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I could be wrong, but I thought spending hours making and remaking factories was kinda the whole point. If that's not fun for you, what's the draw?
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# ? Nov 22, 2020 20:58 |
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# ? Jun 3, 2024 05:56 |
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Cobbsprite posted:I could be wrong, but I thought spending hours making and remaking factories was kinda the whole point. If that's not fun for you, what's the draw? For me, making it once is fun. Remaking it a 2nd time, identically, is work.
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# ? Nov 22, 2020 21:14 |
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Hmm I feel like I'm hitting a bit of a snag. The base nuclear reactor is way too small to give the look I want, so I'm obviously gonna have to go with multiples, but mechanically, I'm not sure how that all plays out. If I decide to go with a 3x2 'base' arrangement on all 8 points, and then maybe have an extra four or five stacked on top, is it possible to sustain up to 90 reactors without massively loving something up? Or am I gonna have to run something else.
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# ? Nov 23, 2020 21:27 |
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ACES CURE PLANES posted:Hmm I feel like I'm hitting a bit of a snag. Going by the wiki, assuming you mined all the uranium on the map and had the right alternate recipes you could supply ~470 reactors. It's more a matter of making them fit in whatever you have planned for that structure, making things neat in a circular building is inherently going to be a pain.
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# ? Nov 23, 2020 22:03 |
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The thing about 90 nuclear reactors is the infrastructure to make all the fuel rods for them would probably take up the rest of that huge plate. Alternately, if it's looks that you are concerned with you could get micromanage and use it to make the nuke buildings bigger. Micromanage can scale things up and down. It'd feel like cheating to me to make machines tiny, so I don't do that. But there's no possible objection to making things huge.
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# ? Nov 23, 2020 23:08 |
You could always build something to mimic the mako reactors and just put the actual reactor on top for the steam.
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# ? Nov 26, 2020 23:39 |
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Looks like there's an engine update coming: https://www.youtube.com/watch?v=0kmDHBWf640 Somewhat technical in nature, it's more about what Coffee Stain could do with the new engine rather than what they're definitely doing.
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# ? Nov 27, 2020 18:02 |
What is that guys accent? It seems like he slips into some sort of British accent occasionally. It doesn't matter in the long run I'm just curious.
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# ? Nov 27, 2020 21:32 |
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TK-42-1 posted:What is that guys accent? It seems like he slips into some sort of British accent occasionally. It doesn't matter in the long run I'm just curious. Sounds like a normal Swedish accent to me, but what do I know, I'm from Texas.
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# ? Nov 27, 2020 21:38 |
Back Hack posted:Sounds like a normal Swedish accent to me. Ah there you go.
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# ? Nov 27, 2020 21:39 |
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Jace is aussie not swedish. (I don't watch a ton of their streams, but right before 3.5 I was watching the dev Q&A stuff. And the other community guy, who I'm pretty sure is swedish, asked Jace what the aussie word "wog" meant and Jace was like nononononono you can't say that.)
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# ? Nov 28, 2020 02:59 |
For an Aussie his accent is remarkably Swedish
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# ? Nov 28, 2020 15:46 |
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I have a weird problem that I'm not sure how to google. I just had to tear up my train unloading area at one of my stations because a smart splitter stopped working. I deleted the input conveyor belt to make sure something unexpected wasn't stuck in it, but now anytime I try to re-attach it, it says it's "too steep". Is there any way to fix it?
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# ? Nov 29, 2020 03:40 |
I've had "too steep" messages when trying to hook things up backwards, double check that?
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# ? Nov 29, 2020 03:58 |
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A Moose posted:I have a weird problem that I'm not sure how to google. I just had to tear up my train unloading area at one of my stations because a smart splitter stopped working. I deleted the input conveyor belt to make sure something unexpected wasn't stuck in it, but now anytime I try to re-attach it, it says it's "too steep". Is there any way to fix it? Try deleting the splitter and conveyor, connecting conveyor directly between A and B, and then build the splitter directly onto that conveyor. Smart & programmable splitters have a weirdly low IO port that produces the too steep problem when you place them very close to the IO of a machine, despite normal splitters working in that location. (Alternately, the micromanage mod can move things around by small amounts, so you can use that to raise the smart splitter by 1/10th of a meter.)
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# ? Nov 29, 2020 04:11 |
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Installed a mod that added 32x1 and other foundations and it’s great but ramps don’t seem to snap to it. Anyone have a mod they recommend for mass placing foundations?
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# ? Nov 29, 2020 19:02 |
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Closing in on the Golden Nut, this should get me there and I'm guessing it will take about 100 hours to set up and drive me insane in the process. All the basic resources and water are being fed into the building, floor 1 has 60 out of the 200 refineries I need just for copper ingot production. Fitting enough extractors to generate 9300 water was kind of tough since there are rocks and shallow areas everywhere in the lake and the moth swoops down through the west section which makes it off limits. Floor 2 is already twice the space as floor 1, floors are going to get increasingly bigger as I build up and can expand towards the cliff. The added space per floor should help to make this a bit less maddening. Once this is done I think I'll be genuinely finished with the game until 1.0 arrives. Would rather wait until that point before starting massive projects like this but nothing else really scratches the same itch as Satisfactory.
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# ? Nov 29, 2020 21:32 |
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Brain Curry posted:Installed a mod that added 32x1 and other foundations and it’s great but ramps don’t seem to snap to it. Anyone have a mod they recommend for mass placing foundations? Smart! (formerly Smart Foundations) is the most compatible mod for bulk construction of foundations (and a selection of buildings). While it *can* put foundations/buildings in funky spots, it's 100% compatible with all vanilla foundations and even a few foundation mods.
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# ? Nov 29, 2020 23:34 |
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Christmas event is up. Made a big ol christmas tree already. Looks like there is a whole line to research in the MAM. https://www.youtube.com/watch?v=qPhE49zcOok
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# ? Dec 1, 2020 20:23 |
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ClassH posted:Christmas event is up. Made a big ol christmas tree already. Looks like there is a whole line to research in the MAM. OMG Lighting!
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# ? Dec 1, 2020 20:42 |
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Is it just me or can I not figure out how/where to make the globes?
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# ? Dec 1, 2020 23:10 |
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I WANT ROPE LIGHTS ON POWER CABLES AT ALL TIMES FOREVER
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# ? Dec 1, 2020 23:21 |
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NoEyedSquareGuy posted:Once this is done I think I'll be genuinely finished with the game until 1.0 arrives. Would rather wait until that point before starting massive projects like this but nothing else really scratches the same itch as Satisfactory. I got to the same point, I expanded my train route around the game map. Set up another huge train station to mine the aluminum sheets for heat sinks. Made a small factory I could feed in materials to make turbo motors and made over 200. Then I planned out what I would need to do a simple 20 turbo motor/min setup. Another train route, much shorter, route to do it. Then I figured if I did that then there would be nothing left to do. So I just stopped playing. Loaded up for a bit to check out the xmax event, its ok.
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# ? Dec 1, 2020 23:47 |
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DelphiAegis posted:Is it just me or can I not figure out how/where to make the globes? The red and blue ornaments are not released yet, the 3rd or 4th supposedly. In the hub you click on the calendar and type in the day and you can click on it to get your present for the day. Worth mentioning you can't manually craft any of this stuff. From the people who have changed their computer date to unlock it all is the below branches, candy canes, snow,bows are in the CONSTRUCTOR red and blue ornament are in the SMELTER iron and copper ornaments are in the FOUNDRY multiple ornaments,wreath are in the ASSEMBLER
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# ? Dec 2, 2020 15:03 |
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Tenzarin posted:I got to the same point, I expanded my train route around the game map. Set up another huge train station to mine the aluminum sheets for heat sinks. Made a small factory I could feed in materials to make turbo motors and made over 200. Then I planned out what I would need to do a simple 20 turbo motor/min setup. Another train route, much shorter, route to do it. Then I figured if I did that then there would be nothing left to do. So I just stopped playing. A ... simple ... 20 turbo motor / min setup? Isn't that, like, hundreds of buildings?
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# ? Dec 2, 2020 16:15 |
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thark posted:A ... simple ... 20 turbo motor / min setup? Isn't that, like, hundreds of buildings? Going by Satisfactory Tools, this is the most efficient way to make 20 turbo motors per minute. Seems like beginner stuff to me, not sure what you're taking about.
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# ? Dec 2, 2020 19:12 |
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NoEyedSquareGuy posted:Going by Satisfactory Tools, this is the most efficient way to make 20 turbo motors per minute. Need more alt recipes. I bet we can get it way more complex by working turbo fuel into the mix somehow.
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# ? Dec 2, 2020 19:26 |
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NoEyedSquareGuy posted:Going by Satisfactory Tools, this is the most efficient way to make 20 turbo motors per minute. pfft if you wanna make that point you should show the satisfactory-calculator layout instead ... annnnny minute now ClassH posted:Need more alt recipes. I bet we can get it way more complex by working turbo fuel into the mix somehow. Unfortunately the one bad part of satisfactory tools is that it disregards any alt recipe that doesn't reduce raw material consumption. (I am frequently annoyed by this as I really like the alt recipe "bolted iron plate". But since it's 10 screws less efficient than the base recipe it will never be used.) LonsomeSon posted:I WANT ROPE LIGHTS ON POWER CABLES AT ALL TIMES FOREVER also this, someone definitely needs to make a mod to keep lit cables forever. One ficsmas thing to watch out for: if a present lands on a truck autopilot route, it can block the truck while you're in drive range rather than teleport range.
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# ? Dec 2, 2020 19:59 |
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The only thing I don't like about using these websites is that I have no idea where to visualize the mountains are between these lines. If they wanted to make these auto figure out to build sites to be good, they should add in a grid map where to place all the conveyor belts through the world also.
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# ? Dec 2, 2020 20:05 |
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Tenzarin posted:The only thing I don't like about using these websites is that I have no idea where to visualize the mountains are between these lines. If they wanted to make these auto figure out to build sites to be good, they should add in a grid map where to place all the conveyor belts through the world also. Uhhhh, that's not what it does. It's a flowchart of nothing but the resource flows. If you look closely those boxes say stuff like 16x manucafturer, because you need 16 manufacturers to output 40 computers per minute. Sourcing the raw materials and figuring out the physical layout is up to you. (Also the whole chart is pretty useless when it comes to turbomotors, you have to start breaking it into sub-parts because even with a list to guide you it's really hard to manage.)
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# ? Dec 2, 2020 20:26 |
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Klyith posted:Uhhhh, that's not what it does. It's a flowchart of nothing but the resource flows. If you look closely those boxes say stuff like 16x manucafturer, because you need 16 manufacturers to output 40 computers per minute. Well the first step is "7680 crude oil" so I would start by making a giant structure in the center of the map and piping 3/4 of the oil in the entire game to that.
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# ? Dec 2, 2020 20:44 |
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I'd be lying if there wasn't a deep, dark part of my brain that, every time I set up a new large scale build for a resource, seeing just how close i can get to maxing out a mk5 conveyor on final output. Obviously past a point I'm sure it's impossible but I still like to imagine those 700 some odd turbo motors per minute just chugging along at the end of the continent spanning conveyor hell that facilitates it.
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# ? Dec 2, 2020 20:57 |
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The maximum production of turbo motors in the game currently is 156/min. It would be a map wide factory to do that also.
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# ? Dec 2, 2020 21:14 |
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NoEyedSquareGuy posted:Well the first step is "7680 crude oil" so I would start by making a giant structure in the center of the map and piping 3/4 of the oil in the entire game to that. I'd start by picking up some hard drives ACES CURE PLANES posted:Obviously past a point I'm sure it's impossible but I still like to imagine those 700 some odd turbo motors per minute just chugging along at the end of the continent spanning conveyor hell that facilitates it. even in my imagination this is running at 8 frames per second
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# ? Dec 2, 2020 21:14 |
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Klyith posted:
Start overclocking you scrub. *injects speed directly into my brainstem*
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# ? Dec 2, 2020 21:44 |
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Klyith posted:I'd start by picking up some hard drives Didn't realize I'd forgotten to turn on alt recipes for the original graph, let's run it again. There we go, now that's a genuine nightmare. Uses barely any oil though, so I guess that's a bonus? If you maximize the recipe instead of setting it to output 20/min it looks like the real limiters are bauxite and raw quartz, if you used up the entire map supply of both you could end up producing 156 turbo motors/min. Would also still end up using about half the caterium, 3/4 of the oil, and you would need to feed the whole thing ~32,000 water/min. You'd get an extra .02 aluminum ingots/min out of it though, so that's a nice bonus.
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# ? Dec 2, 2020 22:29 |
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Allegedly the devs said that the playable map is only part of the full game. If true could make the datamined access anywhere storage containers needed for super late game stuff.
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# ? Dec 2, 2020 22:46 |
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ClassH posted:The red and blue ornaments are not released yet, the 3rd or 4th supposedly. In the hub you click on the calendar and type in the day and you can click on it to get your present for the day. Had to jump the gun after reading that. I was expecting to just make a little hand fed factory for this, but it looks like it's going to have to be a legit Xmas factory. You can attach conveyor belts to the Christmas Tree to get a steady stream of gifts. Clearly this is the future for biofuel.
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# ? Dec 3, 2020 02:32 |
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What is that true about the tree and conveyor belts? I put down the tree and just was puzzled how I could decorate it.
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# ? Dec 3, 2020 02:49 |
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# ? Jun 3, 2024 05:56 |
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Tenzarin posted:What is that true about the tree and conveyor belts? I put down the tree and just was puzzled how I could decorate it. The big tree you build first is just a progress indicator, it will decorate itself as you level up the tech tree. But in the next tier you can build smaller ficmas gift trees that can be belted up to and produce gifts. I think it's two more days for it to unlock normally. I can only imagine it won't be long until we see folks with massive forests producing gifts.
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# ? Dec 3, 2020 03:34 |