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Is there any way to get games sideloaded onto the Quest 2 with Sidequest to show up in the headset interface or must they always be launched from the sidequest app?
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# ? Dec 2, 2020 10:13 |
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# ? Jun 5, 2024 23:58 |
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AllisonByProxy posted:Is there any way to get games sideloaded onto the Quest 2 with Sidequest to show up in the headset interface or must they always be launched from the sidequest app? They get all stuffed away into an "Untrusted Apps" category in the Quest 2, you can launch them from there.
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# ? Dec 2, 2020 10:33 |
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AllisonByProxy posted:Is there any way to get games sideloaded onto the Quest 2 with Sidequest to show up in the headset interface or must they always be launched from the sidequest app? I have never used the Sidequest app, hah! Just click on unknown apps on the starting menu, in the tab of app categories (installed, oculus apps, uinstalled...)
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# ? Dec 2, 2020 10:34 |
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Thanks guys! I didn't notice that category before. Just got my Quest 2 today. I'm loving it so far.
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# ? Dec 2, 2020 11:27 |
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KingKapalone posted:Are quest 2 face covers worth looking into? You mean a facial interface replacement like VRcover? In general, yes. They are more comfortable than the stock interfaces and easier to clean, which is especially important if you want to share your headset with friends. Had one for the CV1, and I've got a Quest 2 version en route, will let you know how it is. Hopefully, they have fixed the skin staining issue... Shine posted:Centering the view would leave the view off-center, and pressing it repeatedly would dart the view around to the sides of the place, so I could not actually center it. Well that sucks. They made a big deal of VR and HOTAS support.
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# ? Dec 2, 2020 11:58 |
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AllisonByProxy posted:Thanks guys! I didn't notice that category before. Just got my Quest 2 today. I'm loving it so far. Yeah, they hid it really well, even knowing it was there I had to go look it up to find it.
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# ? Dec 2, 2020 16:10 |
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GutBomb posted:I can’t remember all of the details but it involves going into config files for the “windows mixed reality for steam vr” app and disabling “system button” (that’s how they are referring to the steam menu button)
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# ? Dec 2, 2020 16:26 |
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Shine posted:Good lord, Project Wingman doesn't play well with VR or my joysticks. In VR, the framerates is atrocious (Index, 8700K @ 4.9, RTX 3080, and with everything on Medium I had reprojection 100% of the time), and "centering" the view kept flipping the view just off to either side, and in one case had me looking a full 90 degrees to the right. I couldn't get the view to actually center. It runs mostly fine for me, except for mission 3, at full settings on an Index with a 2080TI. It’s definitely not a joystick game though, it’s an Ace Combat clone.
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# ? Dec 2, 2020 16:54 |
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Just got the quest 2 as a first time VR player and I'm in love. As a lot of people have said, I agree that the stock strap isn't super comfy. I definitely get VR forehead pretty quikcly. With a lot of people saying the halostyle elite strap isn't great quality and lot of broken ones, I'm wary of it. I'm thinking about doing the Vive DAS with an adapter, but it's pricey. Should I wait til after the holidays for some 3rd party stuff to come out or will the DAS probably be the best compromise for audio/extra battery/comfort? Is there a cheap strap upgrade that I should look at?
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# ? Dec 2, 2020 18:19 |
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I can only think people have been pulling Quest 2s off without loosening the elite straps to cause that breaking issue.
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# ? Dec 2, 2020 18:30 |
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https://www.youtube.com/watch?v=m3f42_s6-q4
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# ? Dec 2, 2020 18:32 |
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Looks cool.
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# ? Dec 2, 2020 18:38 |
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There was a strange dip past month, so it's good it recovered this month (+0,2% in total share). The OpenVR benchmark app recognizes my Quest 2 as a Rift S, so yeah, don't believe the Rift S / Quest share.
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# ? Dec 2, 2020 18:41 |
HerpicleOmnicron5 posted:It’s definitely not a joystick game though, it’s an Ace Combat clone. Where does this "it's not a joystick game" bit come from? Setting aside that they literally advertise it as working well with joysticks, I don't see the thought process behind it. You're basically saying "you should use a joystick, but only if it's a tiny one made for your thumb." Just because a game doesn't require a joystick doesn't mean that there's zero reason to use one. I've been playing arcadey flight games with a joystick for as long as I can remember, because it's fun. Arcade flight games in actual arcades have used joysticks for decades, because they're fun. And when the devs specifically tout the game as working well with a HOTAS, then it's reasonable to expect that. This isn't like House of the Dying Sun where the dev made it clear that the game had issues with joysticks and recommended against them.
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# ? Dec 2, 2020 19:05 |
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peter gabriel posted:I can only think people have been pulling Quest 2s off without loosening the elite straps to cause that breaking issue. I haven't had any issues with my elite battery strap yet but, while I'm not a materials scientist, something about some of the breaks people have posted photos of on reddit looks fishy to me. A lot of them look like clean fractures, which I think aligns with sudden stress applied when pulling the strap off without loosening like you say. So yeah a lot of it could be user error. Some of them look like chunky breaks though, and even weirder are the more rare horizontal fractures that run along the length of the band... which just seem like bad plastic in a batch or whatever. In other news I cable-modded my old pair over ear headphones that I used to use in an office so I can now use a super short aux cable with my quest 2. It's awesome.
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# ? Dec 2, 2020 19:32 |
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my coworker just got his index kit and 2 days later a lighthouse is broken. well played valve.
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# ? Dec 2, 2020 19:55 |
What sort of break? It's useless to your coworker for me to say that mine have been happy as can be since I got them in March, but I'm curious what failed such that I might hope to avoid doing anything that causes a similar issue.
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# ? Dec 2, 2020 20:25 |
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It seems more like a bad batch to me, I treat mine like poo poo and routinely pick it up and move it around just holding the back part of the strap, which seems like the worst way to hold it, and mine is totally fine.
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# ? Dec 2, 2020 20:27 |
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I'm actually surprised at the resilience of the lighthouses. One of mine fell off my ceiling and landed on my table (on a glass cup actually) 1.5 meters below it and it's still working fine! (it was off at the time it fell, luckily) Really sucks that it stopped working for your coworker so quickly.
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# ? Dec 2, 2020 20:38 |
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Shine posted:Where does this "it's not a joystick game" bit come from? Setting aside that they literally advertise it as working well with joysticks, I don't see the thought process behind it. You're basically saying "you should use a joystick, but only if it's a tiny one made for your thumb." Ace Combat has always played worse with a joystick. These kinds of games are designed around a controller. Games that are designed around joysticks are good with joysticks.
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# ? Dec 2, 2020 20:53 |
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Bad Munki posted:What sort of break? It's useless to your coworker for me to say that mine have been happy as can be since I got them in March, but I'm curious what failed such that I might hope to avoid doing anything that causes a similar issue. He just said blinking red led , don’t think it was dropped or anything. Also apparently the support form for your diagnostics doesn’t accept .txt files even though it explicitly says it does lol
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# ? Dec 2, 2020 21:12 |
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Huh, its funny seeing how bad the lighting looks compared to what you expect from a modern Medal of Honor / Call of Duty game. But they're using a forward renderer so good for them. Guns look cool and sound really punchy. Gameplay looks pretty solid.
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# ? Dec 2, 2020 21:30 |
has anyone tried running dolphin emulator on quest 2 or ppsspp on quest 1? id try it but i dont have a bluetooth controller. people have reported success with at least the dolphin android port
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# ? Dec 2, 2020 21:48 |
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Zaphod42 posted:Huh, its funny seeing how bad the lighting looks compared to what you expect from a modern Medal of Honor / Call of Duty game. But they're using a forward renderer so good for them. I’m legit excited for this game! I hope I can run it from revive or whatever without problems. For some reason pokerstars vr was complexity unplayable for me and I had to rebuy on Steam. Is this really coming out a day after cyberpunk!?
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# ? Dec 2, 2020 21:52 |
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Zaphod42 posted:Huh, its funny seeing how bad the lighting looks compared to what you expect from a modern Medal of Honor / Call of Duty game. But they're using a forward renderer so good for them. Indeed! There's zero dynamic shadowing. All the shadows on the ground are baked, and the characters do not cast shadows or self shadow. Environment shadows do not cast onto character models either, although they do appear darker sometimes, so it's likely using a similar sun shadow system to e.g. Half Life 2 where characters were either in sunlight or in shadow. There's also zero ambient occlusion. Hopefully it looks nicer in PCVR? I doubt it... Nuts and Gum posted:Im legit excited for this game! I hope I can run it from revive or whatever without problems. For some reason pokerstars vr was complexity unplayable for me and I had to rebuy on Steam. It's coming out on Steam as well: https://store.steampowered.com/app/1402320/Medal_of_Honor_Above_and_Beyond/ EDIT: Actually looking at the screenshots on Steam, there are character shadows! So it's possible most of the footage is from the Quest version... Brownie fucked around with this message at 22:31 on Dec 2, 2020 |
# ? Dec 2, 2020 22:26 |
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Brownie posted:It's coming out on Steam as well: https://store.steampowered.com/app/1402320/Medal_of_Honor_Above_and_Beyond/ Ohh poo poo I didn’t even check. I just saw the oculus brand and assumed. Very cool.
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# ? Dec 2, 2020 22:28 |
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playground tough posted:I haven't had any issues with my elite battery strap yet but, while I'm not a materials scientist, something about some of the breaks people have posted photos of on reddit looks fishy to me. The ones I have seen have all been like this: Which looks like a repetitive stress fracture, then they split in two there. I can't see any other way other than repeatedly pulling it off un tightened, which I can totally see happening (I've done it myself) so I am not saying it's not a poo poo design flaw, it is.
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# ? Dec 2, 2020 22:31 |
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peter gabriel posted:Which looks like a repetitive stress fracture, then they split in two there. I can't see any other way other than repeatedly pulling it off un tightened, which I can totally see happening (I've done it myself) so I am not saying it's not a poo poo design flaw, it is. Might be a manufacturing defect as well, given that it's not a universal experience. AFAIK they're still looking into it.
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# ? Dec 2, 2020 22:39 |
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Subjunctive posted:Might be a manufacturing defect as well, given that it's not a universal experience. AFAIK they're still looking into it. Could be, I just checked my Rift S and that part is just as thin but seems like really really tough plastic
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# ? Dec 2, 2020 22:44 |
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Brownie posted:EDIT: Actually looking at the screenshots on Steam, there are character shadows! So it's possible most of the footage is from the Quest version... There is no Quest version.
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# ? Dec 2, 2020 23:02 |
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peter gabriel posted:Could be, I just checked my Rift S and that part is just as thin but seems like really really tough plastic They had people making videos of themselves just abusing the hell out of the plastic and literally trying to break it and failing. I am pretty convinced personally that one of the factories that produced them either intentionally or unintentionally used the wrong plastic for some of them.
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# ? Dec 2, 2020 23:27 |
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Brownie posted:EDIT: Actually looking at the screenshots on Steam, there are character shadows! So it's possible most of the footage is from the Quest version... Hm, there's a steam video that seems to show shadows in some areas but not in others. Either they turn it off for multiplayer or its a graphical setting you can turn on or off for performance. In which case I'm gobsmacked they don't have it on for the trailer... Looks like there's a section where you walk around inside a bomber and man a turret; I wanna do that
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# ? Dec 2, 2020 23:31 |
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Tip posted:There is no Quest version. This is a bummer overall. Is it because download size will only fit onto the larger quest 2?
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# ? Dec 2, 2020 23:52 |
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warsow posted:This is a bummer overall. It's because it's built for PC. They have said they'll attempt to port it, and I wouldn't be surprised if they're successful. So far everything I've seen looks like it would be pretty doable on Quest (with majorly downgraded graphics).
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# ? Dec 2, 2020 23:58 |
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I think its possible either they have stuff like that turned off for multiplayer, where fast action and no frame dips is more important, or they've been reworking parts of it so they can do a quest port down the road easier. Or both maybe. I would think its something where its not on in multiplayer as thats not as focused on looking 'cinematic' and stuff. Because if you look at the single player story trailer from 3 months ago you see the characters casting shadows, even your own arms and guns casting shadows on the environment, but its still not universal. https://www.youtube.com/watch?v=qKLSGc5_APo warsow posted:This is a bummer overall. The game started development in like... 2016? The quest was still experiments at that point and its been developed for PC the whole time. That said, I would wager that oculus wants to do everything they can to port it over.
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# ? Dec 3, 2020 00:00 |
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Tip posted:It's because it's built for PC. They have said they'll attempt to port it, and I wouldn't be surprised if they're successful. So far everything I've seen looks like it would be pretty doable on Quest (with majorly downgraded graphics). It looks like they're being incredibly conservative on graphics so I would be shocked if they aren't planning on porting to Quest. You don't stick to forward rendering and then release as SteamVR only. That'd be ridiculous. Although maybe they were working on the best practices of 2016 VR and didn't want to risk going any further IDK.
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# ? Dec 3, 2020 00:02 |
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Nalin posted:They had people making videos of themselves just abusing the hell out of the plastic and literally trying to break it and failing. I am pretty convinced personally that one of the factories that produced them either intentionally or unintentionally used the wrong plastic for some of them. It would make sense, a bad batch or something
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# ? Dec 3, 2020 00:09 |
HerpicleOmnicron5 posted:Ace Combat has always played worse with a joystick. These kinds of games are designed around a controller. Games that are designed around joysticks are good with joysticks. Why is it specifically important to you that I use a gamepad to play a game that touts its joystick support? This reminds me of when the Xbox controller became widely supported on PC, so you had first-person shooters released on PC with native gamepad support, and some people got really dogmatic about the idea of someone preferring a gamepad to a mouse. Like, I would generally rather play a PC shooter with a mouse and keyboard, but if an FPS explicitly states that gamepads are supported and then they don't work the way they should, and someone finds that annoying, I'm not gonna be like, "no matter, this genre is designed around the mouse and you shouldn't want to use a gamepad," because that would be weird. If a game advertises a feature and that feature doesn't work for me, then I'm going to be annoyed, and justifiably so. Again, I have no beef with House of the Dying Sun's lovely joystick support because the dev did not set the expectation that a HOTAS would work well. The Project Wingman devs did set that expectation (it's right there on the Steam page, the old Itch.io, and generally part of its hype/advertising), so it's reasonable to be annoyed when I experience a problem with it.
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# ? Dec 3, 2020 00:28 |
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Shine posted:Why is it specifically important to you that I use a gamepad to play a game that touts its joystick support? This reminds me of when the Xbox controller became widely supported on PC, so you had first-person shooters released on PC with native gamepad support, and some people got really dogmatic about the idea of someone preferring a gamepad to a mouse. Like, I would generally rather play a PC shooter with a mouse and keyboard, but if an FPS explicitly states that gamepads are supported and then they don't work the way they should, and someone finds that annoying, I'm not gonna be like, "no matter, this genre is designed around the mouse and you shouldn't want to use a gamepad," because that would be weird. I'm not saying that you shouldn't be annoyed. I'm just saying it's a better game with a gamepad, because it's an Ace Combat clone, which are better with a gamepad.
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# ? Dec 3, 2020 00:46 |
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# ? Jun 5, 2024 23:58 |
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peter gabriel posted:I can only think people have been pulling Quest 2s off without loosening the elite straps to cause that breaking issue. Nah, some of them have been breaking with no mishandling at all and others have been standing up to plenty of abuse without issue. It's almost certainly a bad batch.
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# ? Dec 3, 2020 01:29 |