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ad090 posted:Hello future Neferata:
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# ? Nov 20, 2020 22:15 |
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# ? Jun 8, 2024 08:54 |
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Raygereio posted:CA is just being true to the tabletop game. and the lore
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# ? Nov 20, 2020 22:19 |
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Eimi posted:But tomb kings are still competitive. That's just a bug they haven't fixed.
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# ? Nov 20, 2020 22:20 |
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Fashionable Jorts posted:are there any good mods out right now that let a person play a campaign to completion in under 200 turns and as many hours? Just get the alternate campaign objectives mod, some are still a bit lengthy but most are very reasonable. I've had a few 130 - 140 turn long victories and just over 100 turn short victories on VH/N. I have won a couple short victories without it too though and only one reached 200 turns, a Neferata ME slog where the ordertide turned half of my +200 opinion allies into enemies about 20 turns before I was done and extended the campaign by almost another 100 turns as I had to rush back and defend my previously ironclad borders while the Empire invaded from the north.
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# ? Nov 20, 2020 22:43 |
Orion being able to huck spears while moving is a nice change.
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# ? Nov 20, 2020 22:52 |
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https://www.youtube.com/watch?v=J5POQ_d0fpc&t=74s I always like CA's idle animations.
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# ? Nov 20, 2020 23:29 |
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Insurrectionist posted:Just get the alternate campaign objectives mod, some are still a bit lengthy but most are very reasonable. I've had a few 130 - 140 turn long victories and just over 100 turn short victories on VH/N. Thanks, I'll check it out. I have so many games that I've "won", unstoppable armies and massive economies, but it's just such a slog to capture and chase down every single enemy army as each turn takes a little bit longer to process.
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# ? Nov 20, 2020 23:31 |
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Fashionable Jorts posted:Thanks, I'll check it out. I have so many games that I've "won", unstoppable armies and massive economies, but it's just such a slog to capture and chase down every single enemy army as each turn takes a little bit longer to process. One neat touch I like is that it can change up even same-race campaigns sometimes. Vlad's goals are basically the same: conquer Empire and defeat chaos, possibly with beating Bretonnia too. Mannfred meanwhile wants to basically hold his home territory and then conquer some vampire/necromantic strongholds so he starts venturing south to conquer Nagash's stuff, but really doesn't have to hold much territory or give a poo poo about chaos or the Empire. Kemmler also has some different goals too, so even with the different start position he plays a bit differently.
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# ? Nov 20, 2020 23:40 |
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"rats are just the best" isn't really an excuse for why CA has trouble bringing the level of quality and unique campaign gimmicks to other factions. Ratposters, you'd be pretty mad too if every rat LL just had Trench's level of campaign gimmicks and the Elves got all the cool custom unique-to-each-LL gimmicks instead. There's room for all LL to get cool stuff, if CA really wants them to. "x factions is just boring" is a post-facto excuse. They could simply make them funner/more involved, especial in the case of the LLvsLL DLCS. I mean, remember the state of design on Game 1's launch? Oooo Imperial offices, what a great gimmick!
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# ? Nov 21, 2020 00:08 |
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Wood Elf changes mostly look great, but the lack of adding Lore of Athel Loren seems like a huge miss. Like I hate linking the comparison back to Skaven again, but they've got three unique lores of their own, while the only other factions with completely unique lores are Vampire Coast and Tomb Kings (1 each), with Coast and Counts also exclusively sharing Vampires. People were asking how you differentiate other factions? Well, here's one way that CA completely skipped - opting to just dump more preexisting lores onto Wood Elves instead. Introducing a unique lore for WE, while keeping Dark unique to DE and High limited to HE/Lizardmen, would have been so much better. And yes, I know Wood Elves got them in (exclusively) 8th edition, but we're looking at an update that's got goddamned Zoats so pulling a lore from a much less obscure source than that certainly shouldn't have been off the cards.
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# ? Nov 21, 2020 00:13 |
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WE get access to High and Dark on their new Lord caster now, though a special combined one would be nice. Ariel gets that at least. E: totally misread what you said. I like the changes but like you said a new Lore would be way better.
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# ? Nov 21, 2020 00:17 |
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Raygereio posted:https://www.youtube.com/watch?v=J5POQ_d0fpc&t=74s The best one imo is the skaven mortar crew dropping their ammo.
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# ? Nov 21, 2020 00:34 |
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I like the idea of the Chaos Invasion on Legendary being 12 full stacks. Not enough to actually play with it on, mind you.
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# ? Nov 21, 2020 00:45 |
kingturnip posted:I like the idea of the Chaos Invasion on Legendary being 12 full stacks. Wimp. I'm legitimately looking forward to it.
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# ? Nov 21, 2020 00:47 |
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kingturnip posted:I like the idea of the Chaos Invasion on Legendary being 12 full stacks. Idk, this would make it maybe worthwhile to play optimally as empire.
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# ? Nov 21, 2020 00:51 |
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When a single haggard Dwarf/Empire stack can 1 vs. 3 Chaos stacks, I happily welcome this change.
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# ? Nov 21, 2020 00:56 |
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In the majority of my games the Chaos invasion never even gets past Kislev so that change sounds great
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# ? Nov 21, 2020 00:58 |
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I played up until this point with 5x chaos on Legendary, think that's like 25+ armies every wave for every chaos faction, it's really not that bad (can auto-resolve most of the stack fights because of how trash the chaos army comps are), and the AI handles it mostly fine as well, especially the ordertide, but they at least will lose some armies, and provinces instead of wiping out the invasions in 2-3 turns. Also people think/speculate/know that the additional waves bring more stacks and the overall quality of troops are better.
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# ? Nov 21, 2020 01:27 |
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https://www.youtube.com/watch?v=izDFddhT89Q I'm really looking forward to this patch.
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# ? Nov 21, 2020 01:32 |
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Yeah I already have mods that make the chaos stacks more numerous and generally tougher. Also that they come from a few more unexpected places. So far they still eventually get annihilated most of the time but a couple of times they've all but destroyed the empire which was nice to see for once
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# ? Nov 21, 2020 01:34 |
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punishedkissinger posted:You can abandon settlements now! So many good changes! All those changes to the damage tracking, campaign, foot lord knockdown and monsters having a harder time stomping out of being completely surrounded are great, but the single biggest change is at the end and has a absolutely massive impact for both the upcoming woodelf rework and multiplayer. Archers now have a 1.2 second grace period where projectiles will pass through trees and half your archer unit won't just uselessly shoot into a tree in their face, now woodelves actually WANT to fight in forests instead of open fields, not only that, but everyone will want to hold the edges of forests on maps now because your archers won't shoot the trees but any enemy ranged firing into them will now hit those same trees wasting tons of enemy ammo. Assuming that change isn't just for woodelf ranged though.
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# ? Nov 21, 2020 01:44 |
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what this game needed was for ranged to be better
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# ? Nov 21, 2020 01:46 |
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does that apply to siege weapons as well?
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# ? Nov 21, 2020 01:47 |
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Ikit's army is kinda lame tbh. 3x Ratling guns, 3x Jezzails, 2x warp lightning cannons, 2x plaguewind mortars. They barely get into position by the time enemy infantry gets all up in their koolaid, and then they never shoot. They don't even fire a single warp round.
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# ? Nov 21, 2020 01:58 |
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Endorph posted:what this game needed was for ranged to be better My thoughts exactly. Make ranged trajectories flatter, CA! (Because I can't figure it out because I suck at modding). That said, it would be a nice feature for WEs specifically given that it's weird that you want to deploy them on open fields primarily.
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# ? Nov 21, 2020 02:01 |
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Ra Ra Rasputin posted:Assuming that change isn't just for woodelf ranged though. One of the videos confirmed it is not just for wood elves
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# ? Nov 21, 2020 02:27 |
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Are the Puppets/Servants of Chaos still a thing? Because gently caress having those assholes burning down my coastline with no real way to stop them from spawning except for traveling to the opposite end of the map just to whack Archaon. Similarly, does turning off the invasion mean the entirety of Chaos is completely removed? Or does it add player-chaos so the lord traits for beating them are still accessible?
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# ? Nov 21, 2020 02:32 |
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lite_sleepr posted:Ikit's army is kinda lame tbh.
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# ? Nov 21, 2020 02:35 |
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Something I haven't seen mentioned yet is Durthu can give his tree spirit units upgrades similar to the Greenskin scrap upgrades. You can give them Bonus vs Infantry and MD but lose AP; AP and Speed but lose Physical Resist; or Armor and Charge Defense but lose Speed (for Tree Kin their Charge Defense becomes Expert Charge Defense).
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# ? Nov 21, 2020 02:51 |
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ThingOne posted:Something I haven't seen mentioned yet is Durthu can give his tree spirit units upgrades similar to the Greenskin scrap upgrades. You can give them Bonus vs Infantry and MD but lose AP; AP and Speed but lose Physical Resist; or Armor and Charge Defense but lose Speed (for Tree Kin their Charge Defense becomes Expert Charge Defense). the aspect system seems perfect for marks of chaos, right down to there being four of them
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# ? Nov 21, 2020 02:57 |
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I like that the WE can apparently pick fights with whoever they want on the map since the special trees are so spread out. I was assuming that you'd need to fight your way over to the tree to make it a teleport destination, but apparently not.
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# ? Nov 21, 2020 03:13 |
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Sotek moused over a techs that gives spell recharge reduction for High Magic and Dark Magic in one of his streams so it looks like the Wood Elves are getting both, which fits with their lore.
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# ? Nov 21, 2020 03:16 |
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ThingOne posted:Sotek moused over a techs that gives spell recharge reduction for High Magic and Dark Magic in one of his streams so it looks like the Wood Elves are getting both, which fits with their lore. Yeah, they get it on their new caster Lords, along with Dark.
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# ? Nov 21, 2020 03:18 |
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Ghost of Babyhead posted:I like that the WE can apparently pick fights with whoever they want on the map since the special trees are so spread out. I was assuming that you'd need to fight your way over to the tree to make it a teleport destination, but apparently not.
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# ? Nov 21, 2020 03:39 |
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I was gonna suggest twisted sister for an alternate thread name but this will do
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# ? Nov 21, 2020 04:53 |
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Wait how does the forest archery work? For 1.2s a missile can’t be stopped by trees so you can fire arrows from trees but trees can protect your dudes? Does this apply for artillery? Rifles? That’s a huge change.
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# ? Nov 21, 2020 06:09 |
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KazigluBey posted:"rats are just the best" isn't really an excuse for why CA has trouble bringing the level of quality and unique campaign gimmicks to other factions. Ratposters, you'd be pretty mad too if every rat LL just had Trench's level of campaign gimmicks and the Elves got all the cool custom unique-to-each-LL gimmicks instead. There's room for all LL to get cool stuff, if CA really wants them to. yeah but the rats got the good stuff, and i like the rats, so, im not mad at all. jokes posted:Wait how does the forest archery work? For 1.2s a missile can’t be stopped by trees so you can fire arrows from trees but trees can protect your dudes? what ive heard said is "all ranged", so, that means my warp lightning cannons are going to be put in forests from now on.
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# ? Nov 21, 2020 06:27 |
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Tiler Kiwi posted:yeah but the rats got the good stuff, and i like the rats, so, im not mad at all. Thank gently caress I can’t wait to pack flamethrowers against wood elfs
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# ? Nov 21, 2020 06:32 |
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they should def tweak it by weapon type, guns should only be like .5 seconds and flamethrowers should ignore tree cover entirely
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# ? Nov 21, 2020 06:34 |
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# ? Jun 8, 2024 08:54 |
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https://www.youtube.com/watch?v=LZEnxvXgYJQ Video showcasing the new legendary chaos invasion difficulty. True to form, Grimgore heard it was a good fight and walked past the hummie lands to give Archaeon a right good drumming. Ra Ra Rasputin fucked around with this message at 06:53 on Nov 21, 2020 |
# ? Nov 21, 2020 06:50 |