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The original mission in vanilla was the one where the player gets mirage tanks for the first time so here , shortly after you establish a base, a few of them appear and Zofia comments on them.
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# ? Nov 29, 2020 23:47 |
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# ? Jun 10, 2024 12:23 |
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Soviet X03: Operation: Brain Wash https://www.youtube.com/watch?v=okW5M8KPI_I Operation: Brain Wash Now that the Allies have been convinced to join glorious Mother Russia, we can now focus our efforts entirely against Yuri. The fools have found a Psychic Dominator in London, but the fools have not taken the necessary precautions, and the forces there have fallen victim of Yuri's mind games We're back to London, UK! Location: London, United Kingdom Objective: Destroy Yuri's Psychic Beacon and Psychic Dominator. Briefing: The Allies have discovered a Psychic Dominator in London, England. Yuri has taken control of the Allied strike force to help defend his near-complete Dominator. Free the Allies and join forces with them to defeat Yuri...but beware, the Dominator could become operational at any moment. Author's note: An interesting mission, but one that feels like it solves itself rather quickly. Name: Alexander Romanov Aliases: None Affiliation: Soviet Occupation: Premier of the Glorious Soviet Union Voiced/Played by: Nicholas Worth Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow. Either has a medical condition, or is affected by Yuri by some fashion. Allegedly murdered by General Vladimir. Murdered by Yuri. Sends a tape to Zofia so that she may relay it to the Commander. Name: Lt. Zofia Aliases: None Affiliation: Soviet Occupation: Intelligence Officer Voiced/Played by: Aleksandra Kaniak Intelligence Officer to the Commander. Loyal until the end, she is the Commander's most trusted subordinate. Tesla Tank RANGE: Short/Medium ARMOR: Heavy WEAPON: The wrath of Nikola Tesla COST: 1200 The Soviet Tesla Tank is a large ground vehicle that fires a Tesla charge instead of a ballistic weapon. This charge is effective against both units and structures. Author's Note: A previously skirmish-only unit, it is a decent unit that I simply don't use enough. Deals a good amount of damage, it is an anti-unit rather than anti-building vehicle. Aftermath: Faster than Par Time: "The Psychic Dominator has been destroyed and the Allies believe we fought for a common good. Fools." Slower than Par Time: "This Psychic Dominator has been neutralized, but I doubt the Allies will never help us again."
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# ? Dec 1, 2020 17:41 |
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Jobbo_Fett posted:Slower than Par Time: "This Psychic Dominator has been neutralized, but I doubt the Allies will never help us again." So they'll still help us out after this blunder? Great!
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# ? Dec 1, 2020 17:49 |
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THE BAR posted:So they'll still help us out after this blunder? Great! Yeah, that's pulled straight from the game!
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# ? Dec 1, 2020 17:51 |
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The SEAL blows up the southern bridge if you try to cross it, while the Sniper shoots Boris if you just load him up in a transport and try to sneak up to the psychic beacon from the southwest corner.
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# ? Dec 1, 2020 18:31 |
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This map makes fighting Yuri look deceptively easy for the Soviets, because Yuri doesn't have his full complement of nasty toys yet. Terror Drones are still good infantry killers and excellent against Lashers (Gatlings can usually kill them too quickly), you can flood defences with conscripts, and the Tesla tank is an excellent support unit for Rhinos. It fires over walls, which is handier than it might seem at first glance. It hasn't got the HP and armour to be your only front-line tank but it can kill all sorts of units quickly. Famously, Tanya is not mission-critical on this map. If she is killed, Sofia and Yuri both make wry remarks about it. Nice to see she sasses everybody and not just the Allied commander. Also, note the change in how Tanya works now she is no longer unique. Allied Navy Seals can blow up buildings with C4 and kill infantry in one burst too; Tanya's schtick is that she is immune to mind control and can also blow up tanks with C4. Her pistols fire fast enough to kill light vehicles too. It may feel like suicide but Tanya can take on a gatling tank and win if it's a 1-on-1.
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# ? Dec 1, 2020 19:23 |
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Someone redid the briefings (no YR) based on the greenscreen videos from the DVD Collector's Edition. They look wonderfully soapy. https://www.youtube.com/watch?v=T9GTUvykFtA
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# ? Dec 1, 2020 22:13 |
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Ugh that looks TOO clean, I hate it! Haha.
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# ? Dec 1, 2020 22:44 |
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Ahh this is a fun little romp of a mission, and its always nice seeing Boris in action again. There is a few things you can mess around with on your side of the river, such as snagging the neutral Allied Refinery and destroying the Grinder to slow Yuri's flow of funds. But with such a short par time, its pretty obvious to just go and rush, as between the surviving allied units and your Tesla Tanks, plus Tanya and Boris, you have more then enough to run over Yuri's base. Love how insanely defended with Gatling Turrets the Dominator is though, tad excessive there Yuri. The Tesla Tank being back is always nice, and it is pretty powerful, being able to fry just pretty much anything thanks to its high attack of 135 electric(150 elite) and mere 60 cooldown(50 elite). Poor range and HP though, but screened with some Rhinos or a few Apocs they will do major work and are a highlight unit.
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# ? Dec 2, 2020 08:58 |
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The Teslas also have the neat gimmick of being able to shoot over walls, which usually only the V3s, Dreadnaughts and Kirovs can do.
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# ? Dec 3, 2020 19:48 |
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Soviet X04: Operation: Romanov on the Run https://www.youtube.com/watch?v=I6Uif4ZZ73w Operation: Romanov on the Run The Premier's plane has been shot down and he is now hiding in Morocco attempting to evade Yuri's forces. Are you a bad enough dude to rescue the Premier? Quite likely to be Casablanca, though I suppose once could point to Rabat as well. Location: Casablanca, Morocco Objective: Rescue Premier Romanov Briefing: Premier Romanov has been shot down by Yuri's forces. We must locate the Premier and take him to the airport so he can be rescued. Yuri has built a tough defense around the airport that we need to eliminate before the Premier's rescue can be secure. Author's note: Like many desert levels, it feels far too open for its own good. That being said, you get most of your toys by now, and its fun to see demolition trucks and superweapons together. Name: Lt. Zofia Aliases: None Affiliation: Soviet Occupation: Intelligence Officer Voiced/Played by: Aleksandra Kaniak Intelligence Officer to the Commander. Loyal until the end, she is the Commander's most trusted subordinate. Demolition Truck RANGE: Short ARMOR: Light WEAPON: Carbomb COST: 1500 The Libyan Demolition Truck is a suicide vehicle designed to create maximum mayhem and carnage in the enemy base. This truck carries a small nuclear charge. When the truck is attacked, the charge detonates, destroying everything in a wide radius. Author's Note: Yet another ex-skirmish only unit, the Demolition Truck is a scary foe to encounter at any moment. Keep your distance from these, regardless of who's side its on! Battle Bunker ARMOR: Steel COST: 500 POWER USAGE: None PURPOSE: Basic defensive structure This new defensive structure has no actual defences of its own, but it can be fortified by Conscripts to provide formidable firepower. When Conscripts are placed inside a Battle Bunker, it operates exactly like a garrisoned building. Because it is a Soviet structure, the Battle Bunker can be repaired when damaged. Author's Note: While it can only garrison Conscripts, they can be powerful when used properly, and moreso when combined with other defenses. Industrial Plant ARMOR: Wood COST: 2500 POWER USAGE: 200 PURPOSE: Economic building When built and placed, this structure significantly reduces the cost of all vehicles. Additionally, the Industrial Plant reduces the build time of these units accordingly. Author's Note: If you ever plan on building large numbers of vehicles, you absolutely must get an industrial plant to go with it. Aftermath: Faster than Par Time: "Premier Romanov has been rescued and safely evacuated thanks to your quick and decisive elimination of Yuri's base." Slower than Par Time: "Premier Romanov has been rescued and safely evacuated but he is not happy. It took long for you to rescue him." Jobbo_Fett fucked around with this message at 16:30 on Dec 9, 2020 |
# ? Dec 9, 2020 15:20 |
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Apologies for the delay, life got busy yesterday and it slipped my mind.
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# ? Dec 9, 2020 15:21 |
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Jobbo_Fett posted:Soviet X04: Operation: Romanov on the Run You forgot to update this one.
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# ? Dec 9, 2020 16:18 |
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HardDiskD posted:You forgot to update this one. Of course!
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# ? Dec 9, 2020 16:29 |
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In my recent playthrough I forgot to take Romonov back to my base after discovering his location. Yuri got him and just kept him in a little cage not far from the airport. I don't think there was a time limit or anything strangely enough.
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# ? Dec 9, 2020 18:28 |
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Jobbo_Fett posted:Apologies for the delay, life got busy yesterday and it slipped my mind. Premier Romanov is not happy
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# ? Dec 9, 2020 18:48 |
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This mission always causes me trouble, it being the premier Initiate building whack-a-mole level.
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# ? Dec 9, 2020 18:59 |
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Laughing Zealot posted:In my recent playthrough I forgot to take Romonov back to my base after discovering his location. Yuri got him and just kept him in a little cage not far from the airport. I don't think there was a time limit or anything strangely enough. I always reset if Yuri captured Romanov and got close to the bridge THE BAR posted:This mission always causes me trouble, it being the premier Initiate building whack-a-mole level. Yuuup! V3's are your only good option too, which is frustrating, unless you want to reserve your Iron Curtain for two groups of Demo Trucks?
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# ? Dec 9, 2020 19:01 |
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Jobbo_Fett posted:Yuuup! V3's are your only good option too, which is frustrating, unless you want to reserve your Iron Curtain for two groups of Demo Trucks? It really comes down to Yuri being weirdly defensive, as you mentioned. Gatling towers deal too much damage, and are strangely durable too, so swarming things, as you'd expect to do as the Soviets, doesn't really work, either. Doing surgical stuff in the campaign feels more like an Allied thing to do.
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# ? Dec 9, 2020 19:36 |
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Chronojam posted:Premier Romanov is not happy I don't know why. He was clearly very drawn into the amusements offered at this Moroccan bar
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# ? Dec 9, 2020 20:09 |
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Urgh, this mission. The constant stream infantry and the clusters of garrisoned buildings makes it a real slog, especially with the Soviet's lack of effective counters to Yuri clones. IIRC lower difficulties give you a tiny amount of reinforcements when you find Romanov, including a few desolators - which are very useful since they are not significantly affected by mind control (they can't hurt each other).
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# ? Dec 9, 2020 22:29 |
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Slaan posted:I don't know why. He was clearly very drawn into the amusements offered at this Moroccan bar He even brought in the butler lady from the base game!
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# ? Dec 9, 2020 22:32 |
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It'd be entertaining if in story the Soviets started selling action figures of the Romanov with the parachute.
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# ? Dec 9, 2020 23:35 |
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Bookthief posted:It'd be entertaining if in story the Soviets started selling action figures of the Romanov with the parachute. Action Romanov!
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# ? Dec 9, 2020 23:58 |
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Romanov should've been unhappy with you only if you saved him faster than par time, not slower.
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# ? Dec 10, 2020 14:21 |
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Yep. He got to go parachuting, dancing, drinking, a first rate seat to an E-sports game and otherwise had a great time. What's not to like Romanov? This is why people don't like Soviets
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# ? Dec 10, 2020 14:36 |
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gently caress off Batman posted:Romanov should've been unhappy with you only if you saved him faster than par time, not slower. He's unhappy because his bar tab comes due if you take too much time. Anyway, kinda mixed on this mission, love the concept, and the Demo Truck is amazing, but man, the flood of infantry and especially Yuri Clones becomes grindy as heck. Plus as is the case with the Allied desert map, resources are scarce and you don't start with a lot to begin with. Do like the Battle Bunker though, it is actually decently sturdy and doesn't use any power, and gives basic Conscripts a purpose outside of the early game. A few Bunkers backed by Tesla Coils is a nasty defense indeed. The Demo Truck is the RA1 nuke truck taken to the next level, and is terrifying to both use and face. Least the driver seems happy/insane about it. Oh, and all the happens if Romanov gets mind controlled is that he is taken to a small fenced in area south of the main Yuri base. Course, as soon as you free him you face the real chance of him being melted by Yuri infantry or just re-mind controlled again, but he can sit there forever under Yuri's control without issue. UED Special Ops fucked around with this message at 09:13 on Dec 11, 2020 |
# ? Dec 11, 2020 08:48 |
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Soviet X05: Operation: Escape Velocity https://www.youtube.com/watch?v=a6JUKaO3c2E Operation: Escape Velocity With Premier Romanov safe and sound back in Moscow, we can once more focus on dismantling Yuri's forces across the globe. The newest priority are the Boomer submarine pens, following the reveal of their location. Take what naval forces that can be spared in the Pacific to the island of Fiji and end his boomer sub production! I'm pretty sure that's Fiji, Westwood. Come on. Location: Fiji Objective: Destroy Yuri's Boomer Submarine Pen Briefing: We have uncovered Yuri's secret Submarine Base on an uncharted island in the Pacific Ocean. The threat of Yuri's Boomer Subs must be neutralized! Author's note: A stressful mission, it's got a disgusting amount of Boomer subs to deal with and the result of destroying the objective is... scary, to say the least. Name: Alexander Romanov Aliases: None Affiliation: Soviet Occupation: Premier of the Glorious Soviet Union [DECEASED?] Voiced/Played by: Nicholas Worth Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow. Either has a medical condition, or is affected by Yuri by some fashion. Allegedly murdered by General Vladimir. Murdered by Yuri. Sends a tape to Zofia so that she may relay it to the Commander. Siege Chopper RANGE: Short-Long ARMOR: Light WEAPON: Blackhawk Cannon and 160mm Artillery COST: 1400 With the creation of the Siege Chopper, the Soviets now have quick strike capabilities from the air. When flying, this vehicle is mobile and effective against enemy infantry units. When deployed, the Siege Chopper lands and reveals a massive weapon capable of quickly destroying buildings and stationary targets from long range. Author's Note: I've never used this outside the final Allied mission in the previous campaign, and that went poorly. Aftermath: Faster than Par Time: "Your swift attack will keep this secret island a secret forever. Yuri's forces are in full retreat. Press on, General--Defeat Yuri!" Slower than Par Time: "Yuri's Submarines are no longer a threat, but your lengthy siege has given Yuri ample time to form another devious plan." Jobbo_Fett fucked around with this message at 02:11 on Dec 16, 2020 |
# ? Dec 16, 2020 02:06 |
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So it looks like the way to use siege choppers is to use a decent group of them, and basically use them like Prism Tanks, because they can actually outrange prisms. With mass they can destroy Yuri clones before they get in range and pretty much anything else approaching from the ground too. Give them some anti-infantry support for swarms and you have a decent team. But they are fiddly, and the fiddly factor is probably more important.
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# ? Dec 16, 2020 02:44 |
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I was stressed out just watching that stream of units heading towards the base.
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# ? Dec 16, 2020 02:48 |
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Expert soviet players on the youtubes seem to really love using the siege copters, yeah.
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# ? Dec 16, 2020 03:23 |
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Crawling up the map with alternating groups of Siege Choppers is one of my favorite things to do.
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# ? Dec 16, 2020 03:56 |
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Wow that ending was intense, even on normal that stream of units is nasty, but hard took it to another level. From that super long par time I am guessing that Westwood didn't expect you to just fly up the bay and bomb the Naval Yard, but instead slowly push with Siege Choppers or something. Fun map though, being able to choose your landing area is really neat, and each area has a very different feel and a balance of resources vs defensibility/frequency of enemy attacks. Always took the south beach as well though, 3 Oil Derricks is just to tempting. I really want to like the Siege Chopper, as it really does fill in a big missing area for the Soviets when it comes to siege, but man is it tough to use well. They do pack a very large punch when in siege mode though, and are handy to have around your base if nothing else to first strike any enemy units and counter any siege units of their own. Still, defiantly looking forward to the next map, its a if not THE highlight of the entire expansion in my book.
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# ? Dec 16, 2020 09:35 |
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UED Special Ops posted:From that super long par time I am guessing that Westwood didn't expect you to just fly up the bay and bomb the Naval Yard, but instead slowly push with Siege Choppers or something. The map is clearly designed to show off artillery, with long winding paths, multiple height levels, and the laser-moai being big targets that will blast your direct-fire units but which cannot themselves move. The way they turn their giant Yuri heads is a laugh though. The animation is delightfully clunky. And yes we are now approaching peak Red Alert 2. Buckle up, comrades, it's going to get glorious.
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# ? Dec 16, 2020 18:16 |
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IIRC the third objective doesn't apply on easy, which makes the map a lot easier. I never realized you could sneak past the Boomers at the start, which lead to me always using the top right landing spot. In some ways it's a messier position, since you can get attacked from both sides, but it is less vulnerable to units on top of cliffs (I think they get extra range somehow). Also you need to deal with Yuri's mining operation knocking on your door after a couple of minutes. Offensively I've always gone with siege choppers. Naval assaults are kind of a slog due to the boatload of Boomers around the map, and the winding cliff paths make ground assaults take forever. If you control them carefully you can take out all the defenses with no casualties. Just watch out for gatling tanks - siege choppers are made of paper. On the bright side, once they're on the ground theyre valid targets for the Iron Curtain, which helps a lot with keeping them alive. They make decent backup for the battle bunkers too.
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# ? Dec 16, 2020 18:45 |
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UED Special Ops posted:Wow that ending was intense, even on normal that stream of units is nasty, but hard took it to another level. I think the swarm at the end is more of a response to a player barreling toward Kirovs and not being prepared for the result of "winning" the mission quickly.
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# ? Dec 16, 2020 22:20 |
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Kibayasu posted:I think the swarm at the end is more of a response to a player barreling toward Kirovs and not being prepared for the result of "winning" the mission quickly. Fair enough but hard defiantly has a fair few more patrolling units running around at least.
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# ? Dec 17, 2020 11:35 |
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UED Special Ops posted:Fair enough but hard defiantly has a fair few more patrolling units running around at least. I wouldn't be surprised but I just mean that like a lot of other stuff in the campaign and Yuri's faction itself so much of its seems to be explicitly designed as a kind of counter to a pretty typical player strategy. Usually its just a unit/building countering another unit/building - Teleport in transports filled with engineers? Mind control turrets. Garrison buildings with infantry to stop almost every early game unit? Gatling tanks. In this case, all you need to do is destroy 1 key target? Well you'll just build enough basic defenses to last until you can kill it with Kirovs and mission accompl-oh poo poo.
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# ? Dec 18, 2020 05:41 |
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Kibayasu posted:I wouldn't be surprised but I just mean that like a lot of other stuff in the campaign and Yuri's faction itself so much of its seems to be explicitly designed as a kind of counter to a pretty typical player strategy. Usually its just a unit/building countering another unit/building - Teleport in transports filled with engineers? Mind control turrets. Garrison buildings with infantry to stop almost every early game unit? Gatling tanks. In this case, all you need to do is destroy 1 key target? Well you'll just build enough basic defenses to last until you can kill it with Kirovs and mission accompl-oh poo poo. Agreed, Yuri's faction definitely is annoying to deal with using the usual tactics. Least so far in the campaigns sell all/All to Hunt is a lot more common when the AI is hurting, an all to rare a thing in C&C(so far anyway). *memories of hunting down fence posts in TS intensify*
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# ? Dec 19, 2020 04:05 |
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# ? Jun 10, 2024 12:23 |
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Soviet X06: Operation: To The Moon https://www.youtube.com/watch?v=s4HMF9SSxW8 Operation: To The Moon I can't do the briefing justice. N/A Location: The Moon Objective: Destroy Yuri's Moon Base Briefing: Yuri plans to launch himself to the moon after initiating his Psychic Dominator wave over Earth. We need to install a base on the Moon so we can build an attack force capable of destroying Yuri's moon bases and his Lunar Command Center. Author's note: An interesting mission, but slightly too limited in its changes for it to be memorable for its gameplay. No, the obvious takeaway is the cutscene. Name: Alexander Romanov Aliases: None Affiliation: Soviet Occupation: Premier of the Glorious Soviet Union [DECEASED?] Voiced/Played by: Nicholas Worth Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow. Either has a medical condition, or is affected by Yuri by some fashion. Allegedly murdered by General Vladimir. Murdered by Yuri. Sends a tape to Zofia so that she may relay it to the Commander. Name: Lt. Zofia Aliases: None Affiliation: Soviet Occupation: Intelligence Officer Voiced/Played by: Aleksandra Kaniak Intelligence Officer to the Commander. Loyal until the end, she is the Commander's most trusted subordinate. Has expressed her affection towards the commander on numerous occasions. Cosmonaut RANGE: Medium ARMOR: None WEAPON: Lunar Laser COST: 600 No entry found in the manual. Author's Note: While it is a reskinned Cosmonaut, and there are no differences between the two defensively, they differ in their armament. The lasers fire faster and have a longer range than a rocketeer's weapon. quote:
RulesMD.ini posted:[Lunarlaser] Aftermath: Faster than Par Time: "You moved so quickly that Yuri couldn't do anything but watch his lunar establishment crumble. The moon is now a part of the glorious Soviet state." Slower than Par Time: "Yuri's lunar base has been destroyed. Congratulations, General."
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# ? Dec 23, 2020 02:58 |