|
skaven more, no?
|
# ? Dec 3, 2020 08:27 |
|
|
# ? Jun 8, 2024 07:03 |
no
|
|
# ? Dec 3, 2020 08:42 |
|
|
# ? Dec 3, 2020 09:00 |
|
Kanos posted:Wood Elves were always an absolute blast of a faction to actually play, but were saddled with poo poo game mechanics like amber and had some gaping roster weaknesses in campaign, like sieges being terrible because you had no siege weapons or units that could fight well on walls. yeah they had a tech that made attrition kick in 4 turns earlier but goddamn that was still a pita to play Ra Ra Rasputin posted:Come the patch people will have to get used to their giant monsters not being able to just walk away from a infantry moshpit whenever they want, you now need something to rescue your monsters completely surrounded by cheap spearmen or hope they have a animation that takes them back out of the swarm. The gently caress-your-moshpit ability of giants was one of only a couple things they had going, though playing against walking with dinosaurs (or walking with cavemen) is going to be much less of a nightmare now. perhaps an extra roll to knock back if they're real-fuckin-huge as a special rule. I also feel this is a nerf to minotaurs but beastmen already has enough problems with its campaign
|
# ? Dec 3, 2020 09:03 |
|
also since I have no space on the OP (remind me when 3 comes out to reserve more posts) I'm going to post the unit guides back here and also free up some space for memeshigh elf roster from the custom battles screen posted:
pnutz fucked around with this message at 11:49 on Dec 3, 2020 |
# ? Dec 3, 2020 09:16 |
|
DLC usually unlocks 10am EST?
|
# ? Dec 3, 2020 11:19 |
|
They should still add that chameleon skink that got sucked into the Warp and turned into WH Doomguy (Doomskink?) as either a special hero, or LL.
|
# ? Dec 3, 2020 12:38 |
Unit balance changes. There are...a lot.
|
|
# ? Dec 3, 2020 13:12 |
|
Wood Elves is the one DLC I never got round buying. If I buy the new DLC, I'll be able to play with everything Welve apart from the original lords?
|
# ? Dec 3, 2020 13:13 |
|
Ravenfood posted:DLC usually unlocks 10am EST? It looks like it'll be 1PM EST according to the Steam countdown.
|
# ? Dec 3, 2020 13:13 |
|
Junkenstein posted:Wood Elves is the one DLC I never got round buying. If I buy the new DLC, I'll be able to play with everything Welve apart from the original lords? You also dont get drycha
|
# ? Dec 3, 2020 13:19 |
|
I wish CA would explain what some of these changes are actually going to do. Like Projectile Intersection Radius going from 130% to 120%; I'm guessing this means that it's going to be harder for certain units to sit there dodging ranged fire.
|
# ? Dec 3, 2020 13:28 |
|
ThingOne posted:I wish CA would explain what some of these changes are actually going to do. Like Projectile Intersection Radius going from 130% to 120%; I'm guessing this means that it's going to be harder for certain units to sit there dodging ranged fire. I read this as the opposite? To me this sounds like "an arrow hit this unit in a radius of 130% of this unit's visible size, not it will only hit it in a radius of 120% this unit's size". But that's just my guess, explainers for these kind of changes would indeed be very appreciated.
|
# ? Dec 3, 2020 13:32 |
|
I'm sad this isn't a beastmen dlc though moulder is cool Beastmen are my fav faction from ham1 and one of my overall faves. There are dozens of us
|
# ? Dec 3, 2020 13:45 |
|
Torrannor posted:I read this as the opposite? To me this sounds like "an arrow hit this unit in a radius of 130% of this unit's visible size, not it will only hit it in a radius of 120% this unit's size". But that's just my guess, explainers for these kind of changes would indeed be very appreciated. That makes sense. I figured it had to be some sort of nerf since it was applied to all flying elf casters and this whole patch seems like it's trying to rein in flying goon squads a bit.
|
# ? Dec 3, 2020 14:13 |
|
https://twitter.com/totalwar/status/1334486424628977665?s=19
|
# ? Dec 3, 2020 14:18 |
|
Anno posted:Unit balance changes. There are...a lot. buffs to khazrak
|
# ? Dec 3, 2020 14:32 |
|
Eeh, so it'll still be decision spam, but it won't be 100% pointless lategame? Not too much to be excited about tbh.
|
# ? Dec 3, 2020 14:35 |
|
Broken Cog posted:Eeh, so it'll still be decision spam, but it won't be 100% pointless lategame? Not too much to be excited about tbh. Them taking a second look at the items to see if they can be made more exciting is the part that interests me
|
# ? Dec 3, 2020 14:43 |
Yeah so long as the items are interesting I really don’t care what the UI for obtaining them is.
|
|
# ? Dec 3, 2020 14:51 |
|
AnEdgelord posted:Them taking a second look at the items to see if they can be made more exciting is the part that interests me Yeah, we'll see what they come up with. Right now it just seems to me that they're responding to the backlash with the least effort they could, I. E. Just by tweaking some numbers. It won't change that it's an unengaging mechanic. But yeah, we'll see.
|
# ? Dec 3, 2020 14:54 |
|
the fact that they're responding this quickly is good imo
|
# ? Dec 3, 2020 14:59 |
|
Comrade Blyatlov posted:more skaven Motherfucker posted:Also people who insist on balance in a singleplayer game can shampoo my crotch lmao.
|
# ? Dec 3, 2020 15:02 |
|
punishedkissinger posted:the fact that they're responding this quickly is good imo Grace answered my question rather fast too!
|
# ? Dec 3, 2020 15:03 |
|
maybe i've become a shill for CA or something, but most of the time I've spent playing the Total War series has been wayyyyyyy buggier and more broken than where they're at now. Like, yeah, sieges don't work great now. But do you people remember how often the AI used to break and would literally stand still in front of your walls getting picked off one by one? The fact that issues like this actually get acknowledged now is just so awesome to me.
|
# ? Dec 3, 2020 15:06 |
|
Motherfucker posted:more skaven and bigger too!! People should stop misusing balance to mean everything is the same. Things being balanaced so some factions are easier and others are harder is good actually. Sometimes you want to easily overwhelm everything and sometimes you want the hardest challenge the game has to offer and this too is balance.
|
# ? Dec 3, 2020 15:07 |
|
Anno posted:Unit balance changes. There are...a lot. Some significant magic nerfs to Burning Head, Penumbral Pendulum and Seafang damage. They also increased summon spells cost again and summoning Ushabti through the Realm of Souls takes twice as long so it's going to be totally useless for intercepting now. Vlad's also interesting since they finally gave up and gave him a ton of armor-piercing damage and gave his ring infinite charges (though they lowered the ward save from 90 to 66%). I wonder how that's going to play out? Malus got huge buffs too now that his demon form does 60% less damage over time to him.
|
# ? Dec 3, 2020 15:38 |
|
Wow, does Penumbral Pendulum really two half the damage it used to do now? Ouch
|
# ? Dec 3, 2020 15:42 |
|
I don't get a lot of these. Maybe Dwarfs need an across-the-board leadership nerf but is 2 points going to accomplish much? Does Queek Headtaker need to be ~25% better in melee than he already is? Tyrion was a pretty good melee blender but now he can AOE 60% more fools at once? I guess they have analytics and stuff, but it's really hard to work out what all this actually amounts to overall. Partly cos there's just so much of it, heh. Zephro fucked around with this message at 15:52 on Dec 3, 2020 |
# ? Dec 3, 2020 15:43 |
|
Zephro posted:Does Queek Headtaker need to be ~25% better in melee than he already is? On this point i would have to give an empathetic YES because holy poo poo did he get left in the dust vs other Lords, Rats or otherwise.
|
# ? Dec 3, 2020 15:48 |
|
Theswarms posted:People should stop misusing balance to mean everything is the same. Exactly. I could literally go over the entire game and remake every unit type to be identical to its peers, every stormvermin is the same as every elven spearman is the same as every empire spearman. But that would fffuuuuhcking suck and be lame as hell. The points system is in place to adress these issues in multiplayer and in single player the only person whose enjoyment matters is your own. I would say that skaven getting ALL the dopest poo poo may be a problem if you intrinsically dislike them but like, also you're not... denied from just bein' the skaven and enjoying being the giant rat who makes all of the rules... Plus this whole thing is so they never have to be addressed again in tw3 anyway...
|
# ? Dec 3, 2020 15:49 |
|
Skaven will get Thanquol and probably Verminlords at some point in Warhammer 3 but that could end up being FLC Though a Thanquol vs Skarbrand lord pack would be funny as hell
|
# ? Dec 3, 2020 15:54 |
|
Motherfucker posted:Plus this whole thing is so they never have to be addressed again in tw3 anyway... Everyone else will be deleted and the various Skaven factions will inherit their gimmick. Tomb Skaven vs Pirate Skaven, Aztec Skaven vs Noblebright Skaven, Grumpy Skaven vs Vampire Skaven, yes-yes forever
|
# ? Dec 3, 2020 16:01 |
|
Motherfucker posted:Exactly. I could literally go over the entire game and remake every unit type to be identical to its peers, every stormvermin is the same as every elven spearman is the same as every empire spearman. But that would fffuuuuhcking suck and be lame as hell. The points system is in place to adress these issues in multiplayer and in single player the only person whose enjoyment matters is your own. Personally I define "balance" not that everything needs to be exactly identical, but that everything needs to be equally viable. Different games have different levers to pull to accomplish this; loosely speaking Total War can either change the unit's cost/accessibility, the unit's baseline stats, or the unit's abilities. People often claim that in SP it "doesn't matter" but the reality is that the majority of people will default to what appears to be the "best" option every time. If you put the stronger units in a lower tier building, nobody will bother going past that tier to unlock units they have no incentive to use. If two units have similar abilities and cost but one has 10% higher stats, then players will build the stronger one exclusively. The issue is that it's generally more difficult to balance by adjusting all the different levers instead of just pushing stats to be identical, so lazy or (more often) time-constrained devs will default to homogenization as a band-aid. I will agree that in SP the acceptable range of viability is wider than in MP. As a general statement if your game has enough incentive to balance for the MP crowd you might as well carry those changes to SP too - if the changes are done properly it doesn't hurt anything.
|
# ? Dec 3, 2020 16:04 |
|
orangelex44 posted:Personally I define "balance" not that everything needs to be exactly identical, but that everything needs to be equally viable. In a single-player game I think it's fine for some factions to have a harder time than others because it provides some variety and challenge. Eg the fact that Imrik has a really hard start is fine and his location makes a nice change of pace from the other High Elf lords. Giving players different challenges keeps the game interesting. edit: VVV good point, didn't realise that's how weapon damage worked with AOE Zephro fucked around with this message at 16:13 on Dec 3, 2020 |
# ? Dec 3, 2020 16:09 |
Zephro posted:I don't get a lot of these. Maybe Dwarfs need an across-the-board leadership nerf but is 2 points going to accomplish much? Does Queek Headtaker need to be ~25% better in melee than he already is? Tyrion was a pretty good melee blender but now he can AOE 60% more fools at once? The max AOE thing isn’t even a blanket buff is it? It means they hit more things but for less damage since it divides their weapon damage across all targets. So they might be better at fighting low-HP models but worse at more elite infantry or maybe monstrous infantry depending on their splash size.
|
|
# ? Dec 3, 2020 16:09 |
|
DLC out. Remember to get your free elf captain from Total War Access and the Rat chieftain from Steam.
|
# ? Dec 3, 2020 16:12 |
|
Ravenfood posted:Wow, does Penumbral Pendulum really two half the damage it used to do now? Ouch
|
# ? Dec 3, 2020 16:16 |
|
People aren't complaining about Tehenhauin and Malus (and now the Sisters)being more difficult, they are complaining about their campaign mechanics being laughably barebones compared to what Skaven got in the respective DLC's. I wish people would stop trying to make this argument. I would also argue that the same issue was present for Nakai and Eltharion, though to a lesser extent. I've made the argument before, but sometimes I feel like CA bumped up the difficulty of Tehenahuin specifically just because they realized his meta stuff was lacking compared to Ikit, and it was too late to do something about it.
|
# ? Dec 3, 2020 16:17 |
|
|
# ? Jun 8, 2024 07:03 |
|
Electronico6 posted:DLC out. Is anyone managing to log in to total war access right now? I've used it before, but now it says my account isn't confirmed and they won't send me a mail either.
|
# ? Dec 3, 2020 16:22 |