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Bust Rodd
Oct 21, 2008

by VideoGames

BeanpolePeckerwood posted:

I know this strikes younger people as weird, but humans didn't always use GPS to get around town. In the before time maps often weren't employed at all even if you were lost. Many people asked directions from other humans which centered around organized postal codes or even landmarks. A few decades ago, in the event that someone did in fact need a map to find their way, it was often a highway map that they studied before leaving the house, or one tied to a phone booth at a gas station. Now, I know this must seem archaic, but now let me blow your mind when I say I was there when all this crazy poo poo was going down and it was...normal.

Now, I would like to invite the willing to imagine such principles applied to the way a game world is designed or interacted with, or with respect to how a narrative is experienced and absorbed.

Things can be different.

BP I think we're the same age, I am old enough to remember whenever we would travel my mom would study her big book of road maps and she would make my brother and i memorize the route... so that we could function as her loving early 90's analogue GPS.

In any case, that's still a map. Ghost of Tsushima and Breath of the Wild have the best open-world map mechanics, IMO, because they have a mixture of "Here are some basic landmarks for your map" stuff, but then also do the "populate your map with open world stuff when you ride by it on your horse". It's totally possible for modern open world games to abandon towers and so on, but were never gonna get rid of icons on a map, especially if the "accessibility" conversation becomes a bigger and bigger part of the hobby, because neurotypical people have a wide variety of things that could use traditional pre-internet MAPS to just not click with their brain. Map Icons are for the average video game player, not the jaded video game enthusiast

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Quantum of Phallus
Dec 27, 2010

Played about 90 mins of Cyberpunk just now, starting with the CorpoRat intro. I thought it was excellent tbh. The voice acting is really really good, Jackie is excellent. I’m playing on a PS4 Pro with the game installed on an internal SSD and the latest patch. It’s running fine. Some very minor pop in at times but haven’t noticed any massive issues so far. I think the calls of cancelling it for current generation are totally overblown. Hopefully after a few more patches it works even better for people on standard PS4 and original Xbox.
I love the aesthetic to the game, the lighting and sound design are really nice. The CorpoRat origin has you start at night time inside a massive skyscraper so I think that’s maybe a cooler one than the desert one I saw.
I can’t wait to play more next week when I have more time!

veni veni veni
Jun 5, 2005


Not having a map only works in Dark Souls through a combination of those games being paced by molasses, being absolutely tiny (square footage wise, at least as far as modern games go) and having really distinct environmental design that you often traverse multiple times and become familiar with. I would never want a map in a souls game because it helps you connect to the environment and adds to the sense of exploration, but it flat out wouldn't work with most games these days which are just way too huge.

My favorite approach is how BOTW and Metro Exodus handled it, by marking really important key stuff on your map and then making you seek out landmarks, and discover them yourself. But even that approach only works when you have a spacious world with points of interest spotted around, and those POIs have to be eye catching and unique on your own. I don't know how you'd tackle the issue of map distraction in the average open world game, especially ones set in urban environments. it's not the type of game that is funt to be lost in and I don't know how you'd handle a game like that without GPS.

veni veni veni
Jun 5, 2005


Quantum of Phallus posted:

Played about 90 mins of Cyberpunk just now, starting with the CorpoRat intro. I thought it was excellent tbh. The voice acting is really really good, Jackie is excellent. I’m playing on a PS4 Pro with the game installed on an internal SSD and the latest patch. It’s running fine. Some very minor pop in at times but haven’t noticed any massive issues so far. I think the calls of cancelling it for current generation are totally overblown. Hopefully after a few more patches it works even better for people on standard PS4 and original Xbox.
I love the aesthetic to the game, the lighting and sound design are really nice. The CorpoRat origin has you start at night time inside a massive skyscraper so I think that’s maybe a cooler one than the desert one I saw.
I can’t wait to play more next week when I have more time!

I feel like all of the VA is pretty top notch except Keanu lol. He's a cool dude but his rep for being a bad actor is legit. Jackie and the dude who gives you the heist are excellent.

Quantum of Phallus
Dec 27, 2010

I haven’t met Keanu in it yet. I love the dude, he’s in some of my favourite films ever but he’s definitely not what you’d call a conventionally good actor. I think his absolute best performance is in A Scanner Darkly where he’s playing a undercover cop who’s getting brain damaged from taking drugs. He plays that part uh,..very convincingly.

Volte
Oct 4, 2004

woosh woosh

Cardiovorax posted:

Mind you, not that this is wrong, either... but I spent enough time wandering aimlessly through Vvardenfell based on vague descriptions on to eventually center-on-cell on the quest location that I can't exactly hold it against them that Bethesda decided to move away from that modell for Oblivion. True to form, they completely overdid it in the other direction, but not always having to meticulously search for every bit of random poo poo the game sends you to find has overall been an improvement for me.
Yeah, I agree, there was still lots of room for improvement and fleshing out the in-universe exploration aspect. Having map icons in Morrowind would have be fine, if I could turn them off or ignore them and still find my way around. I tried using a mod to disable quest markers and undiscovered waypoints on the map/compass in Oblivion, and it turns out you basically can't find anything then because there's nothing in the game other than the map icon and quest marker to tell you where stuff is. There are lots of ways to integrate the map and waypoints in way that's not just completely giving up on the concept of in-universe navigation, but most open world games seem to just do it the Oblivion way.

CottonWolf
Jul 20, 2012

Good ideas generator

veni veni veni posted:

I feel like all of the VA is pretty top notch except Keanu lol. He's a cool dude but his rep for being a bad actor is legit. Jackie and the dude who gives you the heist are excellent.

From my limited time with the game, I'd call out Jackie, Evelyn and T-Bug for being particularly good, thus far.

Aipsh
Feb 17, 2006


GLUPP SHITTO FAN CLUB PRESIDENT

It sounds insane to anyone who hasn’t played it but a map in DS1 would’ve been immeasurably detrimental to the game. Truly astonishing level design.

Quantum of Phallus
Dec 27, 2010

CottonWolf posted:

From my limited time with the game, I'd call out Jackie, Evelyn and T-Bug for being particularly good, thus far.

T bug is also great. I love how the characters have personalities to them. I also think all the different body types, shapes and sizes works really really well.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Volte posted:

Yeah, I agree, there was still lots of room for improvement and fleshing out the in-universe exploration aspect. Having map icons in Morrowind would have be fine, if I could turn them off or ignore them and still find my way around. I tried using a mod to disable quest markers and undiscovered waypoints on the map/compass in Oblivion, and it turns out you basically can't find anything then because there's nothing in the game other than the map icon and quest marker to tell you where stuff is. There are lots of ways to integrate the map and waypoints in way that's not just completely giving up on the concept of in-universe navigation, but most open world games seem to just do it the Oblivion way.
I agree with you there. I think a healthy middle ground would be pretty objectively the superior option here. Not always getting carted to every location by the GPS to the point that the game might as well be a railshooter is obviously a good thing, but I also don't have the patience anymore to spend hours searching for something obvious because I got turned around by the badly written in-game hints, so having the option to get locations marked for you is certainly not a bad thing either.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Everything is accelerating though, the new feature in Miles Morales for the PS5 letting you warp to activities from the home screen lol

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Well, it's not like you have to use it, so as far as I'm concerned let the people who enjoy that feature have their fun with it.

Quantum of Phallus
Dec 27, 2010

There is so much unnecessary junk in the cyberpunk box. I like manuals and stuff but throwing a bunch of art cards and things that don’t even fit in the Blu-ray case... I can’t get behind that at all. Seems just like a total waste of paper. I always feel so bad when I see that stuff these days. Unless it’s all recycled or something. I dunno.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Bust Rodd posted:

BP I think we're the same age, I am old enough to remember whenever we would travel my mom would study her big book of road maps and she would make my brother and i memorize the route... so that we could function as her loving early 90's analogue GPS.

In any case, that's still a map. Ghost of Tsushima and Breath of the Wild have the best open-world map mechanics, IMO, because they have a mixture of "Here are some basic landmarks for your map" stuff, but then also do the "populate your map with open world stuff when you ride by it on your horse". It's totally possible for modern open world games to abandon towers and so on, but were never gonna get rid of icons on a map, especially if the "accessibility" conversation becomes a bigger and bigger part of the hobby, because neurotypical people have a wide variety of things that could use traditional pre-internet MAPS to just not click with their brain. Map Icons are for the average video game player, not the jaded video game enthusiast

K, well, I was merely trying to impart that we lived in a post-industrial society during a period where people still didn't look at maps for everything, much less navigate to the corner store via siri or alexa hints. That's an argument in favor of there being more games with no maps or limited maps, and they don't just have to be dark souls ancient worlds for it to make sense.

The fewer maps there are in games the more effort devs will put into their environments being particularly memorable. SOMA, for example, featured only the most rudimentary map that outlined story progression, and that game was wonderful to explore. Now, let's imagine that example at a larger scale but also more intricate. What this shows us is that contemporary nav-map games are relying on exceptionally stale subsystems of player interaction, and that the way of doing things has not been questioned nearly often enough by devs, like the GTA-esque quest model where the narrative is only advanced through interaction with static quest-giver NPCs. I'd like to think the concept of 'open world' can deliver the goods beyond systems that are so close-minded.

CottonWolf
Jul 20, 2012

Good ideas generator

Quantum of Phallus posted:

There is so much unnecessary junk in the cyberpunk box. I like manuals and stuff but throwing a bunch of art cards and things that don’t even fit in the Blu-ray case... I can’t get behind that at all. Seems just like a total waste of paper. I always feel so bad when I see that stuff these days. Unless it’s all recycled or something. I dunno.

Yeah. I like the world book, but all the postcards and stickers, I'm just going to put them straight into the rubbish. At least the postcards can be recycled, I guess. Getting the digital soundtrack owns though. All the music they commisioned for the game seems good.

Sakurazuka
Jan 24, 2004

NANI?

BeanpolePeckerwood posted:

I know this strikes younger people as weird, but humans didn't always use GPS to get around town. In the before time maps often weren't employed at all even if you were lost. Many people asked directions from other humans which centered around organized postal codes or even landmarks. A few decades ago, in the event that someone did in fact need a map to find their way, it was often a highway map that they studied before leaving the house, or one tied to a phone booth at a gas station. Now, I know this must seem archaic, but now let me blow your mind when I say I was there when all this crazy poo poo was going down and it was...normal.

Now, I would like to invite the willing to imagine such principles applied to the way a game world is designed or interacted with, or with respect to how a narrative is experienced and absorbed.

Things can be different.

What you're saying is that things are easier and better now

Regy Rusty
Apr 26, 2010

I do like when the occasional game is designed around having a completely non interactive map. That can be cool.

Sakurazuka
Jan 24, 2004

NANI?

Not having a map suits some games and would make others an insane chore, there's no blanket answer for anything.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Sakurazuka posted:

What you're saying is that things are easier and better now

I wouldn't know, I've never had a GPS. Somehow I get by.

Sakurazuka
Jan 24, 2004

NANI?

It's really handy when you're trying to find somewhere

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Sakurazuka posted:

It's really handy when you're trying to find somewhere

I just ask people.

Sakurazuka
Jan 24, 2004

NANI?

If anyone ever asks me for directions I have to pull out my phone to tell them usually :v:

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Sakurazuka posted:

there's no blanket answer for anything.
:hmmyes:

veni veni veni
Jun 5, 2005


What about being cold in bed?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Hot water bottles! Better than blankets.

veni veni veni
Jun 5, 2005


That seems like something my grandma or beanpole would do.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Well, I inherited the one I'm currently using from my great-grandmother, so I suppose so. You're missing out, though, they're awesome.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Sakurazuka posted:

If anyone ever asks me for directions I have to pull out my phone to tell them usually :v:

So that WAS you. ;)

veni veni veni posted:

That seems like something my grandma or beanpole would do.

Same thing.

veni veni veni
Jun 5, 2005


:v:

Bust Rodd
Oct 21, 2008

by VideoGames

BeanpolePeckerwood posted:

I just ask people.

Feeling safe enough to do this is a position of privilege. Not everyone can just walk up to strangers and cops and ask for directions.

Bust Rodd fucked around with this message at 05:30 on Dec 13, 2020

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

I'm really digging Cyberpunk by the way, good times. And on the trusty ol' launch PS4, it hasn't expoded.

Tis good, RPG good times. I have the characters and the quests and the stats and the lootin, I am content.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Bust Rodd posted:

Feeling safe enough to do this is a position of privilege. Not everyone can just walk up to strangers and cops and ask for directions.

It's true that not everyone can do everything, though talking to people is one of the things that most on this planet can, in fact, do.



Also don't talk to cops you dork.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
I find that with waypoints I can spend a hundred hours in a world and still barely know my way around it because I never have to learn to orient myself. It reduces navigation to a single dimension (following the line). The end result is just not engaging or even noticing much of the environment. Makes it interchangeable window dressing.

I think it's one of the reasons I tend to be much less immersed in modern video game worlds despite how stunning they look. Waypoints save you from the frustration of getting stuck not knowing what to do (so common in games made 15+ years ago) but there is an immersive quality in being able to be lost in a world.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
That said, you usually can't reasonably play without waypoints in modern open world games. Even the Witcher 3, which went out of it's way to give you oral directions, doesn't really manage this.

Hal Incandenza
Feb 12, 2004

I’m sorta surprised Beanpole even has a TV and a computer at this point

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Hal Incandenza posted:

I’m sorta surprised Beanpole even has a TV and a computer at this point

lol



soon i'm just going to start using a telegraph to send my posts for veni to put up

BeanpolePeckerwood fucked around with this message at 06:30 on Dec 13, 2020

imhotep
Nov 16, 2009

REDBAR INTENSIFIES

Rinkles posted:

I find that with waypoints I can spend a hundred hours in a world and still barely know my way around it because I never have to learn to orient myself. It reduces navigation to a single dimension (following the line). The end result is just not engaging or even noticing much of the environment. Makes it interchangeable window dressing.

I think it's one of the reasons I tend to be much less immersed in modern video game worlds despite how stunning they look. Waypoints save you from the frustration of getting stuck not knowing what to do (so common in games made 15+ years ago) but there is an immersive quality in being able to be lost in a world.

I found that Death Stranding was easy to find my way around in, although you can make your own markers to follow, I didn't have to for a lot of the missions after I was familiar with the map, particularly in the second area.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Imhotep posted:

I found that Death Stranding was easy to find my way around in, although you can make your own markers to follow, I didn't have to for a lot of the missions after I was familiar with the map, particularly in the second area.

Yeah I have to play that

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Death Stranding is an entire game build around trekking and navigation, so it would have to be good at it.

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Randallteal
May 7, 2006

The tears of time

Rinkles posted:

I find that with waypoints I can spend a hundred hours in a world and still barely know my way around it because I never have to learn to orient myself. It reduces navigation to a single dimension (following the line). The end result is just not engaging or even noticing much of the environment. Makes it interchangeable window dressing.

I think it's one of the reasons I tend to be much less immersed in modern video game worlds despite how stunning they look. Waypoints save you from the frustration of getting stuck not knowing what to do (so common in games made 15+ years ago) but there is an immersive quality in being able to be lost in a world.

This is true for me in some open world games like GTA and Saints Row, but I could draw a pretty good map of Skyrim or the Fallout 4 area from memory even though I never beat either of em. I think forcing me to walk everywhere and making the walk speed slow actually helped with that. Spent a lot of time looking around while following a marker instead of just focusing on when to make the next turn.

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