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gradenko_2000 posted:whatever you do, please don't sell your game to shady Russian mobsters Isn't Ultimate admiral: Dreadnaughts, the successor to Jutland? I kinda wish UA:D simulated crew, even if super abstracted the way Jutland did it. Without little things like that you get the strange phenomenon where a ship can have 900 holes in it and be totally aflame but until that final 1% drops it's still a fully functional ship able to accurately return fire. In Jutland a few unlucky hits to key places could cause enough crew death and fires that you had already lost and be combat ineffective even if it'd take another hour to actually have to abandon ship.
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# ? Nov 24, 2020 17:20 |
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# ? Jun 10, 2024 20:46 |
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Gewehr 43 posted:What's the tl;dr of what I missed here? TL;DR Norm Koger and Jim Rose started a digital distribution platform to sell their two games covering surface warfare during the Russo-Japanese and First World Wars. A couple days after pushing an update that broke the games they sold the digital distribution platform AND the games to some Russians, who continued to sell the broken games they refused to fix for $80+ a pop for over a year and lost a bunch of records for people who owned licenses. My understanding is you can buy these games now and they work—mostly. Slightly Longer Version Norm Koger and Jim Rose made two pretty good naval games, and pretty beautiful games (for the mid-2000s) too, covering the Russo-Japanese war (Distant Guns) and the First World War in the North Sea (Jutland!) in the mid-2000s. Unfortunately the company they founded to publish those games—Storm Eagle Studios (“SES”)—was also an attempt to build a digital distribution platform with a really lovely DRM. So they launched and continued to develop these games until around 2010. Around that time, Norm and Jim released an update that made it impossible for you to properly order your ships to turn, and they never fixed it because like 2 days later they were like: “Peace out. Nobody wants to use our digital distribution platform, so we are done. We have sold the platform, SES, and the games to these Russian dudes we met on the dark web and talked to for like 5 minutes last night... but don’t worry, they’re cool dudes!” When the Russians took over, they continued to sell the broken games, didn’t answer any CS tickets, or respond to the community at all. This lasted for a year until they finally got someone to fix it. But I still cannot recover my licenses for these two $80+ games. ZombieLenin fucked around with this message at 21:15 on Nov 24, 2020 |
# ? Nov 24, 2020 17:25 |
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fuf posted:I know it's a joke but a grog twitch channel opening with an Enoch Powell quote might accidentally draw the wrong crowd! You're right, but have you considered that that's the exact right crowd to draw in to take the piss out of?
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# ? Nov 24, 2020 18:15 |
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The Geoff posted:I've actually been thinking about a few ways to improve this. What did you have in mind for the controls? More direct control over ship speed / heading? As a minimum, yes. Half or full isn't quite as granular as people would like, even if most of us hit full speed and leave it there. Some control over formations would be nice, as would target selection.
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# ? Nov 24, 2020 18:26 |
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mllaneza posted:As a minimum, yes. Half or full isn't quite as granular as people would like, even if most of us hit full speed and leave it there. Some control over formations would be nice, as would target selection. Target selection is the most important one, I'd say. Also, a separate RoE for torpedoes would be very handy, as well as visual representation of the various weapon types.
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# ? Nov 24, 2020 20:35 |
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I bought the prominently advertised mobile game Pacific War from wirraway games goon. If I ever get around to actually playing a mobile game I will post a review.
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# ? Nov 25, 2020 01:00 |
ZombieLenin posted:TL;DR grognard game devs!? Guess I won't be playing that game again if I want to.
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# ? Nov 25, 2020 01:17 |
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Stairmaster posted:Google isn't returning poo poo how the gently caress do I unmark a system as grav survey'd so I can find the dormant jump points. It looks like the old button is gone, so I would just SM-mode click Full Grav Survey in the System window. Should work, or if you can detect them transiting on active sensors that will work too.
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# ? Nov 25, 2020 02:17 |
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Youtube just recommended me a video from The Historical Gamer playing Infernal Ocean: https://www.youtube.com/watch?v=wpcxSftyyCQ Youtube has it flagged as being for World of Warships.
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# ? Nov 25, 2020 20:49 |
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Zaodai posted:Youtube just recommended me a video from The Historical Gamer playing Infernal Ocean: https://www.youtube.com/watch?v=wpcxSftyyCQ It's been getting some great attention over the past couple of days! There are some influential people in this thread Abongination posted:I bought the prominently advertised mobile game Pacific War from wirraway games goon. Thank you! Interested to hear what you think. It has come a long way since I first posted about it here.
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# ? Nov 26, 2020 02:58 |
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The Geoff posted:It's been getting some great attention over the past couple of days! There are some influential people in this thread The comments there are really encouraging, nice work! Congratulations slash condolences on your new project.
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# ? Nov 26, 2020 03:09 |
Bismarck paint isn't right for the May 1941, I demand you fix this ASAP or I will post negative comments about your game on every YouTube video I find.
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# ? Nov 26, 2020 04:35 |
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Popete posted:Bismarck paint isn't right for the May 1941, I demand you fix this ASAP or I will post negative comments about your game on every YouTube video I find. Ahh, the true grog game development experience. The paint scheme will be fixed in the next patch, which will cost just $49.99. Once you have mailed the cheque please tune your shortwave radio to 4625 kHz and await your activation code. Thanks for letting me know!
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# ? Nov 26, 2020 07:42 |
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The Geoff posted:Ahh, the true grog game development experience. The paint scheme will be fixed in the next patch, which will cost just $49.99. Once you have mailed the cheque please tune your shortwave radio to 4625 kHz and await your activation code. If I may be pedantic, in a hopefully helpful way, the destroyers that appear in the "default" game-mode are not the right ones. I assume the default mode takes place on May 24 as HMS Hood is still afloat, and at that time, the DDs that appear in the scenario should not be there. The HMS Cossack division (which also included Maori, Zulu, Sikh, and Piroun) did engage Bismarck, but only later. On May 24, they had still not been detached from convoy duty. The destroyers which accompanied PoW and Hood on May 24 were Achates, Antelope, Anthony (A class), Echo, Electra (E class), Icarus (I class). e: any chance of modelling aircraft (search and Swordfish)?
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# ? Nov 26, 2020 12:32 |
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CMO is 30% off at Steam and MatrixGames: https://www.matrixgames.com/game/command-modern-operations https://store.steampowered.com/app/1076160/Command_Modern_Operations/
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# ? Nov 26, 2020 16:12 |
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Only $100 to play it with Tacview
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# ? Nov 26, 2020 16:32 |
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The price of Tacview Advanced is outside the control of WS & MG/Slith. That said, Tacview has a 3-week trial period (for the Advanced features, incl. connectivity with CMO) during which you can use it with CMO and see if it's worth for you the extra cost.
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# ? Nov 26, 2020 16:40 |
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Popete posted:Bismarck paint isn't right for the May 1941, I demand you fix this ASAP or I will post negative comments about your game on every YouTube video I find. True. My only complaint, if you can really call it that, is Bismarck seems way too explodey. Just think of the battering Bismarck took from Rodney and KGV on May 27, 1941—until Bismarck was a floating rubble pile; and she was ultimately scuttled. Given this it seems way to easy to achieve a magazine explosion.
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# ? Nov 26, 2020 17:09 |
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To actually see a Combat Mission game, on Steam, on sale, for 30% off, is very very weird.
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# ? Nov 27, 2020 02:25 |
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Looking at the Matrix sale with my anniversary coupon, I'm looking at either Panzercorps 2 or Fantasy General 2. Anyone played both have an opinion on which is better? I liked both Panzer General and Fantasy General back in the day, so happy with either setting.
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# ? Nov 27, 2020 05:00 |
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Ghost of Mussolini posted:If I may be pedantic, in a hopefully helpful way, the destroyers that appear in the "default" game-mode are not the right ones. I assume the default mode takes place on May 24 as HMS Hood is still afloat, and at that time, the DDs that appear in the scenario should not be there. Ah, that was a dumb mistake on my part. The book I was referring to refers to 'the British destroyer group' being split off before the battle then later describes the actions of Maori, Cossack, Sikh, etc. I didn't think to check if they were actually the same group. Thanks! Yes, I plan to add aircraft in future - although the focus will remain on surface combat. ZombieLenin posted:True. My only complaint, if you can really call it that, is Bismarck seems way too explodey. Just think of the battering Bismarck took from Rodney and KGV on May 27, 1941until Bismarck was a floating rubble pile; and she was ultimately scuttled. I will be significantly reducing the chances of magazine explosions in future - it's way too common at the moment.
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# ? Nov 27, 2020 07:33 |
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The Geoff posted:Ah, that was a dumb mistake on my part. The book I was referring to refers to 'the British destroyer group' being split off before the battle then later describes the actions of Maori, Cossack, Sikh, etc. I didn't think to check if they were actually the same group. Thanks! Yes, I plan to add aircraft in future - although the focus will remain on surface combat. The book I have on the action is "Killing the Bismarck" by Ian Ballantyne. It's not a historical work, the author is more of a journalist/"popular" historian, but it holds up alright and has quite a bit of detail. Good luck with the project!
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# ? Nov 27, 2020 13:17 |
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V for Vegas posted:Looking at the Matrix sale with my anniversary coupon, I'm looking at either Panzercorps 2 or Fantasy General 2. Anyone played both have an opinion on which is better? I liked both Panzer General and Fantasy General back in the day, so happy with either setting. Can't comment on FG2, but I'm still fond of Panzer Corps 2 and can recommend it pretty wholeheartedly if you've got a discount coupon. There's a lot of familiarity with PzCorps 1 if you played that, and you'll know the basics if you played Panzer General too, but they've added a few wrinkles and gotten better with different mission formats to break up the usual flow (which I've rambled on about enough in this thread).
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# ? Nov 27, 2020 16:01 |
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Ghost of Mussolini posted:The book I have on the action is "Killing the Bismarck" by Ian Ballantyne. It's not a historical work, the author is more of a journalist/"popular" historian, but it holds up alright and has quite a bit of detail. I was very much not expecting to find someone with almost the same name, from the same area, who also works with WWII pop history today, and yet here I am.
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# ? Nov 27, 2020 16:36 |
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Thanks to an anniversary coupon and the holiday sale I picked up PG2 plus both DLCs for $38 total I was sold on the fact that there are so few games focusing on the spanish civil war. That's neat.
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# ? Nov 27, 2020 18:50 |
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Oh my god War in the East 2 is real and supposedly there's a teaser stream next Thursday
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# ? Nov 28, 2020 04:59 |
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NUMBER 1 FULCI FAN posted:Oh my god War in the East 2 is real and supposedly there's a teaser stream next Thursday They remade the wrong game. WiTP2 is what they should of spent their time and money on—not for economic reasons, but because that’s what I want to play.
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# ? Nov 28, 2020 17:20 |
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NUMBER 1 FULCI FAN posted:Oh my god War in the East 2 is real and supposedly there's a teaser stream next Thursday You could have told me that screenshot was from WitE 1 and I couldn't tell the difference. Does WitE even need a remake?
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# ? Nov 28, 2020 17:27 |
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Saros posted:You could have told me that screenshot was from WitE 1 and I couldn't tell the difference. 1. That's not a screenshot of WITE 2 2. They want to do a sequel so they can integrate it with the engine used to drive WITW. The biggest new feature would be being able to use WITW's air war system, but also, it would allow them to ditch the "arbitary" WITE rule where every hex deeper into Russia takes a 1% penalty in supply throughput and instead do a "full/realistic" logistics simulation using WITW's depot and real-throughput model.
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# ? Nov 28, 2020 17:54 |
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While Panzer Corps 2 seems interesting, it still falls on what seems to be a never ending obsession with the content being German exclusive with a few drops of non-nazi content sometimes being thrown in which ends up being frankly boring. I took advantage of the August sale to get all the content that i was missing from Order of Battle. Now i can finally do Pearl Harbor, defend against the Germans in Kursk and use trusty Ghurkas to clear a path in Burma
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# ? Nov 28, 2020 18:07 |
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gradenko_2000 posted:1. That's not a screenshot of WITE 2 Yeah, but multiplayer will still be an ahistorical poo poo show with German panzer balls, Russian checkers deployments, and people who refuse to pursue what would have been real operational priorities for either side. This happens to an extent in WiTP:AE, but you can almost always find people who agree to not do ahistorical bullshit like invade the US as Japan, or refuse to Sir Robin as the allies. I have not found this to be the case with WiTE. Edit Also, WITW is the most boring grog game I’ve ever played on a PC. WiTE and WiTP give each side the opportunity to be on the offensive and defensive. WITW just locks you in to one or the other based on your starting side. I mean, I suppose I guess I understand why they chose to only cover 1942 - 1945 in WITW, but it makes—for me at least—an excruciatingly boring game. ZombieLenin fucked around with this message at 18:17 on Nov 28, 2020 |
# ? Nov 28, 2020 18:11 |
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gradenko_2000 posted:1. That's not a screenshot of WITE 2 Oh whoops I was bamboozled
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# ? Nov 28, 2020 18:14 |
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ZombieLenin posted:Yeah, but multiplayer will still be an ahistorical poo poo show with German panzer balls, Russian checkers deployments, and people who refuse to pursue what would have been real operational priorities for either side. oh yeah, I've long maintained that trying to make WITE "more realistic" is a fool's errand because there's always going to be some fundamental abstractions at play no matter what you do, which is why I used a bunch of scare quotes in my previous post. I was just pointing out that that's why they want to do a WITE 2, misguided as it may well be regardless.
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# ? Nov 28, 2020 18:14 |
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Last time I played WITE I won the war in 1942 as the Soviets. Like I was invading Germany by summer 42.
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# ? Nov 28, 2020 18:15 |
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Phi230 posted:Last time I played WITE I won the war in 1942 as the Soviets. Like I was invading Germany by summer 42. But how could it be unrealistic when there’s so many different numbers to look at
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# ? Nov 28, 2020 18:22 |
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Obfuscation posted:But how could it be unrealistic when there’s so many different numbers to look at Romania and Bulgaria surrendered before I even recaptured Ukraine
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# ? Nov 28, 2020 18:46 |
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ZombieLenin posted:They remade the wrong game. WiTP2 is what they should of spent their time and money on—not for economic reasons, but because that’s what I WitP2 is my dream game
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# ? Nov 28, 2020 19:04 |
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It looks like Warplan is getting a spinoff to cover Asia called Warplan Pacific
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# ? Nov 28, 2020 19:04 |
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Bold Robot posted:WitP2 is my dream game
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# ? Nov 28, 2020 20:06 |
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# ? Jun 10, 2024 20:46 |
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Cast another vote for WitP2.
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# ? Nov 28, 2020 20:10 |