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happy hanukkah
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# ? Dec 10, 2020 22:55 |
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# ? May 20, 2024 21:50 |
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Anyone ever do any photogrammetry? I kinda got into it when I got my new Samsung phone, it has a TOF sensor that does some basic 3D scanning. That led me to downloading Meshroom and having fun with that. Most of it turns out garbage, but it's still pretty neat. https://i.imgur.com/mdTeiEa.mp4
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# ? Dec 10, 2020 23:18 |
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Friend posted:Anyone ever do any photogrammetry? I kinda got into it when I got my new Samsung phone, it has a TOF sensor that does some basic 3D scanning. That led me to downloading Meshroom and having fun with that. Most of it turns out garbage, but it's still pretty neat. Yeah I really wanna have a decent crack at it. You can also use it to scan the inside of a room for example. PLUS scanned models are very fun to play with.
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# ? Dec 11, 2020 00:53 |
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Friend posted:Anyone ever do any photogrammetry? I kinda got into it when I got my new Samsung phone, it has a TOF sensor that does some basic 3D scanning. That led me to downloading Meshroom and having fun with that. Most of it turns out garbage, but it's still pretty neat. I wonder if you could use that software on footage from films and TV to build 3d models of locations they were filmed at? You'd need lots of shots, or the camera to be moving around a decent amount, but would be insanely cool if it was possible.
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# ? Dec 11, 2020 01:14 |
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i’ve seen some examples of using film footage as the input data to extract partial models of the environment they shot. because the software doesn’t care about making things manifold or solid or whatever, it works well cos there’s no expectation that you need to “complete” a scan to use it.
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# ? Dec 11, 2020 01:18 |
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Yeah I've tried to do a couple rooms in my house with tons of photos that gave okay-to-bad results in Meshroom, but meanwhile when I put in 3 photos I had of my old desk at work it came out perfectly. I've been wanting to put movie frames in for awhile but never can think of a good scene, and I think people moving around can muck it up. Plus it's trickier when the software doesn't get to know the exif data of the photos. I put trinity's kick from the matrix through last week though and it... Kinda worked?
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# ? Dec 11, 2020 03:03 |
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The freestyle lines stuff just got really relevant to yospos. (I set base color on the model to black and set specular to 0 to hide it against the black world background) https://www.youtube.com/watch?v=TGVmZJVKECQ
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# ? Dec 11, 2020 06:29 |
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sick.. I real wanna get stuck into much more “unrealistic” rendering the dithering trick I posted earlier looks good, need to give it a spin. shader to rgb is a node I haven’t fiddled with but now that I know it exists I am intrigued
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# ? Dec 11, 2020 06:55 |
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I bought Bumarin on an impulse and am going to try to learn it https://www.youtube.com/watch?v=3WHCWfWJaz4
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# ? Dec 11, 2020 15:13 |
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interesting.look forward to seeing some stuff. sculpting is cool
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# ? Dec 11, 2020 18:51 |
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Bluemillion posted:The freestyle lines stuff just got really relevant to yospos. This is awesome. Moose Meshroom Moose Cyber Moose
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# ? Dec 11, 2020 22:50 |
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cyber moose cyber moose does whatever a cyber moose does can he hack into ur nets no he cant hes a moose look ouuuut here comes cyber moose
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# ? Dec 11, 2020 22:52 |
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oh poo poo is meshroom multithreaded? fuuuccckk i need to get back into it
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# ? Dec 11, 2020 22:53 |
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Mesh Moosie
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# ? Dec 11, 2020 22:55 |
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echinopsis posted:oh poo poo is meshroom I think so, but honestly there are so many options that I just read as much as I needed to know to use it a year ago and haven't paid attention since. I just add my photos, select Akaze, uncheck Force CPU Extraction, and walk away with my fingers crossed that it doesn't get an error that I have to google
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# ? Dec 11, 2020 23:15 |
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I need to find something exciting or interesting to scan wish i had a dead animals head
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# ? Dec 11, 2020 23:34 |
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I wonder if it’s efficient at all to take a video, moving very slowly, and extract the frames
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# ? Dec 11, 2020 23:35 |
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I'm pretty sure Ian Hubert or cgmatter did it with video once and they made sure to only use like every five frames or something to avoid redundancy
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# ? Dec 12, 2020 00:04 |
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echinopsis posted:I wonder if it’s efficient at all to take a video, moving very slowly, and extract the frames as for what to scan go and find an old building and do some urbex! oops lol thought you were still taking about photogrammetry
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# ? Dec 12, 2020 00:15 |
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echinopsis posted:I wonder if it’s efficient at all to take a video, moving very slowly, and extract the frames You can, but I find burst mode on the phone's camera to be easier than extracting frames. This was 370 photos, but I only used 74 and meshroom didn't even use 32 of them. https://i.imgur.com/f1aTppt.mp4
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# ? Dec 12, 2020 00:45 |
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Friend posted:Cyber Moose put a bloom effect and scanlines on dat poo poo
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# ? Dec 12, 2020 00:48 |
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like this or something idk. probably want a sparser mesh
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# ? Dec 12, 2020 00:54 |
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toiletbrush posted:thats how my bro did it. You don't have to move slowly either, just make sure its bright enough to not get motion blur. Reflective, super glossy or transparent stuff gives software trouble too, but that can give you fun glitches and stuff. i am! yeah it’s trippy to think for example that you can’t take a picture of a metal, but only a picture of anything it’s reflecting 🤯 yeah i wonder if that’s why so many people scan rocks I’m gonna re-scan my cactus with many more photons than before Corla Plankun posted:I'm pretty sure Ian Hubert or cgmatter did it with video once and they made sure to only use like every five frames or something to avoid redundancy is redundancy a problem or just a waste of cpu time to integrate redundant images
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# ? Dec 12, 2020 01:01 |
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Sagebrush posted:like this or something idk. probably want a sparser mesh Maybe just add a light decimate mod and see what happens?
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# ? Dec 12, 2020 03:51 |
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if you add a remesh modifier before the decimate you’ll even out the concentration of vertices
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# ? Dec 12, 2020 05:06 |
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echinopsis posted:is redundancy a problem or just a waste of cpu time to integrate redundant images I'm an idiot but I'll say I avoid it 90% because of waste of time, 10% because I've had issues before but iirc they were mostly because Meshroom makes such a giant file it fills my hard drive. But I think at least once I did have an issue where it was trying to find too many matches or something? echinopsis posted:if you add a remesh modifier before the decimate you’ll even out the concentration of vertices Yeah I should've done that; I was in a rush so I just decimated down to 0.1 or so because any more made it unrecognizable, didn't think about remesh though. Anyway now I'm out of town so y'all make your own and do it better because it's fun and I want to see more
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# ? Dec 12, 2020 07:00 |
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https://twitter.com/rodtronics/status/1337995481150996480?s=21 eh trying to make something look actually real and organic is hard when you also don’t like putting real effort in
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# ? Dec 13, 2020 06:46 |
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echinopsis posted:https://twitter.com/rodtronics/status/1337995481150996480?s=21 Maybe add a bunch of geometry and a voronoi displace on the text to make it look pitted? Bluemillion fucked around with this message at 07:16 on Dec 13, 2020 |
# ? Dec 13, 2020 07:12 |
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perhaps. I wanted to run a fluid sim on the sand so instead of using shader displacement I used geometry modifiers to “apply” the displacement, which works except simply couldn’t lock in the details like if I did pixel subdividing. so the sands mesh is less detailed than the textures would encourage it to be
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# ? Dec 13, 2020 07:17 |
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echinopsis posted:https://twitter.com/rodtronics/status/1337995481150996480?s=21 how did you do this, the sand looks great
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# ? Dec 13, 2020 16:42 |
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just a sand texture from cc0 textures and a rust texture from same place. the rust is mapped to the camera too lol rather than bother with any kind of projection or something on the text letters
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# ? Dec 13, 2020 18:32 |
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thanks tho
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# ? Dec 13, 2020 18:32 |
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https://twitter.com/s_ridenour/status/1338340898665451520?s=21
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# ? Dec 14, 2020 20:29 |
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delicious and refreshing
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# ? Dec 14, 2020 21:16 |
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Jenny Agutter posted:delicious and refreshing
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# ? Dec 14, 2020 21:21 |
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LOL thanks Echi was wondering if I should post that here or in the Idiot Spare Time Projects thread
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# ? Dec 14, 2020 21:25 |
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both but also here
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# ? Dec 14, 2020 22:17 |
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https://twitter.com/_MagicScience_/status/1338917862442987521?s=20
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# ? Dec 15, 2020 19:53 |
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cool. nice work on making an entire scene
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# ? Dec 15, 2020 20:07 |
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# ? May 20, 2024 21:50 |
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the valencia tattoo is a nice touch
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# ? Dec 15, 2020 20:12 |