|
I remember in one playthrough the character I wanted to propose to left the game long before I was done playing (which happened because I did her quest sooner rather than later, as you might when you're interested in a character) and someone else maxed out by accident as I neared endgame. Realizing this meant I was in "love" with someone I didn't actually want, I found a random NPC I could tolerate and just gave them a bunch of harpsbud juice until they loved me. So the person who showed up in the infamous cutscene was a literal nobody with only idle NPC chatter by way of speaking lines. I thought that was funny, at least.
|
# ? Nov 17, 2020 06:59 |
|
|
# ? May 14, 2024 15:27 |
|
Zereth posted:I think they made it so you didn't get credit for talking to a merchant for the true love thing unless you actually chose the "talk to" option, just using the shop didn't count? it was this - normally just talking to an NPC for any reason raises their affection by a tiny amount, and the game is very liberal about which characters are affected by its affection system, so this naturally included the doofy innkeeper and the random “they’re masterworks all” weapon seller guy. except you talk to these guys hundreds of times over the course of the game and skip past their 2 lines over and over because they’re basically an important menu which you frequently need to access as you play. this naturally led to countless players going into the epic dragon fight at the end of the game just to have the game dramatically reveal that their true love was...the random innkeeper whose name they probably couldn’t remember. so capcom added special exceptions for them which means just talking to them no longer raises their affection, because capcom are cowards
|
# ? Nov 17, 2020 17:27 |
|
So the true ending is to talk to some rando jerk you hate a few more times than to your fiance, let the end boss grab them, then just happily walk away without lifting a finger or risking your own skin.
|
# ? Nov 17, 2020 17:47 |
Captain Hygiene posted:So the true ending is to talk to some rando jerk you hate a few more times than to your fiance, let the end boss grab them, then just happily walk away without lifting a finger or risking your own skin. By which I mean your literal physical heart out of your chest.
|
|
# ? Nov 17, 2020 20:29 |
|
https://twitter.com/zakiyama8618412/status/1328732777315926019 edit: not sure if this is glitch but I'm leaving it because it's funny Lord Lambeth has a new favorite as of 09:28 on Nov 18, 2020 |
# ? Nov 18, 2020 09:26 |
|
RENEGADE INTERRUPT
|
# ? Nov 18, 2020 09:27 |
|
i know i said the dialogue is boring but this is ridiculous!!
|
# ? Nov 18, 2020 12:57 |
|
https://twitter.com/Froste/status/1328924490072350721 someone please help miles
|
# ? Nov 18, 2020 13:30 |
|
kirbysuperstar posted:https://twitter.com/Froste/status/1328924490072350721 I noticed the Miles game was a bit buggier compared to the original, but all I got was a couple of crashes instead of any funny glitches.
|
# ? Nov 18, 2020 13:45 |
|
I had no idea Miles Morales was a stealth Prey sequel
|
# ? Nov 18, 2020 14:05 |
|
Man, when did Spidey get shapeshifting powers? I mean, since the last time he got rid of the black suit, anyway. I'm feel like really out of the loop here.
|
# ? Nov 18, 2020 14:19 |
|
Cardiovorax posted:Man, when did Spidey get shapeshifting powers? I mean, since the last time he got rid of the black suit, anyway. I'm feel like really out of the loop here. well, when a house and a radioactive spider love each other very much,
|
# ? Nov 18, 2020 14:38 |
|
kirbysuperstar posted:https://twitter.com/Froste/status/1328924490072350721 this is hilarious and i'm not sure why it works, but it should probably be the main feature of the game.
|
# ? Nov 18, 2020 14:50 |
|
Doc M posted:I noticed the Miles game was a bit buggier compared to the original, but all I got was a couple of crashes instead of any funny glitches. I only got one freeze in my playthrough, I'm sad that I almost never get anything hilariously insane like that.
|
# ? Nov 18, 2020 17:40 |
|
LifeSunDeath posted:this is hilarious and i'm not sure why it works, but it should probably be the main feature of the game. I'm guessing the game thinks that the slot where Spiderman's model is stored is actually a empty slot, so as it loads new models there's a chance they get written to Spiderman's slot.
|
# ? Nov 18, 2020 17:42 |
|
Viscous Soda posted:I'm guessing the game thinks that the slot where Spiderman's model is stored is actually a empty slot, so as it loads new models there's a chance they get written to Spiderman's slot.
|
# ? Nov 18, 2020 17:49 |
|
If anyone tells you they know how memory pointers work they are a liar. E. The Red Dead donkey ladies and such were definitely weird memory point things and that was 10 years ago which I guess is only so much more recent than Pokemon. marshmallow creep posted:I remember in one playthrough the character I wanted to propose to left the game long before I was done playing (which happened because I did her quest sooner rather than later, as you might when you're interested in a character) and someone else maxed out by accident as I neared endgame. Realizing this meant I was in "love" with someone I didn't actually want, I found a random NPC I could tolerate and just gave them a bunch of harpsbud juice until they loved me. So the person who showed up in the infamous cutscene was a literal nobody with only idle NPC chatter by way of speaking lines. I thought that was funny, at least.
|
# ? Nov 18, 2020 19:20 |
|
zedprime posted:E. The Red Dead donkey ladies and such were definitely weird memory point things and that was 10 years ago which I guess is only so much more recent than Pokemon.
|
# ? Nov 18, 2020 19:24 |
|
They've been using the same underlying engine for a very long time, the asset handling code must be pretty bulletproof by now. Crashes in console games are supposed to be absolutely unacceptable so you have to handle every possibility up to and including assigning a model to a rig it was never meant to work with and telling it to do moves it doesn't have animations for
|
# ? Nov 18, 2020 19:32 |
|
haveblue posted:They've been using the same underlying engine for a very long time, the asset handling code must be pretty bulletproof by now. Crashes in console games are supposed to be absolutely unacceptable so you have to handle every possibility up to and including assigning a model to a rig it was never meant to work with and telling it to do moves it doesn't have animations for I do like how Breath of the Wild did it: Whenever the error handler picked up a crash, it would instantly trigger a blood moon, respawning enemies and fixing most of the crash bugs. Which combined with the propensity of the game to destabilize if left running, and the console only suspended instead of actually powering off or closing and re-opening the software, lead to the problem of the game blood mooning me every time I got close to Dinraal. I'm just trying to upgrade my armor and getting cockblocked by Ganon.
|
# ? Nov 19, 2020 02:27 |
|
Is that why that kept happening to me? That's ingenious.
|
# ? Nov 19, 2020 02:38 |
|
Godawful sonic 3d blast for genesis did something like this - the crash handler just brings you to a level select screen, which was pretty cool to stumble upon when I was 10: https://www.cinemablend.com/games/1709919/why-punching-sonic-3d-blast-opened-a-level-select-screen
|
# ? Nov 19, 2020 03:37 |
|
The famous Chris Houlihan room in A Link To The Past was similar; doing something that would cause the game to crash would just dump you in a secret room full of rupees.
|
# ? Nov 19, 2020 03:40 |
|
Another famous one: the original Wing Commander had a bug that would make it crash and print an error every time the user hit the quit command. They ran out of time before they could fix it properly, so they just changed the error message to read "Thank you for playing Wing Commander!"
|
# ? Nov 19, 2020 07:24 |
|
haveblue posted:Another famous one: the original Wing Commander had a bug that would make it crash and print an error every time the user hit the quit command. They ran out of time before they could fix it properly, so they just changed the error message to read "Thank you for playing Wing Commander!" The secret good ending lol
|
# ? Nov 19, 2020 15:55 |
|
Another funny one is that the only reason Donkey Kong 64 comes with the memory expansion pack is because it had a memory leak that was causing it to crash if running too long and fail cert. The game is 100% functional without the extra memory, but having it extends the time it takes for the leak to crash the game beyond what was required to pass certification.
|
# ? Nov 19, 2020 21:47 |
|
The Cheshire Cat posted:Another funny one is that the only reason Donkey Kong 64 comes with the memory expansion pack is because it had a memory leak that was causing it to crash if running too long and fail cert. The game is 100% functional without the extra memory, but having it extends the time it takes for the leak to crash the game beyond what was required to pass certification. That doesn't sound right so I looked it up and yeah the claim is disputed: https://en.wikipedia.org/wiki/Donkey_Kong_64#Development posted:According to Rare programmer Chris Marlow, the company could not resolve a bug that occurred without the Expansion Pak and thus they were forced, at great expense, to bundle the game with the memory upgrade.[27] However, Stevenson called Marlow's story a "myth" and said that the decision to use the Expansion Pak was made early on in development. While such a bug did exist towards the end of development, according to Stevenson, "the Expansion Pak wasn't introduced to deal with this and wasn’t the solution to the problem."[23]
|
# ? Nov 20, 2020 07:54 |
|
marshmallow creep posted:I remember in one playthrough the character I wanted to propose to left the game long before I was done playing (which happened because I did her quest sooner rather than later, as you might when you're interested in a character) and someone else maxed out by accident as I neared endgame. Realizing this meant I was in "love" with someone I didn't actually want, I found a random NPC I could tolerate and just gave them a bunch of harpsbud juice until they loved me. So the person who showed up in the infamous cutscene was a literal nobody with only idle NPC chatter by way of speaking lines. I thought that was funny, at least. Whoever allowed Simone (the 9 year old) to be an option either has a very warped sense of humor or needs to have the police called on them like Granos. e: now I wanna play DD again damnit
|
# ? Nov 21, 2020 21:11 |
|
They do also let you make your character be basically a kid too, so I guess the idea was children holding hands, but the writing forgets that a bit.
|
# ? Nov 21, 2020 21:22 |
|
https://twitter.com/PatStaresAt/status/1330396165595131906
|
# ? Nov 23, 2020 06:24 |
|
https://i.imgur.com/dSJdfgq.mp4 Strong "extra wandering onto live set" vibes
|
# ? Nov 24, 2020 00:31 |
|
Captain Hygiene posted:https://i.imgur.com/dSJdfgq.mp4 What the hell Garry, you can't just pop into reality like that, we're trying to make a movie over here.
|
# ? Nov 24, 2020 02:02 |
|
Sadly no video, but I was playing Fallout 4's Nuka World expansion, and noticed a bottle of cola clipped into a shipping crate when the crate started lifting off and spiraling through the air. At first I thought of it as just :bethesda:, but no, I found out later by accidently manhandling a corpse (since loot and grab are the same button) that all the physics objects in the area were somehow under moon physics. I would toss a corpse like straight up and it would take five to ten seconds to hit the ground. Kind of surreal. That box, even when freed of the bottle kept careening around like a balloon with the air escaping though.
|
# ? Nov 24, 2020 04:22 |
|
Captain Hygiene posted:https://i.imgur.com/dSJdfgq.mp4 That comment reminds me of Yakuza: Like a Dragon. You frequently have conversations in the street where you'll still see pedestrians in the background. However if they walk towards where the conversation is taking place then at a certain distance they'll suddenly do a 180 degrees spin and start walking in the other direction. Like they all forgot to pick up toilet paper or left the stove on. Obviously its so these random pedestrians don't walk straight into the scene, but once you notice it for the first time you can't help but continue noticing it.
|
# ? Nov 24, 2020 10:04 |
|
Maybe they just don't want to get close to the weirdo LARPing a JRPG right there on the street.
|
# ? Nov 24, 2020 10:09 |
|
After 40 years the citizens of Kamurocho have developed a sixth sense for sensing when a yakuza protag is going about their business
|
# ? Nov 24, 2020 11:49 |
|
Yeah, I'm pretty sure at this stage nobody should want to get close to a yakuza member.
|
# ? Nov 24, 2020 11:55 |
|
Interrupting and asking help from Kiryu usually ends up pretty nicely, though.
|
# ? Nov 24, 2020 12:10 |
|
Rigged Death Trap posted:After 40 years the citizens of Kamurocho have developed a sixth sense for sensing when a yakuza protag is going about their business There's a reason you never see anyone riding any of the hundreds of bikes left lying around, natural selection has made approaching a bicycle in Kamurocho the sort of thing that ensures you never reproduce.
|
# ? Nov 24, 2020 13:22 |
|
|
# ? May 14, 2024 15:27 |
|
Mierenneuker posted:That comment reminds me of Yakuza: Like a Dragon. You frequently have conversations in the street where you'll still see pedestrians in the background. However if they walk towards where the conversation is taking place then at a certain distance they'll suddenly do a 180 degrees spin and start walking in the other direction. Like they all forgot to pick up toilet paper or left the stove on. Yeah I remember that, I've seen it a couple times in Valhalla, although it's a lot more common walking around than in cutscenes. From what I've seen so far, most of the cutscene bugs are with key characters - mostly things like character positions. A couple times Eivor has been standing normally for the scene itself but then drops from a few feet off the ground as soon as it ends, because I was on a horse when I triggered the scene :vv: This is the first major one I've run into, especially with a rando NPC.
|
# ? Nov 24, 2020 18:36 |