurs (light cavalry) just delete entire armies, like not only do they win battles against forces six times their size, they also exterminate those armies to a man, which is like, so refreshing you wouldn't believe. If I want a similar effect in future games, should I similarly spec into cavalry, or do other men at arms also generate 100% fatal casualties?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Reveilled posted:

Regarding men at arms, in my current Outremer game I'm finding that my regiments of ultra-buffed Chasseurs (light cavalry) just delete entire armies, like not only do they win battles against forces six times their size, they also exterminate those armies to a man, which is like, so refreshing you wouldn't believe. If I want a similar effect in future games, should I similarly spec into cavalry, or do other men at arms also generate 100% fatal casualties?

It's pretty much the whole purpose of light cav with their pursuit score. Especially Chasseurs since they have the next highest pursuit in the entire game. Some Slavic tribes have Konni light cav at 60, but it will take them a long time to build them up in any greater numbers.

Your only other options would be regular heavy cav (pursuit 20) or even generic light cav (30), or even skirmishers with their cute pursuit 10. Some of the cultural units mix that up so it's not always light cav at the top, but even among the cultural units, it's those three that offer any pursuit score of value.

Tippis fucked around with this message at 20:32 on Nov 9, 2020

Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

Reveilled posted:

Regarding men at arms, in my current Outremer game I'm finding that my regiments of ultra-buffed Chasseurs (light cavalry) just delete entire armies, like not only do they win battles against forces six times their size, they also exterminate those armies to a man, which is like, so refreshing you wouldn't believe. If I want a similar effect in future games, should I similarly spec into cavalry, or do other men at arms also generate 100% fatal casualties?

I’ve done this with not particularly buffed light cavalry but super buffed huscarls and bowmen.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Reveilled posted:

Regarding men at arms, in my current Outremer game I'm finding that my regiments of ultra-buffed Chasseurs (light cavalry) just delete entire armies, like not only do they win battles against forces six times their size, they also exterminate those armies to a man, which is like, so refreshing you wouldn't believe. If I want a similar effect in future games, should I similarly spec into cavalry, or do other men at arms also generate 100% fatal casualties?

Chasseurs are extremely good (and Horse Archers for the same reason), but yeah other MaA comps (notably AF/Pike) will do the same thing usually, though maybe not at 6x size.

Any battle that ends during the first skirmish phase is an autowipe for the defender which is very easy to arrange by juicing the attack on your Armored Foot with buildings, or Armored Cav just by itself if you have the cash.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Reveilled posted:

Regarding men at arms, in my current Outremer game I'm finding that my regiments of ultra-buffed Chasseurs (light cavalry) just delete entire armies, like not only do they win battles against forces six times their size, they also exterminate those armies to a man, which is like, so refreshing you wouldn't believe. If I want a similar effect in future games, should I similarly spec into cavalry, or do other men at arms also generate 100% fatal casualties?

The most reliable way to produce this effect is to buff the Pursuit stat on your MaA so that the pursuit phase after combat causes enough damage to wipe the enemy stacks. (You can also just generally be so damaging compared to enemy toughness or outnumber the enemy by so much that you win the battle in the early engagement phase and stackwipe the enemy, but usually that needs a crazy numbers/stat/advantage disparity that can't be relied upon in general)

Only Skirmishers and light cav get reliable/stackable Pursuit buffs (heavy cav and some cultural MaA start with some but don't have access to as many buffs for it) so you'll usually have to specialise there to do this consistently, but if your MaA are otherwise good enough it can still happen.

edit: yeah what they all said

Dallan Invictus fucked around with this message at 20:39 on Nov 9, 2020

Kagon
Jan 25, 2005

Fister Roboto posted:

Weird thing I just thought of: female-dominated dynasties will naturally have a harder time generating renown, because they have a lower hard limit on how many dynasty members they can produce over time.

The dynasty member contribution to renown got maxed out at +2 with 100 dynasty members after one of the patches. I found that I still hit that incredibly fast in my Daura game- maybe even within 1 or 2 rulers after my first. I've noticed I don't gave the same ridiculous numbers as when I played in Andalusia, but you still end up with tons of dynasty members regardless.

PancakeTransmission
May 27, 2007

You gotta improvise, Lisa: cloves, Tom Collins mix, frozen pie crust...


Plaster Town Cop

Fister Roboto posted:

Weird thing I just thought of: female-dominated dynasties will naturally have a harder time generating renown, because they have a lower hard limit on how many dynasty members they can produce over time.
Not really, you still marry off all the men in the family patrilineally as every other religion/culture will typically be happy with this anyway. By the end of my Daura game (ended after the cheevo, didn't get to the end year), I had almost every Legacy unlocked outside of the Guile tree - didn't want my massive dynasty to get a boost to Intrigue.

Tippis posted:

Your only other options would be regular heavy cav (pursuit 20) or even generic light cav (30), or even skirmishers with their cute pursuit 10. Some of the cultural units mix that up so it's not always light cav at the top, but even among the cultural units, it's those three that offer any pursuit score of value.
Yeah the African Sahel Horsemen have the normal 30 pursuit, but I stacked them in my Daura game because they also counter Heavy Infantry. It also helps that they get bonuses in the desert. The only thing in my entire playthrough that they didn't beat at a severe quantity disadvantage was the Mongol Horde because its a massive special MaA stack.

Is the pikeman/heavy footman combo still OP after the nerf?

PancakeTransmission fucked around with this message at 22:05 on Nov 9, 2020

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

There has been no nerf.

Man just once I would like to actually have to deal with the mongols. Finally had a game where they made it as far as Persia but then they fragmented and never did anything again. Might be anticlimactic though, I think I bumped into one of their stacks during a Crusade and it died to my MaA just the same as anything else.

The Mongols seem to be particularly vulnerable to getting called into multiple defensive wars as well, and then spending forever marching all of their levies across Eurasia while accumulating thousands of gold worth of debt. Would be cool if they gave less of a poo poo about that, or the AI understood how warfare worked I guess.

PittTheElder fucked around with this message at 22:50 on Nov 9, 2020

Magil Zeal
Nov 24, 2008

Pikes had their attack nerfed slightly iirc but it hasn't made a meaningful impact on the strategy.

Fister Roboto posted:

Weird thing I just thought of: female-dominated dynasties will naturally have a harder time generating renown, because they have a lower hard limit on how many dynasty members they can produce over time.

To some extent yes, but over time I manage to mitigate this by marrying my sons in normal marriages and then giving their wives land. They will produce lots of children of my dynasty, and when the wife dies my dynasty will inherit the land.

You still get less dynastic children over time but this can help.

binge crotching
Apr 2, 2010

PancakeTransmission posted:

Is the pikeman/heavy footman combo still OP after the nerf?

I don't know if it's as crazy as it was, but in 1080 my 3200 pikemen/heavies had no problem taking on the levy+MaA combo of both Francia and Germania while I pushed my claim on the throne. They were constantly throwing 10-12k stacks into my guys and losing. I don't have all the duchy buildings or county buildings to buff them, but they are still pretty beefy.

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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

I mean even just looking at the base stats, Armored Footmen are about 2.5x stronger than levies, and it stands to reason that they will defeat an army of levies 2.5x times it's own size; in my personal experience the number is actually higher than that, and then all the buildings make that number even bigger as time goes on, with the first 1-2 levels having larger effects. The martial tree has huge buffs to them as well.

If the AI knew to mass MaA that wouldn't really be a problem (and it would make rebellions scary af since your vassals together will generally have more MaA than you).

PittTheElder fucked around with this message at 01:10 on Nov 10, 2020

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