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Swashbuckler is good though?
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# ? Dec 17, 2020 16:47 |
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# ? Jun 12, 2024 08:47 |
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Swashbuckler is amazing and the issue with numbers in Destiny 2 is there's two kinds of them in the form of PvE and PvP and the PvE numbers are notoriously hard to track. If someone is using hard numbers they're talking about PvP where everything is static (most of the time). Otherwise just listen for percentages, because that's what matters. Also don't listen to Aztecross on math, dude's tragically attractive but also dumb as rocks. Although he doesn't just scrape a bunch of poo poo on Reddit and call it his own content, so he's better than most of the other Destiny "content creators" by dint of that alone I guess. EDIT: Swash is a 30% damage increase at max stacks, btw
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# ? Dec 17, 2020 16:47 |
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Why would you ever be upset at someone for using perk guides in a game where the buffs are as nebulous and inscrutable as this one
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# ? Dec 17, 2020 16:51 |
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I guess I'm in the minority, because I at least give guns a try to see if I like how they handle before caring too much about Perk rolls. For the longest time, my workhorse Bygones was Slideshot/High Impact Reserves.
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# ? Dec 17, 2020 16:53 |
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Stats are a fake idea
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# ? Dec 17, 2020 16:59 |
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Psycho Landlord posted:Swashbuckler is amazing and the issue with numbers in Destiny 2 is there's two kinds of them in the form of PvE and PvP and the PvE numbers are notoriously hard to track. If someone is using hard numbers they're talking about PvP where everything is static (most of the time). Otherwise just listen for percentages, because that's what matters. Just an example though. What about "can be drawn incredibly fast", "faster time to aim down sights" and you know them all. How could you determine wat to go for, if its not in away supported by numbers? Like, is 90 range stat on a sidearm the same as 90 range on a hand cannon? A shotgun? A sniper? Many perk description could as well be pictures of dogs in funny heads and carry the exact same amount of actual information.
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# ? Dec 17, 2020 17:01 |
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Yolomon Wayne posted:Just an example though. I mean, I don't disagree with this, I was just responding to the specifics of your post.
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# ? Dec 17, 2020 17:05 |
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The context here was somebody throwing away a new gun because the internet said it was bad. Just shoot the gun for a bit. If you like it, keep it. If you don't like it, then worry about the perks before you trash it. There's plenty of vault space to keep guns with lovely perks that still feel good to shoot when you're just knocking out some bounties or whatever.
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# ? Dec 17, 2020 17:10 |
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Psycho Landlord posted:I mean, I don't disagree with this, I was just responding to the specifics of your post. yeah, i know, i wasnt being offensive. I just understand completely why someone heeds the advice of people on youtube, i can hardly tell if my guns are badly rolled or godly.
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# ? Dec 17, 2020 17:12 |
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Here's the test: Is it a pig to hit things with? Does it feel like things are dying faster when you use it? If the answer to both of these is yes, you may find you have a good gun.
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# ? Dec 17, 2020 17:20 |
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Yolomon Wayne posted:Just an example though. IMHO those are all fairly reasonable examples of self-explanatory perks? I don’t need numbers for those because basically all of the handling perks/stats just affect the “gunfeel” and you’re 1000x better off just trying them out for yourself than someone on the internet explaining that it shaves 0.15 seconds off of your weapon swap or that it “feels snappier”. quote:Like, is 90 range stat on a sidearm the same as 90 range on a hand cannon? I agree that the range stat is both unintuitive and needlessly obtuse, especially since bungee overhaul the way it works within weapon types every few months. In terms of perks the only ones I find really annoying are the ones like Subsistence where it’s really good on some weapon types (like ARs) and really terrible on others (like SMGs)
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# ? Dec 17, 2020 17:23 |
Yolomon Wayne posted:Many perk description could as well be pictures of dogs in funny heads and carry the exact same amount of actual information. I would actually prefer this, if anyone from Bungie is looking
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# ? Dec 17, 2020 17:48 |
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Yolomon Wayne posted:Just an example though. This is one of the things that made me bounce of D2 last year. For a looter shooter the weapon stats are so opaque, particularly for newcomers. Warframe for example has a full page of useful stats for every weapon, with actual numbers instead of.... bar graphs that mean..??? I've come to terms with it though and now I actually kind of like D2 weapon stats as a casual player because I just ignore most of it and use whatever is fun and seems to kill stuff..
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# ? Dec 17, 2020 17:49 |
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I pick guns based on cool names & how well they take shaders
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# ? Dec 17, 2020 17:57 |
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I wish it were easier to select and compare guns without having to do the equip dance or go to an external website. Just let me click two and then stare at them slowly mouthing the names of the perks in case that helps me work out which one to keep.
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# ? Dec 17, 2020 18:09 |
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Kith posted:I guess I'm in the minority, because I at least give guns a try to see if I like how they handle before caring too much about Perk rolls. For the longest time, my workhorse Bygones was Slideshot/High Impact Reserves. I'm not opposed to trying out a gun to figure out if it's fun to shoot - Ringing Nail was never meta but I sure had some fun with it and got like, a dragonfly/rampage one because that seemed like it'd work nicely, but a lot of the time I just can't really be bothered to try every gun the game dumps on me - particularly if it's some weapon type I don't really like or don't currently need to use. At some point community knowledge of "dont sleep on this combo" is just really handy.
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# ? Dec 17, 2020 18:11 |
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McLarenF1 posted:I don't know exactly but only one or two of perks were highlighted as good for PvE or PvP, and neither was best in slot. It's gone now. Just keep playing.
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# ? Dec 17, 2020 18:16 |
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Kith posted:my workhorse Bygones was Slideshot/High Impact Reserves. An excellent pair of perks with incredible synergy on a great gun. I suspect many people write "is this a good gun?" because they want help, and don't mean to ask someone to play the game for them.
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# ? Dec 17, 2020 18:18 |
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It’s insane that the game doesn’t show basic stuff like optimal range, or damage/dps, especially since the only way to figure this stuff out is to load up a private crucible match with someone else because there are no training dummies or target range lmao e: also show me the new magazine size when I hover over backup mag instead of just “number go up lol” it’s 2020
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# ? Dec 17, 2020 18:31 |
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Firebert posted:It’s insane that the game doesn’t show basic stuff like optimal range, or damage/dps, especially since the only way to figure this stuff out is to load up a private crucible match with someone else because there are no training dummies or target range lmao My fave is how when you increase draw time on a bow you get a little green arrow because more = always good obviously
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# ? Dec 17, 2020 18:43 |
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Firebert posted:It’s insane that the game doesn’t show basic stuff like optimal range, or damage/dps, especially since the only way to figure this stuff out is to load up a private crucible match with someone else because there are no training dummies or target range lmao Yeah it's really poo poo and please can we have a vault with tabs for different armour and weapons etc that you can then compare within. It literally makes my (old) eyes swim looking at it. The gunsmith in BLOPS CW is really cool on the details tab. Actual numbers that let you compare instead of bars that still don't tell you anything. And since I'm still a relative noob, is it correct to assume that the masterwork stat being good really depends on the kind of weapon. Like stability on an smg is more useful than it would be on a grenade launcher for example. Sometimes I get a great drop perk wise and then the masterwork option on it feels really meh. And please Bungie. Let me make cookies in batches. If you're going to let me shove these things in Zavala's face, whilst he gives me blues he found down the back of the sofa in the Vanguard Clubhouse for shards - can I do it in bulk pretty please? At least Saint pretended to be grateful. ClydeFrog fucked around with this message at 19:03 on Dec 17, 2020 |
# ? Dec 17, 2020 18:49 |
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Spanish Manlove posted:That's why you only scrap things once a year you can fill up your vault with legendary drops in like 2 weeks easy
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# ? Dec 17, 2020 18:59 |
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slow_twitch posted:This is one of the things that made me bounce of D2 last year. For a looter shooter the weapon stats are so opaque, particularly for newcomers. Warframe for example has a full page of useful stats for every weapon, with actual numbers instead of.... bar graphs that mean..??? Everything about how Warframe handles stats and builds I prefer over D2, but Warframe is exhausting and overwhelming with all the different activities to do and how all of them coalesce into completing a build. I occasionally get bored of D2 and wander to Warframe but inevitably bounce back to D2. If D2 had more detailed and transparent stats and more build depth (but not too much more), it would be perfect. Also the gunplay in D2 is unrivaled.
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# ? Dec 17, 2020 19:33 |
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I've tried Warframe a few times and couldn't get into it both for the reasons kfj mentioned and also I thought the movement kind of sucked. It's neat you can zip around but the maps, at least, from what I played, really clearly are badly designed to handle it
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# ? Dec 17, 2020 19:44 |
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Warframe makes more sense when you realise it was designed by people from a generation where strafe aiming was easier.
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# ? Dec 17, 2020 19:54 |
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Scrub-Niggurath posted:Swashbuckler is good though? I use it on my Gnawing Hunger. Love having a quick attack boost for a couple seconds whenever I punch a weak enemy.
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# ? Dec 17, 2020 20:27 |
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ClydeFrog posted:And since I'm still a relative noob, is it correct to assume that the masterwork stat being good really depends on the kind of weapon. Like stability on an smg is more useful than it would be on a grenade launcher for example. Very much so. And there are some masterworks that are complete traps as well, namely charge time masterworks on PvP fusion rifles because they reduce the damage of each fusion bolt!
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# ? Dec 17, 2020 20:30 |
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Technically Charge Time MW (and accelerated coils) make fusion rifles better for PvE since DPS skyrockets as charge time and impact go down
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# ? Dec 17, 2020 20:37 |
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A bunch of PvE-oriented content creators are whining that there isn't enough demand for constant How-To/Guide videos anymore and they have to make them for games other than Destiny Brothers Let us celebrate this most joyous day Destiny is officially intuitive enough that we don't need a 20 minute guide for how to engage with every piece of content
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# ? Dec 17, 2020 21:59 |
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Ta. Well currently the game is fubar'd for me. Every time I go into a Nightfall strike or an Empire Hunt for 1250 and above I'm on my own. It doesn't even look for Guardians - just launches me straight into it. Eep. It does work normally at Adept. But I don't wanna do those Any chance I've somehow activated something silly? ClydeFrog fucked around with this message at 22:03 on Dec 17, 2020 |
# ? Dec 17, 2020 21:59 |
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ClydeFrog posted:Ta. Erm, at that difficulty and above, theres no matchmaking. This is bring-your-own-squad.
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# ? Dec 17, 2020 22:02 |
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Well there you go. I am dumb! That was simple - thank you.
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# ? Dec 17, 2020 22:05 |
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Man, someone at Bungie should be spritzed with water every time a Gambit match has a team summoning a primeval while the other team has 0 motes. It's so loving dumb how hard matches snowball. GoGoGadgetChris posted:A bunch of PvE-oriented content creators are whining that there isn't enough demand for constant How-To/Guide videos anymore and they have to make them for games other than Destiny It's actually that there just isn't any content.
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# ? Dec 17, 2020 22:48 |
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Oxyclean posted:Man, someone at Bungie should be spritzed with water every time a Gambit match has a team summoning a primeval while the other team has 0 motes. It's so loving dumb how hard matches snowball. The big problem is invaders. If your fist to 25 motes and have a decent invader, the other team stands little chance of catching up. My quick and dirty balance idea is swapping invader milestones to the opponent. If your team banks 25, then the opponent gets an invader portal. Besides invaders, Gambit is still my favorite mode. Sorry for my bad opinions.
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# ? Dec 17, 2020 22:56 |
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Oxyclean posted:Man, someone at Bungie should be spritzed with water every time a Gambit match has a team summoning a primeval while the other team has 0 motes. It's so loving dumb how hard matches snowball. I’ve had enough close scrapes and exciting/brutally painful last second victories/defeats this season. Gambit may sure trend snowbally, but it’s never totally lost until it’s lost
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# ? Dec 17, 2020 22:59 |
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I'd say about 90% of my Gambit games are blowout wins 100 to 10-or-less, and about 5% are nail biters, and 5% are blowout losses 10-100 If you're better than the other team you win, you absolutely clobber them to smithereens If you're roughly even in skill it's up to RNG based on how much heavy spawns and what sort of Glowy Enemy patterns you get. Invasions are a newbie trap now. You will win more games if you don't use that invasion portal (you can of course still win if you use the invasion portal, it's just counter-productive) All this assumes a 4-stack of course. If you're playing gambit solo you must assume everyone is just there to get Bounties done and there is no concern for wins and losses.
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# ? Dec 17, 2020 23:04 |
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Ciaphas posted:I’ve had enough close scrapes and exciting/brutally painful last second victories/defeats this season. Gambit may sure trend snowbally, but it’s never totally lost until it’s lost I've had a few matches with glorious come-backs, but more often then not what happens is enemy team drops like 2-3 Knights before we can even bank, then everything goes to poo poo, they invade, wipe out most of the team, and then before we can even get stuff cleaned up, they're invading again or summoning their prime, and then procced to wipe the prime long before we can get motes in. It feels absolutely demoralizing and unfun. The only thing I can think to really change is maybe make stacking large blockers less effective (no idea how) or maybe do something about the way a runaway lead can basically quickly turn into 3 invasions in a row? Like it just feels bad to basically have an invader pop back in just as you're picking your teeth off the floor from the last invasions. Also, totally different whine: I really wish shaders I already had didn't drop. I cleared out my shaders pretty nicely when Beyond Light dropped but now the tab is a mess of garbage that's been vomited on my from various loot sources. I really do not need the same green/blue rarity shaders I've seen a million times.
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# ? Dec 17, 2020 23:08 |
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Oxyclean posted:Also, totally different whine: I really wish shaders I already had didn't drop. I cleared out my shaders pretty nicely when Beyond Light dropped but now the tab is a mess of garbage that's been vomited on my from various loot sources. I really do not need the same green/blue rarity shaders I've seen a million times. GoGoGadgetChris posted:Technically Charge Time MW (and accelerated coils) make fusion rifles better for PvE since DPS skyrockets as charge time and impact go down
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# ? Dec 17, 2020 23:43 |
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Bobby Deluxe posted:It also means I miss more, because I'm used to being over the target by the time the charge goes off. This is why I hate backup plan because it fucks with the aim. Excellent choice!!! There are many reasons to hate Backup Plan. They nerfed the bajeezus out of it a few seasons ago and made it into its current wretched state: all it does is convert your fusion's archetype to the Rapid Fire Frame for a brief moment, giving it worst-in-class range and lethality in pvp and completely wasting a perk slot in pve
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# ? Dec 17, 2020 23:50 |
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# ? Jun 12, 2024 08:47 |
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I feel like the biggest variable in Gambit is how well the other players are able to help with the objectives. Once the primeval's up it's just a matter of clearing out the envoys and the invader as fast as possible and then Lamenting the thing down.GoGoGadgetChris posted:A bunch of PvE-oriented content creators are whining that there isn't enough demand for constant How-To/Guide videos anymore and they have to make them for games other than Destiny That's what they get for building a business on the back of an existing product they have no control over.
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# ? Dec 18, 2020 00:41 |