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Protip for people doing a Drycha campaign: gently caress the Vampire Counts. You get that decision early on to make nice with them, but it is a filthy lie and if you do not purge them they will be a thorn in your side for ages. Crush them before they get off the ground and enjoy the sweet sweet +10% income all buildings bonus you get from occupying a capital city as wood elves.
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# ? Dec 10, 2020 04:42 |
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# ? Jun 8, 2024 07:12 |
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Got my Vortex Twins campaign done the other night. Honestly, it was a breeze. I think I really benefited from making nice with Morathi and Malekith. I killed off those starting orcs, and pushed back Tretch whenever he came round to my place, but I never held land other than those two little towns north of the Witchwood. I chose encounter dilemmas and techs that made the dark elf factions like me, and straight-up bribed Morathi a bit, and they just left me alone all game, even when I made a defensive alliance with Alariel. Anyway it was a shame not to get the growth from the two southern Heathlands, but I was able to blitz through the other three forests and supercharge my growth that way. Of course, refusing to attack the DElves meant I could never get a dragon for my girls, but whatever. Honestly, I dislike how many different types of infantry the elf factions get, it makes them all sort of blend together and I lose sight of their relative strengths. The mechanics unique to the Twins were not especially compelling, but I really liked the changes made to the WElves in general. Generally speaking, the campaign map was covered in rats. Imrik and the Southlands lizards were all crushed between Settra and Queek, while my invasion of Lustria ruined Luther Harkon's day and gave the lizards the upper hand there.
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# ? Dec 10, 2020 04:57 |
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Ra Ra Rasputin posted:So reading people's game experience with legendary chaos invasions a running theme seems to be the dark elves being wiped out within a few turns of chaos showing up, to the point it's a meme
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# ? Dec 10, 2020 06:28 |
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Usually Malekith in my games recovers pretty well as long he's claimed the areas south of Naggarand, where Karond/Rictus/etc. live. Even with 1000 stacks chaos stacks are terrible in autoresolve and DE is extremely busted thanks to Shades, so what usually happens is that the ice wastelands get razed but he can usually reclaim them, especially since DE get quite a lot of post-battle/sacking/looting gold that they can be very rich even without that many cities.
RoyalScion fucked around with this message at 08:14 on Dec 10, 2020 |
# ? Dec 10, 2020 07:52 |
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Hm, perhaps I will give Skaven a try, while I am at it...Just a few turns... *A few turns later* *Snarl* YeS yEs! KiLl AlL eLf ThInGs! *Snort* *cough* Ahem, just a question: Why wouldn't I want Skaven corruption to go max in a providence that I control? FAKE EDIT: Oh what is that? You want to run? Well I will just hit the button that spawns a unit anywhere on the map and have a unit right where you are heading! Unlucky7 fucked around with this message at 08:04 on Dec 10, 2020 |
# ? Dec 10, 2020 07:59 |
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Skaven corruption is basically just measuring how much rat filth is everywhere, so it lowers your own public order but since rebels make for good meals that isn't always a bad thing if you got armies nearby or strong walls.
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# ? Dec 10, 2020 08:21 |
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all problems can be solved with the 9 casts of menace from below you're throwing at them as well
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# ? Dec 10, 2020 09:49 |
I realise im probably far from the first one to do this, but goddamn burning head owns https://youtu.be/2TgUiHIWp5U
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# ? Dec 10, 2020 09:51 |
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Comrade Blyatlov posted:I realise im probably far from the first one to do this, but goddamn burning head owns Jesus, I'd always written off spells like that in favor of the vortexes. I need to revisit Bright Wizards.
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# ? Dec 10, 2020 09:59 |
according to the unit counter, they had 1490 before, and 930 afterwards loving lmao the big issue i've always had with the vortex spells is they lose utility when close to your troops the burning head seems to follow the contours of the terrain, but i chose my ground, lined up my halberdiers and ran the skull directly along my line. might have lost a couple but it completely devastated their frontlines hahahahahahahahahahahahahah Comrade Blyatlov fucked around with this message at 10:19 on Dec 10, 2020 |
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# ? Dec 10, 2020 10:13 |
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Burning head is a tippy top tier army melter spell and Flaming swords of Rhuin is extremely powerful if you know which enemy units are weak to magical or fire damage, winds might be stretched a bit thin after that but Fire cloak is a really good defensive spell too, the lore has everything you'd want in those 3 spells except strong stat debuffs. Hot tip, if they brought something with regeneration, surround it with flaming swords.
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# ? Dec 10, 2020 10:33 |
honestly i think fire might be the most powerful purely offensive lore there is burning head is ridiculous by itself, but then you've got the fire bombardment and vortex as well to really devastate their army, plus an excellent sniper spell i haven't even looked at the others, just slamming out as much damage as humanly possible
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# ? Dec 10, 2020 10:42 |
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flaming swords are nice... flaming handguns though...
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# ? Dec 10, 2020 10:53 |
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Discovering that you can aim the initial portion of vortex spells in the same way you do with line spells was mind-blowing.
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# ? Dec 10, 2020 11:02 |
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Ra Ra Rasputin posted:Burning head is a tippy top tier army melter spell and Flaming swords of Rhuin is extremely powerful if you know which enemy units are weak to magical or fire damage, winds might be stretched a bit thin after that but Fire cloak is a really good defensive spell too, the lore has everything you'd want in those 3 spells except strong stat debuffs. Piercing Bolts of Burning melts even harder than Burning Head, too, if you can facilitate a big blob up around a hero or something.
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# ? Dec 10, 2020 14:13 |
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In my ME Sisters campaign I doubt that Malakeith will do much to slow down the incoming chaos invasion. Of course that is because I pretty much cut a bloody path up to his capital and taking great delight in butchering everything that I could touch.
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# ? Dec 10, 2020 15:09 |
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Ambushed Throt while marching through his lands and his stack is basically a full stack of Ratling Guns. Guess even the AI knows where the doomstack potential is in the Skaven army. (More seriously it would be nice if somehow the AI could be nudged to recruit more lore-friendly armies).
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# ? Dec 10, 2020 15:48 |
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appropriatemetaphor posted:Confederating asap is pretty handy for getting your economy going. I did that desert tree first? Whatever that is. Yeah, winning one lightning strike battle against Oreon and provoking a confederation seemed easy enough, but Morathi seemed like a big threat, and a lot can happen in the 10 turns it would take to warp my main army back. sassassin posted:Are you trying to hold territory? I moved onto the second forest on turn 35 after clearing all the local encounters and getting the dragon back. Left half a stack in the Witchwood to ambush alongside the garrison, and abandoned all but the temple settlement on the near end of the canyon. No, in fact my outposts to the west are currently being rolled up by a Beastmen army that I don’t think can threaten the Witchwood. I want to end the threat from Malekith because even in his weakened state, I don’t trust Khatep and the High Elves in Naggaroth to be useful.
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# ? Dec 10, 2020 17:10 |
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The Gaean Vale destruction event shook up my sisters vortex campaign a bit so now Ariel is in South America fighting vampire corruption and conquistadors (lizards seem to be extinct) and the sisters themselves are knee deep in a war between Avelorn and Chrace.
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# ? Dec 10, 2020 18:10 |
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Azran posted:Discovering that you can aim the initial portion of vortex spells in the same way you do with line spells was mind-blowing. Wait, what? I've played this game 1000 hours and had no idea you could do this.
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# ? Dec 10, 2020 18:47 |
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someone post about alt + left click and drag again wait poo poo
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# ? Dec 10, 2020 19:05 |
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ArchRanger posted:Jesus, I'd always written off spells like that in favor of the vortexes. I need to revisit Bright Wizards. Winds of Death that the Vampires get is the same, it's nuts. Easily 400+ kills a cast if you set the line up correctly on Ultra size and with Vamps you should be at like 130 magic every fight so you can slam out like 3 of them in between the Neheks.. It's the Vamp's artillery basically. Only downside is you can't use it on walls for obvious reasons, but that's what Pit of Shades is for!
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# ? Dec 10, 2020 19:09 |
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Best lores: FIRE, then Life, then the one with scythe and the big black pit, then the one with the net and the chain lightning, then who gives a poo poo.
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# ? Dec 10, 2020 19:49 |
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I miss launch of wh2 Dweller's Below.
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# ? Dec 10, 2020 19:49 |
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Eimi posted:I miss launch of wh2 Dweller's Below. The ones without collision so you could put them on top of any unit and they gobble them up? I miss it too.
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# ? Dec 10, 2020 19:55 |
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KPC_Mammon posted:Wait, what? I've played this game 1000 hours and had no idea you could do this. Yup, confirmed by a CA dev on stream. Just drag as if it were a line spell, even if the preview template doesn't change.
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# ? Dec 10, 2020 19:58 |
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The best lore is Teclis' spell set. Zoom over, net, chain lightning, phoenix bound, overcast the bird spell for good measure, oops half their army is dead Then you hit your eagle claws with flaming sword, cackling all the while because you hit with like five different buffs every time you cast. Your brave elven troops destroy the remainder that staggers into the shimmering line with minimal casualties and return to the homeland. I really wish Teclis had a fun start. Edgar Allen Ho fucked around with this message at 20:10 on Dec 10, 2020 |
# ? Dec 10, 2020 19:59 |
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Teclis is really good these days with his birb.
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# ? Dec 10, 2020 20:00 |
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jokes posted:The ones without collision so you could put them on top of any unit and they gobble them up? That one was hilariously funny, but nah the Lore of Life vortex that did hilarious damage and slowed down enemies in it. Just a mess of vines dragging people below ground.
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# ? Dec 10, 2020 20:00 |
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Haha that one rules too. I like that mods generally make magic more powerful but cost more. Ideally that's what I'm into. I want 1-3 big casts, like that video of the burning head just ashing the poo poo out of a bunch of undead.
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# ? Dec 10, 2020 20:04 |
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just realized that you can place units right on top of enemy units during ambushes if you have vanguard. is this only for Drycha?
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# ? Dec 10, 2020 20:32 |
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Well, that's definitely a hell of a surprise.
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# ? Dec 10, 2020 20:59 |
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SuperKlaus posted:Sisters with Hawk Riders are Welf Air Queens. Games: Total War: Warhammer 2 - Welf Air Queens.
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# ? Dec 10, 2020 21:28 |
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punishedkissinger posted:just realized that you can place units right on top of enemy units during ambushes if you have vanguard. is this only for Drycha? I’m sure that’s a bug. I’ve noticed sometimes units being able to be deployed where they shouldn’t be this patch.
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# ? Dec 10, 2020 21:47 |
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jokes posted:Best lores: FIRE, then Life, then the one with scythe and the big black pit, then the one with the net and the chain lightning, then who gives a poo poo. Also I just got the WElf Air Queen joke.
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# ? Dec 10, 2020 21:54 |
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It almost makes sense since theyre you know, trees.
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# ? Dec 10, 2020 22:05 |
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Real Cool Catfish posted:I’m sure that’s a bug. I’ve noticed sometimes units being able to be deployed where they shouldn’t be this patch. Definitely a bug, I played Drycha as my first DLC campaign and definitely couldn't place anything inside the enemy's deployment area during ambushes. Spent enough time meticulously dragging my Dryad lines as close as possible to know that for sure.
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# ? Dec 10, 2020 23:05 |
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Eimi posted:I miss launch of wh2 Dweller's Below. I miss wh1 spirit leech.
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# ? Dec 10, 2020 23:08 |
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I remember in the pre-release info some hero/lord was able to delay and eventually stop degradation on summons. Who was that? I thought it was Throt but that doesn't seem to be the case.
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# ? Dec 10, 2020 23:42 |
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# ? Jun 8, 2024 07:12 |
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Ravenfood posted:I remember in the pre-release info some hero/lord was able to delay and eventually stop degradation on summons. Who was that? I thought it was Throt but that doesn't seem to be the case. Drycha gets a skill that lets her summon 3 times and changes it to an army ability so they can be summoned anywhere instead of just within her range. And they don't deteriorate
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# ? Dec 10, 2020 23:59 |