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If you want an idle MMO that's closer to a traditional MMO I think you need to look at EVE and how they did skill training and use that as a baseline for how progress should be. You don't have to do skill points, but some part needs to be passive and another part active. You need a reason to work together. Now you can do AFK groups but they can kinda suck especially if someone quits since you are always with your group 24/7. It ends up encouraging alts which to discourage means you need a P2W gap, which.... well that's the problem the genre has faced. You could make an idle game of some kind that produces units to a cap that you then take out and do things actively with, you really do want to feed back into the system. Really the problem is MMOs are large time sinks and Idle games are short time sinks where you check in do a thing then let it go on for a few hours and check in and see what you can tweak. They are the same genre at a different pace. I don't think that means that are incompatible but people keep trying to combine them like they aren't already very close to the same. I think it's possible to make an MMO-idle game I just think everyone is going about it the entirely wrong way and not sure what the right way is or I'd be making it.
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# ? Nov 10, 2020 17:36 |
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# ? May 31, 2024 15:36 |
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SynthesisAlpha posted:Yeah I'm a huge fan of idle skilling and this new game is not fun. Inventory management is painful, it's impossible to tell how effective any choices or upgrades are, and it's a huge pain to navigate to any areas you want to visit. Completely agree. In the game's defense, it looks great. It's cool to see other players mucking about even if there's not interaction at the moment. I think there's the skeleton of something great here. But at minimum, the early game needs a major rebalancing/revamp. The first couple times I did logging, there was a decently fun minigame that gave good drops. But now I can only idle log, with no indication of if or when I can do the minigame again. Why can't I keep playing the minigame, even for reduced rewards? Why doesn't mining have a minigame? Also, why don't I start the game with any attack skills whatsoever? Even getting to hit a strong attack button every few seconds would feel more engaging than this. Edit: Just discovered that I unlocked a bunch of new talent options when I hit level 10 and picked a class. Game gave me no indication that these talents became available. And, still no obvious talent choices. Unponderable fucked around with this message at 17:41 on Nov 10, 2020 |
# ? Nov 10, 2020 17:39 |
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Agreed on all points about the game. I actually like the guy's art style and think it's cool that there's more of it in this game but it's just not much fun to play at all sadly. The idle play is boring and doesn't help much in the long run, the active play is mind numbingly boring, moving around is a pain in the rear end.. it's just not good. Pretty bummed about it
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# ? Nov 10, 2020 17:52 |
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explosivo posted:Agreed on all points about the game. I actually like the guy's art style and think it's cool that there's more of it in this game but it's just not much fun to play at all sadly. The idle play is boring and doesn't help much in the long run, the active play is mind numbingly boring, moving around is a pain in the rear end.. it's just not good. Pretty bummed about it Its kinda sucks because from what I gather from the discord he's a young kid who is super super insecure about things so any negative criticism will probably crush him. Idle skilling was brilliant and every update (except maybe crusades) was excellent and fun. This new game he's been working on for like a year and hyping it up and dumping tons of e/n bullshit in the discord blog for a really fuckin lukewarm idler that is far more tedium than engagement. The worst part is all the pieces are there, just put together in the most obnoxious way. The game tries too hard to imitate all the worst aspects of an mmo instead of taking them best parts and adapting them to an idler.
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# ? Nov 10, 2020 20:59 |
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SynthesisAlpha posted:Its kinda sucks because from what I gather from the discord he's a young kid who is super super insecure about things so any negative criticism will probably crush him. Idle skilling was brilliant and every update (except maybe crusades) was excellent and fun. This new game he's been working on for like a year and hyping it up and dumping tons of e/n bullshit in the discord blog for a really fuckin lukewarm idler that is far more tedium than engagement. Not being able to take feedback and just caving does not go with idle games / MMOs at all, both are pretty community driven if they are any good with the community pointing out what they need. Might grow out of it, or will wash up, find a lovely slave labor coding job and lament about people not understanding his vision.
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# ? Nov 10, 2020 21:04 |
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Man that sucks, in my head the active part would be micromanaging the automated actions of a ton of heroes rather than a boring MMO grind. Like tell the ranger to chop wood, shift around your dozen other heroes to optimize their tasks for a while then and come back to put the automatically gathered wood to use, rather than sit on the ranger and click to pick up each log.
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# ? Nov 10, 2020 21:22 |
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Big Mad Drongo posted:Man that sucks, in my head the active part would be micromanaging the automated actions of a ton of heroes rather than a boring MMO grind. Like tell the ranger to chop wood, shift around your dozen other heroes to optimize their tasks for a while then and come back to put the automatically gathered wood to use, rather than sit on the ranger and click to pick up each log. It seems like that's what the game is building up to, but it also seems like that'll only be after dozens of hours of tedium with one or two characters.
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# ? Nov 10, 2020 21:24 |
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Unponderable posted:It seems like that's what the game is building up to, but it also seems like that'll only be after dozens of hours of tedium with one or two characters. In some ways that's even more of a bummer, gating off automation between hours of tediousness is what's kept me from getting into Another Chronicle despite otherwise seeming like my poo poo. Just give people basic automation from the beginning, it's alright to make it better as you go along ala Synergism but we're years past Cookie Clicker.
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# ? Nov 10, 2020 21:42 |
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Unponderable posted:It seems like that's what the game is building up to, but it also seems like that'll only be after dozens of hours of tedium with one or two characters. This is everything that was bad about early idle games when they were called clickers. Please click your mouse as fast as you can for 145 hours, you now gain stuff passively fast enough that clicking only doubles your income you can now stop but progress will be slow. Oh you installed an autoclicker? Okay let's make it all click based, gently caress every idle game that just requires an autoclicker that was made in the past 5-10 years or so. Anything prior and there was some serious question into if the a game without any clicking could hold people's attention.
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# ? Nov 10, 2020 22:00 |
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Elissia posted:yeah, sloth is pretty garbage. greed is extremely good though, despite it only using the first zone's research so far. Man, what. Sloth is crucial, but you really need 3 shortcut slots to get anything from it. One from Inspiration and by the time you reincarnate for the first time you should have enough rubies to buy another slot from the shop. With 3 slots you can automate making Goddess Statues which is basically the most annoying thing in the game otherwise.
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# ? Nov 10, 2020 22:29 |
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Except rubies are competing with Party slots for more passives and then Quest Slots because that's a source of Rubies and perma-stats. 3 slots is a stretch to automate Goddess Statues since you would have to rely on boss drops to avoid having to Lumberjack and keep your wreaths topped up. Much to my chagrin as I'm on 12/18 of the church questline; can't believe making ~680 of these things is a thing.
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# ? Nov 10, 2020 22:46 |
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A Flower Fairy to generate flowers and the Forest People title to generate wood. It's certainly not 100% efficient since the title makes wood pretty slowly, but it works. No doubt in my mind it's the best use of rubies, but YMMV.
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# ? Nov 10, 2020 22:49 |
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Sage Grimm posted:Except rubies are competing with Party slots for more passives and then Quest Slots because that's a source of Rubies and perma-stats. yeah set your title to forest people and now you've got wood regeneration, flower fairy gives flower regen. wreath - wooden statue - goddess statue (or rock title, stay farming orc for leather, durable leather - stone statue - statue of muscle). 2 slots is really good because you can automate baking and making milk, or a lot of other recipes by camping rock golem for salt and buying meat.
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# ? Nov 10, 2020 23:02 |
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help im speaking in tongues YNWAD-F7DWZ-GEL3X 4XAHQ-IXT7C-Y78LB ZGCQL-3KTJM-6JRE8 HNCHG-79D87-CNIWL 858JG-NFB4H-BZ4HN DTT0H-VYJGT-IHN2D 89543-VYJ8I-RHKE2 B9RWG-IXYJP-RIYFB (please say if you claim a key)
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# ? Nov 11, 2020 00:30 |
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something posted:ZGCQL-3KTJM-6JRE8 took this one, thanks!
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# ? Nov 11, 2020 00:39 |
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something posted:DTT0H-VYJGT-IHN2D I took this one! I need to get around to joining the discord I guess.
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# ? Nov 11, 2020 00:39 |
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something posted:help im speaking in tongues Grabbed this one thank you! explosivo fucked around with this message at 00:41 on Nov 11, 2020 |
# ? Nov 11, 2020 00:39 |
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something posted:858JG-NFB4H-BZ4HN I think this worked for me.
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# ? Nov 11, 2020 00:42 |
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quote:89543-VYJ8I-RHKE2 Took this one
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# ? Nov 11, 2020 00:47 |
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something posted:help im speaking in tongues snagged this one
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# ? Nov 11, 2020 00:49 |
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if you can, please do join the ngu industries discord to give feedback, it's really valuable to me https://discord.gg/HaKUUyjT toss me a message and i can set you up with the goon + key haver role
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# ? Nov 11, 2020 00:58 |
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something posted:YNWAD-F7DWZ-GEL3X
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# ? Nov 11, 2020 01:24 |
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something posted:help im speaking in tongues Looks like they're all gone!
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# ? Nov 11, 2020 02:34 |
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quote:4XAHQ-IXT7C-Y78LB I claimed this one
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# ? Nov 11, 2020 02:56 |
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Well, I learned something new today. Apparently you can be autobanned from a discord server if you keep leaving and rejoining it. I wanted the guides available in the pins for the Synergism channel but I didn't want to clog up my server list, so I kept just getting in, checking a thing, and then leaving the server. Whoops! I miss the days when this info was on a forum, even reddit. Oh well, Synergism is getting kinda boring anyways. I finally made it to the point where I'm doing auto-ascension every 20 secs and I guess I should start touching corruption but it just doesn't feel like the goals are that interesting. I think an Idle game that wants to be long term needs some sort of flavor to it or it just turns into numbers over numbers and feels like nothing. This is probably why NGU is so successful, having a bunch of jokes and art and bosses makes it a lot more engaging to progress. I'm okay with pure numbers for shorter games but something that wants to be long haul like Synergism? Meh.
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# ? Nov 11, 2020 03:09 |
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Infinity Gaia posted:Well, I learned something new today. Apparently you can be autobanned from a discord server if you keep leaving and rejoining it. I wanted the guides available in the pins for the Synergism channel but I didn't want to clog up my server list, so I kept just getting in, checking a thing, and then leaving the server. Whoops! I miss the days when this info was on a forum, even reddit. Oh well, Synergism is getting kinda boring anyways. I finally made it to the point where I'm doing auto-ascension every 20 secs and I guess I should start touching corruption but it just doesn't feel like the goals are that interesting. I think an Idle game that wants to be long term needs some sort of flavor to it or it just turns into numbers over numbers and feels like nothing. This is probably why NGU is so successful, having a bunch of jokes and art and bosses makes it a lot more engaging to progress. I'm okay with pure numbers for shorter games but something that wants to be long haul like Synergism? Meh. you can have lots of servers you know you can even stack the servers together if you really need to save space lmao
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# ? Nov 11, 2020 03:14 |
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Look I'm a guy that likes keeping his list clean and organized with only stuff I ABSOLUTELY need. I have like 5 servers on there right now and I'm thinking of cutting one. That's just how I do things.
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# ? Nov 11, 2020 03:24 |
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I seem to have a literal wall, 4 of them, in Another Chronicle. Really not sure what I should be doing about this Rock Golem. Any clues?
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# ? Nov 11, 2020 12:09 |
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Air magic kills the walls, if a wall gets hit by that the Golem's next action is one that destroys the hit wall. After you factor that in all you need is the stats to kill it when the walls aren't up.
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# ? Nov 11, 2020 12:24 |
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Augh Another Chronicle Party Quest today was giving me Wooden Statues..for only 15 minutes. Didn't come close to maxing out my capacity by the time it finished.
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# ? Nov 11, 2020 15:39 |
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Anyone know what the trigger for Zone 5 is in Another Chronicle? I blitzed Z1-Z4 on the new rez by leaving some stuff that didn't feel necessary behind, but now I've beaten the Rock Golem in Z4 and done a bunch of leftover stuff both there and in Z3 and I still can't get it to trigger. Is it Guild Points? e.: It was clearing the Orphanage sequence. Followup question, Luck impacts drop/research/seed rates, yes? KazigluBey fucked around with this message at 23:28 on Nov 11, 2020 |
# ? Nov 11, 2020 21:31 |
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KazigluBey posted:Followup question, Luck impacts drop/research/seed rates, yes? I am not sure about drop rates. The only thing I know for sure is it increases research drop amount. You also get a DR bonus for each ally with maxed luck.
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# ? Nov 12, 2020 01:20 |
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while i do enjoy another chronicle man i wish i could target it with cheat engine's speedhack. the seed grind is a bit much
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# ? Nov 12, 2020 06:47 |
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You could just lock the # of seeds you have to whatever you want and that'd be faster?
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# ? Nov 12, 2020 07:16 |
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Elissia posted:while i do enjoy another chronicle man i wish i could target it with cheat engine's speedhack. the seed grind is a bit much If you find whatever process id the game is running in you can actually use cheat engine's speedhack. Unfortunately it seems to break rendering after a while. https://github.com/Qwokka/Cetus This browser addon will work like cheat engine for web assembly games. I've had some luck with it on other unity wasm games.
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# ? Nov 12, 2020 07:35 |
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Yet another nonsensical Idle Game moment: Ugh I never expected to need so much weed for this desert peddler.
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# ? Nov 12, 2020 20:20 |
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Sage Grimm posted:Yet another nonsensical Idle Game moment: Ugh I never expected to need so much weed for this desert peddler. uh if you plan on eating all the dessert and using the weed to smoke and enhance your sense of taste before eating the desserts it makes sense. wait... that's 1 s, oh no no no.
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# ? Nov 12, 2020 21:45 |
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i do, but not until i knock off work
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# ? Nov 12, 2020 23:51 |
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Is there some sort of trick to C13 in Synergism? I've got the previous two challenges pretty solidly on lock and I can't even seem to make the challenge meter for C13 move. I figure I either need a shitload more resources than I've accumulated or possibly a specific set of challenges to do due to the way it appears to work? I've got C11 at 10 and C12 at 9 completions, 120 million in cube blessings with the first 4 rows of cube upgrades done and about 100k Tesseract Gifts. Is it just a case of hoarding and opening more cubes?
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# ? Nov 13, 2020 10:51 |
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# ? May 31, 2024 15:36 |
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you're probably not reading the fine print on challenge 13's description. once you understand the gimmick it should be pretty clear what to do one challenge 9 clear to unlock talisman fragment drops, then straight to challenge 10 i had the same problem
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# ? Nov 13, 2020 10:53 |